1
0
mirror of https://github.com/JezuzLizard/BO2-Reimagined.git synced 2025-06-16 10:08:02 -05:00

Die Rise: elevators and escape pod can be called without key

This commit is contained in:
Jbleezy
2023-04-09 00:45:47 -07:00
parent 9af1bfe5f9
commit 8af9a383f2
3 changed files with 183 additions and 6 deletions

View File

@ -547,9 +547,11 @@
* Pack-a-Punch * Pack-a-Punch
### Die Rise ### Die Rise
* Removed key
* Elevators and escape pod can be called without key
* Moved weapon locker to the downstairs fridge * Moved weapon locker to the downstairs fridge
* Zombies no longer spawn in the Upper Blue Highrise zone when in the Trample Steam zone * Zombies no longer spawn in the Upper Blue Highrise zone when in the Green Highrise zone
* Zombies no longer spawn in the zone next to the AN94 when in the AN94 zone while the debris is closed * Zombies no longer spawn in the zone next to the Lower Orange Highrise zone when in the Lower Orange Highrise zone while the debris is closed
* Fixed weapon model angle on upside down Mystery Box * Fixed weapon model angle on upside down Mystery Box
* Quest: elevator symbols can be activated without players on every symbol * Quest: elevator symbols can be activated without players on every symbol
* Quest: elevator symbols stay active after activating once * Quest: elevator symbols stay active after activating once

View File

@ -0,0 +1,64 @@
#include common_scripts\utility;
#include maps\mp\_utility;
#include maps\mp\zombies\_zm_utility;
#include maps\mp\zombies\_zm_weapons;
#include maps\mp\zm_transit_utility;
#include maps\mp\zombies\_zm_buildables;
#include maps\mp\zm_highrise_elevators;
#include maps\mp\zombies\_zm_unitrigger;
#include maps\mp\zm_highrise_buildables;
init_buildables()
{
level.buildable_piece_count = 13;
add_zombie_buildable( "springpad_zm", &"ZM_HIGHRISE_BUILD_SPRINGPAD", &"ZM_HIGHRISE_BUILDING_SPRINGPAD", &"ZM_HIGHRISE_BOUGHT_SPRINGPAD" );
add_zombie_buildable( "slipgun_zm", &"ZM_HIGHRISE_BUILD_SLIPGUN", &"ZM_HIGHRISE_BUILDING_SLIPGUN", &"ZM_HIGHRISE_BOUGHT_SLIPGUN" );
add_zombie_buildable( "sq_common", &"ZOMBIE_BUILD_SQ_COMMON", &"ZOMBIE_BUILDING_SQ_COMMON" );
}
include_buildables()
{
springpad_door = generate_zombie_buildable_piece( "springpad_zm", "p6_zm_buildable_tramplesteam_door", 32, 64, 0, "zom_hud_trample_steam_screen", ::onpickup_common, ::ondrop_common, undefined, "Tag_part_02", undefined, 1 );
springpad_flag = generate_zombie_buildable_piece( "springpad_zm", "p6_zm_buildable_tramplesteam_bellows", 48, 15, 0, "zom_hud_trample_steam_bellow", ::onpickup_common, ::ondrop_common, undefined, "Tag_part_04", undefined, 2 );
springpad_motor = generate_zombie_buildable_piece( "springpad_zm", "p6_zm_buildable_tramplesteam_compressor", 48, 15, 0, "zom_hud_trample_steam_compressor", ::onpickup_common, ::ondrop_common, undefined, "Tag_part_01", undefined, 3 );
springpad_whistle = generate_zombie_buildable_piece( "springpad_zm", "p6_zm_buildable_tramplesteam_flag", 48, 15, 0, "zom_hud_trample_steam_whistle", ::onpickup_common, ::ondrop_common, undefined, "Tag_part_03", undefined, 4 );
springpad = spawnstruct();
springpad.name = "springpad_zm";
springpad add_buildable_piece( springpad_door );
springpad add_buildable_piece( springpad_flag );
springpad add_buildable_piece( springpad_motor );
springpad add_buildable_piece( springpad_whistle );
springpad.triggerthink = ::springpadbuildable;
include_buildable( springpad );
slipgun_canister = generate_zombie_buildable_piece( "slipgun_zm", "t6_zmb_buildable_slipgun_extinguisher", 32, 64, 0, "zom_hud_icon_buildable_slip_ext", ::onpickup_common, ::ondrop_common, undefined, "TAG_CO2", undefined, 5 );
slipgun_cooker = generate_zombie_buildable_piece( "slipgun_zm", "t6_zmb_buildable_slipgun_cooker", 48, 15, 0, "zom_hud_icon_buildable_slip_cooker", ::onpickup_common, ::ondrop_common, undefined, "TAG_COOKER", undefined, 6 );
slipgun_foot = generate_zombie_buildable_piece( "slipgun_zm", "t6_zmb_buildable_slipgun_foot", 48, 15, 0, "zom_hud_icon_buildable_slip_foot", ::onpickup_common, ::ondrop_common, undefined, "TAG_FOOT", undefined, 7 );
slipgun_throttle = generate_zombie_buildable_piece( "slipgun_zm", "t6_zmb_buildable_slipgun_throttle", 48, 15, 0, "zom_hud_icon_buildable_slip_handle", ::onpickup_common, ::ondrop_common, undefined, "TAG_THROTTLE", undefined, 8 );
slipgun = spawnstruct();
slipgun.name = "slipgun_zm";
slipgun add_buildable_piece( slipgun_canister );
slipgun add_buildable_piece( slipgun_cooker );
slipgun add_buildable_piece( slipgun_foot );
slipgun add_buildable_piece( slipgun_throttle );
slipgun.onbuyweapon = ::onbuyweapon_slipgun;
slipgun.triggerthink = ::slipgunbuildable;
slipgun.onuseplantobject = ::onuseplantobject_slipgun;
include_buildable( slipgun );
if ( !isdefined( level.gamedifficulty ) || level.gamedifficulty != 0 )
{
sq_common_electricbox = generate_zombie_buildable_piece( "sq_common", "p6_zm_buildable_sq_electric_box", 32, 64, 0, "zm_hud_icon_sq_powerbox", ::onpickup_common, ::ondrop_common, undefined, "tag_part_02", undefined, 10 );
sq_common_meteor = generate_zombie_buildable_piece( "sq_common", "p6_zm_buildable_sq_meteor", 32, 64, 0, "zm_hud_icon_sq_meteor", ::onpickup_common, ::ondrop_common, undefined, "tag_part_04", undefined, 11 );
sq_common_scaffolding = generate_zombie_buildable_piece( "sq_common", "p6_zm_buildable_sq_scaffolding", 64, 96, 0, "zm_hud_icon_sq_scafold", ::onpickup_common, ::ondrop_common, undefined, "tag_part_01", undefined, 12 );
sq_common_transceiver = generate_zombie_buildable_piece( "sq_common", "p6_zm_buildable_sq_transceiver", 64, 96, 0, "zm_hud_icon_sq_tranceiver", ::onpickup_common, ::ondrop_common, undefined, "tag_part_03", undefined, 13 );
sqcommon = spawnstruct();
sqcommon.name = "sq_common";
sqcommon add_buildable_piece( sq_common_electricbox );
sqcommon add_buildable_piece( sq_common_meteor );
sqcommon add_buildable_piece( sq_common_scaffolding );
sqcommon add_buildable_piece( sq_common_transceiver );
sqcommon.triggerthink = ::sqcommonbuildable;
include_buildable( sqcommon );
maps\mp\zombies\_zm_buildables::hide_buildable_table_model( "sq_common_buildable_trigger" );
}
}

View File

@ -2,17 +2,19 @@
#include common_scripts\utility; #include common_scripts\utility;
#include maps\mp\zombies\_zm_utility; #include maps\mp\zombies\_zm_utility;
#include scripts\zm\replaced\zm_highrise_classic;
#include scripts\zm\replaced\zm_highrise_sq; #include scripts\zm\replaced\zm_highrise_sq;
#include scripts\zm\replaced\zm_highrise_atd;
#include scripts\zm\replaced\zm_highrise_ssp;
#include scripts\zm\replaced\zm_highrise_pts;
#include scripts\zm\replaced\zm_highrise_gamemodes;
#include scripts\zm\replaced\zm_highrise_classic;
#include scripts\zm\replaced\zm_highrise_buildables;
#include scripts\zm\replaced\_zm_chugabud; #include scripts\zm\replaced\_zm_chugabud;
#include scripts\zm\replaced\_zm_equip_springpad; #include scripts\zm\replaced\_zm_equip_springpad;
#include scripts\zm\replaced\_zm_weap_slipgun; #include scripts\zm\replaced\_zm_weap_slipgun;
#include scripts\zm\replaced\_zm_banking; #include scripts\zm\replaced\_zm_banking;
#include scripts\zm\replaced\_zm_weapon_locker; #include scripts\zm\replaced\_zm_weapon_locker;
#include scripts\zm\replaced\_zm_sq; #include scripts\zm\replaced\_zm_sq;
#include scripts\zm\replaced\_zm_sq_atd;
#include scripts\zm\replaced\_zm_sq_ssp;
#include scripts\zm\replaced\_zm_sq_pts;
main() main()
{ {
@ -26,6 +28,8 @@ main()
replaceFunc(maps\mp\zm_highrise_sq_pts::pts_should_player_create_trigs, scripts\zm\replaced\zm_highrise_sq_pts::pts_should_player_create_trigs); replaceFunc(maps\mp\zm_highrise_sq_pts::pts_should_player_create_trigs, scripts\zm\replaced\zm_highrise_sq_pts::pts_should_player_create_trigs);
replaceFunc(maps\mp\zm_highrise_gamemodes::init, scripts\zm\replaced\zm_highrise_gamemodes::init); replaceFunc(maps\mp\zm_highrise_gamemodes::init, scripts\zm\replaced\zm_highrise_gamemodes::init);
replaceFunc(maps\mp\zm_highrise_classic::insta_kill_player, scripts\zm\replaced\zm_highrise_classic::insta_kill_player); replaceFunc(maps\mp\zm_highrise_classic::insta_kill_player, scripts\zm\replaced\zm_highrise_classic::insta_kill_player);
replaceFunc(maps\mp\zm_highrise_buildables::init_buildables, scripts\zm\replaced\zm_highrise_buildables::init_buildables);
replaceFunc(maps\mp\zm_highrise_buildables::include_buildables, scripts\zm\replaced\zm_highrise_buildables::include_buildables);
replaceFunc(maps\mp\zombies\_zm_chugabud::chugabud_bleed_timeout, scripts\zm\replaced\_zm_chugabud::chugabud_bleed_timeout); replaceFunc(maps\mp\zombies\_zm_chugabud::chugabud_bleed_timeout, scripts\zm\replaced\_zm_chugabud::chugabud_bleed_timeout);
replaceFunc(maps\mp\zombies\_zm_equip_springpad::springpadthink, scripts\zm\replaced\_zm_equip_springpad::springpadthink); replaceFunc(maps\mp\zombies\_zm_equip_springpad::springpadthink, scripts\zm\replaced\_zm_equip_springpad::springpadthink);
replaceFunc(maps\mp\zombies\_zm_weap_slipgun::init, scripts\zm\replaced\_zm_weap_slipgun::init); replaceFunc(maps\mp\zombies\_zm_weap_slipgun::init, scripts\zm\replaced\_zm_weap_slipgun::init);
@ -45,6 +49,8 @@ init()
slipgun_change_ammo(); slipgun_change_ammo();
level thread elevator_call();
level thread escape_pod_call();
level thread elevator_solo_revive_fix(); level thread elevator_solo_revive_fix();
} }
@ -129,6 +135,111 @@ onbuyweapon_slipgun( player )
level notify( "slipgun_bought", player ); level notify( "slipgun_bought", player );
} }
elevator_call()
{
trigs = getentarray( "elevator_key_console_trigger", "targetname" );
foreach (trig in trigs)
{
trig thread elevator_call_think();
}
}
elevator_call_think()
{
self sethintstring( &"ZM_HIGHRISE_BUILD_KEYS" );
self trigger_off();
elevatorname = self.script_noteworthy;
if ( isdefined( elevatorname ) && isdefined( self.script_parameters ) )
{
elevator = level.elevators[elevatorname];
floor = int( self.script_parameters );
flevel = elevator maps\mp\zm_highrise_elevators::elevator_level_for_floor( floor );
self.elevator = elevator;
self.floor = flevel;
}
flag_wait( "power_on" );
self thread watch_elevator_prompt();
while ( 1 )
{
while ( self.elevator maps\mp\zm_highrise_elevators::elevator_is_on_floor( self.floor ) )
{
self.elevator waittill( "floor_changed" );
}
self trigger_on();
self waittill( "trigger", who );
if ( !is_player_valid( who ) )
{
continue;
}
self trigger_off();
self maps\mp\zm_highrise_buildables::onuseplantobject_elevatorkey( who );
while ( !self.elevator maps\mp\zm_highrise_elevators::elevator_is_on_floor( self.floor ) )
{
self.elevator waittill( "floor_changed" );
}
}
}
watch_elevator_prompt()
{
while ( 1 )
{
self.elevator waittill( "floor_changed" );
if ( self.elevator maps\mp\zm_highrise_elevators::elevator_is_on_floor( self.floor ) )
{
self trigger_off();
}
else
{
self trigger_on();
}
}
}
escape_pod_call()
{
trig = getent( "escape_pod_key_console_trigger", "targetname" );
trig thread escape_pod_call_think();
}
escape_pod_call_think()
{
self sethintstring( &"ZM_HIGHRISE_BUILD_KEYS" );
self trigger_off();
while ( 1 )
{
flag_wait( "escape_pod_needs_reset" );
self trigger_on();
self waittill( "trigger", who );
if ( !is_player_valid( who ) )
{
continue;
}
self trigger_off();
self maps\mp\zm_highrise_buildables::onuseplantobject_escapepodkey( who );
flag_waitopen( "escape_pod_needs_reset" );
}
}
elevator_solo_revive_fix() elevator_solo_revive_fix()
{ {
if (!(is_classic() && level.scr_zm_map_start_location == "rooftop")) if (!(is_classic() && level.scr_zm_map_start_location == "rooftop"))