mirror of
https://github.com/JezuzLizard/BO2-Reimagined.git
synced 2025-06-11 23:57:59 -05:00
Grief: fix Brutus health
This commit is contained in:
@ -252,4 +252,5 @@
|
|||||||
* Last player alive audio only plays for the player who is alive instead of every player on the team
|
* Last player alive audio only plays for the player who is alive instead of every player on the team
|
||||||
* Enemies remaining audio and text displays when enemy players down instead of when enemy players bleed out
|
* Enemies remaining audio and text displays when enemy players down instead of when enemy players bleed out
|
||||||
* Enemies remaining text is removed when new text is displayed
|
* Enemies remaining text is removed when new text is displayed
|
||||||
* Added new audio when enemy players bleed out
|
* Added new audio when enemy players bleed out
|
||||||
|
* 20000 health Brutus
|
@ -139,9 +139,10 @@ set_grief_vars()
|
|||||||
level.noroundnumber = 1;
|
level.noroundnumber = 1;
|
||||||
level.round_number = 0;
|
level.round_number = 0;
|
||||||
level.player_starting_points = 10000;
|
level.player_starting_points = 10000;
|
||||||
level.player_restart_points = 10000;
|
|
||||||
level.zombie_vars["zombie_health_start"] = 2000;
|
level.zombie_vars["zombie_health_start"] = 2000;
|
||||||
level.zombie_vars["zombie_spawn_delay"] = 0.5;
|
level.zombie_vars["zombie_spawn_delay"] = 0.5;
|
||||||
|
level.brutus_health = 20000;
|
||||||
|
level.brutus_expl_dmg_req = 12000;
|
||||||
level.global_damage_func = ::zombie_damage;
|
level.global_damage_func = ::zombie_damage;
|
||||||
level.custom_end_screen = ::custom_end_screen;
|
level.custom_end_screen = ::custom_end_screen;
|
||||||
level.game_module_onplayerconnect = ::grief_onplayerconnect;
|
level.game_module_onplayerconnect = ::grief_onplayerconnect;
|
||||||
@ -354,9 +355,9 @@ zombie_goto_round(target_round)
|
|||||||
players = get_players();
|
players = get_players();
|
||||||
foreach(player in players)
|
foreach(player in players)
|
||||||
{
|
{
|
||||||
if(player.score < level.player_restart_points)
|
if(player.score < level.player_starting_points)
|
||||||
{
|
{
|
||||||
player maps/mp/zombies/_zm_score::add_to_player_score(level.player_restart_points - player.score);
|
player maps/mp/zombies/_zm_score::add_to_player_score(level.player_starting_points - player.score);
|
||||||
}
|
}
|
||||||
|
|
||||||
if(isDefined(player get_player_placeable_mine()))
|
if(isDefined(player get_player_placeable_mine()))
|
||||||
@ -1584,4 +1585,13 @@ spawn_bots(num)
|
|||||||
|
|
||||||
wait 0.4; // need wait or bots don't spawn at correct origin
|
wait 0.4; // need wait or bots don't spawn at correct origin
|
||||||
}
|
}
|
||||||
|
|
||||||
|
flag_wait( "initial_blackscreen_passed" );
|
||||||
|
|
||||||
|
wait 10;
|
||||||
|
|
||||||
|
foreach(bot in level.bots)
|
||||||
|
{
|
||||||
|
bot enableInvulnerability();
|
||||||
|
}
|
||||||
}
|
}
|
Reference in New Issue
Block a user