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mirror of https://github.com/JezuzLizard/BO2-Reimagined.git synced 2025-06-25 14:40:32 -05:00

Add zm_buried_grief_street.gsc

This commit is contained in:
Jbleezy
2021-12-11 22:38:35 -08:00
parent 0a2952d83a
commit 90a55aa836

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#include maps/mp/gametypes_zm/_zm_gametype;
#include maps/mp/zombies/_zm_buildables;
#include maps/mp/zombies/_zm_magicbox;
#include maps/mp/zombies/_zm_equip_subwoofer;
#include maps/mp/zombies/_zm_equip_springpad;
#include maps/mp/zombies/_zm_equip_turbine;
#include maps/mp/zm_buried_buildables;
#include maps/mp/zm_buried_gamemodes;
#include maps/mp/zombies/_zm_race_utility;
#include maps/mp/zombies/_zm_utility;
#include common_scripts/utility;
#include maps/mp/_utility;
precache()
{
precachemodel( "zm_collision_buried_street_grief" );
precachemodel( "p6_zm_bu_buildable_bench_tarp" );
level.chalk_buildable_pieces_hide = 1;
griefbuildables = array( "chalk", "turbine", "springpad_zm", "subwoofer_zm" );
maps/mp/zm_buried_buildables::include_buildables( griefbuildables );
maps/mp/zm_buried_buildables::init_buildables( griefbuildables );
maps/mp/zombies/_zm_equip_turbine::init();
maps/mp/zombies/_zm_equip_turbine::init_animtree();
maps/mp/zombies/_zm_equip_springpad::init( &"ZM_BURIED_EQ_SP_PHS", &"ZM_BURIED_EQ_SP_HTS" );
maps/mp/zombies/_zm_equip_subwoofer::init( &"ZM_BURIED_EQ_SW_PHS", &"ZM_BURIED_EQ_SW_HTS" );
}
street_treasure_chest_init()
{
start_chest = getstruct( "start_chest", "script_noteworthy" );
court_chest = getstruct( "courtroom_chest1", "script_noteworthy" );
tunnel_chest = getstruct( "tunnels_chest1", "script_noteworthy" );
jail_chest = getstruct( "jail_chest1", "script_noteworthy" );
gun_chest = getstruct( "gunshop_chest", "script_noteworthy" );
setdvar( "disableLookAtEntityLogic", 1 );
level.chests = [];
level.chests[ level.chests.size ] = start_chest;
level.chests[ level.chests.size ] = court_chest;
level.chests[ level.chests.size ] = tunnel_chest;
level.chests[ level.chests.size ] = jail_chest;
level.chests[ level.chests.size ] = gun_chest;
maps/mp/zombies/_zm_magicbox::treasure_chest_init( "start_chest" );
}
main()
{
level.buildables_built[ "pap" ] = 1;
level.equipment_team_pick_up = 1;
level thread maps/mp/zombies/_zm_buildables::think_buildables();
maps/mp/gametypes_zm/_zm_gametype::setup_standard_objects( "street" );
street_treasure_chest_init();
generatebuildabletarps();
deletebuildabletarp( "courthouse" );
deletebuildabletarp( "bar" );
deletebuildabletarp( "generalstore" );
deleteslothbarricades();
powerswitchstate( 1 );
level.enemy_location_override_func = ::enemy_location_override;
spawnmapcollision( "zm_collision_buried_street_grief" );
flag_wait( "initial_blackscreen_passed" );
flag_wait( "start_zombie_round_logic" );
wait 1;
builddynamicwallbuys();
buildbuildables();
turnperkon( "revive" );
turnperkon( "doubletap" );
turnperkon( "marathon" );
turnperkon( "juggernog" );
turnperkon( "sleight" );
turnperkon( "additionalprimaryweapon" );
turnperkon( "Pack_A_Punch" );
}
enemy_location_override( zombie, enemy )
{
location = enemy.origin;
if ( isDefined( self.reroute ) && self.reroute )
{
if ( isDefined( self.reroute_origin ) )
{
location = self.reroute_origin;
}
}
return location;
}
builddynamicwallbuys()
{
builddynamicwallbuy( "bank", "beretta93r_zm" );
builddynamicwallbuy( "bar", "pdw57_zm" );
builddynamicwallbuy( "church", "ak74u_zm" );
builddynamicwallbuy( "courthouse", "mp5k_zm" );
builddynamicwallbuy( "generalstore", "m16_zm" );
builddynamicwallbuy( "mansion", "an94_zm" );
builddynamicwallbuy( "morgue", "svu_zm" );
builddynamicwallbuy( "prison", "claymore_zm" );
builddynamicwallbuy( "stables", "bowie_knife_zm" );
builddynamicwallbuy( "stablesroof", "frag_grenade_zm" );
builddynamicwallbuy( "toystore", "tazer_knuckles_zm" );
builddynamicwallbuy( "candyshop", "870mcs_zm" );
}
buildbuildables()
{
buildbuildable( "springpad_zm" );
buildbuildable( "subwoofer_zm" );
buildbuildable( "turbine" );
}