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https://github.com/JezuzLizard/BO2-Reimagined.git
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Add zm_buried_grief_street.gsc
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108
maps/mp/zm_buried_grief_street.gsc
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108
maps/mp/zm_buried_grief_street.gsc
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#include maps/mp/gametypes_zm/_zm_gametype;
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#include maps/mp/zombies/_zm_buildables;
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#include maps/mp/zombies/_zm_magicbox;
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#include maps/mp/zombies/_zm_equip_subwoofer;
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#include maps/mp/zombies/_zm_equip_springpad;
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#include maps/mp/zombies/_zm_equip_turbine;
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#include maps/mp/zm_buried_buildables;
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#include maps/mp/zm_buried_gamemodes;
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#include maps/mp/zombies/_zm_race_utility;
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#include maps/mp/zombies/_zm_utility;
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#include common_scripts/utility;
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#include maps/mp/_utility;
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precache()
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{
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precachemodel( "zm_collision_buried_street_grief" );
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precachemodel( "p6_zm_bu_buildable_bench_tarp" );
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level.chalk_buildable_pieces_hide = 1;
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griefbuildables = array( "chalk", "turbine", "springpad_zm", "subwoofer_zm" );
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maps/mp/zm_buried_buildables::include_buildables( griefbuildables );
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maps/mp/zm_buried_buildables::init_buildables( griefbuildables );
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maps/mp/zombies/_zm_equip_turbine::init();
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maps/mp/zombies/_zm_equip_turbine::init_animtree();
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maps/mp/zombies/_zm_equip_springpad::init( &"ZM_BURIED_EQ_SP_PHS", &"ZM_BURIED_EQ_SP_HTS" );
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maps/mp/zombies/_zm_equip_subwoofer::init( &"ZM_BURIED_EQ_SW_PHS", &"ZM_BURIED_EQ_SW_HTS" );
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}
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street_treasure_chest_init()
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{
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start_chest = getstruct( "start_chest", "script_noteworthy" );
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court_chest = getstruct( "courtroom_chest1", "script_noteworthy" );
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tunnel_chest = getstruct( "tunnels_chest1", "script_noteworthy" );
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jail_chest = getstruct( "jail_chest1", "script_noteworthy" );
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gun_chest = getstruct( "gunshop_chest", "script_noteworthy" );
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setdvar( "disableLookAtEntityLogic", 1 );
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level.chests = [];
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level.chests[ level.chests.size ] = start_chest;
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level.chests[ level.chests.size ] = court_chest;
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level.chests[ level.chests.size ] = tunnel_chest;
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level.chests[ level.chests.size ] = jail_chest;
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level.chests[ level.chests.size ] = gun_chest;
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maps/mp/zombies/_zm_magicbox::treasure_chest_init( "start_chest" );
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}
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main()
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{
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level.buildables_built[ "pap" ] = 1;
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level.equipment_team_pick_up = 1;
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level thread maps/mp/zombies/_zm_buildables::think_buildables();
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maps/mp/gametypes_zm/_zm_gametype::setup_standard_objects( "street" );
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street_treasure_chest_init();
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generatebuildabletarps();
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deletebuildabletarp( "courthouse" );
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deletebuildabletarp( "bar" );
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deletebuildabletarp( "generalstore" );
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deleteslothbarricades();
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powerswitchstate( 1 );
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level.enemy_location_override_func = ::enemy_location_override;
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spawnmapcollision( "zm_collision_buried_street_grief" );
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flag_wait( "initial_blackscreen_passed" );
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flag_wait( "start_zombie_round_logic" );
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wait 1;
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builddynamicwallbuys();
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buildbuildables();
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turnperkon( "revive" );
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turnperkon( "doubletap" );
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turnperkon( "marathon" );
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turnperkon( "juggernog" );
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turnperkon( "sleight" );
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turnperkon( "additionalprimaryweapon" );
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turnperkon( "Pack_A_Punch" );
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}
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enemy_location_override( zombie, enemy )
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{
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location = enemy.origin;
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if ( isDefined( self.reroute ) && self.reroute )
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{
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if ( isDefined( self.reroute_origin ) )
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{
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location = self.reroute_origin;
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}
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}
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return location;
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}
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builddynamicwallbuys()
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{
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builddynamicwallbuy( "bank", "beretta93r_zm" );
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builddynamicwallbuy( "bar", "pdw57_zm" );
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builddynamicwallbuy( "church", "ak74u_zm" );
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builddynamicwallbuy( "courthouse", "mp5k_zm" );
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builddynamicwallbuy( "generalstore", "m16_zm" );
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builddynamicwallbuy( "mansion", "an94_zm" );
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builddynamicwallbuy( "morgue", "svu_zm" );
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builddynamicwallbuy( "prison", "claymore_zm" );
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builddynamicwallbuy( "stables", "bowie_knife_zm" );
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builddynamicwallbuy( "stablesroof", "frag_grenade_zm" );
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builddynamicwallbuy( "toystore", "tazer_knuckles_zm" );
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builddynamicwallbuy( "candyshop", "870mcs_zm" );
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}
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buildbuildables()
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{
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buildbuildable( "springpad_zm" );
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buildbuildable( "subwoofer_zm" );
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buildbuildable( "turbine" );
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}
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