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https://github.com/JezuzLizard/BO2-Reimagined.git
synced 2025-07-08 12:58:13 -05:00
Increased fall damage beyond 110
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@ -52,6 +52,8 @@ onplayerspawned()
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self thread health_bar_hud();
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self thread zone_hud();
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self thread fall_velocity_check();
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self thread solo_lives_fix();
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self thread on_equipment_placed();
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@ -1532,12 +1534,56 @@ set_player_lethal_grenade_semtex()
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self setweaponammoclip( self get_player_lethal_grenade(), 0 );
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}
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fall_velocity_check()
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{
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self endon("disconnect");
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while (1)
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{
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was_on_ground = 1;
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self.fall_velocity = 0;
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while (!self isOnGround())
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{
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was_on_ground = 0;
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vel = self getVelocity();
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self.fall_velocity = vel[2];
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wait 0.05;
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}
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if (!was_on_ground)
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{
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continue;
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}
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wait 0.05;
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}
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}
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player_damage_override( einflictor, eattacker, idamage, idflags, smeansofdeath, sweapon, vpoint, vdir, shitloc, psoffsettime )
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{
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if (smeansofdeath == "MOD_FALLING")
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{
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// remove fall damage being based off max health
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ratio = self.maxhealth / 100;
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idamage = int(idamage / ratio);
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min_velocity = 420;
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max_velocity = 740;
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if (self.divetoprone)
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{
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min_velocity = 300;
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max_velocity = 560;
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}
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diff_velocity = max_velocity - min_velocity;
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velocity = abs(self.fall_velocity);
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if (velocity < min_velocity)
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{
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velocity = min_velocity;
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}
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// increase fall damage beyond 110
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idamage = int(((velocity - min_velocity) / diff_velocity) * 110);
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}
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return idamage;
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