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mirror of https://github.com/JezuzLizard/BO2-Reimagined.git synced 2025-06-10 15:17:57 -05:00

Change HUD elements foreground to 1

Makes waypoints show behind HUD element
This commit is contained in:
Jbleezy
2022-01-24 09:50:38 -08:00
parent d2eb5a2d17
commit a964f7dcf6
2 changed files with 18 additions and 2 deletions

View File

@ -324,10 +324,14 @@ health_bar_hud()
health_bar.hidewheninmenu = 1;
health_bar.bar.hidewheninmenu = 1;
health_bar.barframe.hidewheninmenu = 1;
health_bar.foreground = 1;
health_bar.bar.foreground = 1;
health_bar.barframe.foreground = 1;
health_bar_text = createfontstring("objective", 1.2);
health_bar_text setpoint("LEFT", "BOTTOM", x + 60, y);
health_bar_text.hidewheninmenu = 1;
health_bar_text.foreground = 1;
while (1)
{
@ -377,6 +381,7 @@ enemy_counter_hud()
enemy_counter_hud.alpha = 0;
enemy_counter_hud.color = ( 1, 1, 1 );
enemy_counter_hud.hidewheninmenu = 1;
enemy_counter_hud.foreground = 1;
enemy_counter_hud.label = &"Enemies Remaining: ";
flag_wait( "initial_blackscreen_passed" );
@ -415,6 +420,7 @@ timer_hud()
timer_hud.alpha = 0;
timer_hud.color = ( 1, 1, 1 );
timer_hud.hidewheninmenu = 1;
timer_hud.foreground = 1;
timer_hud.label = &"Total: ";
level thread set_time_frozen_on_end_game(timer_hud);
@ -445,6 +451,7 @@ round_timer_hud()
round_timer_hud.alpha = 0;
round_timer_hud.color = ( 1, 1, 1 );
round_timer_hud.hidewheninmenu = 1;
round_timer_hud.foreground = 1;
round_timer_hud.label = &"Round: ";
level thread set_time_frozen_on_end_game(round_timer_hud);
@ -551,6 +558,7 @@ zone_hud()
zone_hud.alpha = 0;
zone_hud.color = ( 1, 1, 1 );
zone_hud.hidewheninmenu = 1;
zone_hud.foreground = 1;
flag_wait( "initial_blackscreen_passed" );

View File

@ -135,6 +135,7 @@ grief_score_hud()
level.grief_hud.team["axis"].icon["axis"].x -= 67.5;
level.grief_hud.team["axis"].icon["axis"].y += 2;
level.grief_hud.team["axis"].icon["axis"].hideWhenInMenu = 1;
level.grief_hud.team["axis"].icon["axis"].foreground = 1;
level.grief_hud.team["axis"].icon["axis"].alpha = 0;
level.grief_hud.team["axis"].icon["axis"] setShader(icon["axis"], 32, 32);
@ -146,6 +147,7 @@ grief_score_hud()
level.grief_hud.team["axis"].icon["allies"].x += 67.5;
level.grief_hud.team["axis"].icon["allies"].y += 2;
level.grief_hud.team["axis"].icon["allies"].hideWhenInMenu = 1;
level.grief_hud.team["axis"].icon["allies"].foreground = 1;
level.grief_hud.team["axis"].icon["allies"].alpha = 0;
level.grief_hud.team["axis"].icon["allies"] setShader(icon["allies"], 32, 32);
@ -159,6 +161,7 @@ grief_score_hud()
level.grief_hud.team["axis"].score["axis"].fontscale = 3.5;
level.grief_hud.team["axis"].score["axis"].color = (0.21, 0, 0);
level.grief_hud.team["axis"].score["axis"].hideWhenInMenu = 1;
level.grief_hud.team["axis"].score["axis"].foreground = 1;
level.grief_hud.team["axis"].score["axis"].alpha = 0;
level.grief_hud.team["axis"].score["axis"] setValue(0);
@ -172,6 +175,7 @@ grief_score_hud()
level.grief_hud.team["axis"].score["allies"].fontscale = 3.5;
level.grief_hud.team["axis"].score["allies"].color = (0.21, 0, 0);
level.grief_hud.team["axis"].score["allies"].hideWhenInMenu = 1;
level.grief_hud.team["axis"].score["allies"].foreground = 1;
level.grief_hud.team["axis"].score["allies"].alpha = 0;
level.grief_hud.team["axis"].score["allies"] setValue(0);
@ -183,6 +187,7 @@ grief_score_hud()
level.grief_hud.team["allies"].icon["axis"].x += 67.5;
level.grief_hud.team["allies"].icon["axis"].y += 2;
level.grief_hud.team["allies"].icon["axis"].hideWhenInMenu = 1;
level.grief_hud.team["allies"].icon["axis"].foreground = 1;
level.grief_hud.team["allies"].icon["axis"].alpha = 0;
level.grief_hud.team["allies"].icon["axis"] setShader(icon["axis"], 32, 32);
@ -194,6 +199,7 @@ grief_score_hud()
level.grief_hud.team["allies"].icon["allies"].x -= 67.5;
level.grief_hud.team["allies"].icon["allies"].y += 2;
level.grief_hud.team["allies"].icon["allies"].hideWhenInMenu = 1;
level.grief_hud.team["allies"].icon["allies"].foreground = 1;
level.grief_hud.team["allies"].icon["allies"].alpha = 0;
level.grief_hud.team["allies"].icon["allies"] setShader(icon["allies"], 32, 32);
@ -207,6 +213,7 @@ grief_score_hud()
level.grief_hud.team["allies"].score["axis"].fontscale = 3.5;
level.grief_hud.team["allies"].score["axis"].color = (0.21, 0, 0);
level.grief_hud.team["allies"].score["axis"].hideWhenInMenu = 1;
level.grief_hud.team["allies"].score["axis"].foreground = 1;
level.grief_hud.team["allies"].score["axis"].alpha = 0;
level.grief_hud.team["allies"].score["axis"] setValue(0);
@ -220,6 +227,7 @@ grief_score_hud()
level.grief_hud.team["allies"].score["allies"].fontscale = 3.5;
level.grief_hud.team["allies"].score["allies"].color = (0.21, 0, 0);
level.grief_hud.team["allies"].score["allies"].hideWhenInMenu = 1;
level.grief_hud.team["allies"].score["allies"].foreground = 1;
level.grief_hud.team["allies"].score["allies"].alpha = 0;
level.grief_hud.team["allies"].score["allies"] setValue(0);
@ -890,7 +898,7 @@ round_start_countdown_hud(time)
{
level.countdown_hud = createServerFontString( "objective", 2.2 );
level.countdown_hud setPoint( "CENTER", "CENTER", 0, 0 );
level.countdown_hud.foreground = false;
level.countdown_hud.foreground = 1;
level.countdown_hud.color = ( 1, 1, 0 );
level.countdown_hud.hidewheninmenu = true;
level.countdown_hud maps/mp/gametypes_zm/_hud::fontpulseinit();
@ -898,7 +906,7 @@ round_start_countdown_hud(time)
level.countdown_hud.countdown_text = createServerFontString( "objective", 1.5 );
level.countdown_hud.countdown_text setPoint( "CENTER", "CENTER", 0, -40 );
level.countdown_hud.countdown_text.foreground = false;
level.countdown_hud.countdown_text.foreground = 1;
level.countdown_hud.countdown_text.color = ( 1, 1, 1 );
level.countdown_hud.countdown_text.hidewheninmenu = true;
}