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https://github.com/JezuzLizard/BO2-Reimagined.git
synced 2025-06-10 15:17:57 -05:00
Change HUD elements foreground to 1
Makes waypoints show behind HUD element
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@ -324,10 +324,14 @@ health_bar_hud()
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health_bar.hidewheninmenu = 1;
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health_bar.bar.hidewheninmenu = 1;
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health_bar.barframe.hidewheninmenu = 1;
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health_bar.foreground = 1;
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health_bar.bar.foreground = 1;
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health_bar.barframe.foreground = 1;
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health_bar_text = createfontstring("objective", 1.2);
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health_bar_text setpoint("LEFT", "BOTTOM", x + 60, y);
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health_bar_text.hidewheninmenu = 1;
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health_bar_text.foreground = 1;
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while (1)
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{
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@ -377,6 +381,7 @@ enemy_counter_hud()
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enemy_counter_hud.alpha = 0;
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enemy_counter_hud.color = ( 1, 1, 1 );
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enemy_counter_hud.hidewheninmenu = 1;
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enemy_counter_hud.foreground = 1;
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enemy_counter_hud.label = &"Enemies Remaining: ";
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flag_wait( "initial_blackscreen_passed" );
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@ -415,6 +420,7 @@ timer_hud()
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timer_hud.alpha = 0;
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timer_hud.color = ( 1, 1, 1 );
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timer_hud.hidewheninmenu = 1;
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timer_hud.foreground = 1;
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timer_hud.label = &"Total: ";
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level thread set_time_frozen_on_end_game(timer_hud);
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@ -445,6 +451,7 @@ round_timer_hud()
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round_timer_hud.alpha = 0;
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round_timer_hud.color = ( 1, 1, 1 );
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round_timer_hud.hidewheninmenu = 1;
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round_timer_hud.foreground = 1;
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round_timer_hud.label = &"Round: ";
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level thread set_time_frozen_on_end_game(round_timer_hud);
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@ -551,6 +558,7 @@ zone_hud()
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zone_hud.alpha = 0;
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zone_hud.color = ( 1, 1, 1 );
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zone_hud.hidewheninmenu = 1;
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zone_hud.foreground = 1;
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flag_wait( "initial_blackscreen_passed" );
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@ -135,6 +135,7 @@ grief_score_hud()
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level.grief_hud.team["axis"].icon["axis"].x -= 67.5;
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level.grief_hud.team["axis"].icon["axis"].y += 2;
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level.grief_hud.team["axis"].icon["axis"].hideWhenInMenu = 1;
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level.grief_hud.team["axis"].icon["axis"].foreground = 1;
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level.grief_hud.team["axis"].icon["axis"].alpha = 0;
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level.grief_hud.team["axis"].icon["axis"] setShader(icon["axis"], 32, 32);
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@ -146,6 +147,7 @@ grief_score_hud()
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level.grief_hud.team["axis"].icon["allies"].x += 67.5;
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level.grief_hud.team["axis"].icon["allies"].y += 2;
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level.grief_hud.team["axis"].icon["allies"].hideWhenInMenu = 1;
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level.grief_hud.team["axis"].icon["allies"].foreground = 1;
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level.grief_hud.team["axis"].icon["allies"].alpha = 0;
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level.grief_hud.team["axis"].icon["allies"] setShader(icon["allies"], 32, 32);
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@ -159,6 +161,7 @@ grief_score_hud()
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level.grief_hud.team["axis"].score["axis"].fontscale = 3.5;
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level.grief_hud.team["axis"].score["axis"].color = (0.21, 0, 0);
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level.grief_hud.team["axis"].score["axis"].hideWhenInMenu = 1;
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level.grief_hud.team["axis"].score["axis"].foreground = 1;
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level.grief_hud.team["axis"].score["axis"].alpha = 0;
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level.grief_hud.team["axis"].score["axis"] setValue(0);
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@ -172,6 +175,7 @@ grief_score_hud()
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level.grief_hud.team["axis"].score["allies"].fontscale = 3.5;
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level.grief_hud.team["axis"].score["allies"].color = (0.21, 0, 0);
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level.grief_hud.team["axis"].score["allies"].hideWhenInMenu = 1;
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level.grief_hud.team["axis"].score["allies"].foreground = 1;
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level.grief_hud.team["axis"].score["allies"].alpha = 0;
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level.grief_hud.team["axis"].score["allies"] setValue(0);
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@ -183,6 +187,7 @@ grief_score_hud()
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level.grief_hud.team["allies"].icon["axis"].x += 67.5;
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level.grief_hud.team["allies"].icon["axis"].y += 2;
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level.grief_hud.team["allies"].icon["axis"].hideWhenInMenu = 1;
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level.grief_hud.team["allies"].icon["axis"].foreground = 1;
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level.grief_hud.team["allies"].icon["axis"].alpha = 0;
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level.grief_hud.team["allies"].icon["axis"] setShader(icon["axis"], 32, 32);
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@ -194,6 +199,7 @@ grief_score_hud()
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level.grief_hud.team["allies"].icon["allies"].x -= 67.5;
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level.grief_hud.team["allies"].icon["allies"].y += 2;
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level.grief_hud.team["allies"].icon["allies"].hideWhenInMenu = 1;
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level.grief_hud.team["allies"].icon["allies"].foreground = 1;
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level.grief_hud.team["allies"].icon["allies"].alpha = 0;
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level.grief_hud.team["allies"].icon["allies"] setShader(icon["allies"], 32, 32);
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@ -207,6 +213,7 @@ grief_score_hud()
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level.grief_hud.team["allies"].score["axis"].fontscale = 3.5;
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level.grief_hud.team["allies"].score["axis"].color = (0.21, 0, 0);
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level.grief_hud.team["allies"].score["axis"].hideWhenInMenu = 1;
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level.grief_hud.team["allies"].score["axis"].foreground = 1;
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level.grief_hud.team["allies"].score["axis"].alpha = 0;
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level.grief_hud.team["allies"].score["axis"] setValue(0);
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@ -220,6 +227,7 @@ grief_score_hud()
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level.grief_hud.team["allies"].score["allies"].fontscale = 3.5;
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level.grief_hud.team["allies"].score["allies"].color = (0.21, 0, 0);
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level.grief_hud.team["allies"].score["allies"].hideWhenInMenu = 1;
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level.grief_hud.team["allies"].score["allies"].foreground = 1;
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level.grief_hud.team["allies"].score["allies"].alpha = 0;
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level.grief_hud.team["allies"].score["allies"] setValue(0);
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@ -890,7 +898,7 @@ round_start_countdown_hud(time)
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{
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level.countdown_hud = createServerFontString( "objective", 2.2 );
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level.countdown_hud setPoint( "CENTER", "CENTER", 0, 0 );
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level.countdown_hud.foreground = false;
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level.countdown_hud.foreground = 1;
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level.countdown_hud.color = ( 1, 1, 0 );
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level.countdown_hud.hidewheninmenu = true;
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level.countdown_hud maps/mp/gametypes_zm/_hud::fontpulseinit();
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@ -898,7 +906,7 @@ round_start_countdown_hud(time)
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level.countdown_hud.countdown_text = createServerFontString( "objective", 1.5 );
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level.countdown_hud.countdown_text setPoint( "CENTER", "CENTER", 0, -40 );
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level.countdown_hud.countdown_text.foreground = false;
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level.countdown_hud.countdown_text.foreground = 1;
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level.countdown_hud.countdown_text.color = ( 1, 1, 1 );
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level.countdown_hud.countdown_text.hidewheninmenu = true;
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}
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