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mirror of https://github.com/JezuzLizard/BO2-Reimagined.git synced 2025-06-10 15:17:57 -05:00

Change explosive damage scaling mod

This commit is contained in:
Jbleezy
2023-04-02 18:14:57 -07:00
parent efedd60519
commit ad744dfb14

View File

@ -106,11 +106,11 @@ zombie_damage( mod, hit_location, hit_origin, player, amount, team )
{
player.grenade_multiattack_count++;
player.grenade_multiattack_ent = self;
self dodamage( damage, self.origin, player, self, hit_location, mod, 0, self.damageweapon );
self dodamage( damage, self.origin, player, self, hit_location, "MOD_GRENADE_SPLASH", 0, self.damageweapon );
}
else
{
self dodamage( damage, self.origin, undefined, self, hit_location, mod, 0, self.damageweapon );
self dodamage( damage, self.origin, undefined, self, hit_location, "MOD_GRENADE_SPLASH", 0, self.damageweapon );
}
}
else if ( mod == "MOD_PROJECTILE" || mod == "MOD_PROJECTILE_SPLASH" || mod == "MOD_EXPLOSIVE" )
@ -129,11 +129,11 @@ zombie_damage( mod, hit_location, hit_origin, player, amount, team )
if ( isDefined( player ) && isalive( player ) )
{
self dodamage( damage, self.origin, player, self, hit_location, mod, 0, self.damageweapon );
self dodamage( damage, self.origin, player, self, hit_location, "MOD_PROJECTILE_SPLASH", 0, self.damageweapon );
}
else
{
self dodamage( damage, self.origin, undefined, self, hit_location, mod, 0, self.damageweapon );
self dodamage( damage, self.origin, undefined, self, hit_location, "MOD_PROJECTILE_SPLASH", 0, self.damageweapon );
}
}