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https://github.com/JezuzLizard/BO2-Reimagined.git
synced 2025-06-10 15:17:57 -05:00
Change explosive damage scaling mod
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@ -106,11 +106,11 @@ zombie_damage( mod, hit_location, hit_origin, player, amount, team )
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{
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player.grenade_multiattack_count++;
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player.grenade_multiattack_ent = self;
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self dodamage( damage, self.origin, player, self, hit_location, mod, 0, self.damageweapon );
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self dodamage( damage, self.origin, player, self, hit_location, "MOD_GRENADE_SPLASH", 0, self.damageweapon );
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}
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else
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{
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self dodamage( damage, self.origin, undefined, self, hit_location, mod, 0, self.damageweapon );
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self dodamage( damage, self.origin, undefined, self, hit_location, "MOD_GRENADE_SPLASH", 0, self.damageweapon );
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}
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}
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else if ( mod == "MOD_PROJECTILE" || mod == "MOD_PROJECTILE_SPLASH" || mod == "MOD_EXPLOSIVE" )
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@ -129,11 +129,11 @@ zombie_damage( mod, hit_location, hit_origin, player, amount, team )
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if ( isDefined( player ) && isalive( player ) )
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{
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self dodamage( damage, self.origin, player, self, hit_location, mod, 0, self.damageweapon );
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self dodamage( damage, self.origin, player, self, hit_location, "MOD_PROJECTILE_SPLASH", 0, self.damageweapon );
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}
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else
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{
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self dodamage( damage, self.origin, undefined, self, hit_location, mod, 0, self.damageweapon );
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self dodamage( damage, self.origin, undefined, self, hit_location, "MOD_PROJECTILE_SPLASH", 0, self.damageweapon );
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}
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}
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