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mirror of https://github.com/JezuzLizard/BO2-Reimagined.git synced 2025-07-05 03:19:06 -05:00

Set certain dvars on client and server

Add back dtp_post_move_pause as it works correctly now
This commit is contained in:
Jbleezy
2022-02-01 12:37:28 -08:00
parent 4ef15c0f7c
commit bcddca0f01
2 changed files with 8 additions and 0 deletions

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@ -35,6 +35,7 @@
* Self revives in solo are active whenever the player has at least 1 perk * Self revives in solo are active whenever the player has at least 1 perk
* 100% backwards move speed * 100% backwards move speed
* Decreased sprint time needed to be able to dive from 0.25 seconds to 0.1 seconds * Decreased sprint time needed to be able to dive from 0.25 seconds to 0.1 seconds
* Can move immediately after diving
* Can dive again right away after just diving * Can dive again right away after just diving
* Increased melee range by 16% (same as Black Ops 1) * Increased melee range by 16% (same as Black Ops 1)
* Disabled melee lunging * Disabled melee lunging

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@ -264,6 +264,7 @@ set_dvars()
{ {
setDvar( "player_backSpeedScale", 1 ); setDvar( "player_backSpeedScale", 1 );
setDvar( "dtp_post_move_pause", 0 );
setDvar( "dtp_startup_delay", 100 ); setDvar( "dtp_startup_delay", 100 );
setDvar( "dtp_exhaustion_window", 100 ); setDvar( "dtp_exhaustion_window", 100 );
@ -280,6 +281,12 @@ set_dvars()
set_client_dvars() set_client_dvars()
{ {
self setClientDvar( "player_lastStandBleedoutTime", getDvarInt( "player_lastStandBleedoutTime" ) );
self setClientDvar( "dtp_post_move_pause", getDvarInt( "dtp_post_move_pause" ) );
self setClientDvar( "dtp_startup_delay", getDvarInt( "dtp_startup_delay" ) );
self setClientDvar( "dtp_exhaustion_window", getDvarInt( "dtp_exhaustion_window" ) );
self setClientDvar( "aim_automelee_enabled", 0 ); self setClientDvar( "aim_automelee_enabled", 0 );
self setClientDvar( "cg_drawBreathHint", 0 ); self setClientDvar( "cg_drawBreathHint", 0 );