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https://github.com/JezuzLizard/BO2-Reimagined.git
synced 2025-06-11 23:57:59 -05:00
Grief: grenades and mines awarded each round
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@ -231,6 +231,7 @@
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* 0.5 second zombie spawn rate
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* 0.5 second zombie spawn rate
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* Only sprinting zombies
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* Only sprinting zombies
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* Every player starts each round with at least 10000 points
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* Every player starts each round with at least 10000 points
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* 2 lethal grenades and mines awarded each round
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* Unlimited barrier rebuild points
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* Unlimited barrier rebuild points
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* Decreased stun time by enemy players from 0.75 seconds to 0.5 seconds
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* Decreased stun time by enemy players from 0.75 seconds to 0.5 seconds
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* Players can be stunned by enemy players while already stunned
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* Players can be stunned by enemy players while already stunned
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@ -274,6 +274,7 @@ zombie_goto_round(target_round)
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}
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}
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maps/mp/zombies/_zm_game_module::respawn_players();
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maps/mp/zombies/_zm_game_module::respawn_players();
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maps/mp/zombies/_zm::award_grenades_for_survivors();
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players = get_players();
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players = get_players();
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foreach(player in players)
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foreach(player in players)
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{
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{
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@ -281,6 +282,14 @@ zombie_goto_round(target_round)
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{
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{
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player maps/mp/zombies/_zm_score::add_to_player_score(level.player_starting_points - player.score);
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player maps/mp/zombies/_zm_score::add_to_player_score(level.player_starting_points - player.score);
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}
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}
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if(isDefined(player get_player_placeable_mine()))
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{
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player giveweapon(player get_player_placeable_mine());
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player set_player_placeable_mine(player get_player_placeable_mine());
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player setactionslot(4, "weapon", player get_player_placeable_mine());
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player setweaponammoclip(player get_player_placeable_mine(), 2);
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}
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}
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}
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round_start_wait(5);
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round_start_wait(5);
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