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Reverted red screen health percentage

This commit is contained in:
Jbleezy
2020-03-12 14:07:57 -07:00
parent a7d61a42d9
commit c207159ad7
2 changed files with 1 additions and 2 deletions

View File

@ -21,7 +21,6 @@
* Normal health regeneration rate is no longer instant
* Changed health regeneration rate to 100 health per second (previously fully restored health in 0.5 seconds)
* Fall damage no longer increases when max health is increased
* Red screens start at 25% health (previously 20% health)
* Removed blur when getting damaged
* Disabled melee lunging
* Can shoot when looking at other players

View File

@ -1344,7 +1344,7 @@ playerhealthregen()
hurttime = 0;
newhealth = 0;
lastinvulratio = 1;
healthoverlaycutoff = 0.25;
healthoverlaycutoff = 0.2;
self thread maps/mp/zombies/_zm_playerhealth::playerhurtcheck();
if ( !isDefined( self.veryhurt ) )