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mirror of https://github.com/JezuzLizard/BO2-Reimagined.git synced 2025-06-10 23:27:57 -05:00

Containment: zombies in zone die when it moves

This commit is contained in:
Jbleezy
2023-03-09 19:39:52 -08:00
parent 525515fa3e
commit c62f0ed967
2 changed files with 11 additions and 18 deletions

View File

@ -557,6 +557,7 @@
* Contested if both teams have the same amount of players alive in the containment zone
* Both teams gain score at half rate when contested
* Zombies only go after players in the containment zone
* Zombies in the containment zone die when it moves
* Players in the containment zone gain 50 points when their team gains score
* Players respawn after being down for 10 seconds
* Players retain perks

View File

@ -2505,11 +2505,11 @@ containment_think()
wait 10;
containment_zones = containment_get_zones();
i = 0;
ind = 0;
while(1)
{
zone_name = containment_zones[i];
zone_name = containment_zones[ind];
zone_display_name = scripts\zm\_zm_reimagined::get_zone_display_name(zone_name);
zone = level.zones[zone_name];
@ -2801,24 +2801,16 @@ containment_think()
wait 0.05;
}
level.containment_zone_hud setText("");
level.containment_time_hud setText("");
players = get_players();
foreach(player in players)
zombies = get_round_enemy_array();
if (isDefined(zombies))
{
if(is_player_valid(player))
for (i = 0; i < zombies.size; i++)
{
if(!meat_stink_player && !is_true(player.spawn_protection) && !is_true(player.revive_protection))
if (zombies[i] get_current_zone() == zone_name)
{
player.ignoreme = 0;
zombies[i] dodamage(zombies[i].health + 666, zombies[i].origin);
}
}
if(isDefined(player.obj_waypoint))
{
player.obj_waypoint.alpha = 0;
}
}
spawn_points = maps\mp\gametypes_zm\_zm_gametype::get_player_spawns_for_gametype();
@ -2830,11 +2822,11 @@ containment_think()
}
}
i++;
ind++;
if(i >= containment_zones.size)
if(ind >= containment_zones.size)
{
i = 0;
ind = 0;
}
}
}