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mirror of https://github.com/JezuzLizard/BO2-Reimagined.git synced 2025-06-08 06:12:17 -05:00

Encounter: add game mode name HUD

This commit is contained in:
Jbleezy 2022-01-31 18:30:10 -08:00
parent bb6676d5b6
commit c74313dcd4
2 changed files with 186 additions and 130 deletions

View File

@ -115,8 +115,8 @@ round_end(winner)
if(isDefined(winner)) if(isDefined(winner))
{ {
level.grief_score[winner]++; level.grief_score[winner]++;
level.grief_hud["axis"].score[team] setValue(level.grief_score[winner]); level.grief_score_hud["axis"].score[team] setValue(level.grief_score[winner]);
level.grief_hud["allies"].score[team] setValue(level.grief_score[winner]); level.grief_score_hud["allies"].score[team] setValue(level.grief_score[winner]);
setteamscore(team, level.grief_score[winner]); setteamscore(team, level.grief_score[winner]);
if(level.grief_score[winner] == level.grief_winning_score) if(level.grief_score[winner] == level.grief_winning_score)

View File

@ -55,6 +55,7 @@ init()
set_grief_vars(); set_grief_vars();
powerup_hud_overlay(); powerup_hud_overlay();
grief_gamemode_hud();
grief_score_hud(); grief_score_hud();
player_spawn_override(); player_spawn_override();
@ -119,11 +120,45 @@ set_team()
self [[ level.givecustomcharacters ]](); self [[ level.givecustomcharacters ]]();
} }
grief_gamemode_hud()
{
gamemode_display_name = get_gamemode_display_name();
level.grief_gamemode_hud = newHudElem();
level.grief_gamemode_hud.alignx = "center";
level.grief_gamemode_hud.aligny = "top";
level.grief_gamemode_hud.horzalign = "user_center";
level.grief_gamemode_hud.vertalign = "user_top";
level.grief_gamemode_hud.y += 34;
level.grief_gamemode_hud.fontscale = 1.4;
level.grief_gamemode_hud.hideWhenInMenu = 1;
level.grief_gamemode_hud.foreground = 1;
level.grief_gamemode_hud.alpha = 0;
level.grief_gamemode_hud setText(gamemode_display_name);
level thread grief_gamemode_hud_wait_and_show();
level thread grief_gamemode_hud_destroy_on_intermission();
}
grief_gamemode_hud_wait_and_show()
{
flag_wait( "initial_blackscreen_passed" );
level.grief_gamemode_hud.alpha = 1;
}
grief_gamemode_hud_destroy_on_intermission()
{
level waittill("intermission");
level.grief_gamemode_hud destroy();
}
grief_score_hud() grief_score_hud()
{ {
level.grief_hud = []; level.grief_score_hud = [];
level.grief_hud["axis"] = spawnStruct(); level.grief_score_hud["axis"] = spawnStruct();
level.grief_hud["allies"] = spawnStruct(); level.grief_score_hud["allies"] = spawnStruct();
icon = []; icon = [];
icon["axis"] = "faction_cia"; icon["axis"] = "faction_cia";
@ -136,110 +171,111 @@ grief_score_hud()
score_distance = 27.5; score_distance = 27.5;
icon_distance = 72.5; icon_distance = 72.5;
y_offest = 2;
level.grief_hud["axis"].icon["axis"] = newTeamHudElem("axis"); level.grief_score_hud["axis"].icon["axis"] = newTeamHudElem("axis");
level.grief_hud["axis"].icon["axis"].alignx = "center"; level.grief_score_hud["axis"].icon["axis"].alignx = "center";
level.grief_hud["axis"].icon["axis"].aligny = "top"; level.grief_score_hud["axis"].icon["axis"].aligny = "top";
level.grief_hud["axis"].icon["axis"].horzalign = "user_center"; level.grief_score_hud["axis"].icon["axis"].horzalign = "user_center";
level.grief_hud["axis"].icon["axis"].vertalign = "user_top"; level.grief_score_hud["axis"].icon["axis"].vertalign = "user_top";
level.grief_hud["axis"].icon["axis"].x -= icon_distance; level.grief_score_hud["axis"].icon["axis"].x -= icon_distance;
level.grief_hud["axis"].icon["axis"].y += 2; level.grief_score_hud["axis"].icon["axis"].y += y_offest;
level.grief_hud["axis"].icon["axis"].hideWhenInMenu = 1; level.grief_score_hud["axis"].icon["axis"].hideWhenInMenu = 1;
level.grief_hud["axis"].icon["axis"].foreground = 1; level.grief_score_hud["axis"].icon["axis"].foreground = 1;
level.grief_hud["axis"].icon["axis"].alpha = 0; level.grief_score_hud["axis"].icon["axis"].alpha = 0;
level.grief_hud["axis"].icon["axis"] setShader(icon["axis"], 32, 32); level.grief_score_hud["axis"].icon["axis"] setShader(icon["axis"], 32, 32);
level.grief_hud["axis"].icon["allies"] = newTeamHudElem("axis"); level.grief_score_hud["axis"].icon["allies"] = newTeamHudElem("axis");
level.grief_hud["axis"].icon["allies"].alignx = "center"; level.grief_score_hud["axis"].icon["allies"].alignx = "center";
level.grief_hud["axis"].icon["allies"].aligny = "top"; level.grief_score_hud["axis"].icon["allies"].aligny = "top";
level.grief_hud["axis"].icon["allies"].horzalign = "user_center"; level.grief_score_hud["axis"].icon["allies"].horzalign = "user_center";
level.grief_hud["axis"].icon["allies"].vertalign = "user_top"; level.grief_score_hud["axis"].icon["allies"].vertalign = "user_top";
level.grief_hud["axis"].icon["allies"].x += icon_distance; level.grief_score_hud["axis"].icon["allies"].x += icon_distance;
level.grief_hud["axis"].icon["allies"].y += 2; level.grief_score_hud["axis"].icon["allies"].y += y_offest;
level.grief_hud["axis"].icon["allies"].hideWhenInMenu = 1; level.grief_score_hud["axis"].icon["allies"].hideWhenInMenu = 1;
level.grief_hud["axis"].icon["allies"].foreground = 1; level.grief_score_hud["axis"].icon["allies"].foreground = 1;
level.grief_hud["axis"].icon["allies"].alpha = 0; level.grief_score_hud["axis"].icon["allies"].alpha = 0;
level.grief_hud["axis"].icon["allies"] setShader(icon["allies"], 32, 32); level.grief_score_hud["axis"].icon["allies"] setShader(icon["allies"], 32, 32);
level.grief_hud["axis"].score["axis"] = newTeamHudElem("axis"); level.grief_score_hud["axis"].score["axis"] = newTeamHudElem("axis");
level.grief_hud["axis"].score["axis"].alignx = "center"; level.grief_score_hud["axis"].score["axis"].alignx = "center";
level.grief_hud["axis"].score["axis"].aligny = "top"; level.grief_score_hud["axis"].score["axis"].aligny = "top";
level.grief_hud["axis"].score["axis"].horzalign = "user_center"; level.grief_score_hud["axis"].score["axis"].horzalign = "user_center";
level.grief_hud["axis"].score["axis"].vertalign = "user_top"; level.grief_score_hud["axis"].score["axis"].vertalign = "user_top";
level.grief_hud["axis"].score["axis"].x -= score_distance; level.grief_score_hud["axis"].score["axis"].x -= score_distance;
level.grief_hud["axis"].score["axis"].y -= 4; level.grief_score_hud["axis"].score["axis"].y += y_offest - 6;
level.grief_hud["axis"].score["axis"].fontscale = 3.5; level.grief_score_hud["axis"].score["axis"].fontscale = 3.5;
level.grief_hud["axis"].score["axis"].color = (0.21, 0, 0); level.grief_score_hud["axis"].score["axis"].color = (0.21, 0, 0);
level.grief_hud["axis"].score["axis"].hideWhenInMenu = 1; level.grief_score_hud["axis"].score["axis"].hideWhenInMenu = 1;
level.grief_hud["axis"].score["axis"].foreground = 1; level.grief_score_hud["axis"].score["axis"].foreground = 1;
level.grief_hud["axis"].score["axis"].alpha = 0; level.grief_score_hud["axis"].score["axis"].alpha = 0;
level.grief_hud["axis"].score["axis"] setValue(0); level.grief_score_hud["axis"].score["axis"] setValue(0);
level.grief_hud["axis"].score["allies"] = newTeamHudElem("axis"); level.grief_score_hud["axis"].score["allies"] = newTeamHudElem("axis");
level.grief_hud["axis"].score["allies"].alignx = "center"; level.grief_score_hud["axis"].score["allies"].alignx = "center";
level.grief_hud["axis"].score["allies"].aligny = "top"; level.grief_score_hud["axis"].score["allies"].aligny = "top";
level.grief_hud["axis"].score["allies"].horzalign = "user_center"; level.grief_score_hud["axis"].score["allies"].horzalign = "user_center";
level.grief_hud["axis"].score["allies"].vertalign = "user_top"; level.grief_score_hud["axis"].score["allies"].vertalign = "user_top";
level.grief_hud["axis"].score["allies"].x += score_distance; level.grief_score_hud["axis"].score["allies"].x += score_distance;
level.grief_hud["axis"].score["allies"].y -= 4; level.grief_score_hud["axis"].score["allies"].y += y_offest - 6;
level.grief_hud["axis"].score["allies"].fontscale = 3.5; level.grief_score_hud["axis"].score["allies"].fontscale = 3.5;
level.grief_hud["axis"].score["allies"].color = (0.21, 0, 0); level.grief_score_hud["axis"].score["allies"].color = (0.21, 0, 0);
level.grief_hud["axis"].score["allies"].hideWhenInMenu = 1; level.grief_score_hud["axis"].score["allies"].hideWhenInMenu = 1;
level.grief_hud["axis"].score["allies"].foreground = 1; level.grief_score_hud["axis"].score["allies"].foreground = 1;
level.grief_hud["axis"].score["allies"].alpha = 0; level.grief_score_hud["axis"].score["allies"].alpha = 0;
level.grief_hud["axis"].score["allies"] setValue(0); level.grief_score_hud["axis"].score["allies"] setValue(0);
level.grief_hud["allies"].icon["axis"] = newTeamHudElem("allies"); level.grief_score_hud["allies"].icon["axis"] = newTeamHudElem("allies");
level.grief_hud["allies"].icon["axis"].alignx = "center"; level.grief_score_hud["allies"].icon["axis"].alignx = "center";
level.grief_hud["allies"].icon["axis"].aligny = "top"; level.grief_score_hud["allies"].icon["axis"].aligny = "top";
level.grief_hud["allies"].icon["axis"].horzalign = "user_center"; level.grief_score_hud["allies"].icon["axis"].horzalign = "user_center";
level.grief_hud["allies"].icon["axis"].vertalign = "user_top"; level.grief_score_hud["allies"].icon["axis"].vertalign = "user_top";
level.grief_hud["allies"].icon["axis"].x += icon_distance; level.grief_score_hud["allies"].icon["axis"].x += icon_distance;
level.grief_hud["allies"].icon["axis"].y += 2; level.grief_score_hud["allies"].icon["axis"].y += y_offest;
level.grief_hud["allies"].icon["axis"].hideWhenInMenu = 1; level.grief_score_hud["allies"].icon["axis"].hideWhenInMenu = 1;
level.grief_hud["allies"].icon["axis"].foreground = 1; level.grief_score_hud["allies"].icon["axis"].foreground = 1;
level.grief_hud["allies"].icon["axis"].alpha = 0; level.grief_score_hud["allies"].icon["axis"].alpha = 0;
level.grief_hud["allies"].icon["axis"] setShader(icon["axis"], 32, 32); level.grief_score_hud["allies"].icon["axis"] setShader(icon["axis"], 32, 32);
level.grief_hud["allies"].icon["allies"] = newTeamHudElem("allies"); level.grief_score_hud["allies"].icon["allies"] = newTeamHudElem("allies");
level.grief_hud["allies"].icon["allies"].alignx = "center"; level.grief_score_hud["allies"].icon["allies"].alignx = "center";
level.grief_hud["allies"].icon["allies"].aligny = "top"; level.grief_score_hud["allies"].icon["allies"].aligny = "top";
level.grief_hud["allies"].icon["allies"].horzalign = "user_center"; level.grief_score_hud["allies"].icon["allies"].horzalign = "user_center";
level.grief_hud["allies"].icon["allies"].vertalign = "user_top"; level.grief_score_hud["allies"].icon["allies"].vertalign = "user_top";
level.grief_hud["allies"].icon["allies"].x -= icon_distance; level.grief_score_hud["allies"].icon["allies"].x -= icon_distance;
level.grief_hud["allies"].icon["allies"].y += 2; level.grief_score_hud["allies"].icon["allies"].y += y_offest;
level.grief_hud["allies"].icon["allies"].hideWhenInMenu = 1; level.grief_score_hud["allies"].icon["allies"].hideWhenInMenu = 1;
level.grief_hud["allies"].icon["allies"].foreground = 1; level.grief_score_hud["allies"].icon["allies"].foreground = 1;
level.grief_hud["allies"].icon["allies"].alpha = 0; level.grief_score_hud["allies"].icon["allies"].alpha = 0;
level.grief_hud["allies"].icon["allies"] setShader(icon["allies"], 32, 32); level.grief_score_hud["allies"].icon["allies"] setShader(icon["allies"], 32, 32);
level.grief_hud["allies"].score["axis"] = newTeamHudElem("allies"); level.grief_score_hud["allies"].score["axis"] = newTeamHudElem("allies");
level.grief_hud["allies"].score["axis"].alignx = "center"; level.grief_score_hud["allies"].score["axis"].alignx = "center";
level.grief_hud["allies"].score["axis"].aligny = "top"; level.grief_score_hud["allies"].score["axis"].aligny = "top";
level.grief_hud["allies"].score["axis"].horzalign = "user_center"; level.grief_score_hud["allies"].score["axis"].horzalign = "user_center";
level.grief_hud["allies"].score["axis"].vertalign = "user_top"; level.grief_score_hud["allies"].score["axis"].vertalign = "user_top";
level.grief_hud["allies"].score["axis"].x += score_distance; level.grief_score_hud["allies"].score["axis"].x += score_distance;
level.grief_hud["allies"].score["axis"].y -= 4; level.grief_score_hud["allies"].score["axis"].y += y_offest - 6;
level.grief_hud["allies"].score["axis"].fontscale = 3.5; level.grief_score_hud["allies"].score["axis"].fontscale = 3.5;
level.grief_hud["allies"].score["axis"].color = (0.21, 0, 0); level.grief_score_hud["allies"].score["axis"].color = (0.21, 0, 0);
level.grief_hud["allies"].score["axis"].hideWhenInMenu = 1; level.grief_score_hud["allies"].score["axis"].hideWhenInMenu = 1;
level.grief_hud["allies"].score["axis"].foreground = 1; level.grief_score_hud["allies"].score["axis"].foreground = 1;
level.grief_hud["allies"].score["axis"].alpha = 0; level.grief_score_hud["allies"].score["axis"].alpha = 0;
level.grief_hud["allies"].score["axis"] setValue(0); level.grief_score_hud["allies"].score["axis"] setValue(0);
level.grief_hud["allies"].score["allies"] = newTeamHudElem("allies"); level.grief_score_hud["allies"].score["allies"] = newTeamHudElem("allies");
level.grief_hud["allies"].score["allies"].alignx = "center"; level.grief_score_hud["allies"].score["allies"].alignx = "center";
level.grief_hud["allies"].score["allies"].aligny = "top"; level.grief_score_hud["allies"].score["allies"].aligny = "top";
level.grief_hud["allies"].score["allies"].horzalign = "user_center"; level.grief_score_hud["allies"].score["allies"].horzalign = "user_center";
level.grief_hud["allies"].score["allies"].vertalign = "user_top"; level.grief_score_hud["allies"].score["allies"].vertalign = "user_top";
level.grief_hud["allies"].score["allies"].x -= score_distance; level.grief_score_hud["allies"].score["allies"].x -= score_distance;
level.grief_hud["allies"].score["allies"].y -= 4; level.grief_score_hud["allies"].score["allies"].y += y_offest - 6;
level.grief_hud["allies"].score["allies"].fontscale = 3.5; level.grief_score_hud["allies"].score["allies"].fontscale = 3.5;
level.grief_hud["allies"].score["allies"].color = (0.21, 0, 0); level.grief_score_hud["allies"].score["allies"].color = (0.21, 0, 0);
level.grief_hud["allies"].score["allies"].hideWhenInMenu = 1; level.grief_score_hud["allies"].score["allies"].hideWhenInMenu = 1;
level.grief_hud["allies"].score["allies"].foreground = 1; level.grief_score_hud["allies"].score["allies"].foreground = 1;
level.grief_hud["allies"].score["allies"].alpha = 0; level.grief_score_hud["allies"].score["allies"].alpha = 0;
level.grief_hud["allies"].score["allies"] setValue(0); level.grief_score_hud["allies"].score["allies"] setValue(0);
level thread grief_score_hud_wait_and_show(); level thread grief_score_hud_wait_and_show();
level thread grief_score_hud_destroy_on_intermission(); level thread grief_score_hud_destroy_on_intermission();
@ -249,28 +285,28 @@ grief_score_hud_wait_and_show()
{ {
flag_wait( "initial_blackscreen_passed" ); flag_wait( "initial_blackscreen_passed" );
level.grief_hud["axis"].icon["axis"].alpha = 1; level.grief_score_hud["axis"].icon["axis"].alpha = 1;
level.grief_hud["axis"].icon["allies"].alpha = 1; level.grief_score_hud["axis"].icon["allies"].alpha = 1;
level.grief_hud["axis"].score["axis"].alpha = 1; level.grief_score_hud["axis"].score["axis"].alpha = 1;
level.grief_hud["axis"].score["allies"].alpha = 1; level.grief_score_hud["axis"].score["allies"].alpha = 1;
level.grief_hud["allies"].icon["axis"].alpha = 1; level.grief_score_hud["allies"].icon["axis"].alpha = 1;
level.grief_hud["allies"].icon["allies"].alpha = 1; level.grief_score_hud["allies"].icon["allies"].alpha = 1;
level.grief_hud["allies"].score["axis"].alpha = 1; level.grief_score_hud["allies"].score["axis"].alpha = 1;
level.grief_hud["allies"].score["allies"].alpha = 1; level.grief_score_hud["allies"].score["allies"].alpha = 1;
} }
grief_score_hud_destroy_on_intermission() grief_score_hud_destroy_on_intermission()
{ {
level waittill("intermission"); level waittill("intermission");
level.grief_hud["axis"].icon["axis"] destroy(); level.grief_score_hud["axis"].icon["axis"] destroy();
level.grief_hud["axis"].icon["allies"] destroy(); level.grief_score_hud["axis"].icon["allies"] destroy();
level.grief_hud["axis"].score["axis"] destroy(); level.grief_score_hud["axis"].score["axis"] destroy();
level.grief_hud["axis"].score["allies"] destroy(); level.grief_score_hud["axis"].score["allies"] destroy();
level.grief_hud["allies"].icon["axis"] destroy(); level.grief_score_hud["allies"].icon["axis"] destroy();
level.grief_hud["allies"].icon["allies"] destroy(); level.grief_score_hud["allies"].icon["allies"] destroy();
level.grief_hud["allies"].score["axis"] destroy(); level.grief_score_hud["allies"].score["axis"] destroy();
level.grief_hud["allies"].score["allies"] destroy(); level.grief_score_hud["allies"].score["allies"] destroy();
} }
set_grief_vars() set_grief_vars()
@ -1279,35 +1315,55 @@ grief_intro_text()
flag_wait( "initial_blackscreen_passed" ); flag_wait( "initial_blackscreen_passed" );
self iPrintLn("Welcome to " + get_gamemode_display_name() + "!");
wait 5;
if(level.scr_zm_ui_gametype_obj == "zgrief") if(level.scr_zm_ui_gametype_obj == "zgrief")
{ {
self iPrintLn("Welcome to Grief!");
wait 5;
self iPrintLn("Win rounds by getting all enemy players down."); self iPrintLn("Win rounds by getting all enemy players down.");
wait 5; wait 5;
self iPrintLn("First team to win 3 rounds wins the game."); self iPrintLn("First team to win 3 rounds wins the game.");
wait 5; wait 5;
self iPrintLn("Good luck!");
} }
else if(level.scr_zm_ui_gametype_obj == "zrace") else if(level.scr_zm_ui_gametype_obj == "zrace")
{ {
self iPrintLn("Welcome to Race!");
wait 5;
self iPrintLn("Gain score by getting kills."); self iPrintLn("Gain score by getting kills.");
wait 5; wait 5;
self iPrintLn("First team to get 500 kills wins the game."); self iPrintLn("First team to get 500 kills wins the game.");
wait 5; wait 5;
self iPrintLn("Good luck!");
} }
else if(level.scr_zm_ui_gametype_obj == "zcontainment") else if(level.scr_zm_ui_gametype_obj == "zcontainment")
{ {
self iPrintLn("Welcome to Containment!");
wait 5;
self iPrintLn("Gain score by being in the containment zone."); self iPrintLn("Gain score by being in the containment zone.");
wait 5; wait 5;
self iPrintLn("First team to gain 250 score wins the game."); self iPrintLn("First team to gain 250 score wins the game.");
wait 5; wait 5;
self iPrintLn("Good luck!"); }
self iPrintLn("Good luck!");
}
get_gamemode_display_name()
{
if(level.scr_zm_ui_gametype_obj == "zgrief")
{
return "Grief";
}
else if(level.scr_zm_ui_gametype_obj == "zsnr")
{
return "Search & Rezurrect";
}
else if(level.scr_zm_ui_gametype_obj == "zrace")
{
return "Race";
}
else if(level.scr_zm_ui_gametype_obj == "zmeat")
{
return "Meat";
}
else if(level.scr_zm_ui_gametype_obj == "zcontainment")
{
return "Containment";
} }
} }
@ -2095,7 +2151,7 @@ containment_init()
level.containment_zone_hud.color = (1, 1, 1); level.containment_zone_hud.color = (1, 1, 1);
level.containment_zone_hud.hidewheninmenu = 1; level.containment_zone_hud.hidewheninmenu = 1;
level.containment_zone_hud.foreground = 1; level.containment_zone_hud.foreground = 1;
level.containment_zone_hud.label = &"Containment Zone: "; level.containment_zone_hud.label = &"Zone: ";
level.containment_time_hud = newHudElem(); level.containment_time_hud = newHudElem();
level.containment_time_hud.alignx = "left"; level.containment_time_hud.alignx = "left";
@ -2109,7 +2165,7 @@ containment_init()
level.containment_time_hud.color = (1, 1, 1); level.containment_time_hud.color = (1, 1, 1);
level.containment_time_hud.hidewheninmenu = 1; level.containment_time_hud.hidewheninmenu = 1;
level.containment_time_hud.foreground = 1; level.containment_time_hud.foreground = 1;
level.containment_time_hud.label = &"Containment Time: "; level.containment_time_hud.label = &"Time: ";
level thread containment_hud_destroy_on_end_game(); level thread containment_hud_destroy_on_end_game();
@ -2512,8 +2568,8 @@ increment_score(team)
} }
level.grief_score[encounters_team]++; level.grief_score[encounters_team]++;
level.grief_hud["axis"].score[team] setValue(level.grief_score[encounters_team]); level.grief_score_hud["axis"].score[team] setValue(level.grief_score[encounters_team]);
level.grief_hud["allies"].score[team] setValue(level.grief_score[encounters_team]); level.grief_score_hud["allies"].score[team] setValue(level.grief_score[encounters_team]);
setteamscore(team, level.grief_score[encounters_team]); setteamscore(team, level.grief_score[encounters_team]);
if(level.grief_score[encounters_team] >= level.grief_winning_score) if(level.grief_score[encounters_team] >= level.grief_winning_score)