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mirror of https://github.com/JezuzLizard/BO2-Reimagined.git synced 2025-06-10 15:17:57 -05:00

More Jet Gun changes

Kills enemies that are in the ground, traversing, or behind barriers
Awards points for kills
Add back no longer kills when not firing correctly
Add back overheating resets the heat value to 0
This commit is contained in:
Jbleezy
2022-01-27 11:17:53 -08:00
parent 9906ac5f6d
commit d62c4d7967
4 changed files with 133 additions and 27 deletions

View File

@ -145,7 +145,6 @@ onplayerspawned()
self thread war_machine_explode_on_impact();
self thread jetgun_heatval_changes();
self thread jetgun_overheated_fix();
self thread additionalprimaryweapon_save_weapons();
self thread additionalprimaryweapon_restore_weapons();
@ -208,7 +207,6 @@ post_all_players_spawned()
level.limited_weapons["ray_gun_zm"] = undefined;
level.limited_weapons["raygun_mark2_zm"] = 1;
level.zombie_vars["emp_stun_range"] = 420;
//level.zombies_vars["jetgun_grind_range"] = 256; // TODO: get this to work
level.zombie_vars["slipgun_reslip_rate"] = 0;
level.zombie_ai_limit_screecher = 1;
level.explode_overheated_jetgun = 0;
@ -3637,30 +3635,6 @@ jetgun_heatval_changes()
}
}
jetgun_overheated_fix()
{
self endon( "disconnect" );
if ( !maps/mp/zombies/_zm_weapons::is_weapon_included( "jetgun_zm" ) )
{
return;
}
while ( 1 )
{
self waittill( "jetgun_overheated" );
weapon_org = self gettagorigin( "tag_weapon" );
self dodamage( 50, weapon_org );
self playsound( "wpn_jetgun_explo" );
wait 0.05;
self.jetgun_heatval = 100;
self.jetgun_overheating = 0;
}
}
jetgun_remove_forced_weapon_switch()
{
foreach (buildable in level.zombie_include_buildables)

View File

@ -3,6 +3,90 @@
#include maps\mp\zombies\_zm_utility;
#include maps/mp/zombies/_zm_weap_jetgun;
is_jetgun_firing()
{
if(!self attackButtonPressed())
{
return 0;
}
return abs( self get_jetgun_engine_direction() ) > 0.2;
}
jetgun_check_enemies_in_range( zombie, view_pos, drag_range_squared, gib_range_squared, grind_range_squared, cylinder_radius_squared, forward_view_angles, end_pos, invert )
{
if ( !isDefined( zombie ) )
{
return;
}
if ( zombie enemy_killed_by_jetgun() )
{
return;
}
if ( isDefined( zombie.is_avogadro ) && zombie.is_avogadro )
{
return;
}
if ( isDefined( zombie.isdog ) && zombie.isdog )
{
return;
}
if ( isDefined( zombie.isscreecher ) && zombie.isscreecher )
{
return;
}
if ( isDefined( self.animname ) && self.animname == "quad_zombie" )
{
return;
}
test_origin = zombie getcentroid();
test_range_squared = distancesquared( view_pos, test_origin );
if ( test_range_squared > drag_range_squared )
{
zombie jetgun_debug_print( "range", ( 1, 0, 1 ) );
return;
}
normal = vectornormalize( test_origin - view_pos );
dot = vectordot( forward_view_angles, normal );
if ( abs( dot ) < 0.7 )
{
zombie jetgun_debug_print( "dot", ( 1, 0, 1 ) );
return;
}
radial_origin = pointonsegmentnearesttopoint( view_pos, end_pos, test_origin );
if ( distancesquared( test_origin, radial_origin ) > cylinder_radius_squared )
{
zombie jetgun_debug_print( "cylinder", ( 1, 0, 1 ) );
return;
}
if ( zombie damageconetrace( view_pos, self ) == 0 )
{
zombie jetgun_debug_print( "cone", ( 1, 0, 1 ) );
return;
}
if ( test_range_squared < grind_range_squared )
{
level.jetgun_fling_enemies[ level.jetgun_fling_enemies.size ] = zombie;
level.jetgun_grind_enemies[ level.jetgun_grind_enemies.size ] = dot < 0;
}
else
{
if ( !isDefined( zombie.ai_state ) || zombie.ai_state != "find_flesh" && zombie.ai_state != "zombieMoveOnBus" )
{
return;
}
if ( isDefined( zombie.in_the_ground ) && zombie.in_the_ground )
{
return;
}
if ( test_range_squared < drag_range_squared && dot > 0 )
{
level.jetgun_drag_enemies[ level.jetgun_drag_enemies.size ] = zombie;
}
}
}
jetgun_grind_zombie( player )
{
player endon( "death" );
@ -21,10 +105,52 @@ jetgun_grind_zombie( player )
}
self.nodeathragdoll = 1;
self.handle_death_notetracks = ::jetgun_handle_death_notetracks;
player maps/mp/zombies/_zm_score::add_to_player_score(50 * maps/mp/zombies/_zm_score::get_points_multiplier(player));
self dodamage( self.health + 666, player.origin, player );
}
}
handle_overheated_jetgun()
{
self endon( "disconnect" );
while ( 1 )
{
self waittill( "jetgun_overheated" );
if ( self getcurrentweapon() == "jetgun_zm" )
{
weapon_org = self gettagorigin( "tag_weapon" );
if ( isDefined( level.explode_overheated_jetgun ) && level.explode_overheated_jetgun )
{
self thread maps/mp/zombies/_zm_equipment::equipment_release( "jetgun_zm" );
pcount = get_players().size;
pickup_time = 360 / pcount;
maps/mp/zombies/_zm_buildables::player_explode_buildable( "jetgun_zm", weapon_org, 250, 1, pickup_time );
}
else if ( isDefined( level.unbuild_overheated_jetgun ) && level.unbuild_overheated_jetgun )
{
self thread maps/mp/zombies/_zm_equipment::equipment_release( "jetgun_zm" );
maps/mp/zombies/_zm_buildables::unbuild_buildable( "jetgun_zm", 1 );
self dodamage( 50, weapon_org );
}
else if ( isDefined( level.take_overheated_jetgun ) && level.take_overheated_jetgun )
{
self thread maps/mp/zombies/_zm_equipment::equipment_release( "jetgun_zm" );
self dodamage( 50, weapon_org );
}
else
{
continue;
}
self.jetgun_overheating = undefined;
self.jetgun_heatval = undefined;
self playsound( "wpn_jetgun_explo" );
}
}
}
jetgun_network_choke()
{
// no choke

View File

@ -16,7 +16,10 @@ main()
replaceFunc(maps/mp/zm_transit::lava_damage_depot, scripts/zm/replaced/zm_transit::lava_damage_depot);
replaceFunc(maps/mp/zm_transit_gamemodes::init, scripts/zm/replaced/zm_transit_gamemodes::init);
replaceFunc(maps/mp/zm_transit_utility::solo_tombstone_removal, scripts/zm/replaced/zm_transit_utility::solo_tombstone_removal);
replaceFunc(maps/mp/zombies/_zm_weap_jetgun::is_jetgun_firing, scripts/zm/replaced/_zm_weap_jetgun::is_jetgun_firing);
replaceFunc(maps/mp/zombies/_zm_weap_jetgun::jetgun_check_enemies_in_range, scripts/zm/replaced/_zm_weap_jetgun::jetgun_check_enemies_in_range);
replaceFunc(maps/mp/zombies/_zm_weap_jetgun::jetgun_grind_zombie, scripts/zm/replaced/_zm_weap_jetgun::jetgun_grind_zombie);
replaceFunc(maps/mp/zombies/_zm_weap_jetgun::handle_overheated_jetgun, scripts/zm/replaced/_zm_weap_jetgun::handle_overheated_jetgun);
replaceFunc(maps/mp/zombies/_zm_weap_jetgun::jetgun_network_choke, scripts/zm/replaced/_zm_weap_jetgun::jetgun_network_choke);
replaceFunc(maps/mp/zombies/_zm_weap_emp_bomb::emp_detonate, scripts/zm/replaced/_zm_weap_emp_bomb::emp_detonate);
replaceFunc(maps/mp/zombies/_zm_equip_electrictrap::startelectrictrapdeploy, scripts/zm/replaced/_zm_equip_electrictrap::startelectrictrapdeploy);