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https://github.com/JezuzLizard/BO2-Reimagined.git
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More Jet Gun changes
Kills enemies that are in the ground, traversing, or behind barriers Awards points for kills Add back no longer kills when not firing correctly Add back overheating resets the heat value to 0
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@ -16,7 +16,10 @@ main()
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replaceFunc(maps/mp/zm_transit::lava_damage_depot, scripts/zm/replaced/zm_transit::lava_damage_depot);
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replaceFunc(maps/mp/zm_transit_gamemodes::init, scripts/zm/replaced/zm_transit_gamemodes::init);
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replaceFunc(maps/mp/zm_transit_utility::solo_tombstone_removal, scripts/zm/replaced/zm_transit_utility::solo_tombstone_removal);
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replaceFunc(maps/mp/zombies/_zm_weap_jetgun::is_jetgun_firing, scripts/zm/replaced/_zm_weap_jetgun::is_jetgun_firing);
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replaceFunc(maps/mp/zombies/_zm_weap_jetgun::jetgun_check_enemies_in_range, scripts/zm/replaced/_zm_weap_jetgun::jetgun_check_enemies_in_range);
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replaceFunc(maps/mp/zombies/_zm_weap_jetgun::jetgun_grind_zombie, scripts/zm/replaced/_zm_weap_jetgun::jetgun_grind_zombie);
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replaceFunc(maps/mp/zombies/_zm_weap_jetgun::handle_overheated_jetgun, scripts/zm/replaced/_zm_weap_jetgun::handle_overheated_jetgun);
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replaceFunc(maps/mp/zombies/_zm_weap_jetgun::jetgun_network_choke, scripts/zm/replaced/_zm_weap_jetgun::jetgun_network_choke);
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replaceFunc(maps/mp/zombies/_zm_weap_emp_bomb::emp_detonate, scripts/zm/replaced/_zm_weap_emp_bomb::emp_detonate);
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replaceFunc(maps/mp/zombies/_zm_equip_electrictrap::startelectrictrapdeploy, scripts/zm/replaced/_zm_equip_electrictrap::startelectrictrapdeploy);
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