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https://github.com/JezuzLizard/BO2-Reimagined.git
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Who's Who adjustments
Who's Who: spawn facing towards the clone when entering Who's Who mode Who's Who: no longer revive twice as fast in Who's Who mode
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13
README.md
13
README.md
@ -55,7 +55,7 @@
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* Removed blur when getting damaged
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* Removed shellshock from explosive damage
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* No longer killed when landing on top of another player
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* Ignored by enemies for 1 second after being revived
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* Ignored by zombies for 1 second after being revived
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* Weapon is no longer switched after reviving if player switched weapons during revive
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* No longer gain points back on self revives
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* Respawn near random player (normally respawns near the same player every time)
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@ -226,8 +226,8 @@
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* Decreased last stand ammo from 3 clips to 1 clip
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### Jet Gun
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* Kills multiple enemies significantly faster
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* Kills enemies that are in the ground, traversing, or behind barriers
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* Kills multiple zombies significantly faster
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* Kills zombies that are in the ground, traversing, or behind barriers
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* Awards points for kills
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* Cools down twice as fast
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* Cools down while not holding weapon
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@ -354,15 +354,16 @@
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### Who's Who
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* Keep weapons when entering Who's Who mode
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* Spawn facing towards the clone when entering Who's Who mode
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* Keep any perks obtained in Who's Who mode when exiting Who's Who mode
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* Revive twice as fast in Who's Who mode
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* Decreased Who's Who mode duration from 45 seconds to 30 seconds
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* Self revives in solo always activate during Who's Who mode
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* Ignored by zombies for 1 second after entering Who's Who mode
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* Invulnerable for 2 seconds after entering and exiting Who's Who mode
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* Controls are frozen for 0.5 seconds after exiting Who's Who mode
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* Controls are frozen for 0.5 seconds after entering and exiting Who's Who mode
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* Purchasing Who's Who in Who's Who mode no longer destroys the clone
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* Downing with Who's Who in Who's Who mode destroys the clone
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* Added Who's Who mode duration on HUD
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* Added Who's Who mode duration bar on HUD
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* Changed revive waypoint icon to Who's Who perk icon
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* Revive waypoint shows offscreen
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@ -136,22 +136,29 @@ chugabud_fake_revive()
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level.chugabud_force_player_position = undefined;
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}
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self setorigin( spawnpoint.origin );
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self setplayerangles( spawnpoint.angles );
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playsoundatposition( "evt_ww_appear", spawnpoint.origin );
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playfx( level._effect["chugabud_revive_fx"], spawnpoint.origin );
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self allowstand( 1 );
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self allowcrouch( 1 );
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self allowprone( 1 );
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self.ignoreme = 0;
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self setstance( "stand" );
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self freezecontrols( 0 );
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self chugabud_give_loadout();
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self seteverhadweaponall( 1 );
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self.score = self.loadout.score;
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self.pers["score"] = self.loadout.score;
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wait 2;
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self setorigin( spawnpoint.origin );
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self setplayerangles( spawnpoint.angles );
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playsoundatposition( "evt_ww_appear", spawnpoint.origin );
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playfx( level._effect["chugabud_revive_fx"], spawnpoint.origin );
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wait 0.5;
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self freezecontrols( 0 );
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wait 0.5;
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self.ignoreme = 0;
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wait 1;
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self disableinvulnerability();
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}
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@ -29,11 +29,6 @@ revive_do_revive( playerbeingrevived, revivergun )
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revivetime *= 0.5;
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}
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if ( isdefined( self.e_chugabud_corpse ) )
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{
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revivetime *= 0.5;
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}
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timer = 0;
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revived = 0;
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playerbeingrevived.revivetrigger.beingrevived = 1;
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