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Who's Who adjustments

Who's Who: spawn facing towards the clone when entering Who's Who mode
Who's Who: no longer revive twice as fast in Who's Who mode
This commit is contained in:
Jbleezy
2023-04-21 20:55:51 -07:00
parent 4f001e9e59
commit d6bea06c4e
3 changed files with 21 additions and 18 deletions

View File

@ -136,22 +136,29 @@ chugabud_fake_revive()
level.chugabud_force_player_position = undefined;
}
self setorigin( spawnpoint.origin );
self setplayerangles( spawnpoint.angles );
playsoundatposition( "evt_ww_appear", spawnpoint.origin );
playfx( level._effect["chugabud_revive_fx"], spawnpoint.origin );
self allowstand( 1 );
self allowcrouch( 1 );
self allowprone( 1 );
self.ignoreme = 0;
self setstance( "stand" );
self freezecontrols( 0 );
self chugabud_give_loadout();
self seteverhadweaponall( 1 );
self.score = self.loadout.score;
self.pers["score"] = self.loadout.score;
wait 2;
self setorigin( spawnpoint.origin );
self setplayerangles( spawnpoint.angles );
playsoundatposition( "evt_ww_appear", spawnpoint.origin );
playfx( level._effect["chugabud_revive_fx"], spawnpoint.origin );
wait 0.5;
self freezecontrols( 0 );
wait 0.5;
self.ignoreme = 0;
wait 1;
self disableinvulnerability();
}

View File

@ -29,11 +29,6 @@ revive_do_revive( playerbeingrevived, revivergun )
revivetime *= 0.5;
}
if ( isdefined( self.e_chugabud_corpse ) )
{
revivetime *= 0.5;
}
timer = 0;
revived = 0;
playerbeingrevived.revivetrigger.beingrevived = 1;