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https://github.com/JezuzLizard/BO2-Reimagined.git
synced 2025-06-13 00:28:03 -05:00
Who's Who adjustments
Who's Who: spawn facing towards the clone when entering Who's Who mode Who's Who: no longer revive twice as fast in Who's Who mode
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@ -136,22 +136,29 @@ chugabud_fake_revive()
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level.chugabud_force_player_position = undefined;
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}
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self setorigin( spawnpoint.origin );
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self setplayerangles( spawnpoint.angles );
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playsoundatposition( "evt_ww_appear", spawnpoint.origin );
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playfx( level._effect["chugabud_revive_fx"], spawnpoint.origin );
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self allowstand( 1 );
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self allowcrouch( 1 );
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self allowprone( 1 );
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self.ignoreme = 0;
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self setstance( "stand" );
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self freezecontrols( 0 );
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self chugabud_give_loadout();
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self seteverhadweaponall( 1 );
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self.score = self.loadout.score;
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self.pers["score"] = self.loadout.score;
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wait 2;
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self setorigin( spawnpoint.origin );
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self setplayerangles( spawnpoint.angles );
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playsoundatposition( "evt_ww_appear", spawnpoint.origin );
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playfx( level._effect["chugabud_revive_fx"], spawnpoint.origin );
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wait 0.5;
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self freezecontrols( 0 );
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wait 0.5;
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self.ignoreme = 0;
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wait 1;
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self disableinvulnerability();
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}
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@ -29,11 +29,6 @@ revive_do_revive( playerbeingrevived, revivergun )
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revivetime *= 0.5;
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}
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if ( isdefined( self.e_chugabud_corpse ) )
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{
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revivetime *= 0.5;
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}
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timer = 0;
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revived = 0;
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playerbeingrevived.revivetrigger.beingrevived = 1;
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