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Grief: increase player damage duration to 2.5 secs

This commit is contained in:
Jbleezy
2021-12-07 20:18:30 -08:00
parent 917421299d
commit ddb8753b96

View File

@ -169,6 +169,7 @@ set_grief_vars()
level.grief_score["A"] = 0;
level.grief_score["B"] = 0;
level.game_mode_shellshock_time = 0.5;
level.game_mode_griefed_time = 2.5;
flag_wait( "start_zombie_round_logic" ); // needs a wait
@ -691,10 +692,12 @@ remove_damage_info()
self endon("disconnect");
health = self.health;
time = getTime();
max_time = level.game_mode_griefed_time * 1000;
wait_network_frame(); // need to wait at least one frame
while((is_true(self._being_shellshocked) || self.health < health) && is_player_valid(self))
while(((getTime() - time) < max_time || self.health < health) && is_player_valid(self))
{
wait_network_frame();
}