mirror of
https://github.com/JezuzLizard/BO2-Reimagined.git
synced 2025-06-10 07:08:06 -05:00
Grief: increase player damage duration to 2.5 secs
This commit is contained in:
@ -169,6 +169,7 @@ set_grief_vars()
|
||||
level.grief_score["A"] = 0;
|
||||
level.grief_score["B"] = 0;
|
||||
level.game_mode_shellshock_time = 0.5;
|
||||
level.game_mode_griefed_time = 2.5;
|
||||
|
||||
flag_wait( "start_zombie_round_logic" ); // needs a wait
|
||||
|
||||
@ -691,10 +692,12 @@ remove_damage_info()
|
||||
self endon("disconnect");
|
||||
|
||||
health = self.health;
|
||||
time = getTime();
|
||||
max_time = level.game_mode_griefed_time * 1000;
|
||||
|
||||
wait_network_frame(); // need to wait at least one frame
|
||||
|
||||
while((is_true(self._being_shellshocked) || self.health < health) && is_player_valid(self))
|
||||
while(((getTime() - time) < max_time || self.health < health) && is_player_valid(self))
|
||||
{
|
||||
wait_network_frame();
|
||||
}
|
||||
|
Reference in New Issue
Block a user