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https://github.com/JezuzLizard/BO2-Reimagined.git
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Containment on Town: move West Town zone objective waypoint
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@ -2505,14 +2505,7 @@ containment_think()
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player.obj_waypoint.alpha = 1;
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if(level.script == "zm_transit" && zone_name == "zone_trans_8")
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{
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other_zone = level.zones["zone_pow_warehouse"];
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player.obj_waypoint.x = (zone.volumes[0].origin[0] + other_zone.volumes[0].origin[0]) / 2;
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player.obj_waypoint.y = (zone.volumes[0].origin[1] + other_zone.volumes[0].origin[1]) / 2;
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player.obj_waypoint.z = (zone.volumes[0].origin[2] + other_zone.volumes[0].origin[2]) / 2;
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}
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else if(level.script == "zm_transit" && zone_name == "zone_far_ext")
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if(level.script == "zm_transit" && zone_name == "zone_far_ext")
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{
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other_zone = level.zones["zone_farm_house"];
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other_zone2 = level.zones["zone_brn"];
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@ -2520,7 +2513,22 @@ containment_think()
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player.obj_waypoint.y = (other_zone.volumes[0].origin[1] + other_zone2.volumes[0].origin[1]) / 2;
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player.obj_waypoint.z = (other_zone.volumes[0].origin[2] + other_zone2.volumes[0].origin[2]) / 2;
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}
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if(level.script == "zm_buried" && zone_name == "zone_street_darkwest")
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else if(level.script == "zm_transit" && zone_name == "zone_trans_8")
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{
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other_zone = level.zones["zone_pow_warehouse"];
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player.obj_waypoint.x = (zone.volumes[0].origin[0] + other_zone.volumes[0].origin[0]) / 2;
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player.obj_waypoint.y = (zone.volumes[0].origin[1] + other_zone.volumes[0].origin[1]) / 2;
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player.obj_waypoint.z = (zone.volumes[0].origin[2] + other_zone.volumes[0].origin[2]) / 2;
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}
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else if(level.script == "zm_transit" && zone_name == "zone_town_west")
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{
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other_zone = level.zones["zone_town_barber"];
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other_zone2 = level.zones["zone_ban"];
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player.obj_waypoint.x = (other_zone.volumes[0].origin[0] + other_zone2.volumes[0].origin[0]) / 2;
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player.obj_waypoint.y = (other_zone.volumes[0].origin[1] + other_zone2.volumes[0].origin[1]) / 2;
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player.obj_waypoint.z = (other_zone.volumes[0].origin[2] + other_zone2.volumes[0].origin[2]) / 2;
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}
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else if(level.script == "zm_buried" && zone_name == "zone_street_darkwest")
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{
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other_zone = level.zones["zone_gun_store"];
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other_zone2 = level.zones["zone_general_store"];
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