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mirror of https://github.com/JezuzLizard/BO2-Reimagined.git synced 2025-06-10 15:17:57 -05:00

Containment on Town: move West Town zone objective waypoint

This commit is contained in:
Jbleezy
2023-10-19 18:53:31 -07:00
parent 1aa8c67472
commit e2f332add0

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@ -2505,14 +2505,7 @@ containment_think()
player.obj_waypoint.alpha = 1;
if(level.script == "zm_transit" && zone_name == "zone_trans_8")
{
other_zone = level.zones["zone_pow_warehouse"];
player.obj_waypoint.x = (zone.volumes[0].origin[0] + other_zone.volumes[0].origin[0]) / 2;
player.obj_waypoint.y = (zone.volumes[0].origin[1] + other_zone.volumes[0].origin[1]) / 2;
player.obj_waypoint.z = (zone.volumes[0].origin[2] + other_zone.volumes[0].origin[2]) / 2;
}
else if(level.script == "zm_transit" && zone_name == "zone_far_ext")
if(level.script == "zm_transit" && zone_name == "zone_far_ext")
{
other_zone = level.zones["zone_farm_house"];
other_zone2 = level.zones["zone_brn"];
@ -2520,7 +2513,22 @@ containment_think()
player.obj_waypoint.y = (other_zone.volumes[0].origin[1] + other_zone2.volumes[0].origin[1]) / 2;
player.obj_waypoint.z = (other_zone.volumes[0].origin[2] + other_zone2.volumes[0].origin[2]) / 2;
}
if(level.script == "zm_buried" && zone_name == "zone_street_darkwest")
else if(level.script == "zm_transit" && zone_name == "zone_trans_8")
{
other_zone = level.zones["zone_pow_warehouse"];
player.obj_waypoint.x = (zone.volumes[0].origin[0] + other_zone.volumes[0].origin[0]) / 2;
player.obj_waypoint.y = (zone.volumes[0].origin[1] + other_zone.volumes[0].origin[1]) / 2;
player.obj_waypoint.z = (zone.volumes[0].origin[2] + other_zone.volumes[0].origin[2]) / 2;
}
else if(level.script == "zm_transit" && zone_name == "zone_town_west")
{
other_zone = level.zones["zone_town_barber"];
other_zone2 = level.zones["zone_ban"];
player.obj_waypoint.x = (other_zone.volumes[0].origin[0] + other_zone2.volumes[0].origin[0]) / 2;
player.obj_waypoint.y = (other_zone.volumes[0].origin[1] + other_zone2.volumes[0].origin[1]) / 2;
player.obj_waypoint.z = (other_zone.volumes[0].origin[2] + other_zone2.volumes[0].origin[2]) / 2;
}
else if(level.script == "zm_buried" && zone_name == "zone_street_darkwest")
{
other_zone = level.zones["zone_gun_store"];
other_zone2 = level.zones["zone_general_store"];