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https://github.com/JezuzLizard/BO2-Reimagined.git
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MOTD: Docks gate no longer closes when shock box is shocked in afterlife
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@ -644,6 +644,7 @@
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* Opening one of the starting room doors no longer opens the other
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* Brutus no longer spawns if no doors have been opened
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* Activating the laundry machine always spawns zombies instead of Brutus
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* Docks gate no longer closes when shock box is shocked in afterlife
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* Players no longer respawn in the Acid Trap
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* Acid Trap: kills on any round (normally stops killing after round 158 on PC)
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* Acid Trap: kills zombies instantly
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@ -22,6 +22,56 @@
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#include maps\mp\zombies\_zm_clone;
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#include maps\mp\zm_alcatraz_sq;
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start_alcatraz_sidequest()
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{
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init();
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onplayerconnect_callback( ::player_disconnect_watcher );
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onplayerconnect_callback( ::player_death_watcher );
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flag_wait( "start_zombie_round_logic" );
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level.n_quest_iteration_count = 1;
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level.n_plane_fuel_count = 5;
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level.n_plane_pieces_found = 0;
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level.final_flight_players = [];
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level.final_flight_activated = 0;
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level.characters_in_nml = [];
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level.someone_has_visited_nml = 0;
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level.custom_game_over_hud_elem = maps\mp\zm_prison_sq_final::custom_game_over_hud_elem;
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prevent_theater_mode_spoilers();
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setup_key_doors();
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setup_puzzle_piece_glint();
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setup_puzzles();
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setup_quest_triggers();
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flag_set( "docks_gates_remain_open" );
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if ( isdefined( level.gamedifficulty ) && level.gamedifficulty != 0 )
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maps\mp\zm_prison_sq_final::final_flight_setup();
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level thread warden_fence_hotjoin_handler();
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if ( isdefined( level.host_migration_listener_custom_func ) )
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level thread [[ level.host_migration_listener_custom_func ]]();
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else
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level thread host_migration_listener();
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if ( isdefined( level.manage_electric_chairs_custom_func ) )
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level thread [[ level.manage_electric_chairs_custom_func ]]();
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else
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level thread manage_electric_chairs();
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if ( isdefined( level.plane_flight_thread_custom_func ) )
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level thread [[ level.plane_flight_thread_custom_func ]]();
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else
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level thread plane_flight_thread();
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if ( isdefined( level.track_quest_status_thread_custom_func ) )
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level thread [[ level.track_quest_status_thread_custom_func ]]();
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else
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level thread track_quest_status_thread();
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maps\mp\zm_alcatraz_sq_vo::opening_vo();
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}
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dryer_zombies_thread()
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{
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n_zombie_count_min = 20;
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@ -32,6 +32,7 @@ main()
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replaceFunc(maps\mp\zm_alcatraz_gamemodes::init, scripts\zm\replaced\zm_alcatraz_gamemodes::init);
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replaceFunc(maps\mp\zm_alcatraz_utility::blundergat_upgrade_station, scripts\zm\replaced\zm_alcatraz_utility::blundergat_upgrade_station);
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replaceFunc(maps\mp\zm_alcatraz_utility::check_solo_status, scripts\zm\replaced\zm_alcatraz_utility::check_solo_status);
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replaceFunc(maps\mp\zm_alcatraz_sq::start_alcatraz_sidequest, scripts\zm\replaced\zm_alcatraz_sq::start_alcatraz_sidequest);
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replaceFunc(maps\mp\zm_alcatraz_sq::dryer_zombies_thread, scripts\zm\replaced\zm_alcatraz_sq::dryer_zombies_thread);
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replaceFunc(maps\mp\zm_alcatraz_sq::track_quest_status_thread, scripts\zm\replaced\zm_alcatraz_sq::track_quest_status_thread);
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replaceFunc(maps\mp\zm_alcatraz_sq::plane_boarding_thread, scripts\zm\replaced\zm_alcatraz_sq::plane_boarding_thread);
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