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mirror of https://github.com/JezuzLizard/BO2-Reimagined.git synced 2025-06-10 23:27:57 -05:00

Die Rise: fix zombies spawning in the elevator below the starting room

This commit is contained in:
Jbleezy
2023-05-01 22:23:26 -07:00
parent 414acf0e98
commit eb916d078b
3 changed files with 49 additions and 0 deletions

View File

@ -610,6 +610,7 @@
* Zombies no longer spawn across from the debris in the Lower Orange Highrise area when the debris is closed
* Zombies no longer fall off the map traversing down to the Green Highrise Level 1 area
* Fixed weapon model angle on upside down Mystery Box
* Fixed zombies spawning in the elevator below the starting room when in the starting room
* Fixed zombies not bleeding out in the Green Highrise Level 1b zone when the debris is closed and there are no players in the zone
* Quest: elevator symbols can be activated without players on every symbol
* Quest: elevator symbols stay active after activating once

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@ -351,6 +351,53 @@ elevator_move_sound()
self playsound( "zmb_elevator_ding" );
}
elevator_roof_watcher()
{
level endon( "end_game" );
while ( true )
{
self.trig waittill( "trigger", who );
if ( isdefined( who ) && isplayer( who ) )
{
while ( isdefined( who ) && who istouching( self.trig ) )
{
if ( self.is_moving )
self waittill_any( "movedone", "forcego" );
if ( self.current_level == 0 )
{
break; // don't make climber at top level
}
zombies = getaiarray( level.zombie_team );
if ( isdefined( zombies ) && zombies.size > 0 )
{
foreach ( zombie in zombies )
{
climber = zombie zombie_for_elevator_unseen();
if ( isdefined( climber ) )
continue;
}
if ( isdefined( climber ) )
{
zombie zombie_climb_elevator( self );
wait( randomint( 30 ) );
}
}
wait 0.5;
}
}
wait 0.5;
}
}
faller_location_logic()
{
wait 1;

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@ -34,6 +34,7 @@ main()
replaceFunc(maps\mp\zm_highrise_buildables::include_buildables, scripts\zm\replaced\zm_highrise_buildables::include_buildables);
replaceFunc(maps\mp\zm_highrise_elevators::init_elevator_perks, scripts\zm\replaced\zm_highrise_elevators::init_elevator_perks);
replaceFunc(maps\mp\zm_highrise_elevators::elevator_think, scripts\zm\replaced\zm_highrise_elevators::elevator_think);
replaceFunc(maps\mp\zm_highrise_elevators::elevator_roof_watcher, scripts\zm\replaced\zm_highrise_elevators::elevator_roof_watcher);
replaceFunc(maps\mp\zm_highrise_elevators::faller_location_logic, scripts\zm\replaced\zm_highrise_elevators::faller_location_logic);
replaceFunc(maps\mp\zm_highrise_distance_tracking::zombie_tracking_init, scripts\zm\replaced\zm_highrise_distance_tracking::zombie_tracking_init);
replaceFunc(maps\mp\zm_highrise_distance_tracking::delete_zombie_noone_looking, scripts\zm\replaced\zm_highrise_distance_tracking::delete_zombie_noone_looking);