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https://github.com/JezuzLizard/BO2-Reimagined.git
synced 2025-06-15 01:28:02 -05:00
Die Rise: fix zombies spawning in the elevator below the starting room
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@ -610,6 +610,7 @@
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* Zombies no longer spawn across from the debris in the Lower Orange Highrise area when the debris is closed
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* Zombies no longer spawn across from the debris in the Lower Orange Highrise area when the debris is closed
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* Zombies no longer fall off the map traversing down to the Green Highrise Level 1 area
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* Zombies no longer fall off the map traversing down to the Green Highrise Level 1 area
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* Fixed weapon model angle on upside down Mystery Box
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* Fixed weapon model angle on upside down Mystery Box
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* Fixed zombies spawning in the elevator below the starting room when in the starting room
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* Fixed zombies not bleeding out in the Green Highrise Level 1b zone when the debris is closed and there are no players in the zone
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* Fixed zombies not bleeding out in the Green Highrise Level 1b zone when the debris is closed and there are no players in the zone
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* Quest: elevator symbols can be activated without players on every symbol
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* Quest: elevator symbols can be activated without players on every symbol
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* Quest: elevator symbols stay active after activating once
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* Quest: elevator symbols stay active after activating once
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@ -351,6 +351,53 @@ elevator_move_sound()
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self playsound( "zmb_elevator_ding" );
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self playsound( "zmb_elevator_ding" );
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}
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}
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elevator_roof_watcher()
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{
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level endon( "end_game" );
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while ( true )
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{
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self.trig waittill( "trigger", who );
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if ( isdefined( who ) && isplayer( who ) )
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{
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while ( isdefined( who ) && who istouching( self.trig ) )
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{
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if ( self.is_moving )
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self waittill_any( "movedone", "forcego" );
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if ( self.current_level == 0 )
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{
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break; // don't make climber at top level
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}
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zombies = getaiarray( level.zombie_team );
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if ( isdefined( zombies ) && zombies.size > 0 )
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{
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foreach ( zombie in zombies )
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{
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climber = zombie zombie_for_elevator_unseen();
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if ( isdefined( climber ) )
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continue;
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}
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if ( isdefined( climber ) )
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{
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zombie zombie_climb_elevator( self );
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wait( randomint( 30 ) );
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}
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}
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wait 0.5;
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}
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}
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wait 0.5;
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}
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}
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faller_location_logic()
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faller_location_logic()
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{
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{
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wait 1;
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wait 1;
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@ -34,6 +34,7 @@ main()
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replaceFunc(maps\mp\zm_highrise_buildables::include_buildables, scripts\zm\replaced\zm_highrise_buildables::include_buildables);
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replaceFunc(maps\mp\zm_highrise_buildables::include_buildables, scripts\zm\replaced\zm_highrise_buildables::include_buildables);
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replaceFunc(maps\mp\zm_highrise_elevators::init_elevator_perks, scripts\zm\replaced\zm_highrise_elevators::init_elevator_perks);
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replaceFunc(maps\mp\zm_highrise_elevators::init_elevator_perks, scripts\zm\replaced\zm_highrise_elevators::init_elevator_perks);
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replaceFunc(maps\mp\zm_highrise_elevators::elevator_think, scripts\zm\replaced\zm_highrise_elevators::elevator_think);
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replaceFunc(maps\mp\zm_highrise_elevators::elevator_think, scripts\zm\replaced\zm_highrise_elevators::elevator_think);
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replaceFunc(maps\mp\zm_highrise_elevators::elevator_roof_watcher, scripts\zm\replaced\zm_highrise_elevators::elevator_roof_watcher);
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replaceFunc(maps\mp\zm_highrise_elevators::faller_location_logic, scripts\zm\replaced\zm_highrise_elevators::faller_location_logic);
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replaceFunc(maps\mp\zm_highrise_elevators::faller_location_logic, scripts\zm\replaced\zm_highrise_elevators::faller_location_logic);
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replaceFunc(maps\mp\zm_highrise_distance_tracking::zombie_tracking_init, scripts\zm\replaced\zm_highrise_distance_tracking::zombie_tracking_init);
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replaceFunc(maps\mp\zm_highrise_distance_tracking::zombie_tracking_init, scripts\zm\replaced\zm_highrise_distance_tracking::zombie_tracking_init);
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replaceFunc(maps\mp\zm_highrise_distance_tracking::delete_zombie_noone_looking, scripts\zm\replaced\zm_highrise_distance_tracking::delete_zombie_noone_looking);
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replaceFunc(maps\mp\zm_highrise_distance_tracking::delete_zombie_noone_looking, scripts\zm\replaced\zm_highrise_distance_tracking::delete_zombie_noone_looking);
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