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Search & Rezurrect: change round number var name
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@ -172,7 +172,7 @@ round_end(winner)
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level notify( "keep_griefing" );
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level notify( "restart_round" );
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level.round_number++;
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level.snr_round_number++;
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level thread maps\mp\zombies\_zm_audio_announcer::leaderdialog( "grief_restarted" );
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@ -316,6 +316,7 @@ set_grief_vars()
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level.pregame_minplayers = getDvarInt("party_minplayers");
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level.noroundnumber = 1;
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level.snr_round_number = 1;
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level.zombie_powerups["meat_stink"].solo = 1;
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level.zombie_powerups["meat_stink"].func_should_drop_with_regular_powerups = ::func_should_drop_meat;
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level.custom_end_screen = ::custom_end_screen;
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@ -1119,7 +1120,7 @@ round_start_wait(time, initial)
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text = "MATCH BEGINS IN";
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if(level.scr_zm_ui_gametype_obj == "zsnr")
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{
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text = "ROUND " + level.round_number + " BEGINS IN";
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text = "ROUND " + level.snr_round_number + " BEGINS IN";
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}
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countdown_hud = scripts\zm\replaced\_zm::countdown_hud(text, time);
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