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mirror of https://github.com/JezuzLizard/BO2-Reimagined.git synced 2025-06-10 15:17:57 -05:00

Tranzit: Increase bus speed

This commit is contained in:
Jbleezy
2023-03-27 02:53:31 -07:00
parent a6e814746b
commit f349712d6f
3 changed files with 423 additions and 0 deletions

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@ -423,6 +423,7 @@
### Tranzit
* Any door that requires a Turbine to open is automatically open whenever the power is on
* Increased bus speed by 100%
* Players can sprint and go prone on the bus
* Lava in starting area activates after the power is on
* Lava destroys grenades instantly

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@ -21,6 +21,426 @@
#include maps\mp\zombies\_zm_audio;
#include maps\mp\zm_transit_bus;
#using_animtree("zombie_bus");
bussetup()
{
flag_init( "ladder_attached" );
flag_init( "catcher_attached" );
flag_init( "hatch_attached" );
self.immediatespeed = 0;
self.currentspeed = 0;
self.targetspeed = 0;
self.ismoving = 0;
self.isstopping = 0;
self.gas = 100;
self.accel = 20;
self.decel = 60;
self.radius = 88;
self.height = 240;
self.frontdist = 340;
self.backdist = 55;
self.floor = 36;
self.frontlocal = ( self.frontdist - self.radius / 2.0, 0, 0 );
self.backlocal = ( self.backdist * -1 + self.radius / 2.0, 0, 0 );
self.drivepath = 0;
self.zone = "zone_pri";
self.roadzone = self.zone;
self.zombiesinside = 0;
self.zombiesatwindow = 0;
self.zombiesonroof = 0;
self.numplayers = 0;
self.numplayerson = 0;
self.numplayersonroof = 0;
self.numplayersinsidebus = 0;
self.numplayersnear = 0;
self.numaliveplayersridingbus = 0;
self.numflattires = 0;
self.doorsclosed = 1;
self.doorsdisabledfortime = 0;
self.stalled = 0;
self.issafe = 1;
self.waittimeatdestination = 0;
self.gracetimeatdestination = 10;
self.path_blocking = 0;
self.chase_pos = self.origin;
self.chase_pos_time = 0;
self.istouchingignorewindowsvolume = 0;
level.zm_mantle_over_40_move_speed_override = ::zm_mantle_over_40_move_speed_override;
self setmovingplatformenabled( 1 );
self.supportsanimscripted = 1;
self setvehmaxspeed( 50 );
self useanimtree( #animtree );
level.callbackactordamage = ::transit_actor_damage_override_wrapper;
self maps\mp\zm_transit_automaton::main();
maps\mp\zm_transit_cling::initializecling();
self maps\mp\zm_transit_openings::main();
self bus_upgrades();
self thread busplowsetup();
self buslightssetup();
self busdoorssetup();
self buspathblockersetup();
self bussetupbounds();
self bus_roof_watch();
self bus_set_nodes();
self bus_set_exit_triggers();
self thread bus_audio_setup();
level thread init_bus_door_anims();
level thread init_bus_props_anims();
self thread bususeanimtree();
self thread bususedoor( 0 );
self thread busidledoor();
self thread play_lava_audio();
self thread busthink();
self thread busopeningscene();
busschedule();
self thread busschedulethink();
self thread bus_bridge_speedcontrol();
self.door_nodes_linked = 1;
self thread bussetdoornodes( 0 );
}
busscheduleadd( stopname, isambush, maxwaittimebeforeleaving, busspeedleaving, gasusage )
{
assert( isdefined( stopname ) );
assert( isdefined( isambush ) );
assert( isdefined( maxwaittimebeforeleaving ) );
assert( isdefined( busspeedleaving ) );
destinationindex = self.destinations.size;
self.destinations[destinationindex] = spawnstruct();
self.destinations[destinationindex].name = stopname;
self.destinations[destinationindex].isambush = isambush;
self.destinations[destinationindex].maxwaittimebeforeleaving = maxwaittimebeforeleaving;
self.destinations[destinationindex].busspeedleaving = busspeedleaving * 2;
self.destinations[destinationindex].gasusage = gasusage;
}
busschedulethink()
{
self endon( "death" );
while ( true )
{
self waittill( "noteworthy", noteworthy, noteworthynode );
zoneisempty = 1;
shouldremovegas = 0;
destinationindex = level.busschedule busschedulegetdestinationindex( noteworthy );
if ( !isdefined( destinationindex ) || !isdefined( noteworthynode ) )
{
continue;
}
self.destinationindex = destinationindex;
self.waittimeatdestination = level.busschedule busschedulegetmaxwaittimebeforeleaving( self.destinationindex );
self.currentnode = noteworthynode;
targetspeed = level.busschedule busschedulegetbusspeedleaving( self.destinationindex );
foreach ( zone in level.zones )
{
if ( !isdefined( zone.volumes ) || zone.volumes.size == 0 )
continue;
zonename = zone.volumes[0].targetname;
if ( self maps\mp\zombies\_zm_zonemgr::entity_in_zone( zonename ) )
{
self.zone = zonename;
zonestocheck = [];
zonestocheck[zonestocheck.size] = zonename;
switch ( zonename )
{
case "zone_station_ext":
zonestocheck[zonestocheck.size] = "zone_trans_1";
zonestocheck[zonestocheck.size] = "zone_pri";
zonestocheck[zonestocheck.size] = "zone_pri2";
zonestocheck[zonestocheck.size] = "zone_amb_bridge";
zonestocheck[zonestocheck.size] = "zone_trans_2b";
break;
case "zone_gas":
zonestocheck[zonestocheck.size] = "zone_trans_2";
zonestocheck[zonestocheck.size] = "zone_amb_tunnel";
zonestocheck[zonestocheck.size] = "zone_gar";
zonestocheck[zonestocheck.size] = "zone_trans_diner";
zonestocheck[zonestocheck.size] = "zone_trans_diner2";
zonestocheck[zonestocheck.size] = "zone_diner_roof";
zonestocheck[zonestocheck.size] = "zone_din";
zonestocheck[zonestocheck.size] = "zone_roadside_west";
zonestocheck[zonestocheck.size] = "zone_roadside_east";
zonestocheck[zonestocheck.size] = "zone_trans_3";
break;
case "zone_far":
zonestocheck[zonestocheck.size] = "zone_amb_forest";
zonestocheck[zonestocheck.size] = "zone_far_ext";
zonestocheck[zonestocheck.size] = "zone_farm_house";
zonestocheck[zonestocheck.size] = "zone_brn";
zonestocheck[zonestocheck.size] = "zone_trans_5";
zonestocheck[zonestocheck.size] = "zone_trans_6";
break;
case "zone_pow":
zonestocheck[zonestocheck.size] = "zone_trans_6";
zonestocheck[zonestocheck.size] = "zone_amb_cornfield";
zonestocheck[zonestocheck.size] = "zone_trans_7";
zonestocheck[zonestocheck.size] = "zone_pow_ext1";
zonestocheck[zonestocheck.size] = "zone_prr";
zonestocheck[zonestocheck.size] = "zone_pcr";
zonestocheck[zonestocheck.size] = "zone_pow_warehouse";
break;
case "zone_town_north":
zonestocheck[zonestocheck.size] = "zone_trans_8";
zonestocheck[zonestocheck.size] = "zone_amb_power2town";
zonestocheck[zonestocheck.size] = "zone_tbu";
zonestocheck[zonestocheck.size] = "zone_town_church";
zonestocheck[zonestocheck.size] = "zone_bar";
zonestocheck[zonestocheck.size] = "zone_town_east";
zonestocheck[zonestocheck.size] = "zone_tow";
zonestocheck[zonestocheck.size] = "zone_ban";
zonestocheck[zonestocheck.size] = "zone_ban_vault";
zonestocheck[zonestocheck.size] = "zone_town_west";
zonestocheck[zonestocheck.size] = "zone_town_west2";
zonestocheck[zonestocheck.size] = "zone_town_barber";
zonestocheck[zonestocheck.size] = "zone_town_south";
zonestocheck[zonestocheck.size] = "zone_trans_9";
break;
}
foreach ( zone in zonestocheck )
{
if ( !( isdefined( zoneisempty ) && zoneisempty ) )
continue;
if ( maps\mp\zombies\_zm_zonemgr::player_in_zone( zone ) )
{
zoneisempty = 0;
}
}
if ( isdefined( zoneisempty ) && zoneisempty )
{
continue;
}
}
}
if ( isdefined( shouldremovegas ) && shouldremovegas )
self busgasremove( level.busschedule busschedulegetbusgasusage( self.destinationindex ) );
if ( isdefined( zoneisempty ) && zoneisempty )
{
self busstartmoving( targetspeed );
continue;
}
if ( isdefined( self.skip_next_destination ) && self.skip_next_destination )
{
self notify( "skipping_destination" );
self busstartmoving( targetspeed );
continue;
}
if ( level.busschedule busschedulegetisambushstop( self.destinationindex ) )
{
if ( maps\mp\zm_transit_ambush::shouldstartambushround() && self.numplayersinsidebus != 0 )
{
self busstopmoving( 1 );
level.nml_zone_name = "zone_amb_" + noteworthy;
thread maps\mp\zm_transit_ambush::ambushstartround();
thread automatonspeak( "inform", "out_of_gas" );
flag_waitopen( "ambush_round" );
shouldremovegas = 1;
thread automatonspeak( "inform", "refueled_gas" );
}
else
{
continue;
}
}
else
{
self notify( "reached_destination" );
shouldremovegas = 1;
thread do_automaton_arrival_vox( noteworthy );
if ( noteworthy == "diner" || noteworthy == "town" || noteworthy == "power" )
{
self busstopmoving( 1 );
if ( noteworthy == "diner" )
self bussetdineropenings( 0 );
else if ( noteworthy == "power" )
self bussetpoweropenings( 0 );
else if ( noteworthy == "town" )
self bussettownopenings( 0 );
}
else
self busstopmoving();
self thread busscheduledepartearly();
}
waittimeatdestination = self.waittimeatdestination;
self waittill_any_timeout( waittimeatdestination, "depart_early" );
self notify( "ready_to_depart" );
self thread buslightsflash();
self thread buslightsignal( "turn_signal_left" );
thread automatonspeak( "inform", "leaving_warning" );
self thread play_bus_audio( "grace" );
wait( self.gracetimeatdestination );
thread automatonspeak( "inform", "leaving" );
self.accel = 2;
self busstartmoving( targetspeed );
self notify( "departing" );
self setclientfield( "bus_flashing_lights", 0 );
}
}
bus_bridge_speedcontrol()
{
while ( true )
{
self waittill( "reached_node", nextpoint );
if ( isdefined( nextpoint.script_string ) )
{
if (nextpoint.script_string == "map_out_tunnel" || nextpoint.script_string == "map_out_1forest" || nextpoint.script_string == "map_out_corn" || nextpoint.script_string == "map_out_2forest" || nextpoint.script_string == "map_out_bridge")
{
self setspeed( self.targetspeed / 2, 10, 10 );
}
}
if ( isdefined( nextpoint.script_string ) )
{
if ( nextpoint.script_string == "arrival_slowdown" )
self thread start_stopping_bus();
if ( nextpoint.script_string == "arrival_slowdown_fast" )
self thread start_stopping_bus( 1 );
}
if ( isdefined( nextpoint.script_noteworthy ) )
{
if ( nextpoint.script_noteworthy == "slow_down" )
{
self.targetspeed = 20;
if ( isdefined( nextpoint.script_float ) )
{
self.targetspeed = nextpoint.script_float * 2;
}
self setspeed( self.targetspeed, 160, 10 );
}
else if ( nextpoint.script_noteworthy == "turn_signal_left" || nextpoint.script_noteworthy == "turn_signal_right" )
self thread buslightsignal( nextpoint.script_noteworthy );
else if ( nextpoint.script_noteworthy == "resume_speed" )
{
self.targetspeed = 24;
if ( isdefined( nextpoint.script_float ) )
{
self.targetspeed = nextpoint.script_float * 2;
}
self setspeed( self.targetspeed, 120, 120 );
}
else if ( nextpoint.script_noteworthy == "emp_stop_point" )
self notify( "reached_emp_stop_point" );
else if ( nextpoint.script_noteworthy == "start_lava" )
playfxontag( level._effect["bus_lava_driving"], self, "tag_origin" );
else if ( nextpoint.script_noteworthy == "stop_lava" )
{
}
else if ( nextpoint.script_noteworthy == "bus_scrape" )
self playsound( "zmb_bus_car_scrape" );
else if ( nextpoint.script_noteworthy == "arriving" )
{
self thread begin_arrival_slowdown();
self thread play_bus_audio( "arriving" );
level thread do_player_bus_zombie_vox( "bus_stop", 10 );
self thread buslightsignal( "turn_signal_right" );
}
else if ( nextpoint.script_noteworthy == "enter_transition" )
playfxontag( level._effect["fx_zbus_trans_fog"], self, "tag_headlights" );
else if ( nextpoint.script_noteworthy == "bridge" )
{
level thread do_automaton_arrival_vox( "bridge" );
player_near = 0;
node = getvehiclenode( "bridge_accel_point", "script_noteworthy" );
if ( isdefined( node ) )
{
players = get_players();
foreach ( player in players )
{
if ( player.isonbus )
continue;
if ( distancesquared( player.origin, node.origin ) < 6760000 )
player_near = 1;
}
}
if ( player_near )
{
trig = getent( "bridge_trig", "targetname" );
trig notify( "trigger" );
}
}
else if ( nextpoint.script_noteworthy == "depot" )
{
volume = getent( "depot_lava_pit", "targetname" );
traverse_volume = getent( "depot_pit_traverse", "targetname" );
if ( isdefined( volume ) )
{
zombies = getaiarray( level.zombie_team );
for ( i = 0; i < zombies.size; i++ )
{
if ( isdefined( zombies[i].depot_lava_pit ) )
{
if ( zombies[i] istouching( volume ) )
zombies[i] thread [[ zombies[i].depot_lava_pit ]]();
continue;
}
if ( zombies[i] istouching( volume ) )
{
zombies[i] dodamage( zombies[i].health + 100, zombies[i].origin );
continue;
}
if ( zombies[i] istouching( traverse_volume ) )
zombies[i] dodamage( zombies[i].health + 100, zombies[i].origin );
}
}
}
}
waittillframeend;
}
}
start_stopping_bus( stop_fast )
{
if ( isdefined( stop_fast ) && stop_fast )
self setspeed( 4, 30 );
else
self setspeed( 4, 10 );
}
begin_arrival_slowdown()
{
self setspeed( 10, 10, 10 );
}
busupdateplayers()
{
level endon( "end_game" );

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@ -21,6 +21,8 @@ main()
replaceFunc(maps\mp\zm_transit::lava_damage_depot, scripts\zm\replaced\zm_transit::lava_damage_depot);
replaceFunc(maps\mp\zm_transit_gamemodes::init, scripts\zm\replaced\zm_transit_gamemodes::init);
replaceFunc(maps\mp\zm_transit_utility::solo_tombstone_removal, scripts\zm\replaced\zm_transit_utility::solo_tombstone_removal);
replaceFunc(maps\mp\zm_transit_bus::bussetup, scripts\zm\replaced\zm_transit_bus::bussetup);
replaceFunc(maps\mp\zm_transit_bus::busscheduleadd, scripts\zm\replaced\zm_transit_bus::busscheduleadd);
replaceFunc(maps\mp\zm_transit_bus::busupdateplayers, scripts\zm\replaced\zm_transit_bus::busupdateplayers);
replaceFunc(maps\mp\zombies\_zm_ai_screecher::screecher_detach, scripts\zm\replaced\_zm_ai_screecher::screecher_detach);
replaceFunc(maps\mp\zombies\_zm_ai_screecher::screecher_cleanup, scripts\zm\replaced\_zm_ai_screecher::screecher_cleanup);