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https://github.com/JezuzLizard/BO2-Reimagined.git
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Tranzit: Increase bus speed
This commit is contained in:
@ -423,6 +423,7 @@
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### Tranzit
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* Any door that requires a Turbine to open is automatically open whenever the power is on
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* Increased bus speed by 100%
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* Players can sprint and go prone on the bus
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* Lava in starting area activates after the power is on
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* Lava destroys grenades instantly
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@ -21,6 +21,426 @@
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#include maps\mp\zombies\_zm_audio;
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#include maps\mp\zm_transit_bus;
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#using_animtree("zombie_bus");
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bussetup()
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{
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flag_init( "ladder_attached" );
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flag_init( "catcher_attached" );
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flag_init( "hatch_attached" );
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self.immediatespeed = 0;
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self.currentspeed = 0;
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self.targetspeed = 0;
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self.ismoving = 0;
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self.isstopping = 0;
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self.gas = 100;
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self.accel = 20;
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self.decel = 60;
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self.radius = 88;
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self.height = 240;
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self.frontdist = 340;
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self.backdist = 55;
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self.floor = 36;
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self.frontlocal = ( self.frontdist - self.radius / 2.0, 0, 0 );
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self.backlocal = ( self.backdist * -1 + self.radius / 2.0, 0, 0 );
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self.drivepath = 0;
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self.zone = "zone_pri";
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self.roadzone = self.zone;
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self.zombiesinside = 0;
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self.zombiesatwindow = 0;
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self.zombiesonroof = 0;
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self.numplayers = 0;
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self.numplayerson = 0;
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self.numplayersonroof = 0;
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self.numplayersinsidebus = 0;
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self.numplayersnear = 0;
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self.numaliveplayersridingbus = 0;
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self.numflattires = 0;
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self.doorsclosed = 1;
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self.doorsdisabledfortime = 0;
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self.stalled = 0;
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self.issafe = 1;
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self.waittimeatdestination = 0;
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self.gracetimeatdestination = 10;
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self.path_blocking = 0;
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self.chase_pos = self.origin;
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self.chase_pos_time = 0;
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self.istouchingignorewindowsvolume = 0;
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level.zm_mantle_over_40_move_speed_override = ::zm_mantle_over_40_move_speed_override;
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self setmovingplatformenabled( 1 );
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self.supportsanimscripted = 1;
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self setvehmaxspeed( 50 );
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self useanimtree( #animtree );
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level.callbackactordamage = ::transit_actor_damage_override_wrapper;
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self maps\mp\zm_transit_automaton::main();
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maps\mp\zm_transit_cling::initializecling();
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self maps\mp\zm_transit_openings::main();
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self bus_upgrades();
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self thread busplowsetup();
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self buslightssetup();
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self busdoorssetup();
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self buspathblockersetup();
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self bussetupbounds();
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self bus_roof_watch();
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self bus_set_nodes();
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self bus_set_exit_triggers();
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self thread bus_audio_setup();
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level thread init_bus_door_anims();
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level thread init_bus_props_anims();
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self thread bususeanimtree();
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self thread bususedoor( 0 );
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self thread busidledoor();
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self thread play_lava_audio();
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self thread busthink();
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self thread busopeningscene();
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busschedule();
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self thread busschedulethink();
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self thread bus_bridge_speedcontrol();
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self.door_nodes_linked = 1;
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self thread bussetdoornodes( 0 );
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}
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busscheduleadd( stopname, isambush, maxwaittimebeforeleaving, busspeedleaving, gasusage )
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{
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assert( isdefined( stopname ) );
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assert( isdefined( isambush ) );
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assert( isdefined( maxwaittimebeforeleaving ) );
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assert( isdefined( busspeedleaving ) );
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destinationindex = self.destinations.size;
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self.destinations[destinationindex] = spawnstruct();
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self.destinations[destinationindex].name = stopname;
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self.destinations[destinationindex].isambush = isambush;
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self.destinations[destinationindex].maxwaittimebeforeleaving = maxwaittimebeforeleaving;
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self.destinations[destinationindex].busspeedleaving = busspeedleaving * 2;
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self.destinations[destinationindex].gasusage = gasusage;
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}
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busschedulethink()
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{
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self endon( "death" );
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while ( true )
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{
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self waittill( "noteworthy", noteworthy, noteworthynode );
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zoneisempty = 1;
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shouldremovegas = 0;
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destinationindex = level.busschedule busschedulegetdestinationindex( noteworthy );
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if ( !isdefined( destinationindex ) || !isdefined( noteworthynode ) )
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{
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continue;
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}
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self.destinationindex = destinationindex;
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self.waittimeatdestination = level.busschedule busschedulegetmaxwaittimebeforeleaving( self.destinationindex );
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self.currentnode = noteworthynode;
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targetspeed = level.busschedule busschedulegetbusspeedleaving( self.destinationindex );
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foreach ( zone in level.zones )
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{
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if ( !isdefined( zone.volumes ) || zone.volumes.size == 0 )
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continue;
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zonename = zone.volumes[0].targetname;
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if ( self maps\mp\zombies\_zm_zonemgr::entity_in_zone( zonename ) )
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{
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self.zone = zonename;
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zonestocheck = [];
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zonestocheck[zonestocheck.size] = zonename;
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switch ( zonename )
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{
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case "zone_station_ext":
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zonestocheck[zonestocheck.size] = "zone_trans_1";
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zonestocheck[zonestocheck.size] = "zone_pri";
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zonestocheck[zonestocheck.size] = "zone_pri2";
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zonestocheck[zonestocheck.size] = "zone_amb_bridge";
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zonestocheck[zonestocheck.size] = "zone_trans_2b";
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break;
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case "zone_gas":
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zonestocheck[zonestocheck.size] = "zone_trans_2";
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zonestocheck[zonestocheck.size] = "zone_amb_tunnel";
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zonestocheck[zonestocheck.size] = "zone_gar";
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zonestocheck[zonestocheck.size] = "zone_trans_diner";
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zonestocheck[zonestocheck.size] = "zone_trans_diner2";
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zonestocheck[zonestocheck.size] = "zone_diner_roof";
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zonestocheck[zonestocheck.size] = "zone_din";
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zonestocheck[zonestocheck.size] = "zone_roadside_west";
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zonestocheck[zonestocheck.size] = "zone_roadside_east";
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zonestocheck[zonestocheck.size] = "zone_trans_3";
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break;
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case "zone_far":
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zonestocheck[zonestocheck.size] = "zone_amb_forest";
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zonestocheck[zonestocheck.size] = "zone_far_ext";
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zonestocheck[zonestocheck.size] = "zone_farm_house";
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zonestocheck[zonestocheck.size] = "zone_brn";
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zonestocheck[zonestocheck.size] = "zone_trans_5";
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zonestocheck[zonestocheck.size] = "zone_trans_6";
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break;
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case "zone_pow":
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zonestocheck[zonestocheck.size] = "zone_trans_6";
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zonestocheck[zonestocheck.size] = "zone_amb_cornfield";
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zonestocheck[zonestocheck.size] = "zone_trans_7";
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zonestocheck[zonestocheck.size] = "zone_pow_ext1";
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zonestocheck[zonestocheck.size] = "zone_prr";
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zonestocheck[zonestocheck.size] = "zone_pcr";
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zonestocheck[zonestocheck.size] = "zone_pow_warehouse";
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break;
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case "zone_town_north":
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zonestocheck[zonestocheck.size] = "zone_trans_8";
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zonestocheck[zonestocheck.size] = "zone_amb_power2town";
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zonestocheck[zonestocheck.size] = "zone_tbu";
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zonestocheck[zonestocheck.size] = "zone_town_church";
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zonestocheck[zonestocheck.size] = "zone_bar";
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zonestocheck[zonestocheck.size] = "zone_town_east";
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zonestocheck[zonestocheck.size] = "zone_tow";
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zonestocheck[zonestocheck.size] = "zone_ban";
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zonestocheck[zonestocheck.size] = "zone_ban_vault";
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zonestocheck[zonestocheck.size] = "zone_town_west";
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zonestocheck[zonestocheck.size] = "zone_town_west2";
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zonestocheck[zonestocheck.size] = "zone_town_barber";
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zonestocheck[zonestocheck.size] = "zone_town_south";
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zonestocheck[zonestocheck.size] = "zone_trans_9";
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break;
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}
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foreach ( zone in zonestocheck )
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{
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if ( !( isdefined( zoneisempty ) && zoneisempty ) )
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continue;
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if ( maps\mp\zombies\_zm_zonemgr::player_in_zone( zone ) )
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{
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zoneisempty = 0;
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}
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}
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if ( isdefined( zoneisempty ) && zoneisempty )
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{
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continue;
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}
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}
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}
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if ( isdefined( shouldremovegas ) && shouldremovegas )
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self busgasremove( level.busschedule busschedulegetbusgasusage( self.destinationindex ) );
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if ( isdefined( zoneisempty ) && zoneisempty )
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{
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self busstartmoving( targetspeed );
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continue;
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}
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if ( isdefined( self.skip_next_destination ) && self.skip_next_destination )
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{
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self notify( "skipping_destination" );
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self busstartmoving( targetspeed );
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continue;
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}
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if ( level.busschedule busschedulegetisambushstop( self.destinationindex ) )
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{
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if ( maps\mp\zm_transit_ambush::shouldstartambushround() && self.numplayersinsidebus != 0 )
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{
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self busstopmoving( 1 );
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level.nml_zone_name = "zone_amb_" + noteworthy;
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thread maps\mp\zm_transit_ambush::ambushstartround();
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thread automatonspeak( "inform", "out_of_gas" );
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flag_waitopen( "ambush_round" );
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shouldremovegas = 1;
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thread automatonspeak( "inform", "refueled_gas" );
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}
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else
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{
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continue;
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}
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}
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else
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{
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self notify( "reached_destination" );
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shouldremovegas = 1;
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thread do_automaton_arrival_vox( noteworthy );
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if ( noteworthy == "diner" || noteworthy == "town" || noteworthy == "power" )
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{
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self busstopmoving( 1 );
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if ( noteworthy == "diner" )
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self bussetdineropenings( 0 );
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else if ( noteworthy == "power" )
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self bussetpoweropenings( 0 );
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else if ( noteworthy == "town" )
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self bussettownopenings( 0 );
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}
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else
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self busstopmoving();
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self thread busscheduledepartearly();
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}
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waittimeatdestination = self.waittimeatdestination;
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self waittill_any_timeout( waittimeatdestination, "depart_early" );
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self notify( "ready_to_depart" );
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self thread buslightsflash();
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self thread buslightsignal( "turn_signal_left" );
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thread automatonspeak( "inform", "leaving_warning" );
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self thread play_bus_audio( "grace" );
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wait( self.gracetimeatdestination );
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thread automatonspeak( "inform", "leaving" );
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self.accel = 2;
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self busstartmoving( targetspeed );
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self notify( "departing" );
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self setclientfield( "bus_flashing_lights", 0 );
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}
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}
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bus_bridge_speedcontrol()
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{
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while ( true )
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{
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self waittill( "reached_node", nextpoint );
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if ( isdefined( nextpoint.script_string ) )
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{
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if (nextpoint.script_string == "map_out_tunnel" || nextpoint.script_string == "map_out_1forest" || nextpoint.script_string == "map_out_corn" || nextpoint.script_string == "map_out_2forest" || nextpoint.script_string == "map_out_bridge")
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{
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self setspeed( self.targetspeed / 2, 10, 10 );
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}
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}
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if ( isdefined( nextpoint.script_string ) )
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{
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if ( nextpoint.script_string == "arrival_slowdown" )
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self thread start_stopping_bus();
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if ( nextpoint.script_string == "arrival_slowdown_fast" )
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self thread start_stopping_bus( 1 );
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}
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if ( isdefined( nextpoint.script_noteworthy ) )
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{
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if ( nextpoint.script_noteworthy == "slow_down" )
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{
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self.targetspeed = 20;
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if ( isdefined( nextpoint.script_float ) )
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{
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self.targetspeed = nextpoint.script_float * 2;
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}
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self setspeed( self.targetspeed, 160, 10 );
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}
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else if ( nextpoint.script_noteworthy == "turn_signal_left" || nextpoint.script_noteworthy == "turn_signal_right" )
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self thread buslightsignal( nextpoint.script_noteworthy );
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else if ( nextpoint.script_noteworthy == "resume_speed" )
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{
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self.targetspeed = 24;
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if ( isdefined( nextpoint.script_float ) )
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{
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self.targetspeed = nextpoint.script_float * 2;
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}
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self setspeed( self.targetspeed, 120, 120 );
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}
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else if ( nextpoint.script_noteworthy == "emp_stop_point" )
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self notify( "reached_emp_stop_point" );
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else if ( nextpoint.script_noteworthy == "start_lava" )
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playfxontag( level._effect["bus_lava_driving"], self, "tag_origin" );
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else if ( nextpoint.script_noteworthy == "stop_lava" )
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{
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}
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else if ( nextpoint.script_noteworthy == "bus_scrape" )
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self playsound( "zmb_bus_car_scrape" );
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else if ( nextpoint.script_noteworthy == "arriving" )
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{
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self thread begin_arrival_slowdown();
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self thread play_bus_audio( "arriving" );
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level thread do_player_bus_zombie_vox( "bus_stop", 10 );
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self thread buslightsignal( "turn_signal_right" );
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}
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else if ( nextpoint.script_noteworthy == "enter_transition" )
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playfxontag( level._effect["fx_zbus_trans_fog"], self, "tag_headlights" );
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else if ( nextpoint.script_noteworthy == "bridge" )
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{
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level thread do_automaton_arrival_vox( "bridge" );
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player_near = 0;
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node = getvehiclenode( "bridge_accel_point", "script_noteworthy" );
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if ( isdefined( node ) )
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{
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players = get_players();
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foreach ( player in players )
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{
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if ( player.isonbus )
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continue;
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if ( distancesquared( player.origin, node.origin ) < 6760000 )
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player_near = 1;
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}
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}
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if ( player_near )
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{
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trig = getent( "bridge_trig", "targetname" );
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trig notify( "trigger" );
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}
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}
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else if ( nextpoint.script_noteworthy == "depot" )
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{
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volume = getent( "depot_lava_pit", "targetname" );
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traverse_volume = getent( "depot_pit_traverse", "targetname" );
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if ( isdefined( volume ) )
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{
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zombies = getaiarray( level.zombie_team );
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for ( i = 0; i < zombies.size; i++ )
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{
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if ( isdefined( zombies[i].depot_lava_pit ) )
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{
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if ( zombies[i] istouching( volume ) )
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zombies[i] thread [[ zombies[i].depot_lava_pit ]]();
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continue;
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}
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if ( zombies[i] istouching( volume ) )
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{
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zombies[i] dodamage( zombies[i].health + 100, zombies[i].origin );
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continue;
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}
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if ( zombies[i] istouching( traverse_volume ) )
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zombies[i] dodamage( zombies[i].health + 100, zombies[i].origin );
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}
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}
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}
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}
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waittillframeend;
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}
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}
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start_stopping_bus( stop_fast )
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{
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if ( isdefined( stop_fast ) && stop_fast )
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self setspeed( 4, 30 );
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else
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self setspeed( 4, 10 );
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}
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begin_arrival_slowdown()
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{
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self setspeed( 10, 10, 10 );
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}
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busupdateplayers()
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{
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level endon( "end_game" );
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|
@ -21,6 +21,8 @@ main()
|
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replaceFunc(maps\mp\zm_transit::lava_damage_depot, scripts\zm\replaced\zm_transit::lava_damage_depot);
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replaceFunc(maps\mp\zm_transit_gamemodes::init, scripts\zm\replaced\zm_transit_gamemodes::init);
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replaceFunc(maps\mp\zm_transit_utility::solo_tombstone_removal, scripts\zm\replaced\zm_transit_utility::solo_tombstone_removal);
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replaceFunc(maps\mp\zm_transit_bus::bussetup, scripts\zm\replaced\zm_transit_bus::bussetup);
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replaceFunc(maps\mp\zm_transit_bus::busscheduleadd, scripts\zm\replaced\zm_transit_bus::busscheduleadd);
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replaceFunc(maps\mp\zm_transit_bus::busupdateplayers, scripts\zm\replaced\zm_transit_bus::busupdateplayers);
|
||||
replaceFunc(maps\mp\zombies\_zm_ai_screecher::screecher_detach, scripts\zm\replaced\_zm_ai_screecher::screecher_detach);
|
||||
replaceFunc(maps\mp\zombies\_zm_ai_screecher::screecher_cleanup, scripts\zm\replaced\_zm_ai_screecher::screecher_cleanup);
|
||||
|
Reference in New Issue
Block a user