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Containment on Power Station: move Fog After Power Station zone objective waypoint
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@ -2519,6 +2519,8 @@ containment_think()
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player.obj_waypoint.x = (zone.volumes[0].origin[0] + other_zone.volumes[0].origin[0]) / 2;
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player.obj_waypoint.y = (zone.volumes[0].origin[1] + other_zone.volumes[0].origin[1]) / 2;
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player.obj_waypoint.z = (zone.volumes[0].origin[2] + other_zone.volumes[0].origin[2]) / 2;
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player.obj_waypoint.x += 200;
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}
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else if(level.script == "zm_transit" && zone_name == "zone_town_west")
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{
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