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https://github.com/JezuzLizard/BO2-Reimagined.git
synced 2025-06-10 23:27:57 -05:00
Jet Gun: fix HUD icon fading after firing
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@ -325,6 +325,7 @@
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* Buildable table model no longer shows when player has weapon
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* Buildable table model no longer shows when player has weapon
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* Added heat percentage on HUD
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* Added heat percentage on HUD
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* Changed weapon name on HUD from "Thrustodyne Aeronautics Model 23" to "Jet Gun"
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* Changed weapon name on HUD from "Thrustodyne Aeronautics Model 23" to "Jet Gun"
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* Fixed HUD icon fading after firing
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### Sliquifier
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### Sliquifier
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* Added upgraded version
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* Added upgraded version
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@ -180,7 +180,7 @@ CoD.AmmoAreaZombie.UpdateActionSlots = function (f2_arg0, f2_arg1)
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local f2_local13 = CoD.AmmoAreaZombie.CircleSize / 4
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local f2_local13 = CoD.AmmoAreaZombie.CircleSize / 4
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local f2_local14 = f2_local13 * f2_local12.aspectRatio
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local f2_local14 = f2_local13 * f2_local12.aspectRatio
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local f2_local5 = nil
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local f2_local5 = nil
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if f2_local12.ammo > 0 then
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if f2_local12.ammo > 0 or f2_local4 == 1 then
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f2_local5 = CoD.HUDAlphaFull
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f2_local5 = CoD.HUDAlphaFull
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else
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else
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f2_local5 = CoD.HUDAlphaEmpty
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f2_local5 = CoD.HUDAlphaEmpty
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@ -277,7 +277,7 @@ CoD.DPadArea.UpdateActionSlots = function (f2_arg0, f2_arg1)
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local f2_local10 = CoD.DPadArea.CircleSize / 4
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local f2_local10 = CoD.DPadArea.CircleSize / 4
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local f2_local11 = f2_local10 * f2_local9.aspectRatio
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local f2_local11 = f2_local10 * f2_local9.aspectRatio
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local f2_local5 = nil
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local f2_local5 = nil
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if f2_local9.ammo > 0 then
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if f2_local9.ammo > 0 or f2_local4 == 1 then
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f2_local5 = CoD.HUDAlphaFull
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f2_local5 = CoD.HUDAlphaFull
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else
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else
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f2_local5 = CoD.HUDAlphaEmpty
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f2_local5 = CoD.HUDAlphaEmpty
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