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mirror of https://github.com/JezuzLizard/BO2-Reimagined.git synced 2025-06-10 15:17:57 -05:00

Move player radiusdamage origin 5 units up

Prevents the damage being incorrect occasionally
This commit is contained in:
Jbleezy
2022-01-20 07:10:15 -08:00
parent f6c4854b86
commit f96804e9bf
3 changed files with 3 additions and 2 deletions

View File

@ -227,6 +227,7 @@
* Can kill unlimited zombies at once
* No longer kills players without Juggernog instantly
* Decreased player damage from 75 to 25
* Decreased player shellshock time from 2.5 seconds to 1.25 seconds
* Decreased startup time from 2 seconds to 0.5 seconds
### Turret

View File

@ -207,7 +207,7 @@ nuke_powerup( drop_item, player_team )
{
if(is_player_valid(players[i]))
{
radiusDamage(players[i].origin, 10, 80, 80);
radiusDamage(players[i].origin + (0, 0, 5), 10, 80, 80);
}
}
}

View File

@ -23,7 +23,7 @@ player_elec_damage()
self shellshock( "electrocution", shocktime );
self playsound( "zmb_zombie_arc" );
radiusdamage( self.origin, 10, 25, 25 );
radiusdamage( self.origin + (0, 0, 5), 10, 25, 25 );
wait 0.1;