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https://github.com/JezuzLizard/BO2-Reimagined.git
synced 2025-06-10 15:17:57 -05:00
Move player radiusdamage origin 5 units up
Prevents the damage being incorrect occasionally
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@ -227,6 +227,7 @@
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* Can kill unlimited zombies at once
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* No longer kills players without Juggernog instantly
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* Decreased player damage from 75 to 25
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* Decreased player shellshock time from 2.5 seconds to 1.25 seconds
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* Decreased startup time from 2 seconds to 0.5 seconds
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### Turret
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@ -207,7 +207,7 @@ nuke_powerup( drop_item, player_team )
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{
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if(is_player_valid(players[i]))
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{
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radiusDamage(players[i].origin, 10, 80, 80);
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radiusDamage(players[i].origin + (0, 0, 5), 10, 80, 80);
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}
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}
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}
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@ -23,7 +23,7 @@ player_elec_damage()
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self shellshock( "electrocution", shocktime );
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self playsound( "zmb_zombie_arc" );
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radiusdamage( self.origin, 10, 25, 25 );
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radiusdamage( self.origin + (0, 0, 5), 10, 25, 25 );
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wait 0.1;
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