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mirror of https://github.com/JezuzLizard/BO2-Reimagined.git synced 2025-06-08 06:12:17 -05:00

Move map specific functions into separate scripts

Perk pause removal done with replaceFunc
Removes need for replacing power_off_func on every power item
This commit is contained in:
Jbleezy 2022-01-03 13:38:53 -08:00
parent 137738997d
commit fe2906a7f5
8 changed files with 1103 additions and 1244 deletions

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@ -404,7 +404,7 @@ move_quickrevive_machine()
use_trigger thread maps/mp/zombies/_zm_perks::electric_perks_dialog(); use_trigger thread maps/mp/zombies/_zm_perks::electric_perks_dialog();
powered_on = maps/mp/zombies/_zm_perks::get_perk_machine_start_state( use_trigger.script_noteworthy ); powered_on = maps/mp/zombies/_zm_perks::get_perk_machine_start_state( use_trigger.script_noteworthy );
maps/mp/zombies/_zm_power::add_powered_item( maps/mp/zombies/_zm_power::perk_power_on, scripts/zm/_zm_reimagined::perk_power_off, maps/mp/zombies/_zm_power::perk_range, maps/mp/zombies/_zm_power::cost_low_if_local, 0, powered_on, use_trigger ); maps/mp/zombies/_zm_power::add_powered_item( maps/mp/zombies/_zm_power::perk_power_on, maps/mp/zombies/_zm_power::perk_power_off, maps/mp/zombies/_zm_power::perk_range, maps/mp/zombies/_zm_power::cost_low_if_local, 0, powered_on, use_trigger );
} }
move_speedcola_machine() move_speedcola_machine()
@ -495,7 +495,7 @@ move_speedcola_machine()
use_trigger thread maps/mp/zombies/_zm_perks::electric_perks_dialog(); use_trigger thread maps/mp/zombies/_zm_perks::electric_perks_dialog();
powered_on = maps/mp/zombies/_zm_perks::get_perk_machine_start_state( use_trigger.script_noteworthy ); powered_on = maps/mp/zombies/_zm_perks::get_perk_machine_start_state( use_trigger.script_noteworthy );
maps/mp/zombies/_zm_power::add_powered_item( maps/mp/zombies/_zm_power::perk_power_on, scripts/zm/_zm_reimagined::perk_power_off, maps/mp/zombies/_zm_power::perk_range, maps/mp/zombies/_zm_power::cost_low_if_local, 0, powered_on, use_trigger ); maps/mp/zombies/_zm_power::add_powered_item( maps/mp/zombies/_zm_power::perk_power_on, maps/mp/zombies/_zm_power::perk_power_off, maps/mp/zombies/_zm_power::perk_range, maps/mp/zombies/_zm_power::cost_low_if_local, 0, powered_on, use_trigger );
} }
move_staminup_machine() move_staminup_machine()
@ -590,5 +590,5 @@ move_staminup_machine()
use_trigger thread maps/mp/zombies/_zm_perks::electric_perks_dialog(); use_trigger thread maps/mp/zombies/_zm_perks::electric_perks_dialog();
powered_on = maps/mp/zombies/_zm_perks::get_perk_machine_start_state( use_trigger.script_noteworthy ); powered_on = maps/mp/zombies/_zm_perks::get_perk_machine_start_state( use_trigger.script_noteworthy );
maps/mp/zombies/_zm_power::add_powered_item( maps/mp/zombies/_zm_power::perk_power_on, scripts/zm/_zm_reimagined::perk_power_off, maps/mp/zombies/_zm_power::perk_range, maps/mp/zombies/_zm_power::cost_low_if_local, 0, powered_on, use_trigger ); maps/mp/zombies/_zm_power::add_powered_item( maps/mp/zombies/_zm_power::perk_power_on, maps/mp/zombies/_zm_power::perk_power_off, maps/mp/zombies/_zm_power::perk_range, maps/mp/zombies/_zm_power::cost_low_if_local, 0, powered_on, use_trigger );
} }

File diff suppressed because it is too large Load Diff

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@ -0,0 +1,8 @@
#include maps\mp\_utility;
#include common_scripts\utility;
#include maps\mp\zombies\_zm_utility;
perk_pause( perk )
{
// disabled
}

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@ -13,7 +13,103 @@ main()
init() init()
{ {
level._is_player_in_zombie_stink = maps/mp/zombies/_zm_perk_vulture::_is_player_in_zombie_stink;
turn_power_on();
deleteslothbarricades();
add_jug_collision(); add_jug_collision();
level thread enable_fountain_transport();
level thread disable_ghost_free_perk_on_damage();
}
turn_power_on()
{
if(!(is_classic() && level.scr_zm_map_start_location == "processing"))
{
return;
}
trigger = getent( "use_elec_switch", "targetname" );
if ( isDefined( trigger ) )
{
trigger delete();
}
master_switch = getent( "elec_switch", "targetname" );
if ( isDefined( master_switch ) )
{
master_switch notsolid();
master_switch rotateroll( -90, 0.3 );
clientnotify( "power_on" );
flag_set( "power_on" );
}
}
deleteslothbarricades()
{
if(!(is_classic() && level.scr_zm_map_start_location == "processing"))
{
return;
}
sloth_trigs = getentarray( "sloth_barricade", "targetname" );
foreach (trig in sloth_trigs)
{
if ( isDefined( trig.script_flag ) && level flag_exists( trig.script_flag ) )
{
flag_set( trig.script_flag );
}
parts = getentarray( trig.target, "targetname" );
array_thread( parts, ::self_delete );
}
array_thread( sloth_trigs, ::self_delete );
}
enable_fountain_transport()
{
if(!(is_classic() && level.scr_zm_map_start_location == "processing"))
{
return;
}
flag_wait( "initial_blackscreen_passed" );
wait 1;
level notify( "courtyard_fountain_open" );
}
disable_ghost_free_perk_on_damage()
{
if(!(is_classic() && level.scr_zm_map_start_location == "processing"))
{
return;
}
while (1)
{
disable_ghost_free_perk();
}
}
disable_ghost_free_perk()
{
level endon( "ghost_round_end" );
flag_wait( "spawn_ghosts" );
level waittill_any("ghost_drained_player", "ghost_damaged_player");
while (!isDefined(level.ghost_round_last_ghost_origin))
{
wait 0.05;
}
level.ghost_round_last_ghost_origin = undefined;
flag_waitopen( "spawn_ghosts" );
} }
add_jug_collision() add_jug_collision()

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@ -0,0 +1,47 @@
#include maps\mp\_utility;
#include common_scripts\utility;
#include maps\mp\zombies\_zm_utility;
init()
{
level thread highrise_solo_revive_fix();
}
highrise_solo_revive_fix()
{
if (!(is_classic() && level.scr_zm_map_start_location == "rooftop"))
{
return;
}
flag_wait( "start_zombie_round_logic" );
if (!flag("solo_game"))
{
return;
}
flag_wait( "perks_ready" );
flag_wait( "initial_blackscreen_passed" );
wait 1;
revive_elevator = undefined;
foreach (elevator in level.elevators)
{
if (elevator.body.perk_type == "vending_revive")
{
revive_elevator = elevator;
break;
}
}
revive_elevator.body.elevator_stop = 1;
revive_elevator.body.lock_doors = 1;
revive_elevator.body maps/mp/zm_highrise_elevators::perkelevatordoor(0);
flag_wait( "power_on" );
revive_elevator.body.elevator_stop = 0;
revive_elevator.body.lock_doors = 0;
revive_elevator.body maps/mp/zm_highrise_elevators::perkelevatordoor(1);
}

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@ -8,3 +8,226 @@ main()
{ {
replaceFunc(maps/mp/zombies/_zm_ai_brutus::brutus_health_increases, scripts/zm/replaced/_zm_ai_brutus::brutus_health_increases); replaceFunc(maps/mp/zombies/_zm_ai_brutus::brutus_health_increases, scripts/zm/replaced/_zm_ai_brutus::brutus_health_increases);
} }
init()
{
remove_acid_trap_player_spawn();
tower_trap_changes();
plane_set_need_all_pieces();
plane_set_pieces_shared();
level thread plane_auto_refuel();
}
remove_acid_trap_player_spawn()
{
spawn_points = maps/mp/gametypes_zm/_zm_gametype::get_player_spawns_for_gametype();
foreach(spawn_point in spawn_points)
{
if(spawn_point.script_noteworthy == "zone_cafeteria")
{
spawn_array = getstructarray( spawn_point.target, "targetname" );
foreach(spawn in spawn_array)
{
if(spawn.origin == (2536, 9704, 1360))
{
arrayremovevalue(spawn_array, spawn);
return;
}
}
}
}
}
tower_trap_changes()
{
if(!(is_classic() && level.scr_zm_map_start_location == "prison"))
{
return;
}
// need to override the original function call
// this level var is threaded though so it doesn't work
level.custom_tower_trap_fires_func = ::tower_trap_fires_override;
trap_trigs = getentarray( "tower_trap_activate_trigger", "targetname" );
foreach (trig in trap_trigs)
{
trig thread tower_trap_trigger_think();
trig thread tower_upgrade_trigger_think();
}
}
tower_trap_fires_override( zombies )
{
}
tower_trap_trigger_think()
{
while (1)
{
self waittill("switch_activated");
self thread activate_tower_trap();
}
}
activate_tower_trap()
{
self endon( "tower_trap_off" );
if ( isDefined( self.upgraded ) )
{
self.weapon_name = "tower_trap_upgraded_zm";
self.tag_to_target = "J_SpineLower";
self.trap_reload_time = 1.5;
}
else
{
self.weapon_name = "tower_trap_zm";
self.tag_to_target = "J_Head";
self.trap_reload_time = 0.75;
}
while ( 1 )
{
zombies = getaiarray( level.zombie_team );
zombies_sorted = [];
foreach ( zombie in zombies )
{
if ( zombie istouching( self.range_trigger ) )
{
zombies_sorted[ zombies_sorted.size ] = zombie;
}
}
if ( zombies_sorted.size <= 0 )
{
wait_network_frame();
continue;
}
self tower_trap_fires( zombies_sorted );
}
}
tower_trap_fires( zombies )
{
self endon( "tower_trap_off" );
org = getstruct( self.range_trigger.target, "targetname" );
index = randomintrange( 0, zombies.size );
while ( isalive( zombies[ index ] ) )
{
target = zombies[ index ];
zombietarget = target gettagorigin( self.tag_to_target );
if ( sighttracepassed( org.origin, zombietarget, 1, undefined ) )
{
self thread tower_trap_magicbullet_think( org, target, zombietarget );
wait self.trap_reload_time;
continue;
}
else
{
arrayremovevalue( zombies, target, 0 );
wait_network_frame();
if ( zombies.size <= 0 )
{
return;
}
else
{
index = randomintrange( 0, zombies.size );
}
}
}
}
tower_trap_magicbullet_think( org, target, zombietarget )
{
bullet = magicbullet( self.weapon_name, org.origin, zombietarget );
bullet waittill( "death" );
if ( self.weapon_name == "tower_trap_zm" )
{
if ( isDefined( target ) && isDefined( target.animname ) && target.health > 0 && target.animname != "brutus_zombie" )
{
if ( !isDefined( target.no_gib ) || !target.no_gib )
{
target maps/mp/zombies/_zm_spawner::zombie_head_gib();
}
target dodamage( target.health + 1000, target.origin );
}
}
else if ( self.weapon_name == "tower_trap_upgraded_zm" )
{
radiusdamage( bullet.origin, 256, level.zombie_health * 1.5, level.zombie_health / 2, self, "MOD_GRENADE_SPLASH", "tower_trap_upgraded_zm" );
}
}
tower_upgrade_trigger_think()
{
flag_wait( "initial_blackscreen_passed" );
flag_wait( "start_zombie_round_logic" );
wait 0.05;
while (1)
{
level waittill( self.upgrade_trigger.script_string );
self.upgraded = 1;
level waittill( "between_round_over" );
self.upgraded = undefined;
}
}
plane_set_need_all_pieces()
{
if(!(is_classic() && level.scr_zm_map_start_location == "prison"))
{
return;
}
level.zombie_craftablestubs["plane"].need_all_pieces = 1;
level.zombie_craftablestubs["refuelable_plane"].need_all_pieces = 1;
}
plane_set_pieces_shared()
{
if(!(is_classic() && level.scr_zm_map_start_location == "prison"))
{
return;
}
foreach(stub in level.zombie_include_craftables)
{
if(stub.name == "plane" || stub.name == "refuelable_plane")
{
foreach(piece in stub.a_piecestubs)
{
piece.is_shared = 1;
piece.client_field_state = undefined;
}
}
}
}
plane_auto_refuel()
{
if(!(is_classic() && level.scr_zm_map_start_location == "prison"))
{
return;
}
for ( ;; )
{
flag_wait( "spawn_fuel_tanks" );
wait 0.05;
scripts/zm/_zm_reimagined::buildcraftable( "refuelable_plane" );
}
}

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@ -11,7 +11,274 @@ main()
init() init()
{ {
level.map_on_player_connect = ::on_player_connect;
level.custom_magic_box_timer_til_despawn = ::custom_magic_box_timer_til_despawn; level.custom_magic_box_timer_til_despawn = ::custom_magic_box_timer_til_despawn;
challenges_changes();
soul_box_changes();
level thread increase_solo_door_prices();
level thread remove_shovels_from_map();
level thread zombie_blood_dig_changes();
}
on_player_connect()
{
self thread give_shovel();
}
increase_solo_door_prices()
{
if(!(is_classic() && level.scr_zm_map_start_location == "tomb"))
{
return;
}
flag_wait( "initial_blackscreen_passed" );
if ( isDefined( level.is_forever_solo_game ) && level.is_forever_solo_game )
{
a_door_buys = getentarray( "zombie_door", "targetname" );
array_thread( a_door_buys, ::door_price_increase_for_solo );
a_debris_buys = getentarray( "zombie_debris", "targetname" );
array_thread( a_debris_buys, ::door_price_increase_for_solo );
}
}
door_price_increase_for_solo()
{
self.zombie_cost += 250;
if ( self.targetname == "zombie_door" )
{
self set_hint_string( self, "default_buy_door", self.zombie_cost );
}
else
{
self set_hint_string( self, "default_buy_debris", self.zombie_cost );
}
}
remove_shovels_from_map()
{
if(!(is_classic() && level.scr_zm_map_start_location == "tomb"))
{
return;
}
flag_wait( "initial_blackscreen_passed" );
stubs = level._unitriggers.trigger_stubs;
for(i = 0; i < stubs.size; i++)
{
stub = stubs[i];
if(IsDefined(stub.e_shovel))
{
stub.e_shovel delete();
maps/mp/zombies/_zm_unitrigger::unregister_unitrigger( stub );
}
}
}
give_shovel()
{
if(!(is_classic() && level.scr_zm_map_start_location == "tomb"))
{
return;
}
self waittill("spawned_player");
self.dig_vars[ "has_shovel" ] = 1;
n_player = self getentitynumber() + 1;
level setclientfield( "shovel_player" + n_player, 1 );
}
challenges_changes()
{
if(!(is_classic() && level.scr_zm_map_start_location == "tomb"))
{
return;
}
level._challenges.a_stats["zc_points_spent"].fp_give_reward = ::reward_random_perk;
}
reward_random_perk( player, s_stat )
{
if (!isDefined(player.tomb_reward_perk))
{
player.tomb_reward_perk = player get_random_perk();
}
else if (isDefined( self.perk_purchased ) && self.perk_purchased == player.tomb_reward_perk)
{
player.tomb_reward_perk = player get_random_perk();
}
else if (self hasperk( player.tomb_reward_perk ) || self maps/mp/zombies/_zm_perks::has_perk_paused( player.tomb_reward_perk ))
{
player.tomb_reward_perk = player get_random_perk();
}
perk = player.tomb_reward_perk;
if (!isDefined(perk))
{
return 0;
}
model = maps/mp/zombies/_zm_perk_random::get_perk_weapon_model(perk);
if (!isDefined(model))
{
return 0;
}
m_reward = spawn( "script_model", self.origin );
m_reward.angles = self.angles + vectorScale( ( 0, 1, 0 ), 180 );
m_reward setmodel( model );
m_reward playsound( "zmb_spawn_powerup" );
m_reward playloopsound( "zmb_spawn_powerup_loop", 0.5 );
wait_network_frame();
if ( !maps/mp/zombies/_zm_challenges::reward_rise_and_grab( m_reward, 50, 2, 2, 10 ) )
{
return 0;
}
if ( player hasperk( perk ) || player maps/mp/zombies/_zm_perks::has_perk_paused( perk ) )
{
m_reward thread maps/mp/zm_tomb_challenges::bottle_reject_sink( player );
return 0;
}
m_reward stoploopsound( 0.1 );
player playsound( "zmb_powerup_grabbed" );
m_reward thread maps/mp/zombies/_zm_perks::vending_trigger_post_think( player, perk );
m_reward delete();
player increment_player_perk_purchase_limit();
player maps/mp/zombies/_zm_stats::increment_client_stat( "tomb_perk_extension", 0 );
player maps/mp/zombies/_zm_stats::increment_player_stat( "tomb_perk_extension" );
player thread player_perk_purchase_limit_fix();
return 1;
}
get_random_perk()
{
perks = [];
for (i = 0; i < level._random_perk_machine_perk_list.size; i++)
{
perk = level._random_perk_machine_perk_list[ i ];
if ( isDefined( self.perk_purchased ) && self.perk_purchased == perk )
{
continue;
}
else
{
if ( !self hasperk( perk ) && !self maps/mp/zombies/_zm_perks::has_perk_paused( perk ) )
{
perks[ perks.size ] = perk;
}
}
}
if ( perks.size > 0 )
{
perks = array_randomize( perks );
random_perk = perks[ 0 ];
return random_perk;
}
}
increment_player_perk_purchase_limit()
{
if ( !isDefined( self.player_perk_purchase_limit ) )
{
self.player_perk_purchase_limit = level.perk_purchase_limit;
}
self.player_perk_purchase_limit++;
}
player_perk_purchase_limit_fix()
{
self endon("disconnect");
while (self.pers[ "tomb_perk_extension" ] < 5)
{
wait .5;
}
if (self.player_perk_purchase_limit < 9)
{
self.player_perk_purchase_limit = 9;
}
}
zombie_blood_dig_changes()
{
if(!(is_classic() && level.scr_zm_map_start_location == "tomb"))
{
return;
}
while (1)
{
for (i = 0; i < level.a_zombie_blood_entities.size; i++)
{
ent = level.a_zombie_blood_entities[i];
if (IsDefined(ent.e_unique_player))
{
if (!isDefined(ent.e_unique_player.initial_zombie_blood_dig))
{
ent.e_unique_player.initial_zombie_blood_dig = 0;
}
ent.e_unique_player.initial_zombie_blood_dig++;
if (ent.e_unique_player.initial_zombie_blood_dig <= 2)
{
ent setvisibletoplayer(ent.e_unique_player);
}
else
{
ent thread set_visible_after_rounds(ent.e_unique_player, 3);
}
arrayremovevalue(level.a_zombie_blood_entities, ent);
}
}
wait .5;
}
}
set_visible_after_rounds(player, num)
{
for (i = 0; i < num; i++)
{
level waittill( "end_of_round" );
}
self setvisibletoplayer(player);
}
soul_box_changes()
{
if(!(is_classic() && level.scr_zm_map_start_location == "tomb"))
{
return;
}
a_boxes = getentarray( "foot_box", "script_noteworthy" );
array_thread( a_boxes, ::soul_box_decrease_kill_requirement );
}
soul_box_decrease_kill_requirement()
{
self endon( "box_finished" );
while (1)
{
self waittill( "soul_absorbed" );
wait 0.05;
self.n_souls_absorbed += 10;
self waittill( "robot_foot_stomp" );
}
} }
custom_magic_box_timer_til_despawn( magic_box ) custom_magic_box_timer_til_despawn( magic_box )

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@ -19,7 +19,445 @@ init()
{ {
level.grenade_safe_to_bounce = ::grenade_safe_to_bounce; level.grenade_safe_to_bounce = ::grenade_safe_to_bounce;
screecher_spawner_changes();
town_move_quickrevive_machine();
town_move_staminup_machine();
town_move_tombstone_machine();
path_exploit_fixes(); path_exploit_fixes();
level thread add_tombstone_machine_solo();
level thread power_local_electric_doors_globally();
level thread b23r_hint_string_fix();
}
screecher_spawner_changes()
{
level.screecher_spawners = getentarray( "screecher_zombie_spawner", "script_noteworthy" );
array_thread( level.screecher_spawners, ::add_spawn_function, ::screecher_prespawn_decrease_health );
}
screecher_prespawn_decrease_health()
{
self.player_score = 12;
}
power_local_electric_doors_globally()
{
if( !(is_classic() && level.scr_zm_map_start_location == "transit") )
{
return;
}
for ( ;; )
{
flag_wait( "power_on" );
local_power = [];
zombie_doors = getentarray( "zombie_door", "targetname" );
for ( i = 0; i < zombie_doors.size; i++ )
{
if ( isDefined( zombie_doors[i].script_noteworthy ) && zombie_doors[i].script_noteworthy == "local_electric_door" )
{
local_power[local_power.size] = maps/mp/zombies/_zm_power::add_local_power( zombie_doors[i].origin, 16 );
}
}
flag_waitopen( "power_on" );
for (i = 0; i < local_power.size; i++)
{
maps/mp/zombies/_zm_power::end_local_power( local_power[i] );
local_power[i] = undefined;
}
}
}
add_tombstone_machine_solo()
{
if (!(is_classic() && level.scr_zm_map_start_location == "transit"))
{
return;
}
if (!flag("solo_game"))
{
return;
}
perk_struct = undefined;
structs = getstructarray("zm_perk_machine", "targetname");
foreach (struct in structs)
{
if (IsDefined(struct.script_noteworthy) && IsDefined(struct.script_string))
{
if (struct.script_noteworthy == "specialty_scavenger" && IsSubStr(struct.script_string, "zclassic"))
{
perk_struct = struct;
break;
}
}
}
if(!IsDefined(perk_struct))
{
return;
}
// spawn new machine
use_trigger = spawn( "trigger_radius_use", perk_struct.origin + vectorScale( ( 0, 0, 1 ), 30 ), 0, 40, 70 );
use_trigger.targetname = "zombie_vending";
use_trigger.script_noteworthy = perk_struct.script_noteworthy;
use_trigger triggerignoreteam();
perk_machine = spawn( "script_model", perk_struct.origin );
perk_machine.angles = perk_struct.angles;
perk_machine setmodel( perk_struct.model );
bump_trigger = spawn( "trigger_radius", perk_struct.origin + AnglesToRight(perk_struct.angles) * 32, 0, 35, 32 );
bump_trigger.script_activated = 1;
bump_trigger.script_sound = "zmb_perks_bump_bottle";
bump_trigger.targetname = "audio_bump_trigger";
bump_trigger thread maps/mp/zombies/_zm_perks::thread_bump_trigger();
collision = spawn( "script_model", perk_struct.origin, 1 );
collision.angles = perk_struct.angles;
collision setmodel( "zm_collision_perks1" );
collision.script_noteworthy = "clip";
collision disconnectpaths();
use_trigger.clip = collision;
use_trigger.machine = perk_machine;
use_trigger.bump = bump_trigger;
if ( isDefined( perk_struct.blocker_model ) )
{
use_trigger.blocker_model = perk_struct.blocker_model;
}
if ( isDefined( perk_struct.script_int ) )
{
perk_machine.script_int = perk_struct.script_int;
}
if ( isDefined( perk_struct.turn_on_notify ) )
{
perk_machine.turn_on_notify = perk_struct.turn_on_notify;
}
use_trigger.script_sound = "mus_perks_tombstone_jingle";
use_trigger.script_string = "tombstone_perk";
use_trigger.script_label = "mus_perks_tombstone_sting";
use_trigger.target = "vending_tombstone";
perk_machine.script_string = "tombstone_perk";
perk_machine.targetname = "vending_tombstone";
bump_trigger.script_string = "tombstone_perk";
level thread maps/mp/zombies/_zm_perks::turn_tombstone_on();
use_trigger thread maps/mp/zombies/_zm_perks::vending_trigger_think();
use_trigger thread maps/mp/zombies/_zm_perks::electric_perks_dialog();
powered_on = maps/mp/zombies/_zm_perks::get_perk_machine_start_state( use_trigger.script_noteworthy );
maps/mp/zombies/_zm_power::add_powered_item( maps/mp/zombies/_zm_power::perk_power_on, maps/mp/zombies/_zm_power::perk_power_off, maps/mp/zombies/_zm_power::perk_range, maps/mp/zombies/_zm_power::cost_low_if_local, 0, powered_on, use_trigger );
}
b23r_hint_string_fix()
{
flag_wait( "initial_blackscreen_passed" );
wait 0.05;
trigs = getentarray("weapon_upgrade", "targetname");
foreach (trig in trigs)
{
if (trig.zombie_weapon_upgrade == "beretta93r_zm")
{
hint = maps/mp/zombies/_zm_weapons::get_weapon_hint(trig.zombie_weapon_upgrade);
cost = level.zombie_weapons[trig.zombie_weapon_upgrade].cost;
trig sethintstring(hint, cost);
}
}
}
town_move_quickrevive_machine()
{
if (!(!is_classic() && level.scr_zm_map_start_location == "town"))
{
return;
}
perk_struct = undefined;
perk_location_struct = undefined;
structs = getstructarray("zm_perk_machine", "targetname");
foreach (struct in structs)
{
if (IsDefined(struct.script_noteworthy) && IsDefined(struct.script_string))
{
if (struct.script_noteworthy == "specialty_quickrevive" && IsSubStr(struct.script_string, "zstandard"))
{
perk_struct = struct;
}
else if (struct.script_noteworthy == "specialty_longersprint" && IsSubStr(struct.script_string, "zstandard"))
{
perk_location_struct = struct;
}
}
}
if(!IsDefined(perk_struct) || !IsDefined(perk_location_struct))
{
return;
}
// delete old machine
vending_triggers = getentarray( "zombie_vending", "targetname" );
for (i = 0; i < vending_trigger.size; i++)
{
trig = vending_triggers[i];
if (IsDefined(trig.script_noteworthy) && trig.script_noteworthy == "specialty_quickrevive")
{
trig.clip delete();
trig.machine delete();
trig.bump delete();
trig delete();
break;
}
}
// spawn new machine
perk_location_struct.origin += anglesToRight(perk_location_struct.angles) * 4;
use_trigger = spawn( "trigger_radius_use", perk_location_struct.origin + vectorScale( ( 0, 0, 1 ), 30 ), 0, 40, 70 );
use_trigger.targetname = "zombie_vending";
use_trigger.script_noteworthy = perk_struct.script_noteworthy;
use_trigger triggerignoreteam();
perk_machine = spawn( "script_model", perk_location_struct.origin );
perk_machine.angles = perk_location_struct.angles;
perk_machine setmodel( perk_struct.model );
bump_trigger = spawn( "trigger_radius", perk_location_struct.origin + AnglesToRight(perk_location_struct.angles) * 32, 0, 35, 32 );
bump_trigger.script_activated = 1;
bump_trigger.script_sound = "zmb_perks_bump_bottle";
bump_trigger.targetname = "audio_bump_trigger";
bump_trigger thread maps/mp/zombies/_zm_perks::thread_bump_trigger();
collision = spawn( "script_model", perk_location_struct.origin, 1 );
collision.angles = perk_location_struct.angles;
collision setmodel( "zm_collision_perks1" );
collision.script_noteworthy = "clip";
collision disconnectpaths();
use_trigger.clip = collision;
use_trigger.machine = perk_machine;
use_trigger.bump = bump_trigger;
if ( isDefined( perk_struct.blocker_model ) )
{
use_trigger.blocker_model = perk_struct.blocker_model;
}
if ( isDefined( perk_struct.script_int ) )
{
perk_machine.script_int = perk_struct.script_int;
}
if ( isDefined( perk_struct.turn_on_notify ) )
{
perk_machine.turn_on_notify = perk_struct.turn_on_notify;
}
use_trigger.script_sound = "mus_perks_revive_jingle";
use_trigger.script_string = "revive_perk";
use_trigger.script_label = "mus_perks_revive_sting";
use_trigger.target = "vending_revive";
perk_machine.script_string = "revive_perk";
perk_machine.targetname = "vending_revive";
bump_trigger.script_string = "revive_perk";
level thread maps/mp/zombies/_zm_perks::turn_revive_on();
use_trigger thread maps/mp/zombies/_zm_perks::vending_trigger_think();
use_trigger thread maps/mp/zombies/_zm_perks::electric_perks_dialog();
powered_on = maps/mp/zombies/_zm_perks::get_perk_machine_start_state( use_trigger.script_noteworthy );
maps/mp/zombies/_zm_power::add_powered_item( maps/mp/zombies/_zm_power::perk_power_on, maps/mp/zombies/_zm_power::perk_power_off, maps/mp/zombies/_zm_power::perk_range, maps/mp/zombies/_zm_power::cost_low_if_local, 0, powered_on, use_trigger );
}
town_move_staminup_machine()
{
if (!(!is_classic() && level.scr_zm_map_start_location == "town"))
{
return;
}
perk_struct = undefined;
structs = getstructarray("zm_perk_machine", "targetname");
foreach (struct in structs)
{
if (IsDefined(struct.script_noteworthy) && IsDefined(struct.script_string))
{
if (struct.script_noteworthy == "specialty_longersprint" && IsSubStr(struct.script_string, "zclassic"))
{
perk_struct = struct;
break;
}
}
}
if(!IsDefined(perk_struct))
{
return;
}
// delete old machine
vending_triggers = getentarray( "zombie_vending", "targetname" );
for (i = 0; i < vending_trigger.size; i++)
{
trig = vending_triggers[i];
if (IsDefined(trig.script_noteworthy) && trig.script_noteworthy == "specialty_longersprint")
{
trig.clip delete();
trig.machine delete();
trig.bump delete();
trig delete();
break;
}
}
// spawn new machine
use_trigger = spawn( "trigger_radius_use", perk_struct.origin + vectorScale( ( 0, 0, 1 ), 30 ), 0, 40, 70 );
use_trigger.targetname = "zombie_vending";
use_trigger.script_noteworthy = perk_struct.script_noteworthy;
use_trigger triggerignoreteam();
perk_machine = spawn( "script_model", perk_struct.origin );
perk_machine.angles = perk_struct.angles;
perk_machine setmodel( perk_struct.model );
bump_trigger = spawn( "trigger_radius", perk_struct.origin + AnglesToRight(perk_struct.angles) * 32, 0, 35, 32 );
bump_trigger.script_activated = 1;
bump_trigger.script_sound = "zmb_perks_bump_bottle";
bump_trigger.targetname = "audio_bump_trigger";
bump_trigger thread maps/mp/zombies/_zm_perks::thread_bump_trigger();
collision = spawn( "script_model", perk_struct.origin, 1 );
collision.angles = perk_struct.angles;
collision setmodel( "zm_collision_perks1" );
collision.script_noteworthy = "clip";
collision disconnectpaths();
use_trigger.clip = collision;
use_trigger.machine = perk_machine;
use_trigger.bump = bump_trigger;
if ( isDefined( perk_struct.blocker_model ) )
{
use_trigger.blocker_model = perk_struct.blocker_model;
}
if ( isDefined( perk_struct.script_int ) )
{
perk_machine.script_int = perk_struct.script_int;
}
if ( isDefined( perk_struct.turn_on_notify ) )
{
perk_machine.turn_on_notify = perk_struct.turn_on_notify;
}
use_trigger.script_sound = "mus_perks_stamin_jingle";
use_trigger.script_string = "marathon_perk";
use_trigger.script_label = "mus_perks_stamin_sting";
use_trigger.target = "vending_marathon";
perk_machine.script_string = "marathon_perk";
perk_machine.targetname = "vending_marathon";
bump_trigger.script_string = "marathon_perk";
level thread maps/mp/zombies/_zm_perks::turn_marathon_on();
use_trigger thread maps/mp/zombies/_zm_perks::vending_trigger_think();
use_trigger thread maps/mp/zombies/_zm_perks::electric_perks_dialog();
powered_on = maps/mp/zombies/_zm_perks::get_perk_machine_start_state( use_trigger.script_noteworthy );
maps/mp/zombies/_zm_power::add_powered_item( maps/mp/zombies/_zm_power::perk_power_on, maps/mp/zombies/_zm_power::perk_power_off, maps/mp/zombies/_zm_power::perk_range, maps/mp/zombies/_zm_power::cost_low_if_local, 0, powered_on, use_trigger );
}
town_move_tombstone_machine()
{
if (!(level.scr_zm_ui_gametype == "zstandard" && level.scr_zm_map_start_location == "town"))
{
return;
}
perk_struct = undefined;
structs = getstructarray("zm_perk_machine", "targetname");
foreach (struct in structs)
{
if (IsDefined(struct.script_noteworthy) && IsDefined(struct.script_string))
{
if (struct.script_noteworthy == "specialty_scavenger" && IsSubStr(struct.script_string, "zstandard"))
{
perk_struct = struct;
break;
}
}
}
if(!IsDefined(perk_struct))
{
return;
}
// delete old machine
vending_triggers = getentarray( "zombie_vending", "targetname" );
for (i = 0; i < vending_trigger.size; i++)
{
trig = vending_triggers[i];
if (IsDefined(trig.script_noteworthy) && trig.script_noteworthy == "specialty_scavenger")
{
trig.clip delete();
trig.machine delete();
trig.bump delete();
trig delete();
break;
}
}
// spawn new machine
origin = (1852, -825, -56);
angles = (0, 180, 0);
use_trigger = spawn( "trigger_radius_use", origin + vectorScale( ( 0, 0, 1 ), 30 ), 0, 40, 70 );
use_trigger.targetname = "zombie_vending";
use_trigger triggerignoreteam();
perk_machine = spawn( "script_model", origin );
perk_machine.angles = angles;
perk_machine setmodel( perk_struct.model );
bump_trigger = spawn( "trigger_radius", origin + AnglesToRight(angles) * 32, 0, 35, 32 );
bump_trigger.script_activated = 1;
bump_trigger.script_sound = "zmb_perks_bump_bottle";
bump_trigger.targetname = "audio_bump_trigger";
bump_trigger thread maps/mp/zombies/_zm_perks::thread_bump_trigger();
collision = spawn( "script_model", origin, 1 );
collision.angles = angles;
collision setmodel( "zm_collision_perks1" );
collision.script_noteworthy = "clip";
collision disconnectpaths();
use_trigger.clip = collision;
use_trigger.machine = perk_machine;
use_trigger.bump = bump_trigger;
if ( isDefined( perk_struct.blocker_model ) )
{
use_trigger.blocker_model = perk_struct.blocker_model;
}
if ( isDefined( perk_struct.script_int ) )
{
perk_machine.script_int = perk_struct.script_int;
}
if ( isDefined( perk_struct.turn_on_notify ) )
{
perk_machine.turn_on_notify = perk_struct.turn_on_notify;
}
use_trigger.script_sound = "mus_perks_tombstone_jingle";
use_trigger.script_string = "tombstone_perk";
use_trigger.script_label = "mus_perks_tombstone_sting";
use_trigger.target = "vending_tombstone";
perk_machine.script_string = "tombstone_perk";
perk_machine.targetname = "vending_tombstone";
bump_trigger.script_string = "tombstone_perk";
level thread tombstone_machine_set_script_noteworthy_later(use_trigger);
}
tombstone_machine_set_script_noteworthy_later(use_trigger)
{
// wait until inital machine is removed
flag_wait( "initial_blackscreen_passed" );
wait 0.05;
// wait until after to set script_noteworthy so new machine isn't removed
use_trigger.script_noteworthy = perk_struct.script_noteworthy;
level thread maps/mp/zombies/_zm_perks::turn_tombstone_on();
use_trigger thread maps/mp/zombies/_zm_perks::vending_trigger_think();
use_trigger thread maps/mp/zombies/_zm_perks::electric_perks_dialog();
powered_on = maps/mp/zombies/_zm_perks::get_perk_machine_start_state( use_trigger.script_noteworthy );
maps/mp/zombies/_zm_power::add_powered_item( maps/mp/zombies/_zm_power::perk_power_on, maps/mp/zombies/_zm_power::perk_power_off, maps/mp/zombies/_zm_power::perk_range, maps/mp/zombies/_zm_power::cost_low_if_local, 0, powered_on, use_trigger );
} }
grenade_safe_to_bounce( player, weapname ) grenade_safe_to_bounce( player, weapname )