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Tranzit: decrease max Denizens spawned at once
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@ -58,7 +58,8 @@
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* Removed headless zombies
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* Removed headless zombies
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* Neck counts as headshot
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* Neck counts as headshot
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### Screechers
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### Denizens
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* Decreased maximum amount that can be spawned at once from 2 to 1
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* Decreased minimum number of melees to kill from 5 to 3
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* Decreased minimum number of melees to kill from 5 to 3
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* Decreased minimum number of melees to kill with Bowie Knife from 3 to 2
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* Decreased minimum number of melees to kill with Bowie Knife from 3 to 2
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* Decreased minimum number of melees to kill with Galvaknuckles from 2 to 1
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* Decreased minimum number of melees to kill with Galvaknuckles from 2 to 1
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@ -190,6 +190,7 @@ post_all_players_spawned()
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//level.zombies_vars["jetgun_grind_range"] = 256; // TODO: get this to work
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//level.zombies_vars["jetgun_grind_range"] = 256; // TODO: get this to work
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level.zombie_vars["slipgun_reslip_rate"] = 0;
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level.zombie_vars["slipgun_reslip_rate"] = 0;
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level.zombie_equipment["jetgun_zm"].drop_fn = undefined;
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level.zombie_equipment["jetgun_zm"].drop_fn = undefined;
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level.zombie_ai_limit_screecher = 1;
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level.explode_overheated_jetgun = 0;
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level.explode_overheated_jetgun = 0;
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level.unbuild_overheated_jetgun = 0;
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level.unbuild_overheated_jetgun = 0;
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level.take_overheated_jetgun = 1;
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level.take_overheated_jetgun = 1;
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