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mirror of https://github.com/JezuzLizard/BO2-Reimagined.git synced 2025-06-10 15:17:57 -05:00

Grief: increase zombie health

This commit is contained in:
Jbleezy
2022-01-21 16:18:35 -08:00
parent 3cdb701afa
commit 5ece17dc24
2 changed files with 5 additions and 5 deletions

View File

@ -386,7 +386,7 @@
* First team to win 3 rounds wins the game
* Tie round if both teams die within 5 seconds of eachother
* Unlimited zombies
* 2000 health zombies
* 2500 health zombies
* 0.5 second zombie spawn rate
* Only sprinting zombies
* Zombies start spawning 10 seconds after the round starts
@ -430,4 +430,4 @@
* Players respawn at initial spawn points
* Decreased connection timeout from 90 seconds to 45 seconds
* Random map rotation
* 20000 health Brutus
* 25000 health Brutus

View File

@ -238,14 +238,14 @@ set_grief_vars()
{
level.noroundnumber = 1;
level.zombie_move_speed = 100;
level.zombie_vars["zombie_health_start"] = 2000;
level.zombie_vars["zombie_health_start"] = 2500;
level.zombie_vars["zombie_health_increase"] = 0;
level.zombie_vars["zombie_health_increase_multiplier"] = 0;
level.zombie_vars["zombie_spawn_delay"] = 0.5;
level.zombie_powerups["meat_stink"].solo = 1;
level.zombie_powerups["meat_stink"].func_should_drop_with_regular_powerups = ::func_should_drop_meat;
level.brutus_health = 20000;
level.brutus_expl_dmg_req = 12000;
level.brutus_health = 25000;
level.brutus_expl_dmg_req = 15000;
level.player_starting_points = 10000;
level.custom_end_screen = ::custom_end_screen;
level.game_module_onplayerconnect = ::grief_onplayerconnect;