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https://github.com/JezuzLizard/BO2-Reimagined.git
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Grief: increase zombie health
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@ -386,7 +386,7 @@
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* First team to win 3 rounds wins the game
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* Tie round if both teams die within 5 seconds of eachother
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* Unlimited zombies
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* 2000 health zombies
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* 2500 health zombies
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* 0.5 second zombie spawn rate
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* Only sprinting zombies
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* Zombies start spawning 10 seconds after the round starts
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@ -430,4 +430,4 @@
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* Players respawn at initial spawn points
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* Decreased connection timeout from 90 seconds to 45 seconds
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* Random map rotation
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* 20000 health Brutus
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* 25000 health Brutus
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@ -238,14 +238,14 @@ set_grief_vars()
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{
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level.noroundnumber = 1;
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level.zombie_move_speed = 100;
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level.zombie_vars["zombie_health_start"] = 2000;
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level.zombie_vars["zombie_health_start"] = 2500;
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level.zombie_vars["zombie_health_increase"] = 0;
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level.zombie_vars["zombie_health_increase_multiplier"] = 0;
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level.zombie_vars["zombie_spawn_delay"] = 0.5;
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level.zombie_powerups["meat_stink"].solo = 1;
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level.zombie_powerups["meat_stink"].func_should_drop_with_regular_powerups = ::func_should_drop_meat;
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level.brutus_health = 20000;
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level.brutus_expl_dmg_req = 12000;
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level.brutus_health = 25000;
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level.brutus_expl_dmg_req = 15000;
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level.player_starting_points = 10000;
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level.custom_end_screen = ::custom_end_screen;
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level.game_module_onplayerconnect = ::grief_onplayerconnect;
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