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Remove .wallbuy_targetname, .hint_parm1, and .hint_parm2 as they are not necessary Fix .ballistic_weapon_name typo
Call of Duty: Black Ops 2 Zombies - Reimagined
Created by: Jbleezy
Change Notes
General
- Increased level of detail at longer distances
- In-game menu no longer disabled instantly when the game ends
HUD
- Enemy counter displayed on top left of screen
- Timer displayed on top right of screen
- Health bar displayed on bottom left of screen
- Current zone displayed on bottom left of screen
- Bleedout bar displayed when downed
- Revive bar displayed for downed player
- Changed revive bar color to blue
- Player needs to be revived text updates to new player instantly
Players
- Unlimited sprint
- Self revives in solo are active whenever the player has at least 1 perk
- 100% backwards move speed
- Decreased sprint time needed to be able to dive from 0.25 seconds to 0.1 seconds
- Can dive again right away after just diving
- Increased melee range by 16% (same as Black Ops 1)
- Disabled melee lunging
- Decreased normal health regeneration delay from 2.4 seconds to 2 seconds
- Decreased low health regeneration delay from 5 seconds to 4 seconds
- Normal health regeneration rate is no longer instant
- Changed health regeneration rate to 100 health per second (previously fully restored health in 0.5 seconds)
- Fall damage no longer increases when max health is increased
- Removed blur when getting damaged
- Removed shellshock when getting damaged from grenades
- No longer killed when landing on top of another player
- Ignored by enemies for 1 second after being revived
- Weapon is no longer switched after reviving if player switched weapons during revive
- Can shoot while looking at other players
- Increased mantle speed
- Start with semtex on maps that have semtex
- Entering and exiting last stand no longer refills last stand weapon clip automatically
- Decreased friendly player name fade out time from 1.5 seconds to 0.25 seconds
- Removed enemy player name fade in time
Zombies
- Health capped at 1 million
- Removed walkers in high rounds
- Neck counts as headshot
Screechers
- Decreased minimum number of melees to kill from 5 to 3
- Decreased minimum number of melees to kill with Bowie Knife from 3 to 2
- Decreased minimum number of melees to kill with Galvaknuckles from 2 to 1
- No longer automatically runs away when player is first attacked in solo
- Removed hint when player is first attacked in solo
Weapons
- Switch to melee weapon by pressing the new melee weapon button (same button as the Maxis Drone on Origins)
AN-94
- Increased weapon cost from 1200 to 1500
B23R
- Changed weapon cost to 900 on all maps
M1911
- Upgraded: given as last stand pistol above all others except Ray Gun Mark 2
M1927
- Decreased ammo cost from 800 to 750
Remington 870
- Changed weapon cost to 1200 on all maps
SMR
- Increased damage by 100%
War Machine
- Unupgraded: grenades explode on impact
EMP Grenade
- No longer disables HUD
- Disables player's perks for 30 seconds
- Added fx to EMP'd players
- Makes downed players bleed out
- Decreased zombie EMP radius by 30% (same radius as perk EMP)
- Sprinting no longer wakes up EMP'd zombies
Ray Gun
- Unupgraded: increased impact damage from 1000 to 1500 (same as max splash damage)
- Upgraded: increased impact damage from 1000 to 2000 (same as max splash damage)
- No longer limited to 4 players
Ray Gun Mark 2
- Limited to 1 player on all maps
Jet Gun
- Kills whenever the right gauge is above 20%
- Kills multiple enemies significantly faster
- Must be firing weapon to kill
- Overheats while attempting to fire while meleeing
- Cools down twice as fast
- Cools down while not holding weapon
- No longer automatically switched to weapon when picked up
- No longer dropped to the ground when another buildable is taken
- No longer disassembles when overheated
- Weapon is taken when overheated
Sliquifier
- Kills on any round (normally stops killing after round 100)
- Removed additional goo created by chain kills
Wallbuys
- Increased trigger radius
- Decreased upgraded ammo cost from 4500 to 2500
Mystery Box
- Decreased weapon pickup time from 12 seconds to 9 seconds
- Moves to new location instantly
Perks
- Removed perk limit
- No longer deactivated if the perk machine is powered off
- Added high qualty perk icons to all maps
Quick Revive
- No longer automatically powered on in solo
- Increased cost in solo from 500 to 1500
- Decreases normal health regeneration delay from 2 seconds to 1.5 seconds
- Decreases low health regeneration delay from 4 seconds to 3 seconds
- Increases health regeneration rate from 100 health per second to 125 health per second
Speed Cola
- Aim twice as fast
- Switch weapons twice as fast
- Throw grenades twice as fast
Stamin-Up
- Move faster (normally only sprint faster)
Deadshot Daiquiri
- Double headshot damage
- Move faster while aiming
- Decreased sprint recovery time
Mule Kick
- Added additional weapon indicator
- Additional weapon is given back when perk is repurchased
Tombstone Soda
- Added in solo
- Added powerup waypoint
- Powerup no longer removed when revived
- Powerup removed when downed
- Unlimited time to pick up powerup
- Changed powerup fx color to blue
- Powerup gets destroyed by EMP Grenades
- Restores all weapons properly
- Disabled suicide option when player is down
- Flipped perk icon
Who's Who
- Gain all other perks the player had before going down when entering Who's Who mode
- Revive twice as fast when in Who's Who mode
- No longer gives the player claymores when entering Who's Who mode if the player purchased claymores
Electric Cherry
- Removed cooldown after being used multiple times in a row
Vulture-Aid
- Stink areas no longer activate while the player is moving
Pack-a-Punch
- Decreased weapon pickup time from 15 seconds to 12 seconds
Powerups
Insta Kill
- Grabbing while already active adds 30 seconds to timer instead of resetting timer to 30 seconds
Double Points
- Grabbing while already active adds 30 seconds to timer instead of resetting timer to 30 seconds
Nuke
- Kills all zombies instantly
Carpenter
- Removed
Meat
- Able to drop when players are down
- Changed powerup fx color to blue
- Decreased time on ground from 16 seconds to 10 seconds
- Message shows when the meat is on a player
- Meleeing while the meat is moving no longer grabs the meat
- Meleeing while the meat is moving throws the meat
- Meleeing while the meat is moving activates more consistently
Persistent Upgrades
- Removed
Buildables
- Added purchase cost
- Parts automatically picked up
- Zombies no longer attack (except Zombie Shield)
- Destroyed by taking 1500 damage
- No longer destroyed by 2 grenades
Electric Trap
- No longer needs to be powered by a Turbine
- Gets destroyed after being deployed for 60 seconds
- Kills on any round (normally stops killing after round 50)
- Kills immediately after being deployed (normally waits 2 seconds)
Turret
- No longer needs to be powered by a Turbine
- Gets destroyed after being deployed for 60 seconds
- No longer damages players if they have Juggernog
- Fixed a bug where the Turret sounds would continue playing after being picked up
Subsurface Resonator
- No longer needs to be powered by a Turbine
Maxis Drone
- Switches back to correct weapon after deploying
Bank
- Deposited points resets each game
- Gain 10% interest on deposited points at the end of each round
- No longer costs 100 points to withdraw
- Players can deposit and withdraw less than 1000 points
- Account value is shown when depositing, withdrawing, and going near the triggers
- Disabled trading points
Weapon Locker
- Stored weapon resets each game
Maps
Tranzit
- Any door that requires a Turbine to open is automatically open whenever the power is on
- Lava in starting area activates after the power is on
- Lava destroys grenades instantly
- Power switch automatically crafted
- Pack-a-Punch automatically crafted
- Navcard table automatically crafted
- Fixed a zombie pathing exploit at Town in Bookstore
- Grief: added Ballistic Knife, Ray Gun, and Ray Gun Mark 2 to the Mystery Box
Bus Depot
- Lava in starting area activates immediately
- Power doors open when door is opened
- Lava pit is accessible
Diner
- Added Survival and Grief gamemodes
- Wallbuys: M14, Olympia, MP5, Galvaknuckles
- Perks: Juggernog, Quick Revive, Speed Cola, Double Tap
Farm
- Zombies spawn in the Farm zone when in the Barn zone
- Added Claymore wallbuy
- Survival: removed Galvaknuckles wallbuy
- Grief: removed player spawns near gate
Town
- Moved Quick Revive to Stamin-Up's location on Town
- Moved Stamin-Up to its location on Tranzit
- Moved Tombstone Soda to the laundry room front door
- Grief: added Tombstone Soda
Die Rise
- Zombies no longer spawn in the Upper Blue Highrise zone when in the Trample Steam zone
- Zombies no longer spawn in the zone next to the AN94 when in the AN94 zone while the debris is closed
- Navcard table automatically crafted
Mob of the Dead
- 1 afterlife max in solo
- Acid Trap kills on any round (normally stops killing after round 158 on PC)
- Tower Trap kills on any round in 1 shot
- Upgraded Tower Trap kills on any round in 1-2 shots
- Upgraded Tower Trap stays upgraded until the end of the round
- Plane parts are shared in coop
- Plane parts must be all acquired to craft
- Plane fuel automatically picked up
- Players no longer respawn in the Acid Trap
Cell Block
- Added Smoke Grenades to the Mystery Box
Buried
- Power automatically on
- Removed Turbine
- Removed Sloth barricades
- Sloth can no longer be unlocked
- Ghosts no longer spawn a free perk powerup if any player gets damaged by the ghosts
- Fountain portal automatically active
- Navcard table automatically crafted
- Players can no longer get into the corner next to Juggernog
Borough
- Tunnels disabled
- Players spawn at Stables
- Mystery Box initially spawns at a random location
- Added B23R, M16, Claymore, and Bowie Knife wallbuys at their locations on Buried
- Added PDW wallbuy at Morgue
- Added SVU wallbuy at Church
- Moved Quick Revive to Speed Cola's location on Borough
- Moved Speed Cola to its location on Buried
- Moved Stamin-Up to Vulture Aid's location on Buried
Origins
- Door prices in solo cost the same as in coop
- Shovels automatically picked up
- Gramophone and records automatically picked up
- Der Wunderfizz: increased cost from 1500 to 2500
- Der Wunderfizz: all perks have an equal chance of being obtained
- Rituals of the Ancients: spend points challenge reward changed from Double Tap perk to a random perk that the player does not have (perk does not change if reward is reopened)
- Soul boxes: decreased kill requirement from 30 to 20
- Perk bottle dig spots: give random perk
- Perk bottle dig spots: visible and diggable without Zombie Blood
- Perk bottle dig spots: increased number of rounds for next dig spot to spawn from 1 to 4
Gamemodes
Grief
- Teams win rounds by getting all enemy players down
- First team to win 3 rounds wins the game
- Tie round if both teams die within 5 seconds of eachother
- Unlimited zombies
- 2000 health zombies
- 0.5 second zombie spawn rate
- Only sprinting zombies
- Zombies start spawning 10 seconds after the round starts
- Players start each round with at least 10000 points
- 2 lethal grenades and mines awarded each round
- Unlimited barrier rebuild points
- Decreased stun time of unupgraded weapons from 0.75 seconds to 0.5 seconds
- Decreased stun time of upgraded weapons rom 0.75 seconds to 0.625 seconds
- Meleeing enemy players pushes 16.67% farther for every 500 damage that melee weapon deals
- Meleeing enemy players that are crouched pushes 33.33% of the amount when standing
- Meleeing enemy players that are prone pushes 16.67% of the amount when standing
- Meleeing enemy players that are already stunned will push them
- Ballistic knife projectile pushes enemy players
- Stun fx is linked to the player
- Stun fx shows in the correct position for projectiles
- Stunning enemy players steals 100 points from them
- Downing enemy players awards 500 points
- Bleeding out enemy players awards 1000 points to all teammates
- Landing on top of an enemy player downs only the bottom player
- Landing on top of an enemy player can be done at any stance
- Increased max radius for landing on top of an enemy player by 16.67%
- Decreased max height for landing on top of an enemy player that is crouched by 13%
- Decreased max height for landing on top of an enemy player that is prone by 47%
- Max Ammo: unloads clip of all enemy players' weapons
- Double Points: enemy players gain half points for 30 seconds
- Insta Kill: enemy players deal half damage for 30 seconds
- Nuke: deals 80 damage to all enemy players
- Added kill feed (includes downs, revives, and bleed outs)
- Added player kills on scoreboard
- Added player downed and bled out icons on scoreboard
- Added intro text
- Announcer audio always plays
- Last player alive audio only plays for the player who is alive instead of every player on the team
- Enemies remaining audio and text displays when enemy players down instead of when enemy players bleed out
- Enemies remaining text is removed when new text is displayed
- Added text when rounds are won/lost
- Added new audio when enemy players bleed out
- Round reset properly restores dual wield weapon left clip ammo, alternative weapon ammo, and equipment
- Spawn points are assigned to a team
- Teams switch spawn points each round
- Players respawn at initial spawn points
- Decreased connection timeout from 90 seconds to 45 seconds
- Random map rotation
- 20000 health Brutus
Description
Languages
GSC
67.7%
Lua
32%
Batchfile
0.3%