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Fix custom location melee weapon wallbuy hint strings
Remove .wallbuy_targetname, .hint_parm1, and .hint_parm2 as they are not necessary Fix .ballistic_weapon_name typo
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@ -232,17 +232,14 @@ wallbuy( weapon_name, target, targetname, origin, angles )
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if(isDefined(melee_weapon))
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{
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unitrigger_stub.cost = melee_weapon.cost;
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unitrigger_stub.hint_string = melee_weapon.hint_string;
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unitrigger_stub.weapon_name = melee_weapon.weapon_name;
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unitrigger_stub.flourish_weapon_name = melee_weapon.flourish_weapon_name;
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unitrigger_stub.ballistic_weapon_name = melee_weapon.allistic_weapon_name;
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unitrigger_stub.ballistic_weapon_name = melee_weapon.ballistic_weapon_name;
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unitrigger_stub.ballistic_upgraded_weapon_name = melee_weapon.ballistic_upgraded_weapon_name;
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unitrigger_stub.cost = melee_weapon.cost;
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unitrigger_stub.wallbuy_targetname = melee_weapon.wallbuy_targetname;
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unitrigger_stub.vo_dialog_id = melee_weapon.vo_dialog_id;
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unitrigger_stub.flourish_fn = melee_weapon.flourish_fn;
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unitrigger_stub.hint_string = &"ZOMBIE_WEAPONCOSTONLY";
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unitrigger_stub.hint_parm1 = get_weapon_display_name( melee_weapon.weapon_name );
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unitrigger_stub.hint_parm2 = melee_weapon.cost;
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}
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if(weapon_name == "tazer_knuckles_zm")
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