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BO2-Reimagined/scripts/zm/replaced/_zm_ai_brutus.gsc
2022-01-08 04:51:57 -08:00

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#include maps\mp\_utility;
#include common_scripts\utility;
#include maps\mp\zombies\_zm_utility;
brutus_health_increases()
{
if(level.scr_zm_ui_gametype == "zgrief")
{
return;
}
if ( level.round_number > level.brutus_last_spawn_round )
{
a_players = getplayers();
n_player_modifier = 1;
if ( a_players.size > 1 )
{
n_player_modifier = a_players.size * 0.75;
}
level.brutus_round_count++;
level.brutus_health = int( level.brutus_health_increase * n_player_modifier * level.brutus_round_count );
level.brutus_expl_dmg_req = int( level.brutus_explosive_damage_increase * n_player_modifier * level.brutus_round_count );
if ( level.brutus_health >= ( 5000 * n_player_modifier ) )
{
level.brutus_health = int( 5000 * n_player_modifier );
}
if ( level.brutus_expl_dmg_req >= ( 4500 * n_player_modifier ) )
{
level.brutus_expl_dmg_req = int( 4500 * n_player_modifier );
}
level.brutus_last_spawn_round = level.round_number;
}
}
brutus_cleanup_at_end_of_grief_round()
{
// stays on map
}