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BO2-Reimagined/README.md
2020-03-12 14:07:57 -07:00

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# Call of Duty: Black Ops 2 Zombies - Reimagined
## Created by: Jbleezy
[YouTube](https://youtube.com/ItsJbirdJustin)
[Twitch](https://twitch.tv/Jbleezy)
[Twitter](https://twitter.com/ItsJbleezy)
[Donate](https://streamlabs.com/jbleezy)
## Change Notes
## Players
* Unlimited sprint
* 100% backwards speed, strafe speed, and sprint strafe speed
* Automatically get 3 self revives in solo
* Decreased normal health regeneration delay from 2.4 seconds to 2 seconds
* Decreased low health regeneration delay from 5 seconds to 4 seconds
* Normal health regeneration rate is no longer instant
* Changed health regeneration rate to 100 health per second (previously fully restored health in 0.5 seconds)
* Fall damage no longer increases when max health is increased
* Removed blur when getting damaged
* Disabled melee lunging
* Can shoot when looking at other players
* Mantle faster
* Start with semtex on maps that have semtex
## HUD
* Health bar displayed on top center of screen
* Current zone displayed on bottom left of screen
## Zombies
* Health capped at 1 million
* Removed walkers in high rounds
### Screechers
* Decreased minimum number of melees to kill from 5 to 3
* Decreased minimum number of melees to kill with Bowie Knife from 3 to 2
* Decreased minimum number of melees to kill with Galvaknuckles from 2 to 1
* No longer automatically runs away when player is first attacked on solo
* Removed hint when player is first attacked on solo
## Weapons
### AN-94
* Increased weapon cost from 1200 to 1500
### B23R
* Changed weapon cost to 900 on all maps
### M1927
* Decreased ammo cost from 800 to 750
### Remington 870
* Changed weapon cost to 1200 on all maps
### Jet Gun
* Kills whenever the right gauge is above 20%
* Kills multiple enemies significantly faster
* Must be firing weapon to kill
* Overheats while attempting to fire while meleeing
* Cools down twice as fast
* Cools down while not holding weapon
* No longer automatically switched to weapon when picked up
* No longer dropped to the ground when another buildable is taken
* No longer disassembles when overheated
* Weapon is taken when overheated
### Sliquifier
* Kills on any round (normally stops killing after round 100)
* Removed additional goo created by chain kills
## Wallbuys
* Increased trigger radius
## Perks
* No longer deactivated if the perk machine is powered off
### Quick Revive
* No longer automatically powered on in solo
* Increased cost in solo from 500 to 1500
* No longer gives an additional self revive in solo
* Decreases normal health regeneration delay from 2 seconds to 1.5 seconds
* Decreases low health regeneration delay from 4 seconds to 3 seconds
* Increases health regeneration rate from 100 health per second to 125 health per second
### Speed Cola
* Aim twice as fast
* Switch weapons twice as fast
* Throw grenades twice as fast
### Stamin-Up
* Move faster (normally only sprint faster)
### Deadshot Daiquiri
* Double headshot damage
* Move faster while aiming
* Decreased sprint recovery time
* Zombie heads always gib when killed
### Tombstone Soda
* Added in solo
* Players keep all other perks when revived (except Quick Revive in solo)
* Tombstone powerup no longer spawns until the player bleeds out
* Unlimited time to pick up Tombstone powerup
* Disabled suicide option when player is down
### Electric Cherry
* Removed cooldown after being used multiple times in a row
### Vulture-Aid
* Stink areas no longer activate while the player is moving
## Powerups
### Carpenter
* Removed
## Persistent Upgrades
* Removed
## Buildables
* Automatically crafted (Tranzit, Die Rise, Buried)
* Parts automatically picked up (Mob of the Dead, Origins)
* Zombies no longer attack buildables (except Zombie Shield)
### Electric Trap
* No longer needs to be powered by a Turbine
* Gets destroyed after being deployed for 60 seconds
* Kills on any round (normally stops killing after round 50)
* Kills immediately after being deployed (normally waits 2 seconds)
### Turret
* No longer needs to be powered by a Turbine
* Gets destroyed after being deployed for 60 seconds
* No longer damages players if they have Juggernog
* Fixed a bug where the Turret sounds would continue playing after being picked up
### Subsurface Resonator
* No longer needs to be powered by a Turbine
## Bank
* Amount of points resets each game
* Removed sharing points with other players
## Weapon Locker
* Stored weapon resets each game
## Maps
### Tranzit
* Any door that requires a Turbine to open is automatically open whenever the power is on
* Navcard table automatically crafted
#### Town
* Moved Stamin-Up to its location on Tranzit
#### Farm
* Zombies now spawn in the Center zone when in the Barn zone
* Survival: replaced Galvaknuckles wallbuy with Claymore wallbuy
* Grief: added Claymore wallbuy
#### Bus Depot
* Lava pit is now accessible
* Grief: Turbine doors closed
### Die Rise
* Zombies no longer spawn in the Skyscraper Tower zone when in the Trample Steam zone
* Zombies no longer spawn in the zone next to the AN94 when in the AN94 zone while the debris is closed
* Navcard table automatically crafted
### Mob of the Dead
* Acid Trap kills on any round (normally stops killing after round 158 on PC)
* Tower Trap kills on any round in 1 shot
* Upgraded Tower Trap kills on any round in 1-2 shots
* Upgraded Tower Trap stays upgraded until the end of the round
* Plane fuel automatically picked up
### Buried
* Power automatically on
* Removed Turbine
* Removed Sloth barricades
* Sloth can no longer be unlocked
* Fountain portal automatically active
* Navcard table automatically crafted
### Borough
* Moved Quick Revive to its location on Buried
* Moved Speed Cola to its location on Buried
* Moved Stamin-Up to Vulture Aid's location on Buried
### Origins
* Door prices in solo now cost the same as in coop
* Shovels automatically picked up
* Gramophone and records automatically picked up
* Der Wunderfizz: all perks have an equal chance of being obtained
* Rituals of the Ancients: spend points challenge reward changed from Double Tap perk to a random perk that the player does not have (perk does not change if reward is reopened)
* Rituals of the Ancients: spend points challenge reward now gives a permament perk slot
* Soul boxes: decreased kill requirement from 30 to 20
* Perk bottle dig spots: visible and diggable without Zombie Blood
* Perk bottle dig spots: increased number of rounds for next dig spot to spawn from 1 to 4