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BO2-Reimagined/scripts/zm/replaced/_zm_ai_brutus.gsc

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#include maps\mp\_utility;
#include common_scripts\utility;
#include maps\mp\zombies\_zm_utility;
#include maps/mp/zombies/_zm_ai_brutus;
#include maps/mp/zombies/_zm_score;
brutus_spawn( starting_health, has_helmet, helmet_hits, explosive_dmg_taken, zone_name )
{
level.num_pulls_since_brutus_spawn = 0;
self set_zombie_run_cycle( "run" );
if ( !isDefined( has_helmet ) )
{
self.has_helmet = 1;
}
else
{
self.has_helmet = has_helmet;
}
if ( !isDefined( helmet_hits ) )
{
self.helmet_hits = 0;
}
else
{
self.helmet_hits = helmet_hits;
}
if ( !isDefined( explosive_dmg_taken ) )
{
self.explosive_dmg_taken = 0;
}
else
{
self.explosive_dmg_taken = explosive_dmg_taken;
}
if ( !isDefined( starting_health ) )
{
self brutus_health_increases();
self.maxhealth = level.brutus_health;
self.health = level.brutus_health;
}
else
{
self.maxhealth = starting_health;
self.health = starting_health;
}
self.explosive_dmg_req = level.brutus_expl_dmg_req;
self.no_damage_points = 1;
self endon( "death" );
level endon( "intermission" );
self.animname = "brutus_zombie";
self.audio_type = "brutus";
self.has_legs = 1;
self.ignore_all_poi = 1;
self.is_brutus = 1;
self.ignore_enemy_count = 1;
self.instakill_func = ::brutus_instakill_override;
self.nuke_damage_func = ::brutus_nuke_override;
self.melee_anim_func = ::melee_anim_func;
self.meleedamage = 99;
self.custom_item_dmg = 1000;
self.brutus_lockdown_state = 0;
recalc_zombie_array();
self setphysparams( 20, 0, 60 );
self.zombie_init_done = 1;
self notify( "zombie_init_done" );
self.allowpain = 0;
self animmode( "normal" );
self orientmode( "face enemy" );
self maps/mp/zombies/_zm_spawner::zombie_setup_attack_properties();
self setfreecameralockonallowed( 0 );
level thread maps/mp/zombies/_zm_spawner::zombie_death_event( self );
self thread maps/mp/zombies/_zm_spawner::enemy_death_detection();
if ( isDefined( zone_name ) && zone_name == "zone_golden_gate_bridge" )
{
wait randomfloat( 1.5 );
spawn_pos = get_random_brutus_spawn_pos( zone_name );
}
else
{
spawn_pos = get_best_brutus_spawn_pos( zone_name );
}
if ( !isDefined( spawn_pos ) )
{
self delete();
return;
}
if ( !isDefined( spawn_pos.angles ) )
{
spawn_pos.angles = ( 0, 0, 0 );
}
if ( isDefined( level.brutus_do_prologue ) && level.brutus_do_prologue )
{
self brutus_spawn_prologue( spawn_pos );
}
if ( !self.has_helmet )
{
self detach( "c_zom_cellbreaker_helmet" );
}
level.brutus_count++;
self maps/mp/zombies/_zm_spawner::zombie_complete_emerging_into_playable_area();
self thread snddelayedmusic();
self thread brutus_death();
self thread brutus_check_zone();
self thread brutus_watch_enemy();
self forceteleport( spawn_pos.origin, spawn_pos.angles );
self.cant_melee = 1;
self.not_interruptable = 1;
self.actor_damage_func = ::brutus_damage_override;
self.non_attacker_func = ::brutus_non_attacker_damage_override;
self thread brutus_lockdown_client_effects( 0.5 );
playfx( level._effect[ "brutus_spawn" ], self.origin );
playsoundatposition( "zmb_ai_brutus_spawn", self.origin );
self animscripted( spawn_pos.origin, spawn_pos.angles, "zm_spawn" );
self thread maps/mp/animscripts/zm_shared::donotetracks( "spawn_anim" );
self waittillmatch( "spawn_anim" );
self.not_interruptable = 0;
self.cant_melee = 0;
self thread brutus_chest_flashlight();
self thread brutus_find_flesh();
self thread maps/mp/zombies/_zm_spawner::delayed_zombie_eye_glow();
level notify( "brutus_spawned", self, "spawn_complete" );
logline1 = "INFO: _zm_ai_brutus.gsc brutus_spawn() completed its operation " + "\n";
logprint( logline1 );
}
brutus_damage_override( inflictor, attacker, damage, flags, meansofdeath, weapon, vpoint, vdir, shitloc, poffsettime, boneindex )
{
if ( isDefined( attacker ) && isalive( attacker ) && isplayer( attacker ) && level.zombie_vars[ attacker.team ][ "zombie_insta_kill" ] || isDefined( attacker.personal_instakill ) && attacker.personal_instakill )
{
n_brutus_damage_percent = 1;
n_brutus_headshot_modifier = 2;
}
else
{
n_brutus_damage_percent = level.brutus_damage_percent;
n_brutus_headshot_modifier = 1;
}
if ( isDefined( weapon ) && is_weapon_shotgun( weapon ) )
{
n_brutus_damage_percent *= level.brutus_shotgun_damage_mod;
n_brutus_headshot_modifier *= level.brutus_shotgun_damage_mod;
}
if ( isDefined( weapon ) && weapon == "bouncing_tomahawk_zm" && isDefined( inflictor ) )
{
self playsound( "wpn_tomahawk_imp_zombie" );
if ( self.has_helmet )
{
if ( damage == 1 )
{
return 0;
}
if ( isDefined( inflictor.n_cookedtime ) && inflictor.n_cookedtime >= 2000 )
{
self.helmet_hits = level.brutus_helmet_shots;
}
else if ( isDefined( inflictor.n_grenade_charge_power ) && inflictor.n_grenade_charge_power >= 2 )
{
self.helmet_hits = level.brutus_helmet_shots;
}
else
{
self.helmet_hits++;
}
if ( self.helmet_hits >= level.brutus_helmet_shots )
{
self thread brutus_remove_helmet( vdir );
if ( level.brutus_in_grief )
{
player_points = level.brutus_points_for_helmet;
}
else
{
multiplier = maps/mp/zombies/_zm_score::get_points_multiplier( self );
player_points = multiplier * round_up_score( level.brutus_points_for_helmet, 5 );
}
if ( isDefined( attacker ) && isplayer( attacker ) )
{
attacker add_to_player_score( player_points );
attacker.pers[ "score" ] = attacker.score;
level notify( "brutus_helmet_removed", attacker );
}
}
return damage * n_brutus_damage_percent;
}
else
{
return damage;
}
}
if ( ( meansofdeath == "MOD_MELEE" || meansofdeath == "MOD_IMPACT" ) && isDefined( meansofdeath ) )
{
if ( weapon == "alcatraz_shield_zm" )
{
shield_damage = level.zombie_vars[ "riotshield_fling_damage_shield" ];
inflictor maps/mp/zombies/_zm_weap_riotshield_prison::player_damage_shield( shield_damage, 0 );
return 0;
}
}
if ( isDefined( level.zombiemode_using_afterlife ) && level.zombiemode_using_afterlife && weapon == "lightning_hands_zm" )
{
self thread brutus_afterlife_teleport();
return 0;
}
if ( is_explosive_damage( meansofdeath ) && weapon != "raygun_mark2_zm" && weapon != "raygun_mark2_upgraded_zm" )
{
self.explosive_dmg_taken += damage;
if ( !self.has_helmet )
{
scaler = n_brutus_headshot_modifier;
}
else
{
scaler = level.brutus_damage_percent;
}
if ( self.explosive_dmg_taken >= self.explosive_dmg_req && isDefined( self.has_helmet ) && self.has_helmet )
{
self thread brutus_remove_helmet( vectorScale( ( 0, 1, 0 ), 10 ) );
if ( level.brutus_in_grief )
{
player_points = level.brutus_points_for_helmet;
}
else
{
multiplier = maps/mp/zombies/_zm_score::get_points_multiplier( self );
player_points = multiplier * round_up_score( level.brutus_points_for_helmet, 5 );
}
attacker add_to_player_score( player_points );
attacker.pers[ "score" ] = inflictor.score;
}
return damage * scaler;
}
else if ( shitloc != "head" && shitloc != "helmet" )
{
return damage * n_brutus_damage_percent;
}
else
{
return int( self scale_helmet_damage( attacker, damage, n_brutus_headshot_modifier, n_brutus_damage_percent, vdir ) );
}
}
brutus_health_increases()
{
if(level.scr_zm_ui_gametype == "zgrief")
{
return;
}
if ( level.round_number > level.brutus_last_spawn_round )
{
a_players = getplayers();
n_player_modifier = 1;
if ( a_players.size > 1 )
{
n_player_modifier = a_players.size * 0.75;
}
level.brutus_round_count++;
level.brutus_health = int( level.brutus_health_increase * n_player_modifier * level.brutus_round_count );
level.brutus_expl_dmg_req = int( level.brutus_explosive_damage_increase * n_player_modifier * level.brutus_round_count );
if ( level.brutus_health >= ( 5000 * n_player_modifier ) )
{
level.brutus_health = int( 5000 * n_player_modifier );
}
if ( level.brutus_expl_dmg_req >= ( 4500 * n_player_modifier ) )
{
level.brutus_expl_dmg_req = int( 4500 * n_player_modifier );
}
level.brutus_last_spawn_round = level.round_number;
}
}
brutus_cleanup_at_end_of_grief_round()
{
// stays on map
}