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BO2-Reimagined/scripts/zm/replaced/_zm_magicbox.gsc

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#include maps\mp\_utility;
#include common_scripts\utility;
#include maps\mp\zombies\_zm_utility;
treasure_chest_move( player_vox )
{
level waittill( "weapon_fly_away_start" );
players = get_players();
array_thread( players, maps/mp/zombies/_zm_magicbox::play_crazi_sound );
if ( isDefined( player_vox ) )
{
player_vox delay_thread( randomintrange( 2, 7 ), maps/mp/zombies/_zm_audio::create_and_play_dialog, "general", "box_move" );
}
level waittill( "weapon_fly_away_end" );
if ( isDefined( self.zbarrier ) )
{
self maps/mp/zombies/_zm_magicbox::hide_chest( 1 );
}
wait 0.1;
if ( level.zombie_vars[ "zombie_powerup_fire_sale_on" ] == 1 && self [[ level._zombiemode_check_firesale_loc_valid_func ]]() )
{
current_sale_time = level.zombie_vars[ "zombie_powerup_fire_sale_time" ];
wait_network_frame();
self thread maps/mp/zombies/_zm_magicbox::fire_sale_fix();
level.zombie_vars[ "zombie_powerup_fire_sale_time" ] = current_sale_time;
while ( level.zombie_vars[ "zombie_powerup_fire_sale_time" ] > 0 )
{
wait 0.1;
}
}
level.verify_chest = 0;
if ( isDefined( level._zombiemode_custom_box_move_logic ) )
{
[[ level._zombiemode_custom_box_move_logic ]]();
}
else
{
maps/mp/zombies/_zm_magicbox::default_box_move_logic();
}
if ( isDefined( level.chests[ level.chest_index ].box_hacks[ "summon_box" ] ) )
{
level.chests[ level.chest_index ] [[ level.chests[ level.chest_index ].box_hacks[ "summon_box" ] ]]( 0 );
}
playfx( level._effect[ "poltergeist" ], level.chests[ level.chest_index ].zbarrier.origin );
level.chests[ level.chest_index ] maps/mp/zombies/_zm_magicbox::show_chest();
flag_clear( "moving_chest_now" );
self.zbarrier.chest_moving = 0;
}
treasure_chest_timeout()
{
self endon( "user_grabbed_weapon" );
self.zbarrier endon( "box_hacked_respin" );
self.zbarrier endon( "box_hacked_rerespin" );
wait level.magicbox_timeout;
self notify( "trigger", level );
}
timer_til_despawn( v_float )
{
self endon( "kill_weapon_movement" );
self moveto( self.origin - ( v_float * 0.85 ), level.magicbox_timeout, level.magicbox_timeout * 0.5 );
wait level.magicbox_timeout;
if ( isDefined( self ) )
{
self delete();
}
}