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https://github.com/JezuzLizard/BO2-Reimagined.git
synced 2025-06-10 07:08:06 -05:00
101 lines
2.5 KiB
Plaintext
101 lines
2.5 KiB
Plaintext
#include maps\mp\_utility;
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#include common_scripts\utility;
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#include maps\mp\zombies\_zm_utility;
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#include maps/mp/zm_highrise_classic;
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insta_kill_player( perks_can_respawn_player, kill_if_falling )
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{
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self endon( "disconnect" );
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if ( isDefined( perks_can_respawn_player ) && perks_can_respawn_player == 0 )
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{
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if ( self hasperk( "specialty_quickrevive" ) )
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{
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self unsetperk( "specialty_quickrevive" );
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}
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if ( self hasperk( "specialty_finalstand" ) )
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{
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self unsetperk( "specialty_finalstand" );
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}
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}
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self maps/mp/zombies/_zm_buildables::player_return_piece_to_original_spawn();
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if ( isDefined( self.insta_killed ) && self.insta_killed )
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{
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return;
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}
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if ( isDefined( self.ignore_insta_kill ) )
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{
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self.disable_chugabud_corpse = 1;
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return;
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}
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if ( self hasperk( "specialty_finalstand" ) )
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{
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self.ignore_insta_kill = 1;
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self.disable_chugabud_corpse = 1;
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self dodamage( self.health + 1000, ( 0, 0, 1 ) );
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return;
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}
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if ( !isDefined( kill_if_falling ) || kill_if_falling == 0 )
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{
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if ( !self isonground() )
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{
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return;
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}
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}
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if ( is_player_killable( self ) )
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{
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self.insta_killed = 1;
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in_last_stand = 0;
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self notify( "chugabud_effects_cleanup" );
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if ( self maps/mp/zombies/_zm_laststand::player_is_in_laststand() )
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{
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in_last_stand = 1;
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}
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self thread blood_splat();
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if ( getnumconnectedplayers() == 1 )
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{
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if ( isDefined( self.solo_lives_given ) && self.solo_lives_given < 3 )
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{
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self.waiting_to_revive = 1;
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points = getstruct( "zone_green_start", "script_noteworthy" );
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spawn_points = getstructarray( points.target, "targetname" );
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point = spawn_points[ 0 ];
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if ( in_last_stand == 0 )
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{
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self dodamage( self.health + 1000, ( 0, 0, 1 ) );
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}
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wait 0.5;
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self freezecontrols( 1 );
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wait 0.25;
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self setorigin( point.origin + vectorScale( ( 0, 0, 1 ), 20 ) );
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self.angles = point.angles;
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if ( in_last_stand )
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{
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flag_set( "instant_revive" );
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self.stopflashingbadlytime = getTime() + 1000;
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wait_network_frame();
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flag_clear( "instant_revive" );
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}
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else
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{
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self thread maps/mp/zombies/_zm_laststand::auto_revive( self );
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self.waiting_to_revive = 0;
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self.solo_respawn = 0;
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self.lives--;
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}
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self freezecontrols( 0 );
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self.insta_killed = 0;
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}
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else
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{
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self dodamage( self.health + 1000, ( 0, 0, 1 ) );
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}
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}
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else
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{
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self dodamage( self.health + 1000, ( 0, 0, 1 ) );
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wait_network_frame();
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self.bleedout_time = 0;
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}
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self.insta_killed = 0;
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}
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} |