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BO2-Reimagined/scripts/zm/zm_transit/zm_transit_reimagined.gsc
2023-10-19 17:00:56 -07:00

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#include maps\mp\_utility;
#include common_scripts\utility;
#include maps\mp\zombies\_zm_utility;
#include scripts\zm\replaced\zm_transit;
#include scripts\zm\replaced\zm_transit_sq;
#include scripts\zm\replaced\zm_transit_gamemodes;
#include scripts\zm\replaced\zm_transit_classic;
#include scripts\zm\replaced\zm_transit_utility;
#include scripts\zm\replaced\zm_transit_ai_screecher;
#include scripts\zm\replaced\zm_transit_bus;
#include scripts\zm\replaced\zm_transit_distance_tracking;
#include scripts\zm\replaced\_zm_riotshield;
#include scripts\zm\replaced\_zm_ai_avogadro;
#include scripts\zm\replaced\_zm_ai_screecher;
#include scripts\zm\replaced\_zm_weap_riotshield;
#include scripts\zm\replaced\_zm_weap_jetgun;
#include scripts\zm\replaced\_zm_weap_emp_bomb;
#include scripts\zm\replaced\_zm_equip_electrictrap;
#include scripts\zm\replaced\_zm_equip_turret;
#include scripts\zm\replaced\_zm_banking;
#include scripts\zm\replaced\_zm_weapon_locker;
#include scripts\zm\replaced\_zm_sq;
main()
{
replaceFunc(maps\mp\zm_transit_sq::navcomputer_waitfor_navcard, scripts\zm\replaced\_zm_sq::navcomputer_waitfor_navcard);
replaceFunc(maps\mp\zm_transit_sq::maxis_sidequest_a, scripts\zm\replaced\zm_transit_sq::maxis_sidequest_a);
replaceFunc(maps\mp\zm_transit_sq::maxis_sidequest_b, scripts\zm\replaced\zm_transit_sq::maxis_sidequest_b);
replaceFunc(maps\mp\zm_transit_sq::maxis_sidequest_c, scripts\zm\replaced\zm_transit_sq::maxis_sidequest_c);
replaceFunc(maps\mp\zm_transit_sq::maxis_sidequest_complete, scripts\zm\replaced\zm_transit_sq::maxis_sidequest_complete);
replaceFunc(maps\mp\zm_transit_sq::richtofen_sidequest_c, scripts\zm\replaced\zm_transit_sq::richtofen_sidequest_c);
replaceFunc(maps\mp\zm_transit_sq::richtofen_sidequest_complete, scripts\zm\replaced\zm_transit_sq::richtofen_sidequest_complete);
replaceFunc(maps\mp\zm_transit_sq::droppowerup, scripts\zm\replaced\zm_transit_sq::droppowerup);
replaceFunc(maps\mp\zm_transit::lava_damage_depot, scripts\zm\replaced\zm_transit::lava_damage_depot);
replaceFunc(maps\mp\zm_transit_gamemodes::init, scripts\zm\replaced\zm_transit_gamemodes::init);
replaceFunc(maps\mp\zm_transit_classic::inert_zombies_init, scripts\zm\replaced\zm_transit_classic::inert_zombies_init);
replaceFunc(maps\mp\zm_transit_utility::solo_tombstone_removal, scripts\zm\replaced\zm_transit_utility::solo_tombstone_removal);
replaceFunc(maps\mp\zm_transit_ai_screecher::init, scripts\zm\replaced\zm_transit_ai_screecher::init);
replaceFunc(maps\mp\zm_transit_ai_screecher::player_wait_land, scripts\zm\replaced\zm_transit_ai_screecher::player_wait_land);
replaceFunc(maps\mp\zm_transit_bus::bussetup, scripts\zm\replaced\zm_transit_bus::bussetup);
replaceFunc(maps\mp\zm_transit_bus::busscheduleadd, scripts\zm\replaced\zm_transit_bus::busscheduleadd);
replaceFunc(maps\mp\zm_transit_bus::busplowkillzombieuntildeath, scripts\zm\replaced\zm_transit_bus::busplowkillzombieuntildeath);
replaceFunc(maps\mp\zm_transit_distance_tracking::delete_zombie_noone_looking, scripts\zm\replaced\zm_transit_distance_tracking::delete_zombie_noone_looking);
replaceFunc(maps\mp\zombies\_zm_ai_avogadro::check_range_attack, scripts\zm\replaced\_zm_ai_avogadro::check_range_attack);
replaceFunc(maps\mp\zombies\_zm_ai_avogadro::avogadro_exit, scripts\zm\replaced\_zm_ai_avogadro::avogadro_exit);
replaceFunc(maps\mp\zombies\_zm_ai_screecher::screecher_spawning_logic, scripts\zm\replaced\_zm_ai_screecher::screecher_spawning_logic);
replaceFunc(maps\mp\zombies\_zm_ai_screecher::screecher_melee_damage, scripts\zm\replaced\_zm_ai_screecher::screecher_melee_damage);
replaceFunc(maps\mp\zombies\_zm_ai_screecher::screecher_detach, scripts\zm\replaced\_zm_ai_screecher::screecher_detach);
replaceFunc(maps\mp\zombies\_zm_ai_screecher::screecher_cleanup, scripts\zm\replaced\_zm_ai_screecher::screecher_cleanup);
replaceFunc(maps\mp\zombies\_zm_riotshield::doriotshielddeploy, scripts\zm\replaced\_zm_riotshield::doriotshielddeploy);
replaceFunc(maps\mp\zombies\_zm_riotshield::trackriotshield, scripts\zm\replaced\_zm_riotshield::trackriotshield);
replaceFunc(maps\mp\zombies\_zm_weap_riotshield::init, scripts\zm\replaced\_zm_weap_riotshield::init);
replaceFunc(maps\mp\zombies\_zm_weap_riotshield::player_damage_shield, scripts\zm\replaced\_zm_weap_riotshield::player_damage_shield);
replaceFunc(maps\mp\zombies\_zm_weap_jetgun::jetgun_firing, scripts\zm\replaced\_zm_weap_jetgun::jetgun_firing);
replaceFunc(maps\mp\zombies\_zm_weap_jetgun::is_jetgun_firing, scripts\zm\replaced\_zm_weap_jetgun::is_jetgun_firing);
replaceFunc(maps\mp\zombies\_zm_weap_jetgun::jetgun_check_enemies_in_range, scripts\zm\replaced\_zm_weap_jetgun::jetgun_check_enemies_in_range);
replaceFunc(maps\mp\zombies\_zm_weap_jetgun::jetgun_grind_zombie, scripts\zm\replaced\_zm_weap_jetgun::jetgun_grind_zombie);
replaceFunc(maps\mp\zombies\_zm_weap_jetgun::handle_overheated_jetgun, scripts\zm\replaced\_zm_weap_jetgun::handle_overheated_jetgun);
replaceFunc(maps\mp\zombies\_zm_weap_jetgun::jetgun_network_choke, scripts\zm\replaced\_zm_weap_jetgun::jetgun_network_choke);
replaceFunc(maps\mp\zombies\_zm_weap_emp_bomb::emp_detonate, scripts\zm\replaced\_zm_weap_emp_bomb::emp_detonate);
replaceFunc(maps\mp\zombies\_zm_equip_electrictrap::startelectrictrapdeploy, scripts\zm\replaced\_zm_equip_electrictrap::startelectrictrapdeploy);
replaceFunc(maps\mp\zombies\_zm_equip_electrictrap::cleanupoldtrap, scripts\zm\replaced\_zm_equip_electrictrap::cleanupoldtrap);
replaceFunc(maps\mp\zombies\_zm_equip_electrictrap::etrap_choke, scripts\zm\replaced\_zm_equip_electrictrap::etrap_choke);
replaceFunc(maps\mp\zombies\_zm_equip_turret::startturretdeploy, scripts\zm\replaced\_zm_equip_turret::startturretdeploy);
replaceFunc(maps\mp\zombies\_zm_banking::init, scripts\zm\replaced\_zm_banking::init);
replaceFunc(maps\mp\zombies\_zm_banking::bank_deposit_box, scripts\zm\replaced\_zm_banking::bank_deposit_box);
replaceFunc(maps\mp\zombies\_zm_banking::bank_deposit_unitrigger, scripts\zm\replaced\_zm_banking::bank_deposit_unitrigger);
replaceFunc(maps\mp\zombies\_zm_banking::bank_withdraw_unitrigger, scripts\zm\replaced\_zm_banking::bank_withdraw_unitrigger);
replaceFunc(maps\mp\zombies\_zm_weapon_locker::triggerweaponslockerisvalidweaponpromptupdate, scripts\zm\replaced\_zm_weapon_locker::triggerweaponslockerisvalidweaponpromptupdate);
replaceFunc(maps\mp\zombies\_zm_weapon_locker::wl_set_stored_weapondata, scripts\zm\replaced\_zm_weapon_locker::wl_set_stored_weapondata);
replaceFunc(maps\mp\zombies\_zm_zonemgr::manage_zones, ::manage_zones);
grief_include_weapons();
electric_door_changes();
}
init()
{
level.zombie_init_done = ::zombie_init_done;
level.special_weapon_magicbox_check = ::transit_special_weapon_magicbox_check;
level.can_revive = ::can_revive;
level.grenade_safe_to_bounce = ::grenade_safe_to_bounce;
level.object_touching_lava = maps\mp\zm_transit_lava::object_touching_lava;
player_initial_spawn_override();
player_respawn_override();
zombie_spawn_location_changes();
buildable_table_models();
cornfield_add_collision();
cornfield_spawn_path_nodes();
path_exploit_fixes();
level thread power_local_electric_doors_globally();
level thread power_station_vision_change();
level thread attach_powerups_to_bus();
}
grief_include_weapons()
{
if ( getDvar( "g_gametype" ) != "zgrief" )
{
return;
}
include_weapon( "ray_gun_zm" );
include_weapon( "ray_gun_upgraded_zm", 0 );
include_weapon( "tazer_knuckles_zm", 0 );
include_weapon( "knife_ballistic_no_melee_zm", 0 );
include_weapon( "knife_ballistic_no_melee_upgraded_zm", 0 );
include_weapon( "knife_ballistic_zm" );
include_weapon( "knife_ballistic_upgraded_zm", 0 );
include_weapon( "knife_ballistic_bowie_zm", 0 );
include_weapon( "knife_ballistic_bowie_upgraded_zm", 0 );
level._uses_retrievable_ballisitic_knives = 1;
maps\mp\zombies\_zm_weapons::add_limited_weapon( "knife_ballistic_zm", 1 );
maps\mp\zombies\_zm_weapons::add_limited_weapon( "ray_gun_zm", 4 );
maps\mp\zombies\_zm_weapons::add_limited_weapon( "ray_gun_upgraded_zm", 4 );
maps\mp\zombies\_zm_weapons::add_limited_weapon( "knife_ballistic_upgraded_zm", 0 );
maps\mp\zombies\_zm_weapons::add_limited_weapon( "knife_ballistic_no_melee_zm", 0 );
maps\mp\zombies\_zm_weapons::add_limited_weapon( "knife_ballistic_no_melee_upgraded_zm", 0 );
maps\mp\zombies\_zm_weapons::add_limited_weapon( "knife_ballistic_bowie_zm", 0 );
maps\mp\zombies\_zm_weapons::add_limited_weapon( "knife_ballistic_bowie_upgraded_zm", 0 );
include_weapon( "raygun_mark2_zm" );
include_weapon( "raygun_mark2_upgraded_zm", 0 );
maps\mp\zombies\_zm_weapons::add_weapon_to_content( "raygun_mark2_zm", "dlc3" );
maps\mp\zombies\_zm_weapons::add_limited_weapon( "raygun_mark2_zm", 1 );
maps\mp\zombies\_zm_weapons::add_limited_weapon( "raygun_mark2_upgraded_zm", 1 );
}
zombie_init_done()
{
self.meleedamage = 50;
self.allowpain = 0;
self setphysparams( 15, 0, 48 );
}
transit_special_weapon_magicbox_check(weapon)
{
return 1;
}
can_revive( player_down )
{
if (self hasWeapon("screecher_arms_zm"))
{
return false;
}
return true;
}
electric_door_changes()
{
if( is_classic() )
{
return;
}
zombie_doors = getentarray( "zombie_door", "targetname" );
for ( i = 0; i < zombie_doors.size; i++ )
{
if ( isDefined( zombie_doors[i].script_noteworthy ) && (zombie_doors[i].script_noteworthy == "local_electric_door" || zombie_doors[i].script_noteworthy == "electric_door") )
{
if (zombie_doors[i].target == "lab_secret_hatch")
{
continue;
}
zombie_doors[i].script_noteworthy = "default";
zombie_doors[i].zombie_cost = 750;
// link Bus Depot and Farm electric doors together
new_target = undefined;
if (zombie_doors[i].target == "pf1766_auto2353")
{
new_target = "pf1766_auto2352";
}
else if (zombie_doors[i].target == "pf1766_auto2358")
{
new_target = "pf1766_auto2357";
}
if (isDefined(new_target))
{
targets = getentarray( zombie_doors[i].target, "targetname" );
zombie_doors[i].target = new_target;
foreach (target in targets)
{
target.targetname = zombie_doors[i].target;
}
}
}
}
}
power_local_electric_doors_globally()
{
if( !is_classic() )
{
return;
}
for ( ;; )
{
flag_wait( "power_on" );
local_power = [];
zombie_doors = getentarray( "zombie_door", "targetname" );
for ( i = 0; i < zombie_doors.size; i++ )
{
if ( isDefined( zombie_doors[i].script_noteworthy ) && zombie_doors[i].script_noteworthy == "local_electric_door" )
{
local_power[local_power.size] = maps\mp\zombies\_zm_power::add_local_power( zombie_doors[i].origin, 16 );
}
}
flag_waitopen( "power_on" );
for (i = 0; i < local_power.size; i++)
{
maps\mp\zombies\_zm_power::end_local_power( local_power[i] );
}
}
}
grenade_safe_to_bounce( player, weapname )
{
if ( !is_offhand_weapon( weapname ) )
{
return 1;
}
if ( self maps\mp\zm_transit_lava::object_touching_lava() )
{
return 0;
}
return 1;
}
player_initial_spawn_override()
{
initial_spawns = getstructarray( "initial_spawn", "script_noteworthy" );
remove_initial_spawns = [];
if (level.scr_zm_map_start_location == "transit")
{
foreach (initial_spawn in initial_spawns)
{
if (initial_spawn.origin == (-6538, 5200, -28) || initial_spawn.origin == (-6713, 5079, -28) || initial_spawn.origin == (-6929, 5444, -28.92) || initial_spawn.origin == (-7144, 5264, -28))
{
remove_initial_spawns[remove_initial_spawns.size] = initial_spawn;
}
}
}
else if (level.scr_zm_map_start_location == "farm")
{
foreach (initial_spawn in initial_spawns)
{
if (initial_spawn.origin == (7211, -5800, -17.93) || initial_spawn.origin == (7152, -5663, -18.53))
{
remove_initial_spawns[remove_initial_spawns.size] = initial_spawn;
}
else if (initial_spawn.origin == (8379, -5693, 73.71))
{
initial_spawn.origin = (7785, -5922, 53);
initial_spawn.angles = (0, 80, 0);
initial_spawn.script_int = 2;
}
}
}
else if (level.scr_zm_map_start_location == "town")
{
foreach (initial_spawn in initial_spawns)
{
if (initial_spawn.origin == (1585.5, -754.8, -32.04) || initial_spawn.origin == (1238.5, -303, -31.76))
{
remove_initial_spawns[remove_initial_spawns.size] = initial_spawn;
}
else if (initial_spawn.origin == (1544, -188, -34))
{
initial_spawn.angles = (0, 245, 0);
}
else if (initial_spawn.origin == (1430.5, -159, -34))
{
initial_spawn.angles = (0, 270, 0);
}
}
}
foreach (initial_spawn in remove_initial_spawns)
{
arrayremovevalue(initial_spawns, initial_spawn);
}
}
player_respawn_override()
{
respawn_points = getstructarray( "player_respawn_point", "targetname" );
if (level.scr_zm_map_start_location == "transit" && level.scr_zm_ui_gametype != "zclassic")
{
foreach (respawn_point in respawn_points)
{
if (respawn_point.script_noteworthy == "zone_station_ext")
{
respawn_array = getstructarray(respawn_point.target, "targetname");
respawn_array[0].origin = (-6173, 4753, -34);
respawn_array[0].angles = (0, -90, 0);
respawn_array[1].origin = (-6449, 4753, -35);
respawn_array[1].angles = (0, -90, 0);
respawn_array[2].origin = (-7050, 4753, -35);
respawn_array[2].angles = (0, -90, 0);
respawn_array[3].origin = (-7263, 4753, -35);
respawn_array[3].angles = (0, -90, 0);
respawn_array[4].origin = (-7423, 4753, -35);
respawn_array[4].angles = (0, -90, 0);
respawn_array[5].origin = (-6160, 4300, -29);
respawn_array[5].angles = (0, 90, 0);
respawn_array[6].origin = (-6680, 4300, -35);
respawn_array[6].angles = (0, 90, 0);
respawn_array[7].origin = (-7050, 4404, -35);
respawn_array[7].angles = (0, 90, 0);
respawn_array[8].origin = (-7263, 4404, -35);
respawn_array[8].angles = (0, 90, 0);
respawn_array[9].origin = (-7423, 4404, -35);
respawn_array[9].angles = (0, 90, 0);
}
}
}
else if (level.scr_zm_map_start_location == "town")
{
// North Town respawns
origin = (1468.5, 703.5, -39.5);
zone = "zone_town_north";
dist = 5000;
scripts\zm\replaced\utility::register_map_spawn_group(origin, zone, dist);
respawn_array = [];
for (i = 0; i < 8; i++)
{
respawn_array[i] = spawnStruct();
}
respawn_array[0].origin = (1581, 666, -39.5);
respawn_array[0].angles = (0, 270, 0);
respawn_array[1].origin = (1506, 666, -39.5);
respawn_array[1].angles = (0, 270, 0);
respawn_array[2].origin = (1431, 666, -39.5);
respawn_array[2].angles = (0, 270, 0);
respawn_array[3].origin = (1356, 666, -39.5);
respawn_array[3].angles = (0, 270, 0);
respawn_array[4].origin = (1581, 741, -39.5);
respawn_array[4].angles = (0, 270, 0);
respawn_array[5].origin = (1506, 741, -39.5);
respawn_array[5].angles = (0, 270, 0);
respawn_array[6].origin = (1431, 741, -39.5);
respawn_array[6].angles = (0, 270, 0);
respawn_array[7].origin = (1356, 741, -39.5);
respawn_array[7].angles = (0, 270, 0);
foreach (respawn_struct in respawn_array)
{
scripts\zm\replaced\utility::register_map_spawn(respawn_struct.origin, respawn_struct.angles, zone);
}
// South Town respawns
origin = (1424.5, -1426.5, -39.5);
zone = "zone_town_south";
dist = 5000;
scripts\zm\replaced\utility::register_map_spawn_group(origin, zone, dist);
respawn_array = [];
for (i = 0; i < 8; i++)
{
respawn_array[i] = spawnStruct();
}
respawn_array[0].origin = (1312, -1389, -39.5);
respawn_array[0].angles = (0, 90, 0);
respawn_array[1].origin = (1387, -1389, -39.5);
respawn_array[1].angles = (0, 90, 0);
respawn_array[2].origin = (1462, -1389, -39.5);
respawn_array[2].angles = (0, 90, 0);
respawn_array[3].origin = (1537, -1389, -39.5);
respawn_array[3].angles = (0, 90, 0);
respawn_array[4].origin = (1312, -1464, -39.5);
respawn_array[4].angles = (0, 90, 0);
respawn_array[5].origin = (1387, -1464, -39.5);
respawn_array[5].angles = (0, 90, 0);
respawn_array[6].origin = (1462, -1464, -39.5);
respawn_array[6].angles = (0, 90, 0);
respawn_array[7].origin = (1537, -1464, -39.5);
respawn_array[7].angles = (0, 90, 0);
foreach (respawn_struct in respawn_array)
{
scripts\zm\replaced\utility::register_map_spawn(respawn_struct.origin, respawn_struct.angles, zone);
}
// East Town respawns
origin = (2308.5, -461.5, -34);
zone = "zone_town_east";
dist = 5000;
scripts\zm\replaced\utility::register_map_spawn_group(origin, zone, dist);
respawn_array = [];
for (i = 0; i < 8; i++)
{
respawn_array[i] = spawnStruct();
}
respawn_array[0].origin = (2276, -559, -34);
respawn_array[0].angles = (0, 180, 0);
respawn_array[1].origin = (2276, -494, -34);
respawn_array[1].angles = (0, 180, 0);
respawn_array[2].origin = (2276, -429, -34);
respawn_array[2].angles = (0, 180, 0);
respawn_array[3].origin = (2276, -364, -34);
respawn_array[3].angles = (0, 180, 0);
respawn_array[4].origin = (2341, -559, -34);
respawn_array[4].angles = (0, 180, 0);
respawn_array[5].origin = (2341, -494, -34);
respawn_array[5].angles = (0, 180, 0);
respawn_array[6].origin = (2341, -429, -34);
respawn_array[6].angles = (0, 180, 0);
respawn_array[7].origin = (2341, -364, -34);
respawn_array[7].angles = (0, 180, 0);
foreach (respawn_struct in respawn_array)
{
scripts\zm\replaced\utility::register_map_spawn(respawn_struct.origin, respawn_struct.angles, zone);
}
// West Town respawns
origin = (568.5, -446.5, -34);
zone = "zone_town_west";
dist = 5000;
scripts\zm\replaced\utility::register_map_spawn_group(origin, zone, dist);
respawn_array = [];
for (i = 0; i < 8; i++)
{
respawn_array[i] = spawnStruct();
}
respawn_array[0].origin = (601, -349, -34);
respawn_array[0].angles = (0, 0, 0);
respawn_array[1].origin = (601, -414, -34);
respawn_array[1].angles = (0, 0, 0);
respawn_array[2].origin = (601, -479, -34);
respawn_array[2].angles = (0, 0, 0);
respawn_array[3].origin = (601, -544, -34);
respawn_array[3].angles = (0, 0, 0);
respawn_array[4].origin = (536, -349, -34);
respawn_array[4].angles = (0, 0, 0);
respawn_array[5].origin = (536, -414, -34);
respawn_array[5].angles = (0, 0, 0);
respawn_array[6].origin = (536, -479, -34);
respawn_array[6].angles = (0, 0, 0);
respawn_array[7].origin = (536, -544, -34);
respawn_array[7].angles = (0, 0, 0);
foreach (respawn_struct in respawn_array)
{
scripts\zm\replaced\utility::register_map_spawn(respawn_struct.origin, respawn_struct.angles, zone);
}
}
}
zombie_spawn_location_changes()
{
foreach ( zone in level.zones )
{
foreach ( spawn_location in zone.spawn_locations )
{
if ( spawn_location.origin == ( 9963, 8025, -554.9 ) )
{
spawn_location.origin += ( 0, 0, -32 );
}
else if ( spawn_location.origin == ( -2202, -6881, -86.6 ) )
{
spawn_location.origin += ( 0, 0, -32 );
}
else if ( spawn_location.origin == ( -666, -4962, -66 ) )
{
spawn_location.origin += ( 0, 0, -16 );
}
}
}
}
buildable_table_models()
{
// power switch
model = spawn( "script_model", (12177.3, 8504.51, -731.375));
model.angles = (0, 88, 90);
model setmodel("p6_zm_core_panel_02");
model = spawn( "script_model", (12162.3, 8504.51, -731.375));
model.angles = (0, 92, 90);
model setmodel("p6_zm_core_panel_02");
model = spawn( "script_model", (12162.3, 8520.51, -731.375));
model.angles = (0, 92, 90);
model setmodel("p6_zm_core_panel_02");
model = spawn( "script_model", (12177.3, 8520.51, -731.375));
model.angles = (0, 88, 90);
model setmodel("p6_zm_core_panel_02");
// pack-a-punch
model = spawn( "script_model", (2266.47, -212.901, -303.875));
model.angles = (0, 0, 0);
model setmodel("p_rus_crate_metal_1");
model = spawn( "script_model", (2266.47, -212.901, -273.875));
model.angles = (0, 0, 0);
model setmodel("p_rus_crate_metal_1");
model = spawn( "script_model", (2266.47, -212.901, -243.875));
model.angles = (0, 0, 0);
model setmodel("p_rus_crate_metal_1");
model = spawn( "script_model", (2219.03, -212.725, -243.875));
model.angles = (0, 0, 0);
model setmodel("p_rus_crate_metal_2");
model = spawn( "script_model", (2219.03, -212.725, -303.875));
model.angles = (0, 0, 0);
model setmodel("p_rus_crate_metal_2");
model = spawn( "script_model", (2219.03, -212.725, -273.875));
model.angles = (0, 0, 0);
model setmodel("p_rus_crate_metal_2");
}
cornfield_add_collision()
{
model = spawn( "script_model", (10536, -595, -145));
model.angles = (0, -35, 0);
model setmodel("collision_clip_wall_128x128x10");
}
cornfield_spawn_path_nodes()
{
new_origins = array((7040, -256, -196), (7040, -384, -196), (7040, -512, -196), (7040, -640, -196), (7040, -768, -196), (7168, -256, -196), (7168, -384, -196), (7168, -512, -196), (7168, -640, -196), (7168, -768, -196));
foreach (origin in new_origins)
{
spawn_path_node(origin, (0, 0, 0));
}
}
path_exploit_fixes()
{
// town bookstore near jug
zombie_trigger_origin = ( 1045, -1521, 128 );
zombie_trigger_radius = 96;
zombie_trigger_height = 64;
player_trigger_origin = ( 1116, -1547, 128 );
player_trigger_radius = 72;
zombie_goto_point = ( 1098, -1521, 128 );
level thread maps\mp\zombies\_zm_ffotd::path_exploit_fix( zombie_trigger_origin, zombie_trigger_radius, zombie_trigger_height, player_trigger_origin, player_trigger_radius, zombie_goto_point );
}
power_station_vision_change()
{
level.default_r_exposureValue = 3;
level.changed_r_exposureValue = 4;
time = 1;
flag_wait( "start_zombie_round_logic" );
while(1)
{
players = get_players();
foreach(player in players)
{
if(!isDefined(player.power_station_vision_set))
{
player.power_station_vision_set = 0;
player.r_exposureValue = level.default_r_exposureValue;
player setClientDvar("r_exposureTweak", 1);
player setClientDvar("r_exposureValue", level.default_r_exposureValue);
}
if(!player.power_station_vision_set)
{
if(player maps\mp\zombies\_zm_zonemgr::entity_in_zone("zone_prr") || player maps\mp\zombies\_zm_zonemgr::entity_in_zone("zone_pcr"))
{
player.power_station_vision_set = 1;
player thread change_dvar_over_time("r_exposureValue", level.changed_r_exposureValue, time, 1);
}
}
else
{
if(!(player maps\mp\zombies\_zm_zonemgr::entity_in_zone("zone_prr") || player maps\mp\zombies\_zm_zonemgr::entity_in_zone("zone_pcr")))
{
player.power_station_vision_set = 0;
player thread change_dvar_over_time("r_exposureValue", level.default_r_exposureValue, time, 0);
}
}
}
wait 0.05;
}
}
change_dvar_over_time(dvar, val, time, increment)
{
self notify("change_dvar_over_time");
self endon("change_dvar_over_time");
intervals = time * 20;
rate = (level.changed_r_exposureValue - level.default_r_exposureValue) / intervals;
i = 0;
while(i < intervals)
{
if(increment)
{
self.r_exposureValue += rate;
if(self.r_exposureValue > val)
{
self.r_exposureValue = val;
}
}
else
{
self.r_exposureValue -= rate;
if(self.r_exposureValue < val)
{
self.r_exposureValue = val;
}
}
self setClientDvar(dvar, self.r_exposureValue);
if(self.r_exposureValue == val)
{
return;
}
i++;
wait 0.05;
}
self setClientDvar(dvar, val);
}
attach_powerups_to_bus()
{
if (!isDefined(level.the_bus))
{
return;
}
while (1)
{
level waittill("powerup_dropped", powerup);
attachpoweruptobus(powerup);
}
}
attachpoweruptobus( powerup )
{
if ( !isdefined( powerup ) || !isdefined( level.the_bus ) )
return;
distanceoutsideofbus = 50.0;
pos = powerup.origin;
posinbus = pointonsegmentnearesttopoint( level.the_bus.frontworld, level.the_bus.backworld, pos );
posdist2 = distance2dsquared( pos, posinbus );
if ( posdist2 > level.the_bus.radius * level.the_bus.radius )
{
radiusplus = level.the_bus.radius + distanceoutsideofbus;
if ( posdist2 > radiusplus * radiusplus )
return;
}
powerup enablelinkto();
powerup linkto( level.the_bus );
}
manage_zones( initial_zone )
{
level.zone_manager_init_func = ::transit_zone_init;
if (!isInArray(initial_zone, "zone_amb_tunnel"))
{
initial_zone[initial_zone.size] = "zone_amb_tunnel";
}
if (!isInArray(initial_zone, "zone_amb_cornfield"))
{
initial_zone[initial_zone.size] = "zone_amb_cornfield";
}
if (!isInArray(initial_zone, "zone_cornfield_prototype"))
{
initial_zone[initial_zone.size] = "zone_cornfield_prototype";
}
deactivate_initial_barrier_goals();
zone_choke = 0;
spawn_points = maps\mp\gametypes_zm\_zm_gametype::get_player_spawns_for_gametype();
for ( i = 0; i < spawn_points.size; i++ )
{
spawn_points[ i ].locked = 1;
}
if ( isDefined( level.zone_manager_init_func ) )
{
[[ level.zone_manager_init_func ]]();
}
if ( isarray( initial_zone ) )
{
for ( i = 0; i < initial_zone.size; i++ )
{
zone_init( initial_zone[ i ] );
enable_zone( initial_zone[ i ] );
}
}
else
{
zone_init( initial_zone );
enable_zone( initial_zone );
}
setup_zone_flag_waits();
zkeys = getarraykeys( level.zones );
level.zone_keys = zkeys;
level.newzones = [];
for ( z = 0; z < zkeys.size; z++ )
{
level.newzones[ zkeys[ z ] ] = spawnstruct();
}
oldzone = undefined;
flag_set( "zones_initialized" );
flag_wait( "begin_spawning" );
while ( getDvarInt( "noclip" ) == 0 || getDvarInt( "notarget" ) != 0 )
{
for( z = 0; z < zkeys.size; z++ )
{
level.newzones[ zkeys[ z ] ].is_active = 0;
level.newzones[ zkeys[ z ] ].is_occupied = 0;
}
a_zone_is_active = 0;
a_zone_is_spawning_allowed = 0;
level.zone_scanning_active = 1;
z = 0;
while ( z < zkeys.size )
{
zone = level.zones[ zkeys[ z ] ];
newzone = level.newzones[ zkeys[ z ] ];
if( !zone.is_enabled )
{
z++;
continue;
}
if ( isdefined(level.zone_occupied_func ) )
{
newzone.is_occupied = [[ level.zone_occupied_func ]]( zkeys[ z ] );
}
else
{
newzone.is_occupied = player_in_zone( zkeys[ z ] );
}
if ( newzone.is_occupied )
{
newzone.is_active = 1;
a_zone_is_active = 1;
if ( zone.is_spawning_allowed )
{
a_zone_is_spawning_allowed = 1;
}
if ( !isdefined(oldzone) || oldzone != newzone )
{
level notify( "newzoneActive", zkeys[ z ] );
oldzone = newzone;
}
azkeys = getarraykeys( zone.adjacent_zones );
for ( az = 0; az < zone.adjacent_zones.size; az++ )
{
if ( zone.adjacent_zones[ azkeys[ az ] ].is_connected && level.zones[ azkeys[ az ] ].is_enabled )
{
level.newzones[ azkeys[ az ] ].is_active = 1;
if ( level.zones[ azkeys[ az ] ].is_spawning_allowed )
{
a_zone_is_spawning_allowed = 1;
}
}
}
}
zone_choke++;
if ( zone_choke >= 3 )
{
zone_choke = 0;
wait 0.05;
}
z++;
}
level.zone_scanning_active = 0;
for ( z = 0; z < zkeys.size; z++ )
{
level.zones[ zkeys[ z ] ].is_active = level.newzones[ zkeys[ z ] ].is_active;
level.zones[ zkeys[ z ] ].is_occupied = level.newzones[ zkeys[ z ] ].is_occupied;
}
if ( !a_zone_is_active || !a_zone_is_spawning_allowed )
{
if ( isarray( initial_zone ) )
{
level.zones[ initial_zone[ 0 ] ].is_active = 1;
level.zones[ initial_zone[ 0 ] ].is_occupied = 1;
level.zones[ initial_zone[ 0 ] ].is_spawning_allowed = 1;
}
else
{
level.zones[ initial_zone ].is_active = 1;
level.zones[ initial_zone ].is_occupied = 1;
level.zones[ initial_zone ].is_spawning_allowed = 1;
}
}
[[ level.create_spawner_list_func ]]( zkeys );
level.active_zone_names = maps\mp\zombies\_zm_zonemgr::get_active_zone_names();
wait 1;
}
}
transit_zone_init()
{
flag_init( "always_on" );
flag_init( "init_classic_adjacencies" );
flag_set( "always_on" );
if ( is_classic() )
{
flag_set( "init_classic_adjacencies" );
add_adjacent_zone( "zone_trans_2", "zone_trans_2b", "init_classic_adjacencies" );
add_adjacent_zone( "zone_station_ext", "zone_trans_2b", "init_classic_adjacencies", 1 );
add_adjacent_zone( "zone_town_west2", "zone_town_west", "init_classic_adjacencies" );
add_adjacent_zone( "zone_town_south", "zone_town_church", "init_classic_adjacencies" );
add_adjacent_zone( "zone_trans_pow_ext1", "zone_trans_7", "init_classic_adjacencies" );
add_adjacent_zone( "zone_far", "zone_far_ext", "OnFarm_enter" );
}
else
{
playable_area = getentarray( "player_volume", "script_noteworthy" );
foreach ( area in playable_area )
{
add_adjacent_zone( "zone_station_ext", "zone_trans_2b", "always_on" );
if ( isdefined( area.script_parameters ) && area.script_parameters == "classic_only" )
area delete();
}
}
add_adjacent_zone( "zone_pri2", "zone_station_ext", "OnPriDoorYar", 1 );
add_adjacent_zone( "zone_pri2", "zone_pri", "OnPriDoorYar3", 1 );
if ( getdvar( "ui_zm_mapstartlocation" ) == "transit" )
{
level thread disconnect_door_zones( "zone_pri2", "zone_station_ext", "OnPriDoorYar" );
level thread disconnect_door_zones( "zone_pri2", "zone_pri", "OnPriDoorYar3" );
}
add_adjacent_zone( "zone_station_ext", "zone_pri", "OnPriDoorYar2" );
add_adjacent_zone( "zone_roadside_west", "zone_din", "OnGasDoorDin" );
add_adjacent_zone( "zone_roadside_west", "zone_gas", "always_on" );
add_adjacent_zone( "zone_roadside_east", "zone_gas", "always_on" );
add_adjacent_zone( "zone_roadside_east", "zone_gar", "OnGasDoorGar" );
add_adjacent_zone( "zone_trans_diner", "zone_roadside_west", "always_on", 1 );
add_adjacent_zone( "zone_trans_diner", "zone_gas", "always_on", 1 );
add_adjacent_zone( "zone_trans_diner2", "zone_roadside_east", "always_on", 1 );
add_adjacent_zone( "zone_gas", "zone_din", "OnGasDoorDin" );
add_adjacent_zone( "zone_gas", "zone_gar", "OnGasDoorGar" );
add_adjacent_zone( "zone_diner_roof", "zone_din", "OnGasDoorDin", 1 );
add_adjacent_zone( "zone_tow", "zone_bar", "always_on", 1 );
add_adjacent_zone( "zone_bar", "zone_tow", "OnTowDoorBar", 1 );
add_adjacent_zone( "zone_tow", "zone_ban", "OnTowDoorBan" );
add_adjacent_zone( "zone_ban", "zone_ban_vault", "OnTowBanVault" );
add_adjacent_zone( "zone_tow", "zone_town_north", "always_on" );
add_adjacent_zone( "zone_town_north", "zone_ban", "OnTowDoorBan" );
add_adjacent_zone( "zone_tow", "zone_town_west", "always_on" );
add_adjacent_zone( "zone_tow", "zone_town_south", "always_on" );
add_adjacent_zone( "zone_town_south", "zone_town_barber", "always_on", 1 );
add_adjacent_zone( "zone_tow", "zone_town_east", "always_on" );
add_adjacent_zone( "zone_town_east", "zone_bar", "OnTowDoorBar" );
add_adjacent_zone( "zone_tow", "zone_town_barber", "always_on", 1 );
add_adjacent_zone( "zone_town_barber", "zone_tow", "OnTowDoorBarber", 1 );
add_adjacent_zone( "zone_town_barber", "zone_town_west", "OnTowDoorBarber" );
add_adjacent_zone( "zone_far_ext", "zone_brn", "OnFarm_enter" );
add_adjacent_zone( "zone_far_ext", "zone_farm_house", "open_farmhouse" );
add_adjacent_zone( "zone_prr", "zone_pow", "OnPowDoorRR", 1 );
add_adjacent_zone( "zone_pcr", "zone_prr", "OnPowDoorRR" );
add_adjacent_zone( "zone_pcr", "zone_pow_warehouse", "OnPowDoorWH" );
add_adjacent_zone( "zone_pow", "zone_pow_warehouse", "always_on" );
add_adjacent_zone( "zone_tbu", "zone_tow", "vault_opened", 1 );
add_adjacent_zone( "zone_trans_8","zone_pow", "always_on", 1 );
add_adjacent_zone( "zone_trans_8", "zone_pow_warehouse", "always_on", 1 );
}