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https://github.com/JezuzLizard/BO2-Reimagined.git
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483 lines
17 KiB
Markdown
483 lines
17 KiB
Markdown
# Call of Duty: Black Ops 2 Zombies - Reimagined
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## Created by: Jbleezy
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[YouTube](https://youtube.com/ItsJbirdJustin)
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[Twitch](https://twitch.tv/Jbleezy)
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[Twitter](https://twitter.com/ItsJbleezy)
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[Donate](https://streamlabs.com/jbleezy)
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## Change Notes
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## General
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* Increased level of detail at longer distances
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* In-game menu no longer disabled instantly when the game ends
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## HUD
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* Enemy counter displayed on top left of screen
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* Timer displayed on top right of screen
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* Health bar displayed on bottom left of screen
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* Current zone displayed on bottom left of screen
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* Increased waypoint offset from top of screen
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* Changed player waypoint location to be center of player instead of top of player
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* Increased distance between revive waypoint arrow and icon
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* Bleedout bar displayed when downed
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* Revive bar displayed for downed player
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* Changed revive bar color to blue
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* Player needs to be revived text updates to new player instantly
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## Players
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* Unlimited sprint
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* Increased health from 100 to 150
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* Self revives in solo are active whenever the player has at least 1 perk
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* 100% backwards move speed
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* Decreased sprint time needed to be able to dive from 0.25 seconds to 0.1 seconds
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* Can dive again right away after just diving
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* Increased melee range by 16% (same as Black Ops 1)
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* Disabled melee lunging
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* Decreased normal health regeneration delay from 2.4 seconds to 2 seconds
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* Decreased low health regeneration delay from 5 seconds to 4 seconds
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* Normal health regeneration rate is no longer instant
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* Changed health regeneration rate to 100 health per second (normally fully restored health in 0.5 seconds)
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* Fall damage no longer increases when max health is increased
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* Added blood fx when at or below 20% health
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* Removed blur when getting damaged
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* Removed shellshock when getting damaged from grenades
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* No longer killed when landing on top of another player
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* Ignored by enemies for 1 second after being revived
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* Weapon is no longer switched after reviving if player switched weapons during revive
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* No longer gain points back on self revives
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* Can shoot while looking at other players
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* Increased mantle speed
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* Increased ladder climb speed
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* Start with semtex on maps that have semtex
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* Entering and exiting last stand no longer refills last stand weapon clip automatically
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* Decreased friendly player name fade out time from 1.5 seconds to 0.25 seconds
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* Removed enemy player name fade in time
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## Zombies
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* Health capped at 100,000
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* Attracted towards points of interest immediately
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* Removed walkers in high rounds
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* Removed headless zombies
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* Neck counts as headshot
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### Denizens
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* Decreased maximum amount that can be spawned at once from 2 to 1
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* Decreased minimum number of melees to kill from 5 to 3
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* Decreased minimum number of melees to kill with Bowie Knife from 3 to 2
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* Decreased minimum number of melees to kill with Galvaknuckles from 2 to 1
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* No longer automatically runs away when player is first attacked in solo
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* Removed hint when player is first attacked in solo
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### Brutus
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* No longer receives additional damage from Ray Gun Mark 2
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## Weapons
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* Switch to melee weapon by pressing the new melee weapon button (same button as the Time Bomb and Maxis Drone)
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* Changed grenade damage scalar to 25 multiplied by round number (normally random number between 100 and 200 added by round number)
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* Capped grenade damage scalar at 1500
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* Changed projectile weapon damage scalar to 50 multiplied by round number (normally random number between 0 and 100 multiplied by round number)
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* Capped projectile weapon damage scalar at 3000
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* Changed placeable mine damage scalar to 150 multiplied by round number (normally random number between 100 and 200 multiplied by round number)
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* Capped placeable mine damage scalar at 9000
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* Disabled sniper scope sway
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### AN-94
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* Increased weapon cost from 1200 to 1500
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### B23R
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* Changed weapon cost to 900 on all maps
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### Ballistic Knife
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* Projectiles are no longer picked up by other players
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* Projectiles can be picked up while the weapon is not reloaded
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* Projectiles can be picked up while the player is not on the ground
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### Executioner
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* Increased penetration
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### HAMR
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* Decreased recoil
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### M1216
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* Increased penetration
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### M1911
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* Upgraded: given as last stand pistol above all others except Ray Gun Mark 2
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### M1927
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* Decreased ammo cost from 800 to 750
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### M8A1
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* Decreased recoil
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### MTAR
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* Decreased recoil
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### Remington 870
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* Changed weapon cost to 1200 on all maps
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* Increased penetration
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### RPD
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* Decreased recoil
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### S12
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* Increased penetration
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### SMR
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* Increased damage by 100%
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* Removed ADS spread
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### Type 25
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* Decreased recoil
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### War Machine
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* Unupgraded: grenades explode on impact
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### EMP Grenade
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* No longer disables HUD
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* Disables player's perks for 30 seconds
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* Added fx to EMP'd players
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* Decreased zombie EMP radius by 30% (same radius as perk EMP)
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* Sprinting no longer wakes up EMP'd zombies
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### Claymore
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* Can be repurchased
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* Increased max amount that can be placed from 12 to 20
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### Ray Gun
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* Unupgraded: increased impact damage from 1000 to 1500 (same as max splash damage)
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* Upgraded: increased impact damage from 1000 to 2000 (same as max splash damage)
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* No longer limited to 4 players
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### Ray Gun Mark 2
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* Same probability to obtain as other weapons
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* Can be obtained if player has Ray Gun
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* Limited to 1 player on all maps
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### Jet Gun
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* Kills multiple enemies significantly faster
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* Kills enemies that are in the ground, traversing, or behind barriers
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* Awards points for kills
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* Cools down twice as fast
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* Cools down while not holding weapon
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* Heats up when firing while meleeing
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* No longer kills when not firing
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* No longer automatically switched to weapon when picked up
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* No longer disassembles when overheated
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* Weapon is taken when overheated
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### Sliquifier
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* Kills on any round (normally stops killing after round 100)
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* Removed additional goo created by chain kills
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### Blundergat
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* Kills on any round
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### Acid Gat
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* Kills on any round
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## Wallbuys
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* Increased trigger radius
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* Decreased upgraded ammo cost from 4500 to 2500
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* Lethal grenade hint string no longer displays "ammo" after purchasing
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## Mystery Box
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* Decreased weapon pickup time from 12 seconds to 9 seconds
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* Moves to new location instantly
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* Special sound no longer plays when obtaining the Ray Gun
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* Special sound plays when obtaining a limited weapon
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## Perks
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* Removed perk limit
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* No longer deactivated if the perk machine is powered off
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* Added high qualty perk icons to all maps
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### Juggernog
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* Increases current health by 100 upon purchase (normally sets current health to max)
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### Quick Revive
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* No longer automatically powered on in solo
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* Increased cost in solo from 500 to 1500
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* Decreases health regeneration delay by 25%
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### Speed Cola
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* Aim twice as fast
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* Switch weapons twice as fast
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* Throw grenades twice as fast
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### Double Tap
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* Removed shooting 2 bullets for every shot
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* Increases bullet damage by 50%
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### Stamin-Up
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* Move faster (normally only sprint faster)
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### Deadshot Daiquiri
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* Increases bullet headshot damage by 100%
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* Move faster while aiming
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* Decreases sprint recovery time
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### Mule Kick
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* Added additional weapon indicator
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* Additional weapon is given back when perk is reacquired
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* Stowed weapons refill ammo from stock over time
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### Tombstone Soda
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* Added in solo
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* Added powerup waypoint
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* Powerup no longer removed when revived
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* Powerup removed when downed
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* Unlimited time to pick up powerup
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* Changed powerup fx color to blue
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* Powerup gets destroyed by EMP Grenades
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* Restores all weapons properly
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* Disabled suicide option when player is down
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* Flipped perk icon
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### Who's Who
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* Gain all other perks the player had before going down when entering Who's Who mode
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* Revive twice as fast when in Who's Who mode
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* No longer gives the player claymores when entering Who's Who mode if the player purchased claymores
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### Electric Cherry
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* Removed cooldown after being used multiple times in a row
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### Vulture-Aid
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* Stink areas no longer activate while the player is moving
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## Pack-a-Punch
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* Decreased weapon pickup time from 15 seconds to 12 seconds
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## Powerups
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### Insta Kill
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* Grabbing while already active adds 30 seconds to timer instead of resetting timer to 30 seconds
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### Double Points
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* Grabbing while already active adds 30 seconds to timer instead of resetting timer to 30 seconds
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### Nuke
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* Kills all zombies instantly
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### Carpenter
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* Removed
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### Meat
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* Able to drop when players are down
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* Changed powerup fx color to blue
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* Decreased time on ground from 16 seconds to 10 seconds
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* Message shows when the meat is on a player
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* Meleeing while the meat is moving no longer grabs the meat
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* Meleeing while the meat is moving throws the meat
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* Meleeing while the meat is moving activates more consistently
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## Persistent Upgrades
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* Removed
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## Buildables
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* Added purchase cost
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* Parts automatically picked up
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* Zombies no longer attack (except Zombie Shield)
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* Destroyed by taking 1500 damage
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* No longer destroyed by 2 grenades
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### Electric Trap
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* No longer needs to be powered by a Turbine
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* Gets destroyed after being deployed for 30 seconds
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* Kills on any round (normally stops killing after round 50)
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* Can kill unlimited zombies at once
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* No longer kills players without Juggernog instantly
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* Decreased player damage from 75 to 25
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* Decreased player shellshock time from 2.5 seconds to 1.25 seconds
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* Decreased startup time from 2 seconds to 0.5 seconds
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### Turret
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* No longer needs to be powered by a Turbine
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* Gets destroyed after being deployed for 30 seconds
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* Kills on any round in 1-4 shots (normally does 1200 damage max)
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* No longer damages players
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* Fire type changed from burst fire to continuous fire
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* Fixed a bug where the Turret sounds would continue playing after being picked up
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### Subsurface Resonator
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* No longer needs to be powered by a Turbine
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* No longer gets destroyed from kills
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* Gets destroyed after being deployed for 30 seconds
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* Fires every 2 seconds (normally has a longer delay depending on the amount of kills from the previous fire)
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### Maxis Drone
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* Switches back to correct weapon after deploying
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## Bank
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* Deposited points resets each game
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* Gain 10% interest on deposited points at the end of each round
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* No longer costs 100 points to withdraw
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* Players can deposit and withdraw less than 1000 points
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* Account balance is shown when depositing, withdrawing, and going near the triggers
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* Disabled trading points
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## Weapon Locker
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* Stored weapon resets each game
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* Stored weapon gains max ammo at the end of each round
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## Maps
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### Tranzit
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* Any door that requires a Turbine to open is automatically open whenever the power is on
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* Lava in starting area activates after the power is on
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* Lava destroys grenades instantly
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* Decreased brightness at Power Station
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* Power switch automatically crafted
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* Pack-a-Punch automatically crafted
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* Navcard table automatically crafted
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* Grief: added Ballistic Knife, Ray Gun, and Ray Gun Mark 2 to the Mystery Box
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* Fixed a zombie riser spawn point at Outside Power Station being too high above ground
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* Fixed a zombie pathing exploit at Town in Bookstore
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#### Bus Depot
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* Lava in starting area activates immediately
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* Power doors open when door is opened
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* Lava pit is accessible
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#### Diner
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* Added Survival and Grief gamemodes
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* Wallbuys: M14, Olympia, MP5, Galvaknuckles
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* Perks: Juggernog, Quick Revive, Speed Cola, Double Tap
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#### Farm
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* Zombies spawn in the Farm zone when in the Barn zone
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* Added Claymore wallbuy
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* Survival: removed Galvaknuckles wallbuy
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* Grief: removed player spawns near gate
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#### Power Station
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* Added Survival and Grief gamemodes
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* Wallbuys: M14, Olympia, AK74u, MP5, Bowie Knife
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* Perks: Juggernog, Quick Revive, Speed Cola, Double Tap, Tombstone Soda
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* Pack-a-Punch
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#### Town
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* Moved Quick Revive to Stamin-Up's location on Town
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* Moved Stamin-Up to its location on Tranzit
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* Moved Tombstone Soda to the laundry room front door
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* Grief: added Tombstone Soda
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### Die Rise
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* Zombies no longer spawn in the Upper Blue Highrise zone when in the Trample Steam zone
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* Zombies no longer spawn in the zone next to the AN94 when in the AN94 zone while the debris is closed
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* Navcard table automatically crafted
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### Mob of the Dead
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* 1 afterlife max in solo
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* Acid Trap kills on any round (normally stops killing after round 158 on PC)
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* Tower Trap kills on any round in 1 shot
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* Upgraded Tower Trap kills on any round in 1-2 shots
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* Upgraded Tower Trap stays upgraded until the end of the round
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* Plane parts are shared in coop
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* Plane parts must be all acquired to craft
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* Plane fuel automatically picked up
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* Players no longer respawn in the Acid Trap
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#### Cell Block
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* Added Smoke Grenades to the Mystery Box
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### Buried
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* Power automatically on
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* Removed Turbine
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* Removed Sloth barricades
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* Sloth can no longer be unlocked
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* Ghosts no longer spawn a free perk powerup if any player gets damaged by the ghosts
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* Fountain portal automatically active
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* Navcard table automatically crafted
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* Players can no longer get into the corner next to Juggernog
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* Fixed hint strings on buildables when purchased
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#### Borough
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* Tunnels disabled
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* Players spawn at Stables
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* Mystery Box initially spawns at a random location
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* Added B23R, M16, Claymore, and Bowie Knife wallbuys at their locations on Buried
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* Added PDW wallbuy at Morgue
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* Added SVU wallbuy at Church
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* Moved Quick Revive to Speed Cola's location on Borough
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* Moved Speed Cola to its location on Buried
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* Moved Stamin-Up to Vulture Aid's location on Buried
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### Origins
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* Door prices in solo cost the same as in coop
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* Shovels automatically picked up
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* Gramophone and records automatically picked up
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* Der Wunderfizz: increased cost from 1500 to 2500
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* Der Wunderfizz: all perks have an equal chance of being obtained
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* Rituals of the Ancients: spend points challenge reward changed from Double Tap perk to a random perk that the player does not have (perk does not change if reward is reopened)
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* Soul boxes: decreased kill requirement from 30 to 20
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* Perk bottle dig spots: give random perk
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* Perk bottle dig spots: visible and diggable without Zombie Blood
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* Perk bottle dig spots: increased number of rounds for next dig spot to spawn from 1 to 4
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## Gamemodes
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### Grief
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* Win rounds by getting all enemy players down
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* First team to win 3 rounds wins the game
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* Tie round if both teams die within 5 seconds of eachother
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* Sudden death after 5 minute round (all players lose 100 health)
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* Unlimited zombies
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* 2500 health zombies
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* 0.5 second zombie spawn rate
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* Only sprinting zombies
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* Zombies start spawning 10 seconds after the round starts
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* Players start each round with at least 10000 points
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* 2 lethal grenades and mines awarded each round
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* Unlimited barrier rebuild points
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* Decreased stun time of unupgraded weapons from 0.75 seconds to 0.5 seconds
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* Decreased stun time of upgraded weapons rom 0.75 seconds to 0.625 seconds
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* Meleeing enemy players pushes 16.67% farther for every 500 damage that melee weapon deals
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* Meleeing enemy players that are crouched pushes 33.33% of the amount when standing
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* Meleeing enemy players that are prone pushes 16.67% of the amount when standing
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* Meleeing enemy players that are already stunned will push them
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* Ballistic knife projectile pushes enemy players
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* Claymores are no longer triggered by enemy players
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* Stun fx is linked to the player
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* Stun fx shows in the correct position for projectiles
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* Stunning enemy players steals 100 points from them
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* Downing enemy players awards 500 points
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* Bleeding out enemy players awards 1000 points to all teammates
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* Landing on top of an enemy player downs only the bottom player
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* Landing on top of an enemy player can be done at any stance
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* Increased max radius for landing on top of an enemy player by 16.67%
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* Decreased max height for landing on top of an enemy player that is crouched by 13%
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* Decreased max height for landing on top of an enemy player that is prone by 47%
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* Max Ammo: unloads clip of all enemy players' weapons
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* Double Points: enemy players gain half points for 30 seconds
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* Insta Kill: enemy players deal half damage for 30 seconds
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* Nuke: deals 80 damage to all alive enemy players and makes all downed enemy players bleed out
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* Added kill feed (includes downs, revives, and bleed outs)
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* Added player kills on scoreboard
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* Added player downed and bled out icons on scoreboard
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* Added intro text
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* Announcer audio always plays
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* Last player alive audio only plays for the player who is alive instead of every player on the team
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* Enemies remaining audio and text displays when enemy players down instead of when enemy players bleed out
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* Enemies remaining text is removed when new text is displayed
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* Added new audio when enemy players bleed out
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* Players do not get their weapons back on round reset if they bled out
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* Round reset properly restores dual wield weapon left clip ammo, alternative weapon ammo, and equipment
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* Spawn points are assigned to a team
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* Teams switch spawn points each round
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* Players respawn at initial spawn points
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* Decreased connection timeout from 90 seconds to 45 seconds
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* Random map rotation
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* 25000 health Brutus
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### Containment
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* Gain score by being the team with the most alive players in the containment zone
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* First team to gain 250 score wins the game
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* Zombies only go after players in the containment zone
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* Players respawn after being down for 10 seconds
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* Players retain perks |