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Chase Hall 2020-10-08 16:51:06 -05:00
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T6/main/dedicated.cfg Normal file
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///////////////////////////////////////////////////
/// PlutoT6 MP Server Configuration file //
///////////////////////////////////////////////////
// This config best view with Notepad++ OR //
// Other *nix compatible editors of your choice. //
///////////////////////////////////////////////////
// 0.1 Basic version //
// 0.2 Added map list and map rotation //
// 0.3 Added Colors and B3/Log/RCon section //
// 0.4 Added gametype to map list and rotation //
// 0.5 Added location to map list and rotation //
// 0.6 Added Sharp Shooter and Gun game //
// 0.7 Clean up //
// 0.8 Additional gts -Fry //
// 0.9 Cleaned up the mess Fry merged, //
// added more comments //
// 1.0 Noob friendly -Fry //
// 1.1 Updated for relaunch of PlutoT6 //
//////////////////////////////////////////////////
// Remove "//" in front of lines to allow the
// server to read them. Anything after "//" is a
// Comment.
//////////////////////////////////////////////////
// GAME TYPE CONFIGURATION //
//////////////////////////////////////////////////
// conf - Kill Confirmed //
// ctf - Capture the Flag //
// dem - Demolition //
// dm - Free-for-all //
// dom - Domination //
// gun - Gun Game //
// hq -Headquaters //
// koth - Hardpoint //
// oic - One in the chamber //
// oneflag - One-Flag CTF //
// sas - Sticks & Stones //
// sd - Search and Destroy //
// shrp - Sharpshooter //
// tdm - Team Deathmatch //
//////////////////////////////////////////////////
// These config files can not be edited and are //
// packed into the .ff files of the game. //
// Please make sure the game types are synced //
// or you might end up with a FFA that needs //
// 7500 kills to be won. YOU HAVE BEEN WARNED! //
//////////////////////////////////////////////////
exec gamesettings_default.cfg // Load the default game settings shared by all game modes
exec gamesettings_tdm.cfg // Load the default tdm settings
set_gametype tdm // Set the game type to tdm
//////////////////////////////////////////////////
//////////////////////////////////////////////////
// GENERAL CONFIGURATION //
//////////////////////////////////////////////////
//g_password "" // Password Protected Game Server (Use "password" to set it on the client before you connect,)
//sv_maxclients 18 // How many players can join your server.
//scr_showperksonspawn 1 // Disable the perks on the right side on spawn.
//gts forceradar 2 // Enable UAV all the time.
//gts loadoutKillStreaksEnabled 0 // Disable All Killstreaks.
//scr_scorestreaks 0 // or it's this one or BOTH?....who knows. UNCONFIRMED at the moment.
//gts roundStartKillstreakDelay 15 // Delay attacking Scorestreaks at the start of the round. 0-60
//gts playerRespawnDelay 0 // Respawn timer.
//gts allowMapScripting 1 // When on, the map will change with dynamic or random elements. Not all maps have dynamic map elements.
//scr_deleteexplosivesonspawn 1 // Delete Explosive while getting killed.
//gts roundStartExplosiveDelay 8 // Delay explosive weapon use at the start of the round. 0-60
//gts allowAnnouncer 1 // Announce enemy team actions.
//gts allowbattlechatter 1 // Ambient player dialogue. (Hardcore modes usally sets this to off)
//gts voipKillersHearVictim 1 // Players can briefly hear their victim in their headset after a kill.
//gts allowhitmarkers 2 // Display indicators on the crosshair when an opponent is damaged.
//sv_minPing 0 // Minimum ping needed to the server? (Terribly broken and inaccurate since ages!)
//sv_maxPing 400 // Maximum ping allowed to the server? (Terribly broken and inaccurate since ages!)
//scr_disable_cac 1 // Disable Custom Classes?
//gts maxAllocation 10 // Number of items players will be able to equip in CAC. (10-17) (cilents will have to use a different class set and use this command too while editing CAC)
//scr_max_rank 0 // Block every player with a level up this value
//scr_min_prestige 0 // Block every player with a prestige below this value
//sv_restrictionList "restricted.cfg" // Sets the file name for our restriction system.
//sv_enableItemRestriction 1 // Enables our custom restriction system.
//////////////////////////////////////////////////
//////////////////////////////////////////////////
// B3, IW4MADMIN, GAME LOG & RCON SETTINGS //
//////////////////////////////////////////////////
g_logSync 2 // 0 only flush on game end, 1 flush when buffer full, 2 always flush after a write, 3 append to old logs.
g_log "logs\games_mp.log" // IMPORTANT! Make sure the filename is unique for each server you clone!
rcon_password "" // RemoteCONtrol password, needed for most management tools like IW4MADMIN and B3. Do not skip if you installing IW4MADMIN.
//////////////////////////////////////////////////
//////////////////////////////////////////////////
// RESTRICTIONS CONFIGURATION //
//////////////////////////////////////////////////
// BANNED ATTACHMENTS //
//////////////////////////////////////////////////
//restrict_attachment "reflex" // Reflex
//restrict_attachment "steadyaim" // Laser sight
//restrict_attachment "silencer" // Suppressor/Silencer
//restrict_attachment "dualclip // Fast Mag
//restrict_attachment "holo" // EOTech Sight
//restrict_attachment "grip" // Grip
//restrict_attachment "fastads" // Quickdraw
//restrict_attachment "fmj" // Full Metal Jacket
//restrict_attachment "extbarrel" // Long Barrel
//restrict_attachment "rangefinder" // Target Finder
//restrict_attachment "stalker" // Stock
//restrict_attachment "extclip" // Extended Clip
//restrict_attachment "dualoptic" // Hybrid Optic
//restrict_attachment "sf" // Select Fire
//restrict_attachment "rf" // Rapid Fire
//restrict_attachment "gl" // Grenade Launcher
//restrict_attachment "mms" // Millimeter Scanner
//restrict_attachment "acog" // ACOG Sight
//restrict_attachment "swayreduc" // Ballistics CPU
//restrict_attachment "vzoom" // Variable Zoom
//restrict_attachment "ir" // Dual Band Scope
//restrict_attachment "dw" // Dual Wield
//restrict_attachment "tacknife" // Tactical Knife
//restrict_attachment "stackfire" // Tri-Bolt (Crossbow)
//////////////////////////////////////////////////
// RESTRICT PERK 1 //
//////////////////////////////////////////////////
//////////////////////////////////////////////////
// Lightweight //
// Move Faster. Take no damage when falling. //
//////////////////////////////////////////////////
//restrict_item "specialty_movefaster|specialty_fallheight"
//////////////////////////////////////////////////
// Hardline //
// Earn Scorestreaks faster. //
//////////////////////////////////////////////////
//restrict_item specialty_earnmoremomentum
//////////////////////////////////////////////////
// Blind Eye //
// Undetectable by AI controlled air support. //
//////////////////////////////////////////////////
//restrict_item "specialty_nottargetedbyairsupport"
//////////////////////////////////////////////////
// Flak Jacket //
// Take less explosive damage //
//////////////////////////////////////////////////
//restrict_item "specialty_flakjacket"
//////////////////////////////////////////////////
// Ghost //
// Cannnot be detected by enemy UAVs. //
//////////////////////////////////////////////////
//restrict_item "specialty_gpsjammer"
//////////////////////////////////////////////////
// RESTRICT PERK 2 //
//////////////////////////////////////////////////
// Toughness //
// Flinch less when shot. //
//////////////////////////////////////////////////
//restrict_item "specialty_bulletflinch"
//////////////////////////////////////////////////
// Cold Blooded //
// Resistant to targeting systems. //
// No name or red crosshair //
//////////////////////////////////////////////////
//restrict_item "specialty_immunenvthermal|specialty_noname|specialty_immunerangefinder|specialty_nokillstreakreticle|specialty_immunemms|specialty_nomotionsensor"
//////////////////////////////////////////////////
// Fast Hands //
// Swap weapons and use equipment fast. //
// Reset pin grenades. //
//////////////////////////////////////////////////
//restrict_item "specialty_fastweaponswitch|specialty_pin_back|specialty_fasttoss|specialty_fastequipmentuse"
//////////////////////////////////////////////////
// Hardwire //
// Immune to counter-UAV and EMP //
//////////////////////////////////////////////////
//restrict_item "specialty_immunecounteruav|specialty_immuneemp"
//////////////////////////////////////////////////
// Scavenger //
// Refill ammo on people you killed. //
//////////////////////////////////////////////////
//restrict_item "specialty_scavenger"
//////////////////////////////////////////////////
// RESTRICT PERK 3 //
//////////////////////////////////////////////////
// Dexterity //
// Aim faster after sprinting. //
// Mantle and climb faster. //
//////////////////////////////////////////////////
//restrict_item "specialty_fastmantle|specialty_fastladderclimb|specialty_sprintrecovery|specialty_fastmeleerecovery"
//////////////////////////////////////////////////
// Extreme Conditioning //
// Aim faster after sprinting. //
// Mantle and climb faster. //
//////////////////////////////////////////////////
//restrict_item specialty_longersprint
//////////////////////////////////////////////////
// Engineer //
// Reroll & booby trap Care Packages. //
// Show enemy equipment in the world. //
// Delay explosives. //
//////////////////////////////////////////////////
//restrict_item "specialty_showenemyequipment|specialty_delayexplosive"
//////////////////////////////////////////////////
// Tactical Mask //
// Reduces effects of flashbangs,Concussion, //
// Shock Charges. //
//////////////////////////////////////////////////
//restrict_item "specialty_stunprotection|specialty_flashprotection|specialty_proximityprotection"
//////////////////////////////////////////////////
// Dead Silence //
// Move silently and be very sneaky sneaky. //
//////////////////////////////////////////////////
//restrict_item "specialty_quieter"
//////////////////////////////////////////////////
// Awareness //
// Enemy movements are easier to hear. //
//////////////////////////////////////////////////
//restrict_item "specialty_loudenemies"
//////////////////////////////////////////////////
//////////////////////////////////////////////////
//Wild Card Perks //
//////////////////////////////////////////////////
//restrict_item "bonuscard_perk_1_greed" // Perk 1 Greed - Take a second perk.
//restrict_item "bonuscard_perk_2_greed" // Perk 2 Greed - same as a above.
//restrict_item "bonuscard_perk_3_greed" // Perk 3 Greed - sigh...same as above.
//restrict_item "bonuscard_overkill" // Overkill - Take a primary weapon as your second weapon.
//restrict_item "bonuscard_secondary_gunfighter"// Secondary Gunfighter - Take a 2nd attachment for your second weapon.
//restrict_item "bonuscard_primary_gunfighter" // Primary Gunfighter - Take a 2nd attachment for your second weapon.
//restrict_item "bonuscard_two_tacticals" // Tactician - Take a tactical grenade in place of your lethal grenade.
//restrict_item "bonuscard_danger_close" // Danger Close - Take a second lethal.
//////////////////////////////////////////////////
//////////////////////////////////////////////////
// MAP ROTATION LIST //
//////////////////////////////////////////////////
// STOCK //
//////////////////////////////////////////////////
// //
// mp_la - Aftermath //
// mp_dockside - Cargo //
// mp_carrier - Carrier //
// mp_drone - Drone //
// mp_express - Express //
// mp_hijacked - Hijacked //
// mp_meltdown - Meltdown //
// mp_overflow - Overflow //
// mp_nightclub - Plaza //
// mp_raid - Raid //
// mp_slums - Slums //
// mp_village - Standoff //
// mp_turbine - Turbine //
// mp_socotra - Yemen //
// //
// Bonus Map: //
// mp_nuketown_2020 - Nuketown 2025 //
// //
//////////////////////////////////////////////////
// REVOLUTION MAP PACK 1 //
//////////////////////////////////////////////////
// //
// mp_downhill - Downhill //
// mp_mirage - Mirage //
// mp_hydro - Hydro //
// mp_skate - Grind //
// //
//////////////////////////////////////////////////
// UPRISING MAP PACK 2 //
//////////////////////////////////////////////////
// //
// mp_concert - Encore //
// mp_magma - Magma //
// mp_vertigo - Vertigo //
// mp_studio - Studio //
// //
//////////////////////////////////////////////////
// VENGEANCE MAP PACK 3 //
//////////////////////////////////////////////////
// //
// mp_uplink - Uplink //
// mp_bridge - Detour //
// mp_castaway - Cove //
// mp_paintball - Rush //
// //
//////////////////////////////////////////////////
// APOCALYPSE MAP PACK 4 //
//////////////////////////////////////////////////
// //
// mp_dig - Dig //
// mp_frostbite - Frost //
// mp_pod - Pod //
// mp_takeoff - Takeoff //
// //
//////////////////////////////////////////////////
//////////////////////////////////////////////////
// Examples for sv_maprotation //
//////////////////////////////////////////////////////////////////////////
// Single Game Mode + Maps: //
//sv_mapRotation "exec tdm.cfg map mp_dig map mp_raid map mp_express" //
// //
// Several Mix Game Modes + Maps: //
//sv_mapRotation "exec tdm.cfg map mp_la exec dm.cfg map mp_dockside" //
//////////////////////////////////////////////////////////////////////////
//////////////////////////////////////////////////
// Current Rotation (Edit to your liking) //
//////////////////////////////////////////////////
sv_maprotation "exec tdm.cfg map mp_la map mp_dockside map mp_carrier map mp_drone map mp_express map mp_hijacked map mp_meltdown map mp_overflow map mp_nightclub map mp_raid map mp_slums map mp_village map mp_turbine map mp_socotra map mp_nuketown_2020"
//Congratulations. You reached the end of this file. Leave map_rotate down below or else the server will not start after launch...
map_rotate

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gts allowAnnouncer 1 // Controls whether the announcer is active.
gts allowBattleChatter 1 // Shut player dialogues up.
gts allowFinalKillcam 1 // Controls whether the final killcam is played.
gts allowHitMarkers 2 // 0 no hitmarkers, 1 no hitmarkers on tactical grenades, 2 hitmarkers enabled in all cases.
gts allowInGameTeamChange 1 // Allow players to switch teams?
gts allowKillcam 1 // Allow Killcam.
gts allowMapScripting 1 // Whether special map events occur.
gts allowSpectating 1 // Allow players to spectate other players or CODcasting. (Could be used as screen cheating)
gts antiBoostDistance 100
gts autoDestroyTime 0 // Lifetime. The amount of time an objective is active.
gts autoTeamBalance 0 // Automatically assign players to teams
gts bombTimer 0 // Bomb Timer. The amount of time before the bomb detonates. (2.5-150 seconds)
gts bulletDamageScalar 1.0
gts captureTime 10 // Pickup/Capture Time. The amount of time it takes to pickup the enemy flag/capture point.
gts crateCaptureTime 3
gts deathPointLoss 0
gts defuseTime 0 // Flag Return Time/Bomb Defuse Time. How long it takes to return a flag. (-1 = off. 0 = Instant. (Defualt) 10 = limit of seconds.)
gts delayPlayer 0
gts destroyTime 0
gts disableAmbientFx 0
gts disableAttachments 0
gts disableCAC 0
gts disableClassSelection 0
gts disableContracts 0
gts disableTacInsert 0 // Disable Tactical Insertion. Enable to prevent boosting.
gts disableThirdPersonSpectating 0
gts disableweapondrop 0
gts disallowaimslowdown 0
gts disallowprone 0
gts enemyCarrierVisible 2 // Enemy Carrier. How and if the enemy appears on the minimap. (0 = No. 1 = Yes. 2 = Delayed)
gts extraTime 0 // Extra Time. The amount of time added on to the current time when a bomb site is destroyed.
gts flagCaptureGracePeriod 0
gts flagDecayTime 0
gts flagRespawnTime 0
gts forceRadar 0 // 0 mini-map follows normal rules, 1 sweeping, 2 always on.
gts friendlyfiretype 0 // Enable or Disable Friendly Fire. 0 off, 1 on, 2 reflect, 3 shared.
gts gunSelection 0 // Ladder. Determines which set of weapons the game uses (0 = Normal. 1 = Close Quarters. 2 = Marksman. 3 = Random.)
gts hardcoremode 0 // Enable hardcore mode.
gts hotPotato 0
gts idleFlagDecay 0 // The time before a flag is automatically returned to base. (0-60 seconds)
gts idleFlagResetTime 0
gts killEventScoreMultiplier 0
gts kothMode 0
gts leaderBonus 0
gts loadoutKillstreaksEnabled 1
gts maxAllocation 10 // Max number of CAC slots available.
gts maxObjectiveEventsPerMinute 0 // Used to determine whether a player is scoreboosting.
gts maxPlayerDefensive 0 // Used to determine whether a player is scoreboosting.
gts maxPlayerEventsPerMinute 0 // Used to determine whether a player is scoreboosting.
gts maxPlayerOffensive 0 // Used to determine whether a player is scoreboosting.
gts maxSuicidesBeforeKick 0
gts multiBomb 0 // This needs to be set for the bomb carry icon to show up on the HUD
gts objectivePingTime 5
gts objectiveSpawnTime 0 // Activation Delay Time. The amount of time before the next objective becomes active.
gts onlyHeadshots 0
gts OvertimetimeLimit 2 // Overtime. The amount of time the Overtime round will last before it ends.
gts perksEnabled 1
gts plantTime 0 // Plant Time. The amount of time it takes to plant the bomb. (1-10 seconds)
gts playerForceRespawn 1
gts playerHealthRegenTime 5 // Time it takes you to recover damage. 0 prevents health regen.
gts playerKillsMax 0
gts playerMaxHealth 100 // Percent of Health players will have on Respawn.
gts playerNumlives 0 // Number of Lives - The number of times each player can die before they are no longer allowed to respawn. (0-25)
gts playerObjectiveHeldRespawnDelay 0
gts playerQueuedRespawn 0
gts playerRespawnDelay 0 // The amount of time a player has to wait before respawning.
gts playerSprintTime 4
gts pointsPerPrimaryKill 0 // Crossbow Kills. The number of points received for each kill with the Crossbow. (0-25)
gts pointsPerSecondaryKill 0 // Ballistic Knife Kills. The number of points received for each kill with the Ballistic Knife. (0-25)
gts pointsPerPrimaryGrenadeKill 0 // Combat Axe Kills. The number of points received for each kill with the Combat Axe. (0-25)
gts pointsPerMeleeKill 0 // Melee Kills. The number of points received for each kill with the Knife.
gts pointsPerWeaponKill 0 // Weapon Kills. The number of points received for each kill with Weapons.
gts pointsForSurvivalBonus 0 // The amount of points received when another player is eliminated.
gts prematchperiod 15 // The amount of time before the game starts.
gts preroundperiod 5 // The amount of time before a round starts.
gts randomObjectiveLocations 0 // Locations. The order in which the objectives will appear. (0 = Liner 2 = Random After First)
gts roundlimit 1 // The number of rounds that will be played before the game ends.
gts roundscorecarry 1 // 0 - Round Wins 1 - Total Flag Captures/Bomb Defuses
gts roundStartExplosiveDelay 8 // Delay explosive weapon use at the start of the round.
gts roundStartKillstreakDelay 15 // Delay scorestreaks start of the round.
gts roundswitch 1 // The number of rounds to play before teams switch sides.
gts roundwinlimit 0 // Round Win Limit. The number of rounds a team needs to win before the game ends.
gts scorelimit 100 // Score limit reach to end the game.
gts scorePerPlayer 0 // Scoring. Determines if the team gets score at a constant rate or if more points are awarded when more players occupy the hardpoint.
gts setbacks 0 // Setbacks. How much weapon progression a player loses when knifed. (1-10)
gts silentPlant 0 // Silent Plant. Players can hear the bomb being planted.
gts spawnprotectiontime 3
gts spawnsuicidepenalty 0
gts spawnteamkilledpenalty 0
gts spectateType 1 0 disabled, 1 team only, 2 freelook, 3 team only spectate splitscreen players only
gts teamCount 2 // Set this higher if you want Multi-Team Deathmatch that was cut from playlist. (2-6)
gts teamKillPenalty 2
gts teamKillPointLoss 1
gts teamKillPunishCount 0 // Kick constant Team killers out of your server. 0 is disabled.
gts teamKillReducedPenalty 0.25
gts teamKillScore 4
gts teamKillSpawnDelay 20
gts teamScorePerKill 1 // Points per Kill - The number of points for each kill. (0-25)
gts teamScorePerDeath 0 // Points lost on death.
gts teamScorePerHeadshot 0 // Headshot Bonus Points - Extra points awarded if the kill is a headshot in addition to the points per kill. (0-25)
gts teamScorePerKillConfirmed 1 // Points per Kills Confirmed. - The number of points for each kill confirmed. (0-25)
gts teamScorePerKillDenied 0 // Points per Kill Denied - The number of points for each kill denied. (0-25)
gts timelimit 10 // Time limit of the game.
gts totalKillsMax 0
gts vehiclesEnabled 1
gts vehiclesTimed 1
gts voipDeadChatWithDead 0 // Doesn't work on Pluto.
gts voipDeadChatWithTeam 1 // Doesn't work on Pluto.
gts voipDeadHearAllLiving 0 // Doesn't work on Pluto.
gts voipDeadHearKiller 0 // Doesn't work on Pluto.
gts voipDeadHearTeamLiving 1 // Doesn't work on Pluto.
gts voipEveryoneHearsEveryone 0 // Doesn't work on Pluto.
gts voipKillersHearVictim 1 // Doesn't work on Pluto.
gts waverespawndelay 0
gts weaponTimer 0
gts weaponCount 0

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gts allowAnnouncer 1
gts allowBattleChatter 1
gts allowHitMarkers 2
gts allowKillcam 1
gts allowFinalKillcam 1
gts allowInGameTeamChange 0
gts allowSpectating 0
gts autoDestroyTime 0
gts autoTeamBalance 0
gts bombTimer 0
gts bulletDamageScalar 1.0
gts captureTime 10
gts crateCaptureTime 3
gts deathPointLoss 0
gts defuseTime 0
gts delayPlayer 0
gts destroyTime 0
gts disableAmbientFx 0
gts disableAttachments 0
gts disableCAC 1
gts disableContracts 0
gts disableTacInsert 0
gts disableweapondrop 1
gts disallowaimslowdown 0
gts disallowprone 0
gts enemyCarrierVisible 0
gts extraTime 0
gts flagCaptureGracePeriod 0
gts flagDecayTime 0
gts flagRespawnTime 0
gts forceRadar 0
gts friendlyfiretype 0
gts hardcoremode 0
gts playerHealthRegenTime 5
gts hotPotato 0
gts idleFlagDecay 0
gts idleFlagResetTime 0
gts kothMode 0
gts leaderBonus 0
gts loadoutKillstreaksEnabled 1
gts maxObjectiveEventsPerMinute 0
gts maxPlayerDefensive 0
gts maxPlayerOffensive 0
gts maxPlayerEventsPerMinute 0
gts multiBomb 0
gts objectiveSpawnTime 0
gts onlyHeadshots 0
gts perksEnabled 0
gts plantTime 0
gts playerForceRespawn 1
gts playerKillsMax 0
gts playerMaxHealth 100
gts playerNumlives 0
gts playerQueuedRespawn 0
gts playerObjectiveHeldRespawnDelay 0
gts playerRespawnDelay 0
gts playerSprintTime 4
gts randomObjectiveLocations 0
gts roundlimit 1
gts roundscorecarry 0
gts roundStartExplosiveDelay 5
gts roundStartKillstreakDelay 0
gts roundswitch 1 // rounds between switching teams
gts roundwinlimit 0
gts scorelimit 100
gts spectateType 1
gts teamCount 1
gts teamKillPenalty 2
gts teamKillPointLoss 0
gts teamKillPunishCount 3
gts teamKillReducedPenalty 0.25
gts teamKillScore 4
gts teamKillSpawnDelay 20
gts timelimit 10
gts totalKillsMax 0
gts vehiclesEnabled 1
gts vehiclesTimed 1
gts voipDeadChatWithDead 0
gts voipDeadChatWithTeam 1
gts voipDeadHearAllLiving 0
gts voipDeadHearKiller 0
gts voipDeadHearTeamLiving 1
gts voipEveryoneHearsEveryone 0
gts voipKillersHearVictim 1
gts waverespawndelay 0
gts zmDifficulty 1

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//Don't touch the first 2 lines below here.
exec gamesettings_default.cfg
exec gamesettings_zclassic.cfg
//Sets the gametype and location DO NOT TOUCH
ui_zm_gamemodegroup "zclassic"
ui_gametype "zclassic"
g_gametype "zclassic"
ui_zm_mapstartlocation "prison"
// Below this line you may uncomment the " // " commands and edit to your liking.
// If you unsure the default command. you can always " // " them back for later custom gameplay.
//gts startRound 1 // Sets the start round range: (1-31) values exceeding 31 overflow back to 0.
//gts headshotsOnly 0 // Sets whether zombies only take damage from headshots.

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//Don't touch the first 2 lines below here.
exec gamesettings_default.cfg
exec gamesettings_zclassic.cfg
//Sets the gametype and location DO NOT TOUCH
ui_zm_gamemodegroup "zclassic"
ui_gametype "zclassic"
g_gametype "zclassic"
ui_zm_mapstartlocation "processing"
// Below this line you may uncomment the " // " commands and edit to your liking.
// If you unsure the default command. you can always " // " them back for later custom gameplay.
//gts startRound 1 // Sets the start round range: (1-31) values exceeding 31 overflow back to 0.
//gts headshotsOnly 0 // Sets whether zombies only take damage from headshots.

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//Don't touch the first 2 lines below here.
exec gamesettings_default.cfg
exec gamesettings_zclassic.cfg
//Sets the gametype and location DO NOT TOUCH
ui_zm_gamemodegroup "zclassic"
ui_gametype "zclassic"
g_gametype "zclassic"
ui_zm_mapstartlocation "rooftop"
// Below this line you may uncomment the " // " commands and edit to your liking.
// If you unsure the default command. you can always " // " them back for later custom gameplay.
//gts startRound 1 // Sets the start round range: (1-31) values exceeding 31 overflow back to 0.
//gts headshotsOnly 0 // Sets whether zombies only take damage from headshots.

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//Don't touch the first 2 lines below here.
exec gamesettings_default.cfg
exec gamesettings_zclassic.cfg
//Sets the gametype and location DO NOT TOUCH
ui_zm_gamemodegroup "zclassic"
ui_gametype "zclassic"
g_gametype "zclassic"
ui_zm_mapstartlocation "tomb"
// Below this line you may uncomment the " // " commands and edit to your liking.
// If you unsure the default command. you can always " // " them back for later custom gameplay.
//gts startRound 1 // Sets the start round range: (1-31) values exceeding 31 overflow back to 0.
//gts headshotsOnly 0 // Sets whether zombies only take damage from headshots.

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//Don't touch the first 2 lines below here.
exec gamesettings_default.cfg
exec gamesettings_zclassic.cfg
//Sets the gametype and location DO NOT TOUCH
ui_zm_gamemodegroup "zclassic"
ui_gametype "zclassic"
g_gametype "zclassic"
ui_zm_mapstartlocation "transit"
// Below this line you may uncomment the " // " commands and edit to your liking.
// If you unsure the default command. you can always " // " them back for later custom gameplay.
//gts startRound 1 // Sets the start round range: (1-31) values exceeding 31 overflow back to 0.
//gts headshotsOnly 0 // Sets whether zombies only take damage from headshots.

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//Don't touch the first 2 lines below here.
exec gamesettings_default.cfg
exec gamesettings_zcleansed.cfg
//Sets the gametype and location DO NOT TOUCH
ui_zm_gamemodegroup "zencounter"
ui_gametype "zcleansed"
g_gametype "zcleansed"
ui_zm_mapstartlocation "diner"
// Below this line you may uncomment the " // " commands and edit to your liking.
// If you unsure the default command. you can always " // " them back for later custom gameplay.
//gts cleansedLoadout 1 // 0 = Olympia-->M1911, 1 = Executioner-->M1216-->M27-->Chicom QCB-->KAP-40-->M1911
//gts voipEveryoneHearsEveryone 1 //Controls whether all players can hear each other regardless of team. Doesn't do anything on Plutonium since VOIP doesn't exist.

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//Don't touch the first 2 lines below here.
exec gamesettings_default.cfg
exec gamesettings_zcleansed.cfg
//Sets the gametype and location DO NOT TOUCH
ui_zm_gamemodegroup "zencounter"
ui_gametype "zcleansed"
g_gametype "zcleansed"
ui_zm_mapstartlocation "street"
// Below this line you may uncomment the " // " commands and edit to your liking.
// If you unsure the default command. you can always " // " them back for later custom gameplay.
//gts cleansedLoadout 1 // 0 = Olympia-->M1911, 1 = Executioner-->M1216-->M27-->Chicom QCB-->KAP-40-->M1911
//gts voipEveryoneHearsEveryone 1 //Controls whether all players can hear each other regardless of team. Doesn't do anything on Plutonium since VOIP doesn't exist.

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//Don't touch the first 2 lines below here.
exec gamesettings_default.cfg
exec gamesettings_zgrief.cfg
//Sets the gametype and location DO NOT TOUCH
ui_zm_gamemodegroup "zencounter"
ui_gametype "zgrief"
g_gametype "zgrief"
ui_zm_mapstartlocation "cellblock"
// Below this line you may uncomment the " // " commands and edit to your liking.
// If you unsure the default command. you can always " // " them back for later custom gameplay.
//gts startRound 1 // Sets the start round range: (1-31) values exceeding 31 overflow back to 0.
//gts magic 1 // Controls whether magic is enabled affects many different aspects of the game likely to crash on zclassic gametype.
//gts headshotsOnly 0 // Sets whether zombies only take damage from headshots.

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//Don't touch the first 2 lines below here.
exec gamesettings_default.cfg
exec gamesettings_zstandard.cfg
//Sets the gametype and location DO NOT TOUCH
ui_zm_gamemodegroup "zencounter"
ui_gametype "zgrief"
g_gametype "zgrief"
ui_zm_mapstartlocation "farm"
// Below this line you may uncomment the " // " commands and edit to your liking.
// If you unsure the default command. you can always " // " them back for later custom gameplay.
//gts startRound 1 // Sets the start round range: (1-31) values exceeding 31 overflow back to 0.
//gts magic 1 // Controls whether magic is enabled affects many different aspects of the game likely to crash on zclassic gametype.
//gts headshotsOnly 0 // Sets whether zombies only take damage from headshots.

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//Don't touch the first 2 lines below here.
exec gamesettings_default.cfg
exec gamesettings_zgrief.cfg
//Sets the gametype and location DO NOT TOUCH
ui_zm_gamemodegroup "zencounter"
ui_gametype "zgrief"
g_gametype "zgrief"
ui_zm_mapstartlocation "town"
// Below this line you may uncomment the " // " commands and edit to your liking.
// If you unsure the default command. you can always " // " them back for later custom gameplay.
//gts startRound 1 // Sets the start round range: (1-31) values exceeding 31 overflow back to 0.
//gts magic 1 // Controls whether magic is enabled affects many different aspects of the game likely to crash on zclassic gametype.
//gts headshotsOnly 0 // Sets whether zombies only take damage from headshots.

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//Don't touch the first 2 lines below here.
exec gamesettings_default.cfg
exec gamesettings_zgrief.cfg
//Sets the gametype and location DO NOT TOUCH
ui_zm_gamemodegroup "zencounter"
ui_gametype "zgrief"
g_gametype "zgrief"
ui_zm_mapstartlocation "town"
// Below this line you may uncomment the " // " commands and edit to your liking.
// If you unsure the default command. you can always " // " them back for later custom gameplay.
//gts startRound 1 // Sets the start round range: (1-31) values exceeding 31 overflow back to 0.
//gts magic 1 // Controls whether magic is enabled affects many different aspects of the game likely to crash on zclassic gametype.
//gts headshotsOnly 0 // Sets whether zombies only take damage from headshots.

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//Don't touch the first 2 lines below here.
exec gamesettings_default.cfg
exec gamesettings_zgrief.cfg
//Sets the gametype and location DO NOT TOUCH
ui_zm_gamemodegroup "zencounter"
ui_gametype "zgrief"
g_gametype "zgrief"
ui_zm_mapstartlocation "transit"
// Below this line you may uncomment the " // " commands and edit to your liking.
// If you unsure the default command. you can always " // " them back for later custom gameplay.
//gts startRound 1 // Sets the start round range: (1-31) values exceeding 31 overflow back to 0.
//gts magic 1 // Controls whether magic is enabled affects many different aspects of the game likely to crash on zclassic gametype.
//gts headshotsOnly 0 // Sets whether zombies only take damage from headshots.

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//Don't touch the first 2 lines below here.
exec gamesettings_default.cfg
exec gamesettings_zstandard.cfg
//Sets the gametype and location DO NOT TOUCH
ui_zm_gamemodegroup "zsurvival"
ui_gametype "zstandard"
g_gametype "zstandard"
ui_zm_mapstartlocation "farm"
// Below this line you may uncomment the " // " commands and edit to your liking.
// If you unsure the default command. you can always " // " them back for later custom gameplay.
//gts startRound 1 // Sets the start round range: (1-31) values exceeding 31 overflow back to 0.
//gts magic 1 // Controls whether magic is enabled affects many different aspects of the game likely to crash on zclassic gametype.
//gts headshotsOnly 0 // Sets whether zombies only take damage from headshots.
//gts allowDogs 0 // Enables dogs; only works on zstandard gametype.

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//Don't touch the first 2 lines below here.
exec gamesettings_default.cfg
exec gamesettings_zstandard.cfg
//Sets the gametype and location DO NOT TOUCH
ui_zm_gamemodegroup "zsurvival"
ui_gametype "zstandard"
g_gametype "zstandard"
ui_zm_mapstartlocation "nuked"
// Below this line you may uncomment the " // " commands and edit to your liking.
// If you unsure the default command. you can always " // " them back for later custom gameplay.
//gts startRound 1 // Sets the start round range: (1-31) values exceeding 31 overflow back to 0.
//gts magic 1 // Controls whether magic is enabled affects many different aspects of the game likely to crash on zclassic gametype.
//gts headshotsOnly 0 // Sets whether zombies only take damage from headshots.
//gts allowDogs 0 // Technically dogs are partially loaded for Nuketown but are very buggy. Don't recommend.

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//Don't touch the first 2 lines below here.
exec gamesettings_default.cfg
exec gamesettings_zstandard.cfg
//Sets the gametype and location DO NOT TOUCH
ui_zm_gamemodegroup "zsurvival"
ui_gametype "zstandard"
g_gametype "zstandard"
ui_zm_mapstartlocation "town"
// Below this line you may uncomment the " // " commands and edit to your liking.
// If you unsure the default command. you can always " // " them back for later custom gameplay.
//gts startRound 1 // Sets the start round range: (1-31) values exceeding 31 overflow back to 0.
//gts magic 1 // Controls whether magic is enabled affects many different aspects of the game likely to crash on zclassic gametype.
//gts headshotsOnly 0 // Sets whether zombies only take damage from headshots.
//gts allowDogs 0 // Enables dogs; only works on zstandard gametype.

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//Don't touch the first 2 lines below here.
exec gamesettings_default.cfg
exec gamesettings_zstandard.cfg
//Sets the gametype and location DO NOT TOUCH
ui_zm_gamemodegroup "zsurvival"
ui_gametype "zstandard"
g_gametype "zstandard"
ui_zm_mapstartlocation "transit"
// Below this line you may uncomment the " // " commands and edit to your liking.
// If you unsure the default command. you can always " // " them back for later custom gameplay.
//gts startRound 1 // Sets the start round range: (1-31) values exceeding 31 overflow back to 0.
//gts magic 1 // Controls whether magic is enabled affects many different aspects of the game likely to crash on zclassic gametype.
//gts headshotsOnly 0 // Sets whether zombies only take damage from headshots.
//gts allowDogs 0 // Enables dogs; only works on zstandard gametype.