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Updated.
This commit is contained in:
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307
T6/main/dedicated.cfg
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307
T6/main/dedicated.cfg
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///////////////////////////////////////////////////
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/// PlutoT6 MP Server Configuration file //
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///////////////////////////////////////////////////
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// This config best view with Notepad++ OR //
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// Other *nix compatible editors of your choice. //
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///////////////////////////////////////////////////
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// 0.1 Basic version //
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// 0.2 Added map list and map rotation //
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// 0.3 Added Colors and B3/Log/RCon section //
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// 0.4 Added gametype to map list and rotation //
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// 0.5 Added location to map list and rotation //
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// 0.6 Added Sharp Shooter and Gun game //
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// 0.7 Clean up //
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// 0.8 Additional gts -Fry //
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// 0.9 Cleaned up the mess Fry merged, //
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// added more comments //
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// 1.0 Noob friendly -Fry //
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// 1.1 Updated for relaunch of PlutoT6 //
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//////////////////////////////////////////////////
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// Remove "//" in front of lines to allow the
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// server to read them. Anything after "//" is a
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// Comment.
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//////////////////////////////////////////////////
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// GAME TYPE CONFIGURATION //
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//////////////////////////////////////////////////
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// conf - Kill Confirmed //
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// ctf - Capture the Flag //
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// dem - Demolition //
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// dm - Free-for-all //
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// dom - Domination //
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// gun - Gun Game //
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// hq -Headquaters //
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// koth - Hardpoint //
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// oic - One in the chamber //
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// oneflag - One-Flag CTF //
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// sas - Sticks & Stones //
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// sd - Search and Destroy //
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// shrp - Sharpshooter //
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// tdm - Team Deathmatch //
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//////////////////////////////////////////////////
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// These config files can not be edited and are //
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// packed into the .ff files of the game. //
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// Please make sure the game types are synced //
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// or you might end up with a FFA that needs //
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// 7500 kills to be won. YOU HAVE BEEN WARNED! //
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//////////////////////////////////////////////////
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exec gamesettings_default.cfg // Load the default game settings shared by all game modes
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exec gamesettings_tdm.cfg // Load the default tdm settings
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set_gametype tdm // Set the game type to tdm
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//////////////////////////////////////////////////
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//////////////////////////////////////////////////
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// GENERAL CONFIGURATION //
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//////////////////////////////////////////////////
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//g_password "" // Password Protected Game Server (Use "password" to set it on the client before you connect,)
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//sv_maxclients 18 // How many players can join your server.
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//scr_showperksonspawn 1 // Disable the perks on the right side on spawn.
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//gts forceradar 2 // Enable UAV all the time.
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//gts loadoutKillStreaksEnabled 0 // Disable All Killstreaks.
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//scr_scorestreaks 0 // or it's this one or BOTH?....who knows. UNCONFIRMED at the moment.
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//gts roundStartKillstreakDelay 15 // Delay attacking Scorestreaks at the start of the round. 0-60
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//gts playerRespawnDelay 0 // Respawn timer.
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//gts allowMapScripting 1 // When on, the map will change with dynamic or random elements. Not all maps have dynamic map elements.
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//scr_deleteexplosivesonspawn 1 // Delete Explosive while getting killed.
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//gts roundStartExplosiveDelay 8 // Delay explosive weapon use at the start of the round. 0-60
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//gts allowAnnouncer 1 // Announce enemy team actions.
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//gts allowbattlechatter 1 // Ambient player dialogue. (Hardcore modes usally sets this to off)
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//gts voipKillersHearVictim 1 // Players can briefly hear their victim in their headset after a kill.
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//gts allowhitmarkers 2 // Display indicators on the crosshair when an opponent is damaged.
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//sv_minPing 0 // Minimum ping needed to the server? (Terribly broken and inaccurate since ages!)
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//sv_maxPing 400 // Maximum ping allowed to the server? (Terribly broken and inaccurate since ages!)
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//scr_disable_cac 1 // Disable Custom Classes?
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//gts maxAllocation 10 // Number of items players will be able to equip in CAC. (10-17) (cilents will have to use a different class set and use this command too while editing CAC)
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//scr_max_rank 0 // Block every player with a level up this value
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//scr_min_prestige 0 // Block every player with a prestige below this value
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//sv_restrictionList "restricted.cfg" // Sets the file name for our restriction system.
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//sv_enableItemRestriction 1 // Enables our custom restriction system.
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//////////////////////////////////////////////////
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//////////////////////////////////////////////////
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// B3, IW4MADMIN, GAME LOG & RCON SETTINGS //
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//////////////////////////////////////////////////
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g_logSync 2 // 0 only flush on game end, 1 flush when buffer full, 2 always flush after a write, 3 append to old logs.
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g_log "logs\games_mp.log" // IMPORTANT! Make sure the filename is unique for each server you clone!
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rcon_password "" // RemoteCONtrol password, needed for most management tools like IW4MADMIN and B3. Do not skip if you installing IW4MADMIN.
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//////////////////////////////////////////////////
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//////////////////////////////////////////////////
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// RESTRICTIONS CONFIGURATION //
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//////////////////////////////////////////////////
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// BANNED ATTACHMENTS //
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//////////////////////////////////////////////////
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//restrict_attachment "reflex" // Reflex
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//restrict_attachment "steadyaim" // Laser sight
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//restrict_attachment "silencer" // Suppressor/Silencer
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//restrict_attachment "dualclip // Fast Mag
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//restrict_attachment "holo" // EOTech Sight
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//restrict_attachment "grip" // Grip
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//restrict_attachment "fastads" // Quickdraw
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//restrict_attachment "fmj" // Full Metal Jacket
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//restrict_attachment "extbarrel" // Long Barrel
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//restrict_attachment "rangefinder" // Target Finder
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//restrict_attachment "stalker" // Stock
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//restrict_attachment "extclip" // Extended Clip
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//restrict_attachment "dualoptic" // Hybrid Optic
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//restrict_attachment "sf" // Select Fire
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//restrict_attachment "rf" // Rapid Fire
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//restrict_attachment "gl" // Grenade Launcher
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//restrict_attachment "mms" // Millimeter Scanner
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//restrict_attachment "acog" // ACOG Sight
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//restrict_attachment "swayreduc" // Ballistics CPU
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//restrict_attachment "vzoom" // Variable Zoom
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//restrict_attachment "ir" // Dual Band Scope
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//restrict_attachment "dw" // Dual Wield
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//restrict_attachment "tacknife" // Tactical Knife
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//restrict_attachment "stackfire" // Tri-Bolt (Crossbow)
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//////////////////////////////////////////////////
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// RESTRICT PERK 1 //
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//////////////////////////////////////////////////
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//////////////////////////////////////////////////
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// Lightweight //
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// Move Faster. Take no damage when falling. //
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//////////////////////////////////////////////////
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//restrict_item "specialty_movefaster|specialty_fallheight"
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//////////////////////////////////////////////////
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// Hardline //
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// Earn Scorestreaks faster. //
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//////////////////////////////////////////////////
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//restrict_item specialty_earnmoremomentum
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//////////////////////////////////////////////////
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// Blind Eye //
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// Undetectable by AI controlled air support. //
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//////////////////////////////////////////////////
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//restrict_item "specialty_nottargetedbyairsupport"
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//////////////////////////////////////////////////
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// Flak Jacket //
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// Take less explosive damage //
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//////////////////////////////////////////////////
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//restrict_item "specialty_flakjacket"
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//////////////////////////////////////////////////
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// Ghost //
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// Cannnot be detected by enemy UAVs. //
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//////////////////////////////////////////////////
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//restrict_item "specialty_gpsjammer"
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//////////////////////////////////////////////////
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// RESTRICT PERK 2 //
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//////////////////////////////////////////////////
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// Toughness //
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// Flinch less when shot. //
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//////////////////////////////////////////////////
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//restrict_item "specialty_bulletflinch"
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//////////////////////////////////////////////////
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// Cold Blooded //
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// Resistant to targeting systems. //
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// No name or red crosshair //
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//////////////////////////////////////////////////
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//restrict_item "specialty_immunenvthermal|specialty_noname|specialty_immunerangefinder|specialty_nokillstreakreticle|specialty_immunemms|specialty_nomotionsensor"
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//////////////////////////////////////////////////
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// Fast Hands //
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// Swap weapons and use equipment fast. //
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// Reset pin grenades. //
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//////////////////////////////////////////////////
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//restrict_item "specialty_fastweaponswitch|specialty_pin_back|specialty_fasttoss|specialty_fastequipmentuse"
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//////////////////////////////////////////////////
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// Hardwire //
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// Immune to counter-UAV and EMP //
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//////////////////////////////////////////////////
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//restrict_item "specialty_immunecounteruav|specialty_immuneemp"
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//////////////////////////////////////////////////
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// Scavenger //
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// Refill ammo on people you killed. //
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//////////////////////////////////////////////////
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//restrict_item "specialty_scavenger"
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//////////////////////////////////////////////////
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// RESTRICT PERK 3 //
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//////////////////////////////////////////////////
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// Dexterity //
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// Aim faster after sprinting. //
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// Mantle and climb faster. //
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//////////////////////////////////////////////////
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//restrict_item "specialty_fastmantle|specialty_fastladderclimb|specialty_sprintrecovery|specialty_fastmeleerecovery"
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//////////////////////////////////////////////////
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// Extreme Conditioning //
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// Aim faster after sprinting. //
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// Mantle and climb faster. //
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//////////////////////////////////////////////////
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//restrict_item specialty_longersprint
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//////////////////////////////////////////////////
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// Engineer //
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// Reroll & booby trap Care Packages. //
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// Show enemy equipment in the world. //
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// Delay explosives. //
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//////////////////////////////////////////////////
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//restrict_item "specialty_showenemyequipment|specialty_delayexplosive"
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//////////////////////////////////////////////////
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// Tactical Mask //
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// Reduces effects of flashbangs,Concussion, //
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// Shock Charges. //
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//////////////////////////////////////////////////
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//restrict_item "specialty_stunprotection|specialty_flashprotection|specialty_proximityprotection"
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//////////////////////////////////////////////////
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// Dead Silence //
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// Move silently and be very sneaky sneaky. //
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//////////////////////////////////////////////////
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//restrict_item "specialty_quieter"
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//////////////////////////////////////////////////
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// Awareness //
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// Enemy movements are easier to hear. //
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//////////////////////////////////////////////////
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//restrict_item "specialty_loudenemies"
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//////////////////////////////////////////////////
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//////////////////////////////////////////////////
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//Wild Card Perks //
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//////////////////////////////////////////////////
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//restrict_item "bonuscard_perk_1_greed" // Perk 1 Greed - Take a second perk.
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//restrict_item "bonuscard_perk_2_greed" // Perk 2 Greed - same as a above.
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//restrict_item "bonuscard_perk_3_greed" // Perk 3 Greed - sigh...same as above.
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//restrict_item "bonuscard_overkill" // Overkill - Take a primary weapon as your second weapon.
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//restrict_item "bonuscard_secondary_gunfighter"// Secondary Gunfighter - Take a 2nd attachment for your second weapon.
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//restrict_item "bonuscard_primary_gunfighter" // Primary Gunfighter - Take a 2nd attachment for your second weapon.
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//restrict_item "bonuscard_two_tacticals" // Tactician - Take a tactical grenade in place of your lethal grenade.
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//restrict_item "bonuscard_danger_close" // Danger Close - Take a second lethal.
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//////////////////////////////////////////////////
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//////////////////////////////////////////////////
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// MAP ROTATION LIST //
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//////////////////////////////////////////////////
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// STOCK //
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//////////////////////////////////////////////////
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// //
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// mp_la - Aftermath //
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// mp_dockside - Cargo //
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// mp_carrier - Carrier //
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// mp_drone - Drone //
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// mp_express - Express //
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// mp_hijacked - Hijacked //
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// mp_meltdown - Meltdown //
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// mp_overflow - Overflow //
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// mp_nightclub - Plaza //
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// mp_raid - Raid //
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// mp_slums - Slums //
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// mp_village - Standoff //
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// mp_turbine - Turbine //
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// mp_socotra - Yemen //
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// //
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// Bonus Map: //
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// mp_nuketown_2020 - Nuketown 2025 //
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// //
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//////////////////////////////////////////////////
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// REVOLUTION MAP PACK 1 //
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//////////////////////////////////////////////////
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// //
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// mp_downhill - Downhill //
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// mp_mirage - Mirage //
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// mp_hydro - Hydro //
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// mp_skate - Grind //
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// //
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//////////////////////////////////////////////////
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// UPRISING MAP PACK 2 //
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//////////////////////////////////////////////////
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// //
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// mp_concert - Encore //
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// mp_magma - Magma //
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// mp_vertigo - Vertigo //
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// mp_studio - Studio //
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// //
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//////////////////////////////////////////////////
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// VENGEANCE MAP PACK 3 //
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//////////////////////////////////////////////////
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// //
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// mp_uplink - Uplink //
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// mp_bridge - Detour //
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// mp_castaway - Cove //
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// mp_paintball - Rush //
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// //
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//////////////////////////////////////////////////
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// APOCALYPSE MAP PACK 4 //
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//////////////////////////////////////////////////
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// //
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// mp_dig - Dig //
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// mp_frostbite - Frost //
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// mp_pod - Pod //
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// mp_takeoff - Takeoff //
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// //
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//////////////////////////////////////////////////
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//////////////////////////////////////////////////
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// Examples for sv_maprotation //
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//////////////////////////////////////////////////////////////////////////
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// Single Game Mode + Maps: //
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//sv_mapRotation "exec tdm.cfg map mp_dig map mp_raid map mp_express" //
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// //
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// Several Mix Game Modes + Maps: //
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//sv_mapRotation "exec tdm.cfg map mp_la exec dm.cfg map mp_dockside" //
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//////////////////////////////////////////////////////////////////////////
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//////////////////////////////////////////////////
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// Current Rotation (Edit to your liking) //
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//////////////////////////////////////////////////
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sv_maprotation "exec tdm.cfg map mp_la map mp_dockside map mp_carrier map mp_drone map mp_express map mp_hijacked map mp_meltdown map mp_overflow map mp_nightclub map mp_raid map mp_slums map mp_village map mp_turbine map mp_socotra map mp_nuketown_2020"
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//Congratulations. You reached the end of this file. Leave map_rotate down below or else the server will not start after launch...
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map_rotate
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@ -0,0 +1,116 @@
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gts allowAnnouncer 1 // Controls whether the announcer is active.
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gts allowBattleChatter 1 // Shut player dialogues up.
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gts allowFinalKillcam 1 // Controls whether the final killcam is played.
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gts allowHitMarkers 2 // 0 no hitmarkers, 1 no hitmarkers on tactical grenades, 2 hitmarkers enabled in all cases.
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gts allowInGameTeamChange 1 // Allow players to switch teams?
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gts allowKillcam 1 // Allow Killcam.
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gts allowMapScripting 1 // Whether special map events occur.
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gts allowSpectating 1 // Allow players to spectate other players or CODcasting. (Could be used as screen cheating)
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gts antiBoostDistance 100
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gts autoDestroyTime 0 // Lifetime. The amount of time an objective is active.
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gts autoTeamBalance 0 // Automatically assign players to teams
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gts bombTimer 0 // Bomb Timer. The amount of time before the bomb detonates. (2.5-150 seconds)
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gts bulletDamageScalar 1.0
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gts captureTime 10 // Pickup/Capture Time. The amount of time it takes to pickup the enemy flag/capture point.
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gts crateCaptureTime 3
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gts deathPointLoss 0
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gts defuseTime 0 // Flag Return Time/Bomb Defuse Time. How long it takes to return a flag. (-1 = off. 0 = Instant. (Defualt) 10 = limit of seconds.)
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gts delayPlayer 0
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gts destroyTime 0
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gts disableAmbientFx 0
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gts disableAttachments 0
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gts disableCAC 0
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||||||
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gts disableClassSelection 0
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gts disableContracts 0
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gts disableTacInsert 0 // Disable Tactical Insertion. Enable to prevent boosting.
|
||||||
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gts disableThirdPersonSpectating 0
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||||||
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gts disableweapondrop 0
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gts disallowaimslowdown 0
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gts disallowprone 0
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gts enemyCarrierVisible 2 // Enemy Carrier. How and if the enemy appears on the minimap. (0 = No. 1 = Yes. 2 = Delayed)
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gts extraTime 0 // Extra Time. The amount of time added on to the current time when a bomb site is destroyed.
|
||||||
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gts flagCaptureGracePeriod 0
|
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gts flagDecayTime 0
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||||||
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gts flagRespawnTime 0
|
||||||
|
gts forceRadar 0 // 0 mini-map follows normal rules, 1 sweeping, 2 always on.
|
||||||
|
gts friendlyfiretype 0 // Enable or Disable Friendly Fire. 0 off, 1 on, 2 reflect, 3 shared.
|
||||||
|
gts gunSelection 0 // Ladder. Determines which set of weapons the game uses (0 = Normal. 1 = Close Quarters. 2 = Marksman. 3 = Random.)
|
||||||
|
gts hardcoremode 0 // Enable hardcore mode.
|
||||||
|
gts hotPotato 0
|
||||||
|
gts idleFlagDecay 0 // The time before a flag is automatically returned to base. (0-60 seconds)
|
||||||
|
gts idleFlagResetTime 0
|
||||||
|
gts killEventScoreMultiplier 0
|
||||||
|
gts kothMode 0
|
||||||
|
gts leaderBonus 0
|
||||||
|
gts loadoutKillstreaksEnabled 1
|
||||||
|
gts maxAllocation 10 // Max number of CAC slots available.
|
||||||
|
gts maxObjectiveEventsPerMinute 0 // Used to determine whether a player is scoreboosting.
|
||||||
|
gts maxPlayerDefensive 0 // Used to determine whether a player is scoreboosting.
|
||||||
|
gts maxPlayerEventsPerMinute 0 // Used to determine whether a player is scoreboosting.
|
||||||
|
gts maxPlayerOffensive 0 // Used to determine whether a player is scoreboosting.
|
||||||
|
gts maxSuicidesBeforeKick 0
|
||||||
|
gts multiBomb 0 // This needs to be set for the bomb carry icon to show up on the HUD
|
||||||
|
gts objectivePingTime 5
|
||||||
|
gts objectiveSpawnTime 0 // Activation Delay Time. The amount of time before the next objective becomes active.
|
||||||
|
gts onlyHeadshots 0
|
||||||
|
gts OvertimetimeLimit 2 // Overtime. The amount of time the Overtime round will last before it ends.
|
||||||
|
gts perksEnabled 1
|
||||||
|
gts plantTime 0 // Plant Time. The amount of time it takes to plant the bomb. (1-10 seconds)
|
||||||
|
gts playerForceRespawn 1
|
||||||
|
gts playerHealthRegenTime 5 // Time it takes you to recover damage. 0 prevents health regen.
|
||||||
|
gts playerKillsMax 0
|
||||||
|
gts playerMaxHealth 100 // Percent of Health players will have on Respawn.
|
||||||
|
gts playerNumlives 0 // Number of Lives - The number of times each player can die before they are no longer allowed to respawn. (0-25)
|
||||||
|
gts playerObjectiveHeldRespawnDelay 0
|
||||||
|
gts playerQueuedRespawn 0
|
||||||
|
gts playerRespawnDelay 0 // The amount of time a player has to wait before respawning.
|
||||||
|
gts playerSprintTime 4
|
||||||
|
gts pointsPerPrimaryKill 0 // Crossbow Kills. The number of points received for each kill with the Crossbow. (0-25)
|
||||||
|
gts pointsPerSecondaryKill 0 // Ballistic Knife Kills. The number of points received for each kill with the Ballistic Knife. (0-25)
|
||||||
|
gts pointsPerPrimaryGrenadeKill 0 // Combat Axe Kills. The number of points received for each kill with the Combat Axe. (0-25)
|
||||||
|
gts pointsPerMeleeKill 0 // Melee Kills. The number of points received for each kill with the Knife.
|
||||||
|
gts pointsPerWeaponKill 0 // Weapon Kills. The number of points received for each kill with Weapons.
|
||||||
|
gts pointsForSurvivalBonus 0 // The amount of points received when another player is eliminated.
|
||||||
|
gts prematchperiod 15 // The amount of time before the game starts.
|
||||||
|
gts preroundperiod 5 // The amount of time before a round starts.
|
||||||
|
gts randomObjectiveLocations 0 // Locations. The order in which the objectives will appear. (0 = Liner 2 = Random After First)
|
||||||
|
gts roundlimit 1 // The number of rounds that will be played before the game ends.
|
||||||
|
gts roundscorecarry 1 // 0 - Round Wins 1 - Total Flag Captures/Bomb Defuses
|
||||||
|
gts roundStartExplosiveDelay 8 // Delay explosive weapon use at the start of the round.
|
||||||
|
gts roundStartKillstreakDelay 15 // Delay scorestreaks start of the round.
|
||||||
|
gts roundswitch 1 // The number of rounds to play before teams switch sides.
|
||||||
|
gts roundwinlimit 0 // Round Win Limit. The number of rounds a team needs to win before the game ends.
|
||||||
|
gts scorelimit 100 // Score limit reach to end the game.
|
||||||
|
gts scorePerPlayer 0 // Scoring. Determines if the team gets score at a constant rate or if more points are awarded when more players occupy the hardpoint.
|
||||||
|
gts setbacks 0 // Setbacks. How much weapon progression a player loses when knifed. (1-10)
|
||||||
|
gts silentPlant 0 // Silent Plant. Players can hear the bomb being planted.
|
||||||
|
gts spawnprotectiontime 3
|
||||||
|
gts spawnsuicidepenalty 0
|
||||||
|
gts spawnteamkilledpenalty 0
|
||||||
|
gts spectateType 1 0 disabled, 1 team only, 2 freelook, 3 team only spectate splitscreen players only
|
||||||
|
gts teamCount 2 // Set this higher if you want Multi-Team Deathmatch that was cut from playlist. (2-6)
|
||||||
|
gts teamKillPenalty 2
|
||||||
|
gts teamKillPointLoss 1
|
||||||
|
gts teamKillPunishCount 0 // Kick constant Team killers out of your server. 0 is disabled.
|
||||||
|
gts teamKillReducedPenalty 0.25
|
||||||
|
gts teamKillScore 4
|
||||||
|
gts teamKillSpawnDelay 20
|
||||||
|
gts teamScorePerKill 1 // Points per Kill - The number of points for each kill. (0-25)
|
||||||
|
gts teamScorePerDeath 0 // Points lost on death.
|
||||||
|
gts teamScorePerHeadshot 0 // Headshot Bonus Points - Extra points awarded if the kill is a headshot in addition to the points per kill. (0-25)
|
||||||
|
gts teamScorePerKillConfirmed 1 // Points per Kills Confirmed. - The number of points for each kill confirmed. (0-25)
|
||||||
|
gts teamScorePerKillDenied 0 // Points per Kill Denied - The number of points for each kill denied. (0-25)
|
||||||
|
gts timelimit 10 // Time limit of the game.
|
||||||
|
gts totalKillsMax 0
|
||||||
|
gts vehiclesEnabled 1
|
||||||
|
gts vehiclesTimed 1
|
||||||
|
gts voipDeadChatWithDead 0 // Doesn't work on Pluto.
|
||||||
|
gts voipDeadChatWithTeam 1 // Doesn't work on Pluto.
|
||||||
|
gts voipDeadHearAllLiving 0 // Doesn't work on Pluto.
|
||||||
|
gts voipDeadHearKiller 0 // Doesn't work on Pluto.
|
||||||
|
gts voipDeadHearTeamLiving 1 // Doesn't work on Pluto.
|
||||||
|
gts voipEveryoneHearsEveryone 0 // Doesn't work on Pluto.
|
||||||
|
gts voipKillersHearVictim 1 // Doesn't work on Pluto.
|
||||||
|
gts waverespawndelay 0
|
||||||
|
gts weaponTimer 0
|
||||||
|
gts weaponCount 0
|
@ -0,0 +1,86 @@
|
|||||||
|
gts allowAnnouncer 1
|
||||||
|
gts allowBattleChatter 1
|
||||||
|
gts allowHitMarkers 2
|
||||||
|
gts allowKillcam 1
|
||||||
|
gts allowFinalKillcam 1
|
||||||
|
gts allowInGameTeamChange 0
|
||||||
|
gts allowSpectating 0
|
||||||
|
gts autoDestroyTime 0
|
||||||
|
gts autoTeamBalance 0
|
||||||
|
gts bombTimer 0
|
||||||
|
gts bulletDamageScalar 1.0
|
||||||
|
gts captureTime 10
|
||||||
|
gts crateCaptureTime 3
|
||||||
|
gts deathPointLoss 0
|
||||||
|
gts defuseTime 0
|
||||||
|
gts delayPlayer 0
|
||||||
|
gts destroyTime 0
|
||||||
|
gts disableAmbientFx 0
|
||||||
|
gts disableAttachments 0
|
||||||
|
gts disableCAC 1
|
||||||
|
gts disableContracts 0
|
||||||
|
gts disableTacInsert 0
|
||||||
|
gts disableweapondrop 1
|
||||||
|
gts disallowaimslowdown 0
|
||||||
|
gts disallowprone 0
|
||||||
|
gts enemyCarrierVisible 0
|
||||||
|
gts extraTime 0
|
||||||
|
gts flagCaptureGracePeriod 0
|
||||||
|
gts flagDecayTime 0
|
||||||
|
gts flagRespawnTime 0
|
||||||
|
gts forceRadar 0
|
||||||
|
gts friendlyfiretype 0
|
||||||
|
gts hardcoremode 0
|
||||||
|
gts playerHealthRegenTime 5
|
||||||
|
gts hotPotato 0
|
||||||
|
gts idleFlagDecay 0
|
||||||
|
gts idleFlagResetTime 0
|
||||||
|
gts kothMode 0
|
||||||
|
gts leaderBonus 0
|
||||||
|
gts loadoutKillstreaksEnabled 1
|
||||||
|
gts maxObjectiveEventsPerMinute 0
|
||||||
|
gts maxPlayerDefensive 0
|
||||||
|
gts maxPlayerOffensive 0
|
||||||
|
gts maxPlayerEventsPerMinute 0
|
||||||
|
gts multiBomb 0
|
||||||
|
gts objectiveSpawnTime 0
|
||||||
|
gts onlyHeadshots 0
|
||||||
|
gts perksEnabled 0
|
||||||
|
gts plantTime 0
|
||||||
|
gts playerForceRespawn 1
|
||||||
|
gts playerKillsMax 0
|
||||||
|
gts playerMaxHealth 100
|
||||||
|
gts playerNumlives 0
|
||||||
|
gts playerQueuedRespawn 0
|
||||||
|
gts playerObjectiveHeldRespawnDelay 0
|
||||||
|
gts playerRespawnDelay 0
|
||||||
|
gts playerSprintTime 4
|
||||||
|
gts randomObjectiveLocations 0
|
||||||
|
gts roundlimit 1
|
||||||
|
gts roundscorecarry 0
|
||||||
|
gts roundStartExplosiveDelay 5
|
||||||
|
gts roundStartKillstreakDelay 0
|
||||||
|
gts roundswitch 1 // rounds between switching teams
|
||||||
|
gts roundwinlimit 0
|
||||||
|
gts scorelimit 100
|
||||||
|
gts spectateType 1
|
||||||
|
gts teamCount 1
|
||||||
|
gts teamKillPenalty 2
|
||||||
|
gts teamKillPointLoss 0
|
||||||
|
gts teamKillPunishCount 3
|
||||||
|
gts teamKillReducedPenalty 0.25
|
||||||
|
gts teamKillScore 4
|
||||||
|
gts teamKillSpawnDelay 20
|
||||||
|
gts timelimit 10
|
||||||
|
gts totalKillsMax 0
|
||||||
|
gts vehiclesEnabled 1
|
||||||
|
gts vehiclesTimed 1
|
||||||
|
gts voipDeadChatWithDead 0
|
||||||
|
gts voipDeadChatWithTeam 1
|
||||||
|
gts voipDeadHearAllLiving 0
|
||||||
|
gts voipDeadHearKiller 0
|
||||||
|
gts voipDeadHearTeamLiving 1
|
||||||
|
gts voipEveryoneHearsEveryone 0
|
||||||
|
gts voipKillersHearVictim 1
|
||||||
|
gts waverespawndelay 0
|
||||||
|
gts zmDifficulty 1
|
14
T6/t6r/data/gamesettings/zm_classic_prison.cfg
Normal file
14
T6/t6r/data/gamesettings/zm_classic_prison.cfg
Normal file
@ -0,0 +1,14 @@
|
|||||||
|
//Don't touch the first 2 lines below here.
|
||||||
|
exec gamesettings_default.cfg
|
||||||
|
exec gamesettings_zclassic.cfg
|
||||||
|
|
||||||
|
//Sets the gametype and location DO NOT TOUCH
|
||||||
|
ui_zm_gamemodegroup "zclassic"
|
||||||
|
ui_gametype "zclassic"
|
||||||
|
g_gametype "zclassic"
|
||||||
|
ui_zm_mapstartlocation "prison"
|
||||||
|
|
||||||
|
// Below this line you may uncomment the " // " commands and edit to your liking.
|
||||||
|
// If you unsure the default command. you can always " // " them back for later custom gameplay.
|
||||||
|
//gts startRound 1 // Sets the start round range: (1-31) values exceeding 31 overflow back to 0.
|
||||||
|
//gts headshotsOnly 0 // Sets whether zombies only take damage from headshots.
|
14
T6/t6r/data/gamesettings/zm_classic_processing.cfg
Normal file
14
T6/t6r/data/gamesettings/zm_classic_processing.cfg
Normal file
@ -0,0 +1,14 @@
|
|||||||
|
//Don't touch the first 2 lines below here.
|
||||||
|
exec gamesettings_default.cfg
|
||||||
|
exec gamesettings_zclassic.cfg
|
||||||
|
|
||||||
|
//Sets the gametype and location DO NOT TOUCH
|
||||||
|
ui_zm_gamemodegroup "zclassic"
|
||||||
|
ui_gametype "zclassic"
|
||||||
|
g_gametype "zclassic"
|
||||||
|
ui_zm_mapstartlocation "processing"
|
||||||
|
|
||||||
|
// Below this line you may uncomment the " // " commands and edit to your liking.
|
||||||
|
// If you unsure the default command. you can always " // " them back for later custom gameplay.
|
||||||
|
//gts startRound 1 // Sets the start round range: (1-31) values exceeding 31 overflow back to 0.
|
||||||
|
//gts headshotsOnly 0 // Sets whether zombies only take damage from headshots.
|
14
T6/t6r/data/gamesettings/zm_classic_rooftop.cfg
Normal file
14
T6/t6r/data/gamesettings/zm_classic_rooftop.cfg
Normal file
@ -0,0 +1,14 @@
|
|||||||
|
//Don't touch the first 2 lines below here.
|
||||||
|
exec gamesettings_default.cfg
|
||||||
|
exec gamesettings_zclassic.cfg
|
||||||
|
|
||||||
|
//Sets the gametype and location DO NOT TOUCH
|
||||||
|
ui_zm_gamemodegroup "zclassic"
|
||||||
|
ui_gametype "zclassic"
|
||||||
|
g_gametype "zclassic"
|
||||||
|
ui_zm_mapstartlocation "rooftop"
|
||||||
|
|
||||||
|
// Below this line you may uncomment the " // " commands and edit to your liking.
|
||||||
|
// If you unsure the default command. you can always " // " them back for later custom gameplay.
|
||||||
|
//gts startRound 1 // Sets the start round range: (1-31) values exceeding 31 overflow back to 0.
|
||||||
|
//gts headshotsOnly 0 // Sets whether zombies only take damage from headshots.
|
14
T6/t6r/data/gamesettings/zm_classic_tomb.cfg
Normal file
14
T6/t6r/data/gamesettings/zm_classic_tomb.cfg
Normal file
@ -0,0 +1,14 @@
|
|||||||
|
//Don't touch the first 2 lines below here.
|
||||||
|
exec gamesettings_default.cfg
|
||||||
|
exec gamesettings_zclassic.cfg
|
||||||
|
|
||||||
|
//Sets the gametype and location DO NOT TOUCH
|
||||||
|
ui_zm_gamemodegroup "zclassic"
|
||||||
|
ui_gametype "zclassic"
|
||||||
|
g_gametype "zclassic"
|
||||||
|
ui_zm_mapstartlocation "tomb"
|
||||||
|
|
||||||
|
// Below this line you may uncomment the " // " commands and edit to your liking.
|
||||||
|
// If you unsure the default command. you can always " // " them back for later custom gameplay.
|
||||||
|
//gts startRound 1 // Sets the start round range: (1-31) values exceeding 31 overflow back to 0.
|
||||||
|
//gts headshotsOnly 0 // Sets whether zombies only take damage from headshots.
|
14
T6/t6r/data/gamesettings/zm_classic_transit.cfg
Normal file
14
T6/t6r/data/gamesettings/zm_classic_transit.cfg
Normal file
@ -0,0 +1,14 @@
|
|||||||
|
//Don't touch the first 2 lines below here.
|
||||||
|
exec gamesettings_default.cfg
|
||||||
|
exec gamesettings_zclassic.cfg
|
||||||
|
|
||||||
|
//Sets the gametype and location DO NOT TOUCH
|
||||||
|
ui_zm_gamemodegroup "zclassic"
|
||||||
|
ui_gametype "zclassic"
|
||||||
|
g_gametype "zclassic"
|
||||||
|
ui_zm_mapstartlocation "transit"
|
||||||
|
|
||||||
|
// Below this line you may uncomment the " // " commands and edit to your liking.
|
||||||
|
// If you unsure the default command. you can always " // " them back for later custom gameplay.
|
||||||
|
//gts startRound 1 // Sets the start round range: (1-31) values exceeding 31 overflow back to 0.
|
||||||
|
//gts headshotsOnly 0 // Sets whether zombies only take damage from headshots.
|
14
T6/t6r/data/gamesettings/zm_cleansed_diner.cfg
Normal file
14
T6/t6r/data/gamesettings/zm_cleansed_diner.cfg
Normal file
@ -0,0 +1,14 @@
|
|||||||
|
//Don't touch the first 2 lines below here.
|
||||||
|
exec gamesettings_default.cfg
|
||||||
|
exec gamesettings_zcleansed.cfg
|
||||||
|
|
||||||
|
//Sets the gametype and location DO NOT TOUCH
|
||||||
|
ui_zm_gamemodegroup "zencounter"
|
||||||
|
ui_gametype "zcleansed"
|
||||||
|
g_gametype "zcleansed"
|
||||||
|
ui_zm_mapstartlocation "diner"
|
||||||
|
|
||||||
|
// Below this line you may uncomment the " // " commands and edit to your liking.
|
||||||
|
// If you unsure the default command. you can always " // " them back for later custom gameplay.
|
||||||
|
//gts cleansedLoadout 1 // 0 = Olympia-->M1911, 1 = Executioner-->M1216-->M27-->Chicom QCB-->KAP-40-->M1911
|
||||||
|
//gts voipEveryoneHearsEveryone 1 //Controls whether all players can hear each other regardless of team. Doesn't do anything on Plutonium since VOIP doesn't exist.
|
14
T6/t6r/data/gamesettings/zm_cleansed_street.cfg
Normal file
14
T6/t6r/data/gamesettings/zm_cleansed_street.cfg
Normal file
@ -0,0 +1,14 @@
|
|||||||
|
//Don't touch the first 2 lines below here.
|
||||||
|
exec gamesettings_default.cfg
|
||||||
|
exec gamesettings_zcleansed.cfg
|
||||||
|
|
||||||
|
//Sets the gametype and location DO NOT TOUCH
|
||||||
|
ui_zm_gamemodegroup "zencounter"
|
||||||
|
ui_gametype "zcleansed"
|
||||||
|
g_gametype "zcleansed"
|
||||||
|
ui_zm_mapstartlocation "street"
|
||||||
|
|
||||||
|
// Below this line you may uncomment the " // " commands and edit to your liking.
|
||||||
|
// If you unsure the default command. you can always " // " them back for later custom gameplay.
|
||||||
|
//gts cleansedLoadout 1 // 0 = Olympia-->M1911, 1 = Executioner-->M1216-->M27-->Chicom QCB-->KAP-40-->M1911
|
||||||
|
//gts voipEveryoneHearsEveryone 1 //Controls whether all players can hear each other regardless of team. Doesn't do anything on Plutonium since VOIP doesn't exist.
|
15
T6/t6r/data/gamesettings/zm_grief_cellblock.cfg
Normal file
15
T6/t6r/data/gamesettings/zm_grief_cellblock.cfg
Normal file
@ -0,0 +1,15 @@
|
|||||||
|
//Don't touch the first 2 lines below here.
|
||||||
|
exec gamesettings_default.cfg
|
||||||
|
exec gamesettings_zgrief.cfg
|
||||||
|
|
||||||
|
//Sets the gametype and location DO NOT TOUCH
|
||||||
|
ui_zm_gamemodegroup "zencounter"
|
||||||
|
ui_gametype "zgrief"
|
||||||
|
g_gametype "zgrief"
|
||||||
|
ui_zm_mapstartlocation "cellblock"
|
||||||
|
|
||||||
|
// Below this line you may uncomment the " // " commands and edit to your liking.
|
||||||
|
// If you unsure the default command. you can always " // " them back for later custom gameplay.
|
||||||
|
//gts startRound 1 // Sets the start round range: (1-31) values exceeding 31 overflow back to 0.
|
||||||
|
//gts magic 1 // Controls whether magic is enabled affects many different aspects of the game likely to crash on zclassic gametype.
|
||||||
|
//gts headshotsOnly 0 // Sets whether zombies only take damage from headshots.
|
15
T6/t6r/data/gamesettings/zm_grief_farm.cfg
Normal file
15
T6/t6r/data/gamesettings/zm_grief_farm.cfg
Normal file
@ -0,0 +1,15 @@
|
|||||||
|
//Don't touch the first 2 lines below here.
|
||||||
|
exec gamesettings_default.cfg
|
||||||
|
exec gamesettings_zstandard.cfg
|
||||||
|
|
||||||
|
//Sets the gametype and location DO NOT TOUCH
|
||||||
|
ui_zm_gamemodegroup "zencounter"
|
||||||
|
ui_gametype "zgrief"
|
||||||
|
g_gametype "zgrief"
|
||||||
|
ui_zm_mapstartlocation "farm"
|
||||||
|
|
||||||
|
// Below this line you may uncomment the " // " commands and edit to your liking.
|
||||||
|
// If you unsure the default command. you can always " // " them back for later custom gameplay.
|
||||||
|
//gts startRound 1 // Sets the start round range: (1-31) values exceeding 31 overflow back to 0.
|
||||||
|
//gts magic 1 // Controls whether magic is enabled affects many different aspects of the game likely to crash on zclassic gametype.
|
||||||
|
//gts headshotsOnly 0 // Sets whether zombies only take damage from headshots.
|
15
T6/t6r/data/gamesettings/zm_grief_street.cfg
Normal file
15
T6/t6r/data/gamesettings/zm_grief_street.cfg
Normal file
@ -0,0 +1,15 @@
|
|||||||
|
//Don't touch the first 2 lines below here.
|
||||||
|
exec gamesettings_default.cfg
|
||||||
|
exec gamesettings_zgrief.cfg
|
||||||
|
|
||||||
|
//Sets the gametype and location DO NOT TOUCH
|
||||||
|
ui_zm_gamemodegroup "zencounter"
|
||||||
|
ui_gametype "zgrief"
|
||||||
|
g_gametype "zgrief"
|
||||||
|
ui_zm_mapstartlocation "town"
|
||||||
|
|
||||||
|
// Below this line you may uncomment the " // " commands and edit to your liking.
|
||||||
|
// If you unsure the default command. you can always " // " them back for later custom gameplay.
|
||||||
|
//gts startRound 1 // Sets the start round range: (1-31) values exceeding 31 overflow back to 0.
|
||||||
|
//gts magic 1 // Controls whether magic is enabled affects many different aspects of the game likely to crash on zclassic gametype.
|
||||||
|
//gts headshotsOnly 0 // Sets whether zombies only take damage from headshots.
|
15
T6/t6r/data/gamesettings/zm_grief_town.cfg
Normal file
15
T6/t6r/data/gamesettings/zm_grief_town.cfg
Normal file
@ -0,0 +1,15 @@
|
|||||||
|
//Don't touch the first 2 lines below here.
|
||||||
|
exec gamesettings_default.cfg
|
||||||
|
exec gamesettings_zgrief.cfg
|
||||||
|
|
||||||
|
//Sets the gametype and location DO NOT TOUCH
|
||||||
|
ui_zm_gamemodegroup "zencounter"
|
||||||
|
ui_gametype "zgrief"
|
||||||
|
g_gametype "zgrief"
|
||||||
|
ui_zm_mapstartlocation "town"
|
||||||
|
|
||||||
|
// Below this line you may uncomment the " // " commands and edit to your liking.
|
||||||
|
// If you unsure the default command. you can always " // " them back for later custom gameplay.
|
||||||
|
//gts startRound 1 // Sets the start round range: (1-31) values exceeding 31 overflow back to 0.
|
||||||
|
//gts magic 1 // Controls whether magic is enabled affects many different aspects of the game likely to crash on zclassic gametype.
|
||||||
|
//gts headshotsOnly 0 // Sets whether zombies only take damage from headshots.
|
15
T6/t6r/data/gamesettings/zm_grief_transit.cfg
Normal file
15
T6/t6r/data/gamesettings/zm_grief_transit.cfg
Normal file
@ -0,0 +1,15 @@
|
|||||||
|
//Don't touch the first 2 lines below here.
|
||||||
|
exec gamesettings_default.cfg
|
||||||
|
exec gamesettings_zgrief.cfg
|
||||||
|
|
||||||
|
//Sets the gametype and location DO NOT TOUCH
|
||||||
|
ui_zm_gamemodegroup "zencounter"
|
||||||
|
ui_gametype "zgrief"
|
||||||
|
g_gametype "zgrief"
|
||||||
|
ui_zm_mapstartlocation "transit"
|
||||||
|
|
||||||
|
// Below this line you may uncomment the " // " commands and edit to your liking.
|
||||||
|
// If you unsure the default command. you can always " // " them back for later custom gameplay.
|
||||||
|
//gts startRound 1 // Sets the start round range: (1-31) values exceeding 31 overflow back to 0.
|
||||||
|
//gts magic 1 // Controls whether magic is enabled affects many different aspects of the game likely to crash on zclassic gametype.
|
||||||
|
//gts headshotsOnly 0 // Sets whether zombies only take damage from headshots.
|
16
T6/t6r/data/gamesettings/zm_standard_farm.cfg
Normal file
16
T6/t6r/data/gamesettings/zm_standard_farm.cfg
Normal file
@ -0,0 +1,16 @@
|
|||||||
|
//Don't touch the first 2 lines below here.
|
||||||
|
exec gamesettings_default.cfg
|
||||||
|
exec gamesettings_zstandard.cfg
|
||||||
|
|
||||||
|
//Sets the gametype and location DO NOT TOUCH
|
||||||
|
ui_zm_gamemodegroup "zsurvival"
|
||||||
|
ui_gametype "zstandard"
|
||||||
|
g_gametype "zstandard"
|
||||||
|
ui_zm_mapstartlocation "farm"
|
||||||
|
|
||||||
|
// Below this line you may uncomment the " // " commands and edit to your liking.
|
||||||
|
// If you unsure the default command. you can always " // " them back for later custom gameplay.
|
||||||
|
//gts startRound 1 // Sets the start round range: (1-31) values exceeding 31 overflow back to 0.
|
||||||
|
//gts magic 1 // Controls whether magic is enabled affects many different aspects of the game likely to crash on zclassic gametype.
|
||||||
|
//gts headshotsOnly 0 // Sets whether zombies only take damage from headshots.
|
||||||
|
//gts allowDogs 0 // Enables dogs; only works on zstandard gametype.
|
16
T6/t6r/data/gamesettings/zm_standard_nuked.cfg
Normal file
16
T6/t6r/data/gamesettings/zm_standard_nuked.cfg
Normal file
@ -0,0 +1,16 @@
|
|||||||
|
//Don't touch the first 2 lines below here.
|
||||||
|
exec gamesettings_default.cfg
|
||||||
|
exec gamesettings_zstandard.cfg
|
||||||
|
|
||||||
|
//Sets the gametype and location DO NOT TOUCH
|
||||||
|
ui_zm_gamemodegroup "zsurvival"
|
||||||
|
ui_gametype "zstandard"
|
||||||
|
g_gametype "zstandard"
|
||||||
|
ui_zm_mapstartlocation "nuked"
|
||||||
|
|
||||||
|
// Below this line you may uncomment the " // " commands and edit to your liking.
|
||||||
|
// If you unsure the default command. you can always " // " them back for later custom gameplay.
|
||||||
|
//gts startRound 1 // Sets the start round range: (1-31) values exceeding 31 overflow back to 0.
|
||||||
|
//gts magic 1 // Controls whether magic is enabled affects many different aspects of the game likely to crash on zclassic gametype.
|
||||||
|
//gts headshotsOnly 0 // Sets whether zombies only take damage from headshots.
|
||||||
|
//gts allowDogs 0 // Technically dogs are partially loaded for Nuketown but are very buggy. Don't recommend.
|
16
T6/t6r/data/gamesettings/zm_standard_town.cfg
Normal file
16
T6/t6r/data/gamesettings/zm_standard_town.cfg
Normal file
@ -0,0 +1,16 @@
|
|||||||
|
//Don't touch the first 2 lines below here.
|
||||||
|
exec gamesettings_default.cfg
|
||||||
|
exec gamesettings_zstandard.cfg
|
||||||
|
|
||||||
|
//Sets the gametype and location DO NOT TOUCH
|
||||||
|
ui_zm_gamemodegroup "zsurvival"
|
||||||
|
ui_gametype "zstandard"
|
||||||
|
g_gametype "zstandard"
|
||||||
|
ui_zm_mapstartlocation "town"
|
||||||
|
|
||||||
|
// Below this line you may uncomment the " // " commands and edit to your liking.
|
||||||
|
// If you unsure the default command. you can always " // " them back for later custom gameplay.
|
||||||
|
//gts startRound 1 // Sets the start round range: (1-31) values exceeding 31 overflow back to 0.
|
||||||
|
//gts magic 1 // Controls whether magic is enabled affects many different aspects of the game likely to crash on zclassic gametype.
|
||||||
|
//gts headshotsOnly 0 // Sets whether zombies only take damage from headshots.
|
||||||
|
//gts allowDogs 0 // Enables dogs; only works on zstandard gametype.
|
16
T6/t6r/data/gamesettings/zm_standard_transit.cfg
Normal file
16
T6/t6r/data/gamesettings/zm_standard_transit.cfg
Normal file
@ -0,0 +1,16 @@
|
|||||||
|
//Don't touch the first 2 lines below here.
|
||||||
|
exec gamesettings_default.cfg
|
||||||
|
exec gamesettings_zstandard.cfg
|
||||||
|
|
||||||
|
//Sets the gametype and location DO NOT TOUCH
|
||||||
|
ui_zm_gamemodegroup "zsurvival"
|
||||||
|
ui_gametype "zstandard"
|
||||||
|
g_gametype "zstandard"
|
||||||
|
ui_zm_mapstartlocation "transit"
|
||||||
|
|
||||||
|
// Below this line you may uncomment the " // " commands and edit to your liking.
|
||||||
|
// If you unsure the default command. you can always " // " them back for later custom gameplay.
|
||||||
|
//gts startRound 1 // Sets the start round range: (1-31) values exceeding 31 overflow back to 0.
|
||||||
|
//gts magic 1 // Controls whether magic is enabled affects many different aspects of the game likely to crash on zclassic gametype.
|
||||||
|
//gts headshotsOnly 0 // Sets whether zombies only take damage from headshots.
|
||||||
|
//gts allowDogs 0 // Enables dogs; only works on zstandard gametype.
|
Loading…
x
Reference in New Issue
Block a user