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mirror of https://git.chasehall.net/Chase/COD-Cfgs.git synced 2025-06-08 03:17:53 -05:00

Fixed shitty formatting

Curse whoever used this file before me. :(
This commit is contained in:
Chase Hall 2020-09-13 22:24:45 +00:00
parent 1a3d015981
commit 228a043f51

View File

@ -5,7 +5,7 @@
// SERVER SETTINGS // SERVER SETTINGS
settings settings
// GAMETYPES // GAMETYPES
//Team Deathmatch //Team Deathmatch
gametype tdm gametype tdm
script tdm script tdm
@ -316,182 +316,236 @@ rule gts allowKillcam 1
rule gts allowBattleChatter 0 rule gts allowBattleChatter 0
rule gts teamKillPunishCount 0 rule gts teamKillPunishCount 0
// KNOWN PLAYLISTS CONFIG SETTINGS // KNOWN PLAYLISTS CONFIG SETTINGS
// DNW = Does not work in playlist settings. Rather, works in the gamemode script. i.e Line 17 = script tdm // DNW = Does not work in playlist settings. Rather, works in the gamemode script. i.e script tdm
// NT = Not Tested // NT = Not Tested
/////////////////////////////////////////////// //
// / //
// main / // Main Settings
//rule gts timeLimit / -- Game time limit in minutes.
//rule gts scoreLimit / -- Score limit for the gamemode select. // Time Limit (Minutes)
//rule gts roundScoreLimit / -- Score limit per round. (Does not work for most game modes as it tries to override the gamemode script) // rule gts timeLimit
//rule gts roundLimit / -- Amount of rounds in a gamemode. (NT)
//rule gts roundSwitch / -- Amount of rounds until switch. (NT) // Score Limit
//rule gts roundWinLimit / -- Amount of rounds of rounds to win. Example, if 12 rounds you may need 10 to win to shorten the game. (NT) // rule gts scoreLimit
//rule gts cumulativeRoundScores / -- Automate above command per calculation. (NT)
//rule gts allowprone / -- Unknown (NT) // Score limit per round. (Does not work for most game modes as it tries to override the gamemode script)
//rule gts allowaimslowdown / -- Unknown (NT) // rule gts roundScoreLimit
//rule gts disallowprone / -- Unknown (NT)
//rule gts disallowaimslowdown / -- Unknown (NT) // Amount of rounds in a gamemode. (NT)
//rule gts hardcoreMode / -- Game will run in hardcore mode. (DNW) // rule gts roundLimit
//rule gts friendlyfiretype / -- Enables of disables friendly fire. 0 = Disable | 1 = Enabled (DNW)
//rule gts disableweapondrop / -- Unknown (NT) // Amount of rounds until switch. (NT)
//rule gts disableAmbientFx / -- Disables some graphical effects server side. (NT) // rule gts roundSwitch
/
// player / // Amount of rounds of rounds to win. Example, if 12 rounds you may need 10 to win to shorten the game. (NT)
//rule gts playerNumLives / -- Amount of lives given to each player. (NT) // rule gts roundWinLimit
//rule gts teamNumLives / -- Amount of lives given to the entire team. (NT)
//rule gts playerMaxHealth / -- Amount of health given to each player. 100 in the default amount. (DNW) // Automate above command per calculation. (NT)
//rule gts playerHealthRegenTime / -- Enables health regen. 0 = Disable | 1 = Enable (DNW) // rule gts cumulativeRoundScores
//rule gts playerSprintTime / -- Amount of time a player is given to sprint. (NT)
/ // Game will run in hardcore mode. (DNW)
// respawn / // rule gts hardcoreMode
//rule gts waveRespawnDelay / -- Delays per wave. Waves are continuously running.
//rule gts playerRespawnDelay / -- After death per player, how long they have to wait to respawn in seconds. (DNW) // Enables of disables friendly fire. 0 = Disable | 1 = Enabled (DNW)
//rule gts playerObjectiveHeldRespawnDelay / // rule gts friendlyfiretype
//rule gts playerForceRespawn /
//rule gts playerQueuedRespawn / // Disables some graphical effects server side. (NT)
//rule gts spawnprotectiontime / // rule gts disableAmbientFx
//rule gts spawnsuicidepenalty /
//rule gts spawnteamkilledpenalty /
//rule gts spawntraptriggertime / // The following settings are unknown (NT)
//rule gts droppedTagRespawn / // rule gts allowprone
//rule gts incrementalSpawnDelay / // rule gts allowaimslowdown
/ // rule gts disallowprone
// scoring / // rule gts disallowaimslowdown
//rule gts leaderBonus / // rule gts disableweapondrop
//rule gts deathPointLoss /
//rule gts teamScorePerKill /
//rule gts teamScorePerDeath / // Player Settings
//rule gts teamScorePerHeadshot /
//rule gts teamScorePerKillConfirmed / // Amount of lives given to each player. (NT)
//rule gts teamScorePerKillDenied / // rule gts playerNumLives
//rule gts pointsPerPrimaryKill /
//rule gts pointsPerSecondaryKill / // Amount of lives given to the entire team. (NT)
//rule gts pointsPerPrimaryGrenadeKill / // rule gts teamNumLives
//rule gts pointsPerMeleeKill /
//rule gts pointsPerWeaponKill / // Amount of health given to each player. 100 in the default amount. (DNW)
//rule gts pointsForSurvivalBonus / // rule gts playerMaxHealth
//rule gts killEventScoreMultiplier /
//rule gts scoreHeroPowerGainFactor / // Enables health regen. 0 = Disable | 1 = Enable (DNW)
//rule gts scoreHeroPowerTimeFactor / // rule gts playerHealthRegenTime
//rule gts scoreResetOnDeath /
/ // Amount of time a player is given to sprint. (NT)
// hud / // rule gts playerSprintTime
//rule gts wagermatchhud /
/
// audio / // Respawn Settings
//rule gts allowAnnouncer / -- Enables or disables the announcer. 0 = disabled | 1 = endabled. (NT)
//rule gts allowBattleChatter / // Delays per wave. Waves are continuously running.
/ // rule gts waveRespawnDelay
// killstreaks /
//rule gts loadoutKillstreaksEnabled / // After death per player, how long they have to wait to respawn in seconds. (DNW)
//rule gts crateCaptureTime / // rule gts playerRespawnDelay
//rule gts killstreaksGiveGameScore / -- Allow killstreaks to contribute to game score. (NT)
/
// vehicles / // The following are undorumented, granted you might be able to make sense of them. -Chase
//rule gts vehiclesEnabled /
//rule gts vehiclesTimed / // rule gts playerObjectiveHeldRespawnDelay
/ // rule gts playerForceRespawn
// perks / // rule gts playerQueuedRespawn
//rule gts perksEnabled / // rule gts spawnprotectiontime
/ // rule gts spawnsuicidepenalty
// game / // rule gts spawnteamkilledpenalty
//rule gts allowKillcam / // rule gts spawntraptriggertime
//rule gts allowFinalKillcam / // rule gts droppedTagRespawn
//rule gts onlyHeadshots / // rule gts incrementalSpawnDelay
//rule gts forceRadar / -- Forces permanent UAV (NT)
//rule gts allowhitmarkers / // Scoring Settings
//rule gts bulletDamageScalar /
//rule gts disableTacInsert / // rule gts leaderBonus
//rule gts disableAttachments / // rule gts deathPointLoss
//rule gts disableContracts / // rule gts teamScorePerKill
//rule gts allowMapScripting / // rule gts teamScorePerDeath
//rule gts prematchperiod / // rule gts teamScorePerHeadshot
//rule gts preroundperiod / // rule gts teamScorePerKillConfirmed
/ // rule gts teamScorePerKillDenied
// UI / // rule gts pointsPerPrimaryKill
//rule gts useEmblemInsteadOfFactionIcon / // rule gts pointsPerSecondaryKill
/ // rule gts pointsPerPrimaryGrenadeKill
// gamemode flags / // rule gts pointsPerMeleeKill
//rule gts captureTime / // rule gts pointsPerWeaponKill
//rule gts bombTimer / // rule gts pointsForSurvivalBonus
//rule gts plantTime / // rule gts killEventScoreMultiplier
//rule gts defuseTime / // rule gts scoreHeroPowerGainFactor
//rule gts extraTime / // rule gts scoreHeroPowerTimeFactor
//rule gts OvertimetimeLimit / // rule gts scoreResetOnDeath
//rule gts destroyTime /
//rule gts idleFlagResetT /
/ // HUD Settings
///////////////////////////////////////////////
// rule gts wagermatchhud
// Audio Settings
// Enables or disables the announcer. 0 = disabled | 1 = endabled. (NT)
// rule gts allowAnnouncer
// rule gts allowBattleChatter
// Killstreaks
// rule gts loadoutKillstreaksEnabled
// rule gts crateCaptureTime
// Allow killstreaks to contribute to game score. (NT)
// rule gts killstreaksGiveGameScore
// Vehicles
// rule gts vehiclesEnabled
// rule gts vehiclesTimed
// Perks
// rule gts perksEnabled
// Game
// rule gts allowKillcam
// rule gts allowFinalKillcam
// rule gts onlyHeadshots
// Forces permanent UAV (NT)
// rule gts forceRadar
// rule gts allowhitmarkers
// rule gts bulletDamageScalar
// rule gts disableTacInsert
// rule gts disableAttachments
// rule gts disableContracts
// rule gts allowMapScripting
// rule gts prematchperiod
// rule gts preroundperiod
// UI
// rule gts useEmblemInsteadOfFactionIcon
// Gamemode Flags
// rule gts captureTime
// rule gts bombTimer
// rule gts plantTime
// rule gts defuseTime
// rule gts extraTime
// rule gts OvertimetimeLimit
// rule gts destroyTime
// rule gts idleFlagResetT
// MAPS // MAPS
///////////////////////////////////////////////
//Stock Maps /
//mp_apartments (Evac) /
//mp_biodome (Aquarium) /
//mp_chinatown (Exodus) /
//mp_ethiopia (Hunted) /
//mp_havoc (Havoc) /
//mp_infection (Infection) /
//mp_metro (Metro) /
//mp_redwood (Redwood) /
//mp_sector (Combine) /
//mp_spire (Breach) /
//mp_stronghold (Stronghold) /
//mp_veiled (Fringe) /
//mp_nuketown_x (Nuke3town) /
///////////////////////////////////////////////
/////////////////////////////////////////////// // Stock Maps
//DLC1 / // mp_apartments (Evac)
//mp_crucible (Gauntlet) / // mp_biodome (Aquarium)
//mp_rise (Rise) / // mp_chinatown (Exodus)
//mp_skyjacked (SkyJacked) / // mp_ethiopia (Hunted)
//mp_waterpark (Splash) / // mp_havoc (Havoc)
/////////////////////////////////////////////// // mp_infection (Infection)
// mp_metro (Metro)
// mp_redwood (Redwood)
// mp_sector (Combine)
// mp_spire (Breach)
// mp_stronghold (Stronghold)
// mp_veiled (Fringe)
// mp_nuketown_x (Nuke3town)
/////////////////////////////////////////////// // DLC1
//DLC2 / // mp_crucible (Gauntlet)
//mp_aerospace (Spire) / // mp_rise (Rise)
//mp_banzai (Verge) / // mp_skyjacked (SkyJacked)
//mp_conduit (Rift) / // mp_waterpark (Splash)
//mp_kung_fu (Knockout) /
/////////////////////////////////////////////// // DLC2
//DLC3 / // mp_aerospace (Spire)
//mp_arena (Rumble) / // mp_banzai (Verge)
//mp_cryogen (Cryogen) / // mp_conduit (Rift)
//mp_rome (Empire) / // mp_kung_fu (Knockout)
//mp_shrine (Berserk) /
/////////////////////////////////////////////// // DLC3
// mp_arena (Rumble)
// mp_cryogen (Cryogen)
// mp_rome (Empire)
// mp_shrine (Berserk)
// DLC4
// mp_city (Rupture)
// mp_miniature (Micro)
// mp_ruins (Citadel)
// mp_western (outlaw)
///////////////////////////////////////////////
//DLC4 /
//mp_city (Rupture) /
//mp_miniature (Micro) /
//mp_ruins (Citadel) /
//mp_western (outlaw) /
///////////////////////////////////////////////
// GAMEMODES // GAMEMODES
///////////////////////////////////////////////
//Team Deathmatch -- tdm / // tdm (Team Deathmatch)
//Free For All -- dm / // dm (Free For All)
//Search and Destroy -- sd / // sd (Search and Destroy)
//Capture the Flag -- ctf / // ctf (Capture the Flag)
//Domination -- dom / // dom (Domination)
//Hardpoint -- koth / // koth (Hardpoint)
//Uplink -- ball / // ball (Uplink)
//Kill Confirmed -- conf / // conf (Kill Confirmed)
//Gun Game -- gun / // gun (Gun Game)
//Demolition -- dem / // dem (Demolition)
//Safegaurd -- escort / // escort (Safegaurd)
//Fracture -- clean / // clean (Fracture)
///////////////////////////////////////////////
//PLAYLISTS // PLAYLISTS
//Example for maps | workshopID,tdm | mp_apartments,dom | // Format: workshopID,tdm OR mp_apartments,dom
playlist 1 playlist 1
rule party_minplayers 1 rule party_minplayers 1
mp_nuketown_x,tdm mp_nuketown_x,tdm