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https://git.chasehall.net/Chase/COD-Cfgs.git
synced 2025-06-08 03:17:53 -05:00
Fixed shitty formatting
Curse whoever used this file before me. :(
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@ -317,181 +317,235 @@ rule gts allowBattleChatter 0
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rule gts teamKillPunishCount 0
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// KNOWN PLAYLISTS CONFIG SETTINGS
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// DNW = Does not work in playlist settings. Rather, works in the gamemode script. i.e Line 17 = script tdm
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// DNW = Does not work in playlist settings. Rather, works in the gamemode script. i.e script tdm
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// NT = Not Tested
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///////////////////////////////////////////////
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// /
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// main /
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//rule gts timeLimit / -- Game time limit in minutes.
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//rule gts scoreLimit / -- Score limit for the gamemode select.
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//rule gts roundScoreLimit / -- Score limit per round. (Does not work for most game modes as it tries to override the gamemode script)
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//rule gts roundLimit / -- Amount of rounds in a gamemode. (NT)
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//rule gts roundSwitch / -- Amount of rounds until switch. (NT)
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//rule gts roundWinLimit / -- Amount of rounds of rounds to win. Example, if 12 rounds you may need 10 to win to shorten the game. (NT)
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//rule gts cumulativeRoundScores / -- Automate above command per calculation. (NT)
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//rule gts allowprone / -- Unknown (NT)
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//rule gts allowaimslowdown / -- Unknown (NT)
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//rule gts disallowprone / -- Unknown (NT)
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//rule gts disallowaimslowdown / -- Unknown (NT)
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//rule gts hardcoreMode / -- Game will run in hardcore mode. (DNW)
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//rule gts friendlyfiretype / -- Enables of disables friendly fire. 0 = Disable | 1 = Enabled (DNW)
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//rule gts disableweapondrop / -- Unknown (NT)
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//rule gts disableAmbientFx / -- Disables some graphical effects server side. (NT)
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/
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// player /
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//rule gts playerNumLives / -- Amount of lives given to each player. (NT)
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//rule gts teamNumLives / -- Amount of lives given to the entire team. (NT)
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//rule gts playerMaxHealth / -- Amount of health given to each player. 100 in the default amount. (DNW)
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//rule gts playerHealthRegenTime / -- Enables health regen. 0 = Disable | 1 = Enable (DNW)
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//rule gts playerSprintTime / -- Amount of time a player is given to sprint. (NT)
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/
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// respawn /
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//rule gts waveRespawnDelay / -- Delays per wave. Waves are continuously running.
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//rule gts playerRespawnDelay / -- After death per player, how long they have to wait to respawn in seconds. (DNW)
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//rule gts playerObjectiveHeldRespawnDelay /
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//rule gts playerForceRespawn /
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//rule gts playerQueuedRespawn /
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//rule gts spawnprotectiontime /
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//rule gts spawnsuicidepenalty /
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//rule gts spawnteamkilledpenalty /
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//rule gts spawntraptriggertime /
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//rule gts droppedTagRespawn /
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//rule gts incrementalSpawnDelay /
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/
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// scoring /
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//rule gts leaderBonus /
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//rule gts deathPointLoss /
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//rule gts teamScorePerKill /
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//rule gts teamScorePerDeath /
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//rule gts teamScorePerHeadshot /
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//rule gts teamScorePerKillConfirmed /
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//rule gts teamScorePerKillDenied /
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//rule gts pointsPerPrimaryKill /
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//rule gts pointsPerSecondaryKill /
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//rule gts pointsPerPrimaryGrenadeKill /
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//rule gts pointsPerMeleeKill /
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//rule gts pointsPerWeaponKill /
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//rule gts pointsForSurvivalBonus /
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//rule gts killEventScoreMultiplier /
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//rule gts scoreHeroPowerGainFactor /
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//rule gts scoreHeroPowerTimeFactor /
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//rule gts scoreResetOnDeath /
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/
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// hud /
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//rule gts wagermatchhud /
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/
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// audio /
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//rule gts allowAnnouncer / -- Enables or disables the announcer. 0 = disabled | 1 = endabled. (NT)
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//rule gts allowBattleChatter /
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/
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// killstreaks /
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//rule gts loadoutKillstreaksEnabled /
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//rule gts crateCaptureTime /
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//rule gts killstreaksGiveGameScore / -- Allow killstreaks to contribute to game score. (NT)
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/
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// vehicles /
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//rule gts vehiclesEnabled /
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//rule gts vehiclesTimed /
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/
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// perks /
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//rule gts perksEnabled /
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/
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// game /
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//rule gts allowKillcam /
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//rule gts allowFinalKillcam /
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//rule gts onlyHeadshots /
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//rule gts forceRadar / -- Forces permanent UAV (NT)
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//rule gts allowhitmarkers /
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//rule gts bulletDamageScalar /
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//rule gts disableTacInsert /
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//rule gts disableAttachments /
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//rule gts disableContracts /
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//rule gts allowMapScripting /
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//rule gts prematchperiod /
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//rule gts preroundperiod /
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/
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// UI /
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//rule gts useEmblemInsteadOfFactionIcon /
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/
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// gamemode flags /
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//rule gts captureTime /
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//rule gts bombTimer /
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//rule gts plantTime /
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//rule gts defuseTime /
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//rule gts extraTime /
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//rule gts OvertimetimeLimit /
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//rule gts destroyTime /
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//rule gts idleFlagResetT /
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/
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///////////////////////////////////////////////
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//
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//
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// Main Settings
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// Time Limit (Minutes)
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// rule gts timeLimit
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// Score Limit
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// rule gts scoreLimit
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// Score limit per round. (Does not work for most game modes as it tries to override the gamemode script)
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// rule gts roundScoreLimit
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// Amount of rounds in a gamemode. (NT)
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// rule gts roundLimit
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// Amount of rounds until switch. (NT)
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// rule gts roundSwitch
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// Amount of rounds of rounds to win. Example, if 12 rounds you may need 10 to win to shorten the game. (NT)
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// rule gts roundWinLimit
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// Automate above command per calculation. (NT)
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// rule gts cumulativeRoundScores
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// Game will run in hardcore mode. (DNW)
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// rule gts hardcoreMode
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// Enables of disables friendly fire. 0 = Disable | 1 = Enabled (DNW)
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// rule gts friendlyfiretype
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// Disables some graphical effects server side. (NT)
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// rule gts disableAmbientFx
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// The following settings are unknown (NT)
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// rule gts allowprone
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// rule gts allowaimslowdown
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// rule gts disallowprone
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// rule gts disallowaimslowdown
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// rule gts disableweapondrop
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// Player Settings
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// Amount of lives given to each player. (NT)
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// rule gts playerNumLives
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// Amount of lives given to the entire team. (NT)
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// rule gts teamNumLives
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// Amount of health given to each player. 100 in the default amount. (DNW)
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// rule gts playerMaxHealth
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// Enables health regen. 0 = Disable | 1 = Enable (DNW)
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// rule gts playerHealthRegenTime
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// Amount of time a player is given to sprint. (NT)
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// rule gts playerSprintTime
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// Respawn Settings
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// Delays per wave. Waves are continuously running.
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// rule gts waveRespawnDelay
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// After death per player, how long they have to wait to respawn in seconds. (DNW)
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// rule gts playerRespawnDelay
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// The following are undorumented, granted you might be able to make sense of them. -Chase
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// rule gts playerObjectiveHeldRespawnDelay
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// rule gts playerForceRespawn
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// rule gts playerQueuedRespawn
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// rule gts spawnprotectiontime
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// rule gts spawnsuicidepenalty
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// rule gts spawnteamkilledpenalty
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// rule gts spawntraptriggertime
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// rule gts droppedTagRespawn
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// rule gts incrementalSpawnDelay
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// Scoring Settings
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// rule gts leaderBonus
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// rule gts deathPointLoss
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// rule gts teamScorePerKill
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// rule gts teamScorePerDeath
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// rule gts teamScorePerHeadshot
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// rule gts teamScorePerKillConfirmed
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// rule gts teamScorePerKillDenied
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// rule gts pointsPerPrimaryKill
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// rule gts pointsPerSecondaryKill
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// rule gts pointsPerPrimaryGrenadeKill
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// rule gts pointsPerMeleeKill
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// rule gts pointsPerWeaponKill
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// rule gts pointsForSurvivalBonus
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// rule gts killEventScoreMultiplier
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// rule gts scoreHeroPowerGainFactor
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// rule gts scoreHeroPowerTimeFactor
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// rule gts scoreResetOnDeath
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// HUD Settings
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// rule gts wagermatchhud
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// Audio Settings
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// Enables or disables the announcer. 0 = disabled | 1 = endabled. (NT)
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// rule gts allowAnnouncer
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// rule gts allowBattleChatter
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// Killstreaks
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// rule gts loadoutKillstreaksEnabled
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// rule gts crateCaptureTime
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// Allow killstreaks to contribute to game score. (NT)
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// rule gts killstreaksGiveGameScore
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// Vehicles
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// rule gts vehiclesEnabled
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// rule gts vehiclesTimed
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// Perks
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// rule gts perksEnabled
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// Game
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// rule gts allowKillcam
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// rule gts allowFinalKillcam
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// rule gts onlyHeadshots
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// Forces permanent UAV (NT)
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// rule gts forceRadar
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// rule gts allowhitmarkers
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// rule gts bulletDamageScalar
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// rule gts disableTacInsert
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// rule gts disableAttachments
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// rule gts disableContracts
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// rule gts allowMapScripting
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// rule gts prematchperiod
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// rule gts preroundperiod
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// UI
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// rule gts useEmblemInsteadOfFactionIcon
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// Gamemode Flags
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// rule gts captureTime
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// rule gts bombTimer
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// rule gts plantTime
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// rule gts defuseTime
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// rule gts extraTime
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// rule gts OvertimetimeLimit
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// rule gts destroyTime
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// rule gts idleFlagResetT
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// MAPS
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///////////////////////////////////////////////
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//Stock Maps /
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//mp_apartments (Evac) /
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//mp_biodome (Aquarium) /
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//mp_chinatown (Exodus) /
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//mp_ethiopia (Hunted) /
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//mp_havoc (Havoc) /
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//mp_infection (Infection) /
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//mp_metro (Metro) /
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//mp_redwood (Redwood) /
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//mp_sector (Combine) /
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//mp_spire (Breach) /
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//mp_stronghold (Stronghold) /
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//mp_veiled (Fringe) /
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//mp_nuketown_x (Nuke3town) /
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///////////////////////////////////////////////
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///////////////////////////////////////////////
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//DLC1 /
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//mp_crucible (Gauntlet) /
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//mp_rise (Rise) /
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//mp_skyjacked (SkyJacked) /
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//mp_waterpark (Splash) /
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///////////////////////////////////////////////
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// Stock Maps
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// mp_apartments (Evac)
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// mp_biodome (Aquarium)
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// mp_chinatown (Exodus)
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// mp_ethiopia (Hunted)
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// mp_havoc (Havoc)
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// mp_infection (Infection)
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// mp_metro (Metro)
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// mp_redwood (Redwood)
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// mp_sector (Combine)
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// mp_spire (Breach)
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// mp_stronghold (Stronghold)
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// mp_veiled (Fringe)
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// mp_nuketown_x (Nuke3town)
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///////////////////////////////////////////////
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//DLC2 /
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//mp_aerospace (Spire) /
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//mp_banzai (Verge) /
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//mp_conduit (Rift) /
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//mp_kung_fu (Knockout) /
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// DLC1
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// mp_crucible (Gauntlet)
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// mp_rise (Rise)
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// mp_skyjacked (SkyJacked)
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// mp_waterpark (Splash)
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///////////////////////////////////////////////
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//DLC3 /
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//mp_arena (Rumble) /
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//mp_cryogen (Cryogen) /
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//mp_rome (Empire) /
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//mp_shrine (Berserk) /
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///////////////////////////////////////////////
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// DLC2
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// mp_aerospace (Spire)
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// mp_banzai (Verge)
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// mp_conduit (Rift)
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// mp_kung_fu (Knockout)
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// DLC3
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// mp_arena (Rumble)
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// mp_cryogen (Cryogen)
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// mp_rome (Empire)
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// mp_shrine (Berserk)
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// DLC4
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// mp_city (Rupture)
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// mp_miniature (Micro)
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// mp_ruins (Citadel)
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// mp_western (outlaw)
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///////////////////////////////////////////////
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//DLC4 /
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//mp_city (Rupture) /
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//mp_miniature (Micro) /
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//mp_ruins (Citadel) /
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//mp_western (outlaw) /
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///////////////////////////////////////////////
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// GAMEMODES
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///////////////////////////////////////////////
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//Team Deathmatch -- tdm /
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//Free For All -- dm /
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//Search and Destroy -- sd /
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//Capture the Flag -- ctf /
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//Domination -- dom /
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//Hardpoint -- koth /
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//Uplink -- ball /
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//Kill Confirmed -- conf /
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//Gun Game -- gun /
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//Demolition -- dem /
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//Safegaurd -- escort /
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//Fracture -- clean /
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///////////////////////////////////////////////
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// tdm (Team Deathmatch)
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// dm (Free For All)
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// sd (Search and Destroy)
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// ctf (Capture the Flag)
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// dom (Domination)
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// koth (Hardpoint)
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// ball (Uplink)
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// conf (Kill Confirmed)
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// gun (Gun Game)
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// dem (Demolition)
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// escort (Safegaurd)
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// clean (Fracture)
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// PLAYLISTS
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//Example for maps | workshopID,tdm | mp_apartments,dom |
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// Format: workshopID,tdm OR mp_apartments,dom
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playlist 1
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rule party_minplayers 1
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mp_nuketown_x,tdm
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