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mirror of https://git.chasehall.net/Chase/COD-Cfgs.git synced 2025-06-08 03:37:58 -05:00

Fixed shitty formatting

Curse whoever used this file before me. :(
This commit is contained in:
Chase Hall 2020-09-13 22:24:45 +00:00
parent 1a3d015981
commit 228a043f51

View File

@ -5,7 +5,7 @@
// SERVER SETTINGS
settings
// GAMETYPES
// GAMETYPES
//Team Deathmatch
gametype tdm
script tdm
@ -316,182 +316,236 @@ rule gts allowKillcam 1
rule gts allowBattleChatter 0
rule gts teamKillPunishCount 0
// KNOWN PLAYLISTS CONFIG SETTINGS
// DNW = Does not work in playlist settings. Rather, works in the gamemode script. i.e Line 17 = script tdm
// NT = Not Tested
///////////////////////////////////////////////
// /
// main /
//rule gts timeLimit / -- Game time limit in minutes.
//rule gts scoreLimit / -- Score limit for the gamemode select.
//rule gts roundScoreLimit / -- Score limit per round. (Does not work for most game modes as it tries to override the gamemode script)
//rule gts roundLimit / -- Amount of rounds in a gamemode. (NT)
//rule gts roundSwitch / -- Amount of rounds until switch. (NT)
//rule gts roundWinLimit / -- Amount of rounds of rounds to win. Example, if 12 rounds you may need 10 to win to shorten the game. (NT)
//rule gts cumulativeRoundScores / -- Automate above command per calculation. (NT)
//rule gts allowprone / -- Unknown (NT)
//rule gts allowaimslowdown / -- Unknown (NT)
//rule gts disallowprone / -- Unknown (NT)
//rule gts disallowaimslowdown / -- Unknown (NT)
//rule gts hardcoreMode / -- Game will run in hardcore mode. (DNW)
//rule gts friendlyfiretype / -- Enables of disables friendly fire. 0 = Disable | 1 = Enabled (DNW)
//rule gts disableweapondrop / -- Unknown (NT)
//rule gts disableAmbientFx / -- Disables some graphical effects server side. (NT)
/
// player /
//rule gts playerNumLives / -- Amount of lives given to each player. (NT)
//rule gts teamNumLives / -- Amount of lives given to the entire team. (NT)
//rule gts playerMaxHealth / -- Amount of health given to each player. 100 in the default amount. (DNW)
//rule gts playerHealthRegenTime / -- Enables health regen. 0 = Disable | 1 = Enable (DNW)
//rule gts playerSprintTime / -- Amount of time a player is given to sprint. (NT)
/
// respawn /
//rule gts waveRespawnDelay / -- Delays per wave. Waves are continuously running.
//rule gts playerRespawnDelay / -- After death per player, how long they have to wait to respawn in seconds. (DNW)
//rule gts playerObjectiveHeldRespawnDelay /
//rule gts playerForceRespawn /
//rule gts playerQueuedRespawn /
//rule gts spawnprotectiontime /
//rule gts spawnsuicidepenalty /
//rule gts spawnteamkilledpenalty /
//rule gts spawntraptriggertime /
//rule gts droppedTagRespawn /
//rule gts incrementalSpawnDelay /
/
// scoring /
//rule gts leaderBonus /
//rule gts deathPointLoss /
//rule gts teamScorePerKill /
//rule gts teamScorePerDeath /
//rule gts teamScorePerHeadshot /
//rule gts teamScorePerKillConfirmed /
//rule gts teamScorePerKillDenied /
//rule gts pointsPerPrimaryKill /
//rule gts pointsPerSecondaryKill /
//rule gts pointsPerPrimaryGrenadeKill /
//rule gts pointsPerMeleeKill /
//rule gts pointsPerWeaponKill /
//rule gts pointsForSurvivalBonus /
//rule gts killEventScoreMultiplier /
//rule gts scoreHeroPowerGainFactor /
//rule gts scoreHeroPowerTimeFactor /
//rule gts scoreResetOnDeath /
/
// hud /
//rule gts wagermatchhud /
/
// audio /
//rule gts allowAnnouncer / -- Enables or disables the announcer. 0 = disabled | 1 = endabled. (NT)
//rule gts allowBattleChatter /
/
// killstreaks /
//rule gts loadoutKillstreaksEnabled /
//rule gts crateCaptureTime /
//rule gts killstreaksGiveGameScore / -- Allow killstreaks to contribute to game score. (NT)
/
// vehicles /
//rule gts vehiclesEnabled /
//rule gts vehiclesTimed /
/
// perks /
//rule gts perksEnabled /
/
// game /
//rule gts allowKillcam /
//rule gts allowFinalKillcam /
//rule gts onlyHeadshots /
//rule gts forceRadar / -- Forces permanent UAV (NT)
//rule gts allowhitmarkers /
//rule gts bulletDamageScalar /
//rule gts disableTacInsert /
//rule gts disableAttachments /
//rule gts disableContracts /
//rule gts allowMapScripting /
//rule gts prematchperiod /
//rule gts preroundperiod /
/
// UI /
//rule gts useEmblemInsteadOfFactionIcon /
/
// gamemode flags /
//rule gts captureTime /
//rule gts bombTimer /
//rule gts plantTime /
//rule gts defuseTime /
//rule gts extraTime /
//rule gts OvertimetimeLimit /
//rule gts destroyTime /
//rule gts idleFlagResetT /
/
///////////////////////////////////////////////
// KNOWN PLAYLISTS CONFIG SETTINGS
// DNW = Does not work in playlist settings. Rather, works in the gamemode script. i.e script tdm
// NT = Not Tested
//
//
// Main Settings
// Time Limit (Minutes)
// rule gts timeLimit
// Score Limit
// rule gts scoreLimit
// Score limit per round. (Does not work for most game modes as it tries to override the gamemode script)
// rule gts roundScoreLimit
// Amount of rounds in a gamemode. (NT)
// rule gts roundLimit
// Amount of rounds until switch. (NT)
// rule gts roundSwitch
// Amount of rounds of rounds to win. Example, if 12 rounds you may need 10 to win to shorten the game. (NT)
// rule gts roundWinLimit
// Automate above command per calculation. (NT)
// rule gts cumulativeRoundScores
// Game will run in hardcore mode. (DNW)
// rule gts hardcoreMode
// Enables of disables friendly fire. 0 = Disable | 1 = Enabled (DNW)
// rule gts friendlyfiretype
// Disables some graphical effects server side. (NT)
// rule gts disableAmbientFx
// The following settings are unknown (NT)
// rule gts allowprone
// rule gts allowaimslowdown
// rule gts disallowprone
// rule gts disallowaimslowdown
// rule gts disableweapondrop
// Player Settings
// Amount of lives given to each player. (NT)
// rule gts playerNumLives
// Amount of lives given to the entire team. (NT)
// rule gts teamNumLives
// Amount of health given to each player. 100 in the default amount. (DNW)
// rule gts playerMaxHealth
// Enables health regen. 0 = Disable | 1 = Enable (DNW)
// rule gts playerHealthRegenTime
// Amount of time a player is given to sprint. (NT)
// rule gts playerSprintTime
// Respawn Settings
// Delays per wave. Waves are continuously running.
// rule gts waveRespawnDelay
// After death per player, how long they have to wait to respawn in seconds. (DNW)
// rule gts playerRespawnDelay
// The following are undorumented, granted you might be able to make sense of them. -Chase
// rule gts playerObjectiveHeldRespawnDelay
// rule gts playerForceRespawn
// rule gts playerQueuedRespawn
// rule gts spawnprotectiontime
// rule gts spawnsuicidepenalty
// rule gts spawnteamkilledpenalty
// rule gts spawntraptriggertime
// rule gts droppedTagRespawn
// rule gts incrementalSpawnDelay
// Scoring Settings
// rule gts leaderBonus
// rule gts deathPointLoss
// rule gts teamScorePerKill
// rule gts teamScorePerDeath
// rule gts teamScorePerHeadshot
// rule gts teamScorePerKillConfirmed
// rule gts teamScorePerKillDenied
// rule gts pointsPerPrimaryKill
// rule gts pointsPerSecondaryKill
// rule gts pointsPerPrimaryGrenadeKill
// rule gts pointsPerMeleeKill
// rule gts pointsPerWeaponKill
// rule gts pointsForSurvivalBonus
// rule gts killEventScoreMultiplier
// rule gts scoreHeroPowerGainFactor
// rule gts scoreHeroPowerTimeFactor
// rule gts scoreResetOnDeath
// HUD Settings
// rule gts wagermatchhud
// Audio Settings
// Enables or disables the announcer. 0 = disabled | 1 = endabled. (NT)
// rule gts allowAnnouncer
// rule gts allowBattleChatter
// Killstreaks
// rule gts loadoutKillstreaksEnabled
// rule gts crateCaptureTime
// Allow killstreaks to contribute to game score. (NT)
// rule gts killstreaksGiveGameScore
// Vehicles
// rule gts vehiclesEnabled
// rule gts vehiclesTimed
// Perks
// rule gts perksEnabled
// Game
// rule gts allowKillcam
// rule gts allowFinalKillcam
// rule gts onlyHeadshots
// Forces permanent UAV (NT)
// rule gts forceRadar
// rule gts allowhitmarkers
// rule gts bulletDamageScalar
// rule gts disableTacInsert
// rule gts disableAttachments
// rule gts disableContracts
// rule gts allowMapScripting
// rule gts prematchperiod
// rule gts preroundperiod
// UI
// rule gts useEmblemInsteadOfFactionIcon
// Gamemode Flags
// rule gts captureTime
// rule gts bombTimer
// rule gts plantTime
// rule gts defuseTime
// rule gts extraTime
// rule gts OvertimetimeLimit
// rule gts destroyTime
// rule gts idleFlagResetT
// MAPS
///////////////////////////////////////////////
//Stock Maps /
//mp_apartments (Evac) /
//mp_biodome (Aquarium) /
//mp_chinatown (Exodus) /
//mp_ethiopia (Hunted) /
//mp_havoc (Havoc) /
//mp_infection (Infection) /
//mp_metro (Metro) /
//mp_redwood (Redwood) /
//mp_sector (Combine) /
//mp_spire (Breach) /
//mp_stronghold (Stronghold) /
//mp_veiled (Fringe) /
//mp_nuketown_x (Nuke3town) /
///////////////////////////////////////////////
///////////////////////////////////////////////
//DLC1 /
//mp_crucible (Gauntlet) /
//mp_rise (Rise) /
//mp_skyjacked (SkyJacked) /
//mp_waterpark (Splash) /
///////////////////////////////////////////////
// Stock Maps
// mp_apartments (Evac)
// mp_biodome (Aquarium)
// mp_chinatown (Exodus)
// mp_ethiopia (Hunted)
// mp_havoc (Havoc)
// mp_infection (Infection)
// mp_metro (Metro)
// mp_redwood (Redwood)
// mp_sector (Combine)
// mp_spire (Breach)
// mp_stronghold (Stronghold)
// mp_veiled (Fringe)
// mp_nuketown_x (Nuke3town)
///////////////////////////////////////////////
//DLC2 /
//mp_aerospace (Spire) /
//mp_banzai (Verge) /
//mp_conduit (Rift) /
//mp_kung_fu (Knockout) /
// DLC1
// mp_crucible (Gauntlet)
// mp_rise (Rise)
// mp_skyjacked (SkyJacked)
// mp_waterpark (Splash)
///////////////////////////////////////////////
//DLC3 /
//mp_arena (Rumble) /
//mp_cryogen (Cryogen) /
//mp_rome (Empire) /
//mp_shrine (Berserk) /
///////////////////////////////////////////////
// DLC2
// mp_aerospace (Spire)
// mp_banzai (Verge)
// mp_conduit (Rift)
// mp_kung_fu (Knockout)
// DLC3
// mp_arena (Rumble)
// mp_cryogen (Cryogen)
// mp_rome (Empire)
// mp_shrine (Berserk)
// DLC4
// mp_city (Rupture)
// mp_miniature (Micro)
// mp_ruins (Citadel)
// mp_western (outlaw)
///////////////////////////////////////////////
//DLC4 /
//mp_city (Rupture) /
//mp_miniature (Micro) /
//mp_ruins (Citadel) /
//mp_western (outlaw) /
///////////////////////////////////////////////
// GAMEMODES
///////////////////////////////////////////////
//Team Deathmatch -- tdm /
//Free For All -- dm /
//Search and Destroy -- sd /
//Capture the Flag -- ctf /
//Domination -- dom /
//Hardpoint -- koth /
//Uplink -- ball /
//Kill Confirmed -- conf /
//Gun Game -- gun /
//Demolition -- dem /
//Safegaurd -- escort /
//Fracture -- clean /
///////////////////////////////////////////////
//PLAYLISTS
//Example for maps | workshopID,tdm | mp_apartments,dom |
// tdm (Team Deathmatch)
// dm (Free For All)
// sd (Search and Destroy)
// ctf (Capture the Flag)
// dom (Domination)
// koth (Hardpoint)
// ball (Uplink)
// conf (Kill Confirmed)
// gun (Gun Game)
// dem (Demolition)
// escort (Safegaurd)
// clean (Fracture)
// PLAYLISTS
// Format: workshopID,tdm OR mp_apartments,dom
playlist 1
rule party_minplayers 1
mp_nuketown_x,tdm