mirror of
https://github.com/InfinityLoader/IL-GSC.git
synced 2025-06-29 02:47:56 -05:00
Added BO1 ZM rawfiles
This commit is contained in:
266
BO1/PC/ZM/animtrees/animated_props.atr
Normal file
266
BO1/PC/ZM/animtrees/animated_props.atr
Normal file
@ -0,0 +1,266 @@
|
||||
tree_desertpalm01_strongwind
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||||
tree_desertpalm01_still
|
||||
tree_desertpalm02_strongwind
|
||||
tree_desertpalm02_still
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||||
tree_desertpalm03_strongwind
|
||||
tree_desertpalm03_still
|
||||
palmtree_tall1_sway
|
||||
palmtree_tall1_still
|
||||
palmtree_tall2_sway
|
||||
palmtree_tall2_still
|
||||
palmtree_tall3_sway
|
||||
palmtree_tall3_still
|
||||
palmtree_med1_sway
|
||||
palmtree_med1_still
|
||||
palmtree_med2_sway
|
||||
palmtree_med2_still
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||||
palmtree_bushy1_sway
|
||||
palmtree_bushy1_still
|
||||
palmtree_bushy2_sway
|
||||
palmtree_bushy2_still
|
||||
palmtree_bushy3_sway
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||||
palmtree_bushy3_still
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||||
ICBM_turbofan50_spin
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||||
ICBM_turbofan64_spin
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||||
ICBM_turbofan176_spin
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||||
launchfacility_b_emergencylight
|
||||
me_statue_destroy_base_01
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||||
o_peleliu1_b_outro_handset
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||||
o_peleliu1_b_outro_handset_loop
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||||
ch_incubator_ropebridge_collapsingbridge
|
||||
prop_contextual_melee_garrote_garrotewire
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||||
prop_contextual_melee_garrote_garrotewire_quick
|
||||
prop_contextual_melee_garrotesit_garrotewire
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||||
prop_contextual_melee_garrotesit_garrotewire_quick
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||||
prop_contextual_melee_garrotesit_chair
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||||
prop_contextual_melee_garrotesit_chair_quick
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||||
p_quag_b05_repeltomacv_carabiner
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||||
o_quag_b02_nvaambush_thatch
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||||
o_quag_b05_moris_code_chair
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||||
o_quag_b02_tree_falling_1
|
||||
o_quag_b02_tree_falling_2
|
||||
o_quag_b02_tree_falling_3
|
||||
o_quag_b02_tree_falling_4
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||||
o_quag_b02_tree_falling_5
|
||||
o_quag_b06_doorbreach_door
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||||
p_quag_b05_repeltomacv_gun
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||||
o_pentagon_limo_doss_first
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||||
o_pentagon_limo_doss_second
|
||||
o_pentagon_chair_typing01
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||||
o_pentagon_chair_typing02
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||||
o_pentagon_chair_pool07
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||||
o_pentagon_chair_pool08
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||||
o_pentagon_chair_pool01
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||||
o_pentagon_chair_pool02
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||||
o_pentagon_cart_cartpush_walk
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||||
o_pentagon_cart_cartpush_hurry
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o_pentagon_rail_finest_people_cig
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||||
o_pentagon_rail_the_vip_phone
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o_pentagon_rail_we_are_ready_phone
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||||
o_pentagon_rail_we_are_ready_clipboard
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||||
o_pentagon_chair_moon_walk01
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||||
o_pentagon_chair_moon_walk02
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||||
o_pentagon_rail_take_care_chair01
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||||
o_pentagon_rail_take_care_chair02
|
||||
o_pentagon_rail_take_care_dossier
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||||
ch_hue_b02_killingcivilians1_chair
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||||
ch_hue_b02_killingcivilians1_chair_idle
|
||||
o_hue_b01_reznov_reveal_dossier
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||||
v_hue_b02_tankblast_car
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||||
v_hue_b02_tankblast_tank
|
||||
o_hue_b02_rope_bowman_A
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||||
o_hue_b02_rope_bowman_B
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||||
o_hue_b02_rope_troop1_A
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||||
o_hue_b02_rope_troop1_B
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||||
ch_flash_b01_kristinafight_door
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||||
ch_flash_b01_kristinafight_table
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||||
v_flash_b01_takeoutjeep_uaz
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||||
o_flash_ev04_comm_link_door
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||||
o_flash_ev04_comm_link_door_close
|
||||
prop_comms_floor1_green_idle_chair
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||||
prop_comms_floor1_green_idle_2_alert_chair
|
||||
prop_comms_floor2_green_idle_chair
|
||||
prop_comms_floor2_green_idle_2_alert_chair
|
||||
prop_comms_floor3_orange_idle_chair
|
||||
prop_comms_floor3_orange_idle_2_alert_chair
|
||||
prop_comms_floor3_green_idle_chair
|
||||
prop_comms_floor3_green_idle_2_alert_chair
|
||||
prop_contextual_melee_comms_floor3_green_chair
|
||||
prop_comms_floor2_blue_idle_chair
|
||||
prop_comms_floor2_blue_idle_2_alert_chair
|
||||
prop_comms_floor2_blue_turn_2_left_chair
|
||||
prop_comms_floor2_blue_left_idle_chair
|
||||
prop_comms_floor2_blue_left_2_front_chair
|
||||
prop_comms_floor2_blue_turn_2_right_chair
|
||||
prop_comms_floor2_blue_right_idle_chair
|
||||
prop_comms_floor2_blue_right_2_front_chair
|
||||
prop_comms_floor2_blue_turn_2_back_chair
|
||||
prop_comms_floor2_blue_back_idle_chair
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||||
prop_comms_floor2_blue_back_2_front_chair
|
||||
o_flash_ev06_stilltime_door1
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||||
o_flash_ev06_stilltime_door2
|
||||
o_flash_ev06_stilltime_door1_close
|
||||
o_flash_ev06_stilltime_door1_open
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||||
o_flash_ev10_gastrap_door_left
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||||
o_flash_ev10_gastrap_door_right
|
||||
o_flash_ev10_weavervomit_door_left
|
||||
o_flash_ev10_weavervomit_door_right
|
||||
o_flash_ev10_gastrap_playermask
|
||||
o_flash_ev10_gastrap_weavermask_A
|
||||
o_flash_ev10_gastrap_woodsmask_A
|
||||
o_flash_ev10_weavervomit_playermask
|
||||
o_flash_ev10_weavervomit_weavermask
|
||||
o_flash_ev10_weavervomit_woodsmask
|
||||
o_flash_ev09_one_handed_fire_table
|
||||
fxanim_flash_car_crash_anim
|
||||
o_incountry_spiketrap_launch
|
||||
o_incountry_spiketrap__trap_death
|
||||
o_incountry_spiketrap__trap_loop
|
||||
o_incountry_b02_bike_equip
|
||||
fxanim_quag_hueyExplode
|
||||
prop_meatshield_bullet_tip_cam
|
||||
prop_meatshield_bullet_tip_spin
|
||||
prop_meatshield_bullet_tip_cam_cuba
|
||||
o_pow_b01_1a_2_cage_lid
|
||||
o_pow_b03_cockpit_headset_barnes
|
||||
o_pow_b03_cockpit_headset_player
|
||||
o_pow_b03_cockpit_headset_barnes_exit
|
||||
o_pow_b03_cockpit_headset_player_exit
|
||||
o_pow_b01_1a_cleaver
|
||||
o_pow_b01_1a_roulettegun
|
||||
o_pow_b01_1a_otherchair
|
||||
o_pow_b01_1a_playerchair
|
||||
o_pow_b01_1a_table
|
||||
o_pow_b01_1b_cleaver
|
||||
o_pow_b01_1b_roulettegun
|
||||
o_pow_b01_1b_pipe
|
||||
o_pow_b01_1b_otherchair
|
||||
o_pow_b01_1b_playerchair
|
||||
o_pow_b01_1b_table
|
||||
o_pow_b01_1b2_cleaver
|
||||
o_pow_b01_1b2_roulettegun
|
||||
o_pow_b01_1b2_pipe
|
||||
o_pow_b01_1b2_otherchair
|
||||
o_pow_b01_1b2_playerchair
|
||||
o_pow_b01_1b2_table
|
||||
o_pow_b01_1c_cleaver
|
||||
o_pow_b01_1c_roulettegun
|
||||
o_pow_b01_1c_ak47
|
||||
o_pow_b01_1c_bookiegun
|
||||
o_pow_b01_1c_pipe
|
||||
o_pow_b01_1c_otherchair
|
||||
o_pow_b01_1c_playerchair
|
||||
o_pow_b01_1c_table
|
||||
o_pow_b01_1d_cleaver
|
||||
o_pow_b01_1d_roulettegun
|
||||
o_pow_b01_1d_ak47
|
||||
o_pow_b01_1d_bookiegun
|
||||
o_pow_b01_1d_pipe
|
||||
o_pow_b01_1d_otherchair
|
||||
o_pow_b01_1d_playerchair
|
||||
o_pow_b01_1d_table
|
||||
o_pow_b02_end_table
|
||||
o_pow_b02_end_table_wrecked
|
||||
o_pow_b02_end_door_opening
|
||||
o_pow_b03_clearing_tentloop
|
||||
o_pow_b04_cells_rescue_reznov_door
|
||||
o_pow_b04_cells_rescue_reznov_door2
|
||||
o_pow_b04_cells_rescue_reznov_door3
|
||||
o_pow_b04_endfight_chair_enter
|
||||
o_pow_b04_endfight_chair_firstattack
|
||||
o_pow_b04_endfight_chair_gundraw
|
||||
o_pow_b04_endfight_chair_gungrab
|
||||
o_pow_b04_endfight_chair_kickblock
|
||||
o_pow_b04_endfight_chair_shoot
|
||||
o_pow_b04_endfight_pistol_enter
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||||
o_pow_b04_endfight_pistol_firstattack
|
||||
o_pow_b04_endfight_pistol_gundraw
|
||||
o_pow_b04_endfight_pistol_gungrab
|
||||
o_pow_b04_endfight_pistol_kickblock
|
||||
o_pow_b04_endfight_pistol_shoot
|
||||
o_pow_b04_endfight_knife_enter
|
||||
o_pow_b04_endfight_knife_firstattack
|
||||
o_pow_b04_endfight_knife_gundraw
|
||||
o_pow_b04_endfight_knife_gungrab
|
||||
o_pow_b04_endfight_knife_kickblock
|
||||
o_pow_b04_endfight_knife_shoot
|
||||
o_slingshot_thirdpers_idle
|
||||
o_slingshot_thirdpers_pull_start
|
||||
o_slingshot_firstpers_pull_finish
|
||||
o_slingshot_ammo_pull_finish
|
||||
slingshot_pulled_idle : loopsync
|
||||
{
|
||||
o_slingshot_firstpers_pulled_idle_straight
|
||||
o_slingshot_firstpers_pulled_idle_left
|
||||
o_slingshot_firstpers_pulled_idle_right
|
||||
o_slingshot_ammo_pulled_idle_left
|
||||
o_slingshot_ammo_pulled_idle_right
|
||||
}
|
||||
slingshot_ammo : additive
|
||||
{
|
||||
o_slingshot_ammo_pulled_idle_straight
|
||||
}
|
||||
o_slingshot_firstpers_release_straight
|
||||
o_slingshot_firstpers_release_left
|
||||
o_slingshot_firstpers_release_right
|
||||
o_slingshot_thirdpers_intro
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||||
o_slingshot_thirdpers_intro_death_reaction
|
||||
o_slingshot_thirdpers_intro_wave_in
|
||||
o_slingshot_thirdpers_ending
|
||||
ch_vor_b02_minecart_slingshot
|
||||
o_slingshot_ammo_release_straight
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||||
o_slingshot_ammo_release_left
|
||||
o_slingshot_ammo_release_right
|
||||
ch_vor_b01_intro_key_smash
|
||||
ch_vor_b01_inclinator_door_idle
|
||||
ch_vor_b01_inclinator_door_open
|
||||
ch_vor_b01_inc_door_open
|
||||
ch_vor_b01_inc_door_close
|
||||
ch_b03_riot_shield_move_left_close
|
||||
ch_b03_riot_shield_move_left_close_forward
|
||||
ch_b03_riot_shield_move_left_far
|
||||
ch_b03_riot_shield_move_left_far_forward
|
||||
ch_vor_b03_reznov_lift_welder_torch
|
||||
o_vor_b03_reznov_weld_exit_torch
|
||||
ch_vor_b02_omaha_door
|
||||
o_vor_b03_reznov_weld_exit_door
|
||||
ch_vor_b03_rolling_door_start
|
||||
ch_vor_b03_rolling_door_loop
|
||||
ch_vor_b03_rolling_door_end
|
||||
ch_vor_b03_rolling_door_close
|
||||
ch_vor_b03_rolling_door_open
|
||||
ch_vor_b04_step8_bike
|
||||
ch_vor_b04_step8_bike_loop
|
||||
ch_vor_b04_jump2truck_bike_player
|
||||
ch_vor_b04_jump2truck_bike_reznov
|
||||
o_kowloon_b01_fridge_loop
|
||||
o_kowloon_b01_fridge_push
|
||||
o_kowloon_b01_intro_chair
|
||||
o_kowloon_b01_intro_glass
|
||||
o_kowloon_b01_intro_hatch
|
||||
o_kowloon_b01_intro_table
|
||||
o_kowloon_b07_clarkdeath_gutter
|
||||
o_kowloon_b01_fridge_push_door
|
||||
p_interrogation_rightstrap_breakout
|
||||
p_interrogation_leftstrap_breakout
|
||||
p_interrogation_leftstrap_idle
|
||||
p_interrogation_rightstrap_idle
|
||||
p_interrogation_leftstrap_struggle_l
|
||||
p_interrogation_rightstrap_struggle_l
|
||||
p_interrogation_leftstrap_struggle_r
|
||||
p_interrogation_rightstrap_struggle_r
|
||||
o_int_ambient_cigarette_cig
|
||||
o_int_ambient_coffee_mug
|
||||
o_int_ambient_walk_mug
|
||||
o_int_b01_hudson_unstraps_plyr_leftstrap
|
||||
o_int_b01_hudson_unstraps_plyr_rightstrap
|
||||
o_int_b01_hudson_unstraps_plyr_door
|
||||
o_int_b02_open_double_doors_door_left
|
||||
o_int_b02_open_double_doors_door_right
|
||||
o_int_b02_plyr_enter_morgue_door_left
|
||||
o_int_b02_plyr_enter_morgue_door_right
|
||||
o_int_b02_corridor_stumble_cart
|
||||
o_int_b03_plyr_view_brainwash_leftstrap
|
||||
o_int_b03_plyr_view_brainwash_rightstrap
|
||||
o_under_b05_moon_pool_door_entry_airlock_door
|
||||
o_full_interstitial_03_camera
|
3
BO1/PC/ZM/animtrees/civilian.atr
Normal file
3
BO1/PC/ZM/animtrees/civilian.atr
Normal file
@ -0,0 +1,3 @@
|
||||
civilian_anims
|
||||
{
|
||||
}
|
61
BO1/PC/ZM/animtrees/critter.atr
Normal file
61
BO1/PC/ZM/animtrees/critter.atr
Normal file
@ -0,0 +1,61 @@
|
||||
a_chicken_death
|
||||
a_chicken_death_a
|
||||
a_chicken_idle
|
||||
a_chicken_idle_a
|
||||
a_chicken_react
|
||||
a_chicken_react_a
|
||||
a_chicken_run
|
||||
a_chicken_run_panic_a
|
||||
a_chicken_run_panic_b
|
||||
a_chicken_react_up_down
|
||||
a_chicken_idle_peck
|
||||
a_chicken_react_to_front
|
||||
a_chicken_react_to_front_notrans
|
||||
fxanim_zombies_crow_fly_anim
|
||||
a_pig_death
|
||||
a_pig_death_from_right
|
||||
a_pig_death_from_back
|
||||
a_pig_death_from_front
|
||||
a_pig_death_from_left
|
||||
a_pig_idle
|
||||
a_pig_idle_a
|
||||
a_pig_idle_scratch
|
||||
a_pig_idle_scratch_fast
|
||||
a_pig_react
|
||||
a_pig_run
|
||||
a_pig_run_fast
|
||||
a_pig_run_panic_a
|
||||
a_rebirth_pig_idle_a
|
||||
a_rebirth_pig_idle_b
|
||||
a_rebirth_pig_idle_c
|
||||
a_rebirth_pig_hoist_squirm
|
||||
a_rebirth_pig_hoist_death
|
||||
a_rebirth_pig_hoist_deathpose
|
||||
a_rebirth_pig_gas_death
|
||||
a_water_buffalo_death_a
|
||||
a_water_buffalo_death_b
|
||||
a_water_buffalo_idle_a
|
||||
a_water_buffalo_idle_b
|
||||
a_water_buffalo_react_a
|
||||
a_water_buffalo_react_b
|
||||
a_water_buffalo_run_a
|
||||
a_water_buffalo_run_b
|
||||
a_monkey_calm_idle_01
|
||||
a_monkey_calm_idle_02
|
||||
a_monkey_calm_idle_2_pace
|
||||
a_monkey_calm_pace
|
||||
a_monkey_calm_pace_2_idle
|
||||
a_monkey_calm_idle_03
|
||||
a_monkey_freaked_01
|
||||
a_monkey_freaked_02
|
||||
a_monkey_freaked_03
|
||||
a_monkey_gas_death
|
||||
a_monkey_shot_death
|
||||
a_seagull_take_off
|
||||
a_seagull_fly
|
||||
a_seagull_glide_twitch
|
||||
a_seagull_glide
|
||||
a_seagull_land
|
||||
a_seagull_idle_twitch
|
||||
a_seagull_idle
|
||||
ai_zombie_monkey_calm_idle_03
|
85
BO1/PC/ZM/animtrees/dog.atr
Normal file
85
BO1/PC/ZM/animtrees/dog.atr
Normal file
@ -0,0 +1,85 @@
|
||||
german_shepherd_death_front
|
||||
german_shepherd_idle
|
||||
german_shepherd_attackidle_knob
|
||||
{
|
||||
german_shepherd_attackidle
|
||||
german_shepherd_attackidle_bark
|
||||
german_shepherd_attackidle_growl
|
||||
}
|
||||
german_shepherd_run_start_knob : nonloopsync
|
||||
{
|
||||
german_shepherd_run_start
|
||||
german_shepherd_run_start_L
|
||||
german_shepherd_run_start_R
|
||||
german_shepherd_run_start_180_R
|
||||
}
|
||||
german_shepherd_run_knob : loopsync
|
||||
{
|
||||
german_shepherd_run
|
||||
german_shepherd_run_lean_L
|
||||
german_shepherd_run_lean_R
|
||||
}
|
||||
german_shepherd_run_jump_40
|
||||
german_shepherd_run_pain
|
||||
german_shepherd_run_stop
|
||||
german_shepherd_attack_AI_01_start_a
|
||||
german_shepherd_attack_AI_02_idle_a
|
||||
german_shepherd_attack_AI_03_pushed_a
|
||||
german_shepherd_attack_AI_03_shot_a
|
||||
german_shepherd_attack_AI_04_middle_a
|
||||
german_shepherd_attack_AI_05_kill_a
|
||||
german_shepherd_attack_player_miss
|
||||
german_shepherd_traverse_down_40
|
||||
german_shepherd_traverse_up_40
|
||||
sniper_escape_dog_fence
|
||||
german_shepherd_run_flashbang
|
||||
german_shepherd_walk
|
||||
german_shepherd_player_neck_miss
|
||||
german_shepherd_player_neck_snap
|
||||
german_shepherd_run_attack
|
||||
german_shepherd_run_jump_window_40
|
||||
german_shepherd_attack_player_miss_turnR
|
||||
german_shepherd_attack_player_miss_turnL
|
||||
german_shepherd_traverse_up_80
|
||||
german_shepherd_eating
|
||||
german_shepherd_eating_in
|
||||
german_shepherd_eating_loop
|
||||
german_shepherd_eating_out
|
||||
german_shepherd_sleeping
|
||||
german_shepherd_wakeup_slow
|
||||
german_shepherd_wakeup_fast
|
||||
attack_player : nonloopsync
|
||||
{
|
||||
german_shepherd_attack_player
|
||||
}
|
||||
attack_player_late : nonloopsync
|
||||
{
|
||||
german_shepherd_attack_player_late
|
||||
}
|
||||
german_shepherd_look_2 : additive
|
||||
{
|
||||
german_shepherd_look_down
|
||||
german_shepherd_attack_look_down
|
||||
}
|
||||
german_shepherd_look_4 : additive
|
||||
{
|
||||
german_shepherd_look_right
|
||||
german_shepherd_attack_look_right
|
||||
}
|
||||
german_shepherd_look_6 : additive
|
||||
{
|
||||
german_shepherd_look_left
|
||||
german_shepherd_attack_look_left
|
||||
}
|
||||
german_shepherd_look_8 : additive
|
||||
{
|
||||
german_shepherd_look_up
|
||||
german_shepherd_attack_look_up
|
||||
}
|
||||
incountry
|
||||
{
|
||||
ch_incountry_dogattack_dog_start
|
||||
ch_incountry_dogattack_dog_loop
|
||||
ch_incountry_dogattack_dog_death
|
||||
ch_incountry_dogattack_dog_kill
|
||||
}
|
23
BO1/PC/ZM/animtrees/drones.atr
Normal file
23
BO1/PC/ZM/animtrees/drones.atr
Normal file
@ -0,0 +1,23 @@
|
||||
|
||||
death_run_forward_crumple
|
||||
death_run_onfront
|
||||
death_run_onleft
|
||||
death_explosion_up10
|
||||
death_explosion_back13
|
||||
death_explosion_forward13
|
||||
death_explosion_left11
|
||||
death_explosion_right13
|
||||
drone_run_forward_1
|
||||
death_stand_dropinplace
|
||||
death_run_stumble
|
||||
stand2crouch_attack
|
||||
walk_run : loopsync
|
||||
{
|
||||
pistol_crouchrun_loop_forward_1
|
||||
crouchrun_loop_forward_2
|
||||
combatrun
|
||||
precombatrun1
|
||||
}
|
||||
facial
|
||||
{
|
||||
}
|
106
BO1/PC/ZM/animtrees/fakeshooters.atr
Normal file
106
BO1/PC/ZM/animtrees/fakeshooters.atr
Normal file
@ -0,0 +1,106 @@
|
||||
body
|
||||
{
|
||||
combat_directions
|
||||
{
|
||||
combat_up
|
||||
{
|
||||
stand_aim_up
|
||||
stand_shoot_up
|
||||
stand_shoot_auto_up
|
||||
crouch_aim_up
|
||||
crouch_shoot_up
|
||||
crouch_shoot_auto_up
|
||||
}
|
||||
combat_straight
|
||||
{
|
||||
stand_aim_straight
|
||||
stand_shoot_straight
|
||||
stand_shoot_auto_straight
|
||||
crouch_aim_straight
|
||||
crouch_shoot_straight
|
||||
crouch_shoot_auto_straight
|
||||
}
|
||||
combat_down
|
||||
{
|
||||
stand_aim_down
|
||||
stand_shoot_down
|
||||
stand_shoot_auto_down
|
||||
crouch_aim_down
|
||||
crouch_shoot_down
|
||||
crouch_shoot_auto_down
|
||||
}
|
||||
}
|
||||
reload_stand_rifle
|
||||
exposed_reload
|
||||
ai_mantle_on_48
|
||||
step_up_low_wall
|
||||
traverse_wallhop
|
||||
death_stand_dropinplace
|
||||
death_run_forward_crumple
|
||||
death_run_onleft
|
||||
death_run_onfront
|
||||
death_run_stumble
|
||||
death_explosion_up10
|
||||
death_explosion_forward13
|
||||
death_explosion_back13
|
||||
death_explosion_left11
|
||||
death_explosion_right13
|
||||
ai_flame_death_a
|
||||
ai_flame_death_b
|
||||
ai_flame_death_c
|
||||
ai_flame_death_d
|
||||
ai_flame_death_run
|
||||
duhoc_climber_dismount
|
||||
combat_run_fast_3
|
||||
drone_run_forward_1
|
||||
jump_across_100
|
||||
jump_down_56
|
||||
stand_alert_1
|
||||
stand_alert_2
|
||||
stand_alert_3
|
||||
run_n_gun_F
|
||||
ai_viet_run_n_gun_F
|
||||
ai_viet_run_lowready_f
|
||||
ch_khe_E1B_troopssprint_1
|
||||
ch_khe_E1B_troopssprint_2
|
||||
ch_khe_E1B_troopssprint_3
|
||||
ch_khe_E1B_troopssprint_4
|
||||
ch_khe_E1B_troopssprint_5
|
||||
ch_khe_E1B_troopssprint_6
|
||||
ch_khe_E1B_troopssprint_7
|
||||
coverstand_trans_OUT_M
|
||||
coverstand_trans_IN_M
|
||||
coverstand_hide_idle
|
||||
coverstand_hide_idle_twitch01
|
||||
coverstand_hide_idle_twitch02
|
||||
coverstand_hide_idle_twitch03
|
||||
coverstand_hide_idle_twitch04
|
||||
coverstand_hide_idle_twitch05
|
||||
coverstand_react01
|
||||
coverstand_react02
|
||||
coverstand_react03
|
||||
coverstand_react04
|
||||
covercrouch_hide_idle
|
||||
covercrouch_twitch_1
|
||||
covercrouch_twitch_2
|
||||
covercrouch_twitch_3
|
||||
covercrouch_twitch_4
|
||||
covercrouch_run_out_M
|
||||
covercrouch_run_in_M
|
||||
drone_gen_walk_01
|
||||
patrol_bored_patrolwalk
|
||||
}
|
||||
pow_drone
|
||||
{
|
||||
patrol_bored_idle
|
||||
patrol_bored_idle_smoke
|
||||
patrol_bored_idle_cellphone
|
||||
}
|
||||
vorkuta_drone
|
||||
{
|
||||
ai_prisoner_run_upright
|
||||
ai_prisoner_run_hunched_A
|
||||
ai_prisoner_run_hunched_B
|
||||
ai_prisoner_run_hunched_C
|
||||
ch_wmd_b01_grdweldingstand_loop
|
||||
}
|
371
BO1/PC/ZM/animtrees/fxanim_props.atr
Normal file
371
BO1/PC/ZM/animtrees/fxanim_props.atr
Normal file
@ -0,0 +1,371 @@
|
||||
fxanim_gp_windsock_anim
|
||||
fxanim_gp_tarp1_anim
|
||||
fxanim_gp_tarp2_anim
|
||||
fxanim_gp_cloth01_anim
|
||||
fxanim_gp_streamer01_anim
|
||||
fxanim_gp_streamer02_anim
|
||||
fxanim_gp_hueyinterior_anim
|
||||
fxanim_gp_hueynecklace_anim
|
||||
fxanim_gp_hueynecklace_drop_anim
|
||||
fxanim_gp_distant_rappel_anim
|
||||
fxanim_gp_crow_look_anim
|
||||
fxanim_gp_crow_look02_anim
|
||||
fxanim_gp_crow_eat_anim
|
||||
fxanim_gp_crow_flap_anim
|
||||
fxanim_gp_crow_jump_anim
|
||||
fxanim_gp_crow_die_anim
|
||||
fxanim_gp_crow_90rflyr_anim
|
||||
fxanim_gp_crow_quickfly_anim
|
||||
fxanim_gp_crow_walk01_anim
|
||||
fxanim_gp_crow_90rfly_fast_anim
|
||||
fxanim_gp_vinemed_anim
|
||||
fxanim_gp_vinesm_anim
|
||||
fxanim_gp_leafmed_anim
|
||||
fxanim_gp_leafsm_anim
|
||||
fxanim_gp_pant01_anim
|
||||
fxanim_gp_shirt01_anim
|
||||
fxanim_gp_shirt02_anim
|
||||
fxanim_gp_snakeswim_anim
|
||||
fxanim_gp_roaches_anim
|
||||
fxanim_gp_blast_deflector_down_anim
|
||||
fxanim_gp_tarp_wood_stack_anim
|
||||
fxanim_gp_wirespark_long_anim
|
||||
fxanim_gp_wirespark_med_anim
|
||||
fxanim_gp_tree_aquilaria_dest01_anim
|
||||
fxanim_gp_tree_aquilaria_dest02_anim
|
||||
fxanim_gp_tree_palm_coco02_dest01_anim
|
||||
fxanim_gp_tree_palm_coco02_dest02_anim
|
||||
fxanim_gp_tarp_crate_stack_anim
|
||||
fxanim_gp_blind_pulse01_full_anim
|
||||
fxanim_gp_blind_pulse01_short_anim
|
||||
fxanim_gp_blind_pulse01_torn_anim
|
||||
fxanim_gp_blind_pulse01_open_anim
|
||||
fxanim_gp_ceiling_light_swing_anim
|
||||
fxanim_gp_hind_dashboard_break_anim
|
||||
fxanim_gp_hind_dashboard_dmg_anim
|
||||
fxanim_gp_hind_periscope_dmg_anim
|
||||
fxanim_gp_hind_top_light_idle_anim
|
||||
fxanim_gp_hind_top_light_break_anim
|
||||
fxanim_gp_hind_top_light_dmg_anim
|
||||
fxanim_gp_hind_wire01_break_anim
|
||||
fxanim_gp_hind_wire01_dmg_anim
|
||||
fxanim_gp_hind_wire02_break_anim
|
||||
fxanim_gp_hind_wire02_dmg_anim
|
||||
fxanim_gp_ceiling_fan_old_slow_anim
|
||||
fxanim_gp_ceiling_fan_old_dest_anim
|
||||
fxanim_gp_wire_sway_01_slow_anim
|
||||
fxanim_gp_wire_sway_02_slow_anim
|
||||
fxanim_gp_wire_sway_03_slow_anim
|
||||
fxanim_gp_wire_sway_04_slow_anim
|
||||
fxanim_gp_chain_650_anim
|
||||
fxanim_gp_chain01_anim
|
||||
fxanim_gp_chain02_anim
|
||||
fxanim_gp_chain03_anim
|
||||
fxanim_gp_snake_coiled_loop_anim
|
||||
fxanim_gp_snake_coiled_death_anim
|
||||
fxanim_gp_lantern_hang_on_anim
|
||||
fxanim_gp_fence_tarp_01_anim
|
||||
fxanim_gp_seagull_falling_anim
|
||||
fxanim_gp_seagull_circle_01_anim
|
||||
fxanim_gp_seagull_circle_02_anim
|
||||
fxanim_gp_seagull_circle_03_anim
|
||||
fxanim_gp_tree_aquilaria_dest01_sm_anim
|
||||
fxanim_gp_tree_aquilaria_dest02_sm_anim
|
||||
fxanim_gp_tree_palm_coco02_dest01_sm_anim
|
||||
fxanim_gp_tree_palm_coco02_dest02_sm_anim
|
||||
fxanim_gp_huey_int_idle_anim
|
||||
fxanim_gp_huey_int_dmg_break_anim
|
||||
fxanim_gp_huey_int_dmg_idle_anim
|
||||
fxanim_gp_huey_uwb_necklace_idle_anim
|
||||
fxanim_quag_hueyExplode_anim
|
||||
fxanim_quag_courtyard_anim
|
||||
fxanim_quag_bridgebreak_anim
|
||||
fxanim_quag_shackfront_anim
|
||||
fxanim_quag_shackside_anim
|
||||
fxanim_quag_shacktop_anim
|
||||
fxanim_quag_balcony01_anim
|
||||
fxanim_quag_balcony02_anim
|
||||
fxanim_quag_rappelcrash01_anim
|
||||
fxanim_quag_rappelcrash02_anim
|
||||
fxanim_quag_rappelfix_anim
|
||||
fxanim_creek_fish1_anim
|
||||
fxanim_creek_fish2_anim
|
||||
fxanim_creek_fish3_anim
|
||||
fxanim_creek_hut01_anim
|
||||
fxanim_creek_windowdive_anim
|
||||
fxanim_creek_windowshoot_anim
|
||||
fxanim_creek_banner_anim
|
||||
fxanim_creek_junk1_anim
|
||||
fxanim_creek_junk2_anim
|
||||
fxanim_creek_junk3_anim
|
||||
fxanim_creek_waterhut_anim
|
||||
fxanim_creek_vinecluster_anim
|
||||
fxanim_creek_mg_anim
|
||||
fxanim_creek_mgcurtainside_anim
|
||||
fxanim_creek_mgcurtainfront_anim
|
||||
fxanim_creek_overhang_anim
|
||||
fxanim_creek_huey_debris01_anim
|
||||
fxanim_creek_huey_debris02_anim
|
||||
fxanim_creek_huey_debris03_anim
|
||||
fxanim_creek_huey_debris04_anim
|
||||
fxanim_creek_huey_debris05_anim
|
||||
fxanim_creek_chickencoop_anim
|
||||
fxanim_creek_cover_anim
|
||||
fxanim_creek_hueydamage_anim
|
||||
fxanim_creek_hueywire_anim
|
||||
fxanim_creek_rat_01_anim
|
||||
fxanim_creek_rat_02_anim
|
||||
fxanim_creek_rat_03_anim
|
||||
fxanim_creek_mgexplode_anim
|
||||
fxanim_creek_rat_hole_lid_anim
|
||||
fxanim_creek_cave_pillar_anim
|
||||
fxanim_creek_cave_bolder_anim
|
||||
fxanim_creek_cave_sprinkle_anim
|
||||
fxanim_creek_cave_bolder_ceiling_anim
|
||||
fxanim_creek_cave_fill_anim
|
||||
fxanim_creek_net_anim
|
||||
fxanim_creek_tarp_cover01_anim
|
||||
fxanim_creek_crane01_anim
|
||||
fxanim_creek_crane02_anim
|
||||
fxanim_creek_cave_pillar_break_high_anim
|
||||
fxanim_creek_cave_pillar_break_med_anim
|
||||
fxanim_creek_cave_pillar_break_low_anim
|
||||
fxanim_creek_cave_panel_anim
|
||||
fxanim_creek_warroom_wires_anim
|
||||
fxanim_creek_warroom_flags_anim
|
||||
fxanim_creek_warroom_rocks_anim
|
||||
fxanim_creek_zpu_hut_anim
|
||||
fxanim_creek_door_kick_anim
|
||||
fxanim_cuba_curtain_sheer_anim
|
||||
fxanim_cuba_curtain_sheer_hang_anim
|
||||
fxanim_cuba_lamppost_01_hit_anim
|
||||
fxanim_cuba_lamppost_01_fall_anim
|
||||
fxanim_cuba_line_flag01_anim
|
||||
fxanim_cuba_line_flag02_anim
|
||||
fxanim_cuba_radar_tower_anim
|
||||
fxanim_cuba_truck_gaz63_flip_anim
|
||||
fxanim_cuba_truck_gaz63_flip_01_anim
|
||||
fxanim_cuba_truck_gaz63_flip_02_anim
|
||||
fxanim_cuba_chandelier_fall_anim
|
||||
fxanim_cuba_chandelier_sway_anim
|
||||
fxanim_cuba_chandelier_boards_anim
|
||||
fxanim_cuba_sign_anim
|
||||
fxanim_cuba_car_anim
|
||||
fxanim_cuba_car_fan_anim
|
||||
fxanim_cuba_car_props_anim
|
||||
fxanim_cuba_car_cig_anim
|
||||
fxanim_cuba_rat_01_anim
|
||||
fxanim_cuba_rat_02_anim
|
||||
fxanim_flash_sheetmetal_anim
|
||||
fxanim_flash_rockettarp_anim
|
||||
fxanim_flash_trespassing_anim
|
||||
fxanim_flash_lighttower_anim
|
||||
fxanim_flash_rocket_explode_anim
|
||||
fxanim_flash_rocket_launch_anim
|
||||
fxanim_flash_rocket_panel_rattle_01_anim
|
||||
fxanim_flash_rocket_panel_rattle_02_anim
|
||||
fxanim_flash_rocket_wall_smash_anim
|
||||
fxanim_flash_rocket_wall_debris_anim
|
||||
fxanim_flash_rocket_debris_lrg_01_anim
|
||||
fxanim_flash_c4_bunker_anim
|
||||
fxanim_flash_ceiling_light_fall_anim
|
||||
fxanim_flash_hide_body_tarp_anim
|
||||
fxanim_flash_hide_body_tarp_idle_anim
|
||||
fxanim_flash_snake_slither_anim
|
||||
fxanim_flash_reel_rack_anim
|
||||
fxanim_flash_table_throw_anim
|
||||
fxanim_flash_chunk01smb_anim
|
||||
fxanim_flash_chunk02lrgs_anim
|
||||
fxanim_flash_chunk02sms_anim
|
||||
fxanim_flash_chunk01lrgw_anim
|
||||
fxanim_flash_barrel_01_anim
|
||||
fxanim_flash_barrel_02_anim
|
||||
fxanim_flash_barrel_03_anim
|
||||
fxanim_flash_car_crash_anim
|
||||
fxanim_flash_grenade_toss_anim
|
||||
fxanim_fullahead_wires_anim
|
||||
fxanim_fullahead_panel_rattle_anim
|
||||
fxanim_fullahead_barrier_anim
|
||||
fxanim_fullahead_bridge_anim
|
||||
fxanim_fullahead_warehouse01_anim
|
||||
fxanim_fullahead_ship_debris_anim
|
||||
fxanim_fullahead_rocket_fall_anim
|
||||
fxanim_mp_lift_anim
|
||||
fxanim_mp_dustdevil_anim
|
||||
fxanim_pow_woodbridge_anim
|
||||
fxanim_pow_concbridge_sect01_anim
|
||||
fxanim_pow_concbridge_sect02_anim
|
||||
fxanim_pow_concbridge_sect03_anim
|
||||
fxanim_pow_pipebridge_rope_anim
|
||||
fxanim_pow_tent_collapse01_anim
|
||||
fxanim_pow_cave_debris_anim
|
||||
fxanim_pow_radar_tower_anim
|
||||
fxanim_pow_tent_flap01_anim
|
||||
fxanim_pow_tent_flap02_anim
|
||||
fxanim_pow_rat_01_anim
|
||||
fxanim_pow_rat_02_anim
|
||||
fxanim_pow_rat_03_anim
|
||||
fxanim_pow_cargohanging_hang_anim
|
||||
fxanim_pow_cargohanging_lean_anim
|
||||
fxanim_pow_cliff_debris1_01_anim
|
||||
fxanim_pow_cliff_debris1_02_anim
|
||||
fxanim_pow_cliff_debris2_01_anim
|
||||
fxanim_pow_cliff_debris2_02_anim
|
||||
fxanim_pow_cliff_debris3_03_anim
|
||||
fxanim_pow_armoredwindow_break_anim
|
||||
fxanim_hue_benches01_anim
|
||||
fxanim_hue_wallshoot_anim
|
||||
fxanim_hue_tile_broke_01_anim
|
||||
fxanim_hue_tile_broke_03_anim
|
||||
fxanim_hue_tile_broke_04_anim
|
||||
fxanim_hue_tile_whole_01_anim
|
||||
fxanim_hue_tile_whole_02_anim
|
||||
fxanim_hue_ceiling_light_fall_anim
|
||||
fxanim_hue_tank01_entrance_anim
|
||||
fxanim_hue_tank01_death_anim
|
||||
fxanim_hue_sign_leyna_anim
|
||||
fxanim_hue_tank01_explode_anim
|
||||
fxanim_hue_hatchback_anim
|
||||
fxanim_hue_tank01_shake_anim
|
||||
fxanim_hue_door_office_anim
|
||||
fxanim_hue_balcony_anim
|
||||
fxanim_hue_aagun_bldg_anim
|
||||
fxanim_hue_aagun_anim
|
||||
fxanim_hue_gate_kick_anim
|
||||
fxanim_hue_gate_swing_anim
|
||||
fxanim_hue_tank01_turret_anim
|
||||
fxanim_wmd_fuel_hose_anim
|
||||
fxanim_wmd_aspin_tanker_anim
|
||||
fxanim_wmd_radar01_anim
|
||||
fxanim_wmd_radar02_anim
|
||||
fxanim_wmd_radar03_anim
|
||||
fxanim_wmd_radar04_anim
|
||||
fxanim_wmd_radar05_anim
|
||||
fxanim_wmd_square_anetta_shake_anim
|
||||
fxanim_wmd_truck_flip_anim
|
||||
fxanim_wmd_catwalk_anim
|
||||
fxanim_wmd_catwalk_fall_anim
|
||||
fxanim_wmd_hangar_doors_anim
|
||||
fxanim_wmd_heat_pipe01_anim
|
||||
fxanim_wmd_heat_pipe02_anim
|
||||
fxanim_wmd_electric_tower01_anim
|
||||
fxanim_wmd_electric_tower02_anim
|
||||
fxanim_wmd_electric_tower_top_anim
|
||||
fxanim_wmd_ava_wall_anim
|
||||
fxanim_wmd_avalanche_truck_anim
|
||||
fxanim_wmd_parachute_anim
|
||||
fxanim_kowloon_awning01_tear_anim
|
||||
fxanim_kowloon_awning01_loop_anim
|
||||
fxanim_kowloon_fishtank_lrg_loop_anim
|
||||
fxanim_kowloon_fishtank_lrg_spill_anim
|
||||
fxanim_kowloon_fishtank_sm_loop_anim
|
||||
fxanim_kowloon_fishtank_sm_spill_01_anim
|
||||
fxanim_kowloon_fishtank_sm_spill_02_anim
|
||||
fxanim_kowloon_door_breach_anim
|
||||
fxanim_kowloon_ceiling_collapse_anim
|
||||
fxanim_kowloon_neon_sign_anim
|
||||
fxanim_kowloon_ceiling_garbage_anim
|
||||
fxanim_kowloon_neon_sign_alley_anim
|
||||
fxanim_kowloon_weapon_cache_anim
|
||||
fxanim_khesanh_tent_open_anim
|
||||
fxanim_khesanh_apc_fall_01_anim
|
||||
fxanim_khesanh_apc_fall_02_anim
|
||||
fxanim_khesanh_hut_explode_anim
|
||||
fxanim_khesanh_sandbags01_anim
|
||||
fxanim_khesanh_sandbags_apc_anim
|
||||
fxanim_khesanh_deadbody_tarp_idle_anim
|
||||
fxanim_khesanh_deadbody_tarp_idle02_anim
|
||||
fxanim_khesanh_barrel_01_anim
|
||||
fxanim_khesanh_barrel_02_anim
|
||||
fxanim_khesanh_barrel_03_anim
|
||||
fxanim_khesanh_barrel_04_anim
|
||||
fxanim_khesanh_barrel_05_anim
|
||||
fxanim_khesanh_bunker01_anim
|
||||
fxanim_khesanh_bunker02_anim
|
||||
fxanim_khesanh_keychain_anim
|
||||
fxanim_vorkuta_towers_anim
|
||||
fxanim_vorkuta_heli_crash_anim
|
||||
fxanim_vorkuta_elevator_wires_loop_anim
|
||||
fxanim_vorkuta_elevator_wires_stop_anim
|
||||
fxanim_vorkuta_doorblast_anim
|
||||
fxanim_vorkuta_bridge01_anim
|
||||
fxanim_vorkuta_bridge02_anim
|
||||
fxanim_vorkuta_armory_anim
|
||||
fxanim_vorkuta_canister_anim
|
||||
fxanim_vorkuta_gate_locked_anim
|
||||
fxanim_vorkuta_bike_tarp_anim
|
||||
fxanim_rebirth_heli01_crash_anim
|
||||
fxanim_rebirth_heli01_rotor_anim
|
||||
fxanim_rebirth_heli01_chunks_anim
|
||||
fxanim_rebirth_container_01_anim
|
||||
fxanim_rebirth_container_02_anim
|
||||
fxanim_rebirth_container_03_anim
|
||||
fxanim_rebirth_gascan_01_anim
|
||||
fxanim_rebirth_gascan_02_anim
|
||||
fxanim_rebirth_gascan_03_anim
|
||||
fxanim_rebirth_cargo_ropes_loop_anim
|
||||
fxanim_rebirth_cargo_ropes_stop_anim
|
||||
fxanim_river_woodbridge_anim
|
||||
fxanim_river_tent01_anim
|
||||
fxanim_river_tower_water_anim
|
||||
fxanim_river_tower_land_anim
|
||||
fxanim_river_tower_explode_anim
|
||||
fxanim_river_pbr_props_anim
|
||||
fxanim_river_bunker01_anim
|
||||
fxanim_river_bunker02_anim
|
||||
fxanim_river_boss_boat_death_anim
|
||||
fxanim_river_plane_blocker_02_anim
|
||||
fxanim_uwb_fwd_crows_nest_anim
|
||||
fxanim_uwb_aft_crane_fall_anim
|
||||
fxanim_uwb_aft_crane_fall_idle_anim
|
||||
fxanim_uwb_aft_crane_idle_anim
|
||||
fxanim_uwb_aft_railing_anim
|
||||
fxanim_uwb_dbl_mast01_anim
|
||||
fxanim_uwb_dbl_mast02_anim
|
||||
fxanim_uwb_dbl_mast_platform_anim
|
||||
fxanim_uwb_aft_radio_tower_anim
|
||||
fxanim_uwb_aft_radio_flag_rail_anim
|
||||
fxanim_uwb_fwd_radio_tower_anim
|
||||
fxanim_uwb_fwd_radio_mast_anim
|
||||
fxanim_uwb_aft_wire_tower_anim
|
||||
fxanim_uwb_fwd_wire_tower_b_anim
|
||||
fxanim_uwb_shiprope_sway_anim
|
||||
fxanim_uwb_door_burst_anim
|
||||
fxanim_uwb_sub_drop_anim
|
||||
fxanim_uwb_sub_hoist_drop01_anim
|
||||
fxanim_uwb_sub_hoist_drop02_anim
|
||||
fxanim_uwb_sub_hoist_idle_anim
|
||||
fxanim_uwb_sub_hoist_rise01_anim
|
||||
fxanim_uwb_sub_hoist_rise02_anim
|
||||
fxanim_uwb_sub_rise_anim
|
||||
fxanim_uwb_umbilical_wires_amb_loop_anim
|
||||
fxanim_uwb_umbilical_wires_pistons_loop_anim
|
||||
fxanim_uwb_umbilical_wires_pistons_stop_anim
|
||||
fxanim_uwb_umbilical_wires_spool_loop_anim
|
||||
fxanim_uwb_umbilical_wires_spool_stop_anim
|
||||
fxanim_uwb_umbilical_wires_taught_loop_anim
|
||||
fxanim_uwb_umbilical_wires_taught_slack_anim
|
||||
fxanim_uwb_umbilical_wires_taught_slack_loop_anim
|
||||
fxanim_uwb_moon_pool_wires_anim
|
||||
fxanim_uwb_panel_anim
|
||||
fxanim_uwb_preserver_anim
|
||||
fxanim_uwb_ropes_anim
|
||||
fxanim_uwb_hallway1_anim
|
||||
fxanim_uwb_hallway2_anim
|
||||
fxanim_uwb_broadcast_pipe01_a_anim
|
||||
fxanim_uwb_broadcast_pipe01_b_anim
|
||||
fxanim_uwb_broadcast_pipe02_a_anim
|
||||
fxanim_uwb_broadcast_pipe02_b_anim
|
||||
fxanim_uwb_broadcast_wires_anim
|
||||
fxanim_escape_respirator_anim
|
||||
fxanim_escape_ceiling_sm_anim
|
||||
fxanim_escape_ceiling_lrg_anim
|
||||
fxanim_escape_ceiling_cement_anim
|
||||
fxanim_escape_ui_throw_anim
|
||||
fxanim_escape_wall_fall_anim
|
||||
fxanim_escape_tray_curtains_anim
|
||||
fxanim_escape_tray_anim
|
||||
fxanim_escape_brainwash_wires_anim
|
||||
fxanim_escape_brainwash_chains_anim
|
||||
fxanim_escape_int_room_wires_single_anim
|
||||
fxanim_escape_int_room_wires_multi_anim
|
31
BO1/PC/ZM/animtrees/fxanim_props_dlc3.atr
Normal file
31
BO1/PC/ZM/animtrees/fxanim_props_dlc3.atr
Normal file
@ -0,0 +1,31 @@
|
||||
fxanim_mp_roofvent_snow_anim
|
||||
fxanim_mp_oildigger_anim
|
||||
fxanim_mp_zoo_drapes_anim
|
||||
fxanim_mp_zoo_lights_anim
|
||||
fxanim_mp_zoo_lights_frnt_anim
|
||||
fxanim_mp_zoo_lights_back_anim
|
||||
fxanim_gp_streamer01_anim
|
||||
fxanim_gp_streamer02_anim
|
||||
fxanim_gp_wirespark_long_anim
|
||||
fxanim_gp_wirespark_med_anim
|
||||
fxanim_mp_os_contrl_wire_anim
|
||||
fxanim_mp_os_pully_anim
|
||||
fxanim_mp_os_sign_yellow_anim
|
||||
fxanim_mp_os_sign_red_anim
|
||||
fxanim_mp_os_light_hang_anim
|
||||
fxanim_mp_zoo_fish_01_anim
|
||||
fxanim_mp_zoo_rail_wire01_anim
|
||||
fxanim_mp_zoo_rail_wire02_anim
|
||||
fxanim_gp_chain01_anim
|
||||
fxanim_gp_chain02_anim
|
||||
fxanim_gp_chain03_anim
|
||||
fxanim_zom_ship_crane01_hook_anim
|
||||
fxanim_zom_ship_lifeboat_anim
|
||||
fxanim_mp_grid_pennants_anim
|
||||
fxanim_mp_htl_pool_umbrella_anim
|
||||
fxanim_mp_htl_spotlight_anim
|
||||
fxanim_mp_htl_pool_pennant1_anim
|
||||
fxanim_mp_htl_pool_pennant2_anim
|
||||
fxanim_mp_htl_pool_pennant3_anim
|
||||
fxanim_mp_zoo_birdnet_ropes_anim
|
||||
fxanim_mp_zoo_banner_anim
|
1
BO1/PC/ZM/animtrees/fxanim_props_dlc5.atr
Normal file
1
BO1/PC/ZM/animtrees/fxanim_props_dlc5.atr
Normal file
@ -0,0 +1 @@
|
||||
fxanim_zom_ztem_crystal_small_anim
|
6031
BO1/PC/ZM/animtrees/generic_human.atr
Normal file
6031
BO1/PC/ZM/animtrees/generic_human.atr
Normal file
File diff suppressed because one or more lines are too long
12
BO1/PC/ZM/animtrees/mg42.atr
Normal file
12
BO1/PC/ZM/animtrees/mg42.atr
Normal file
@ -0,0 +1,12 @@
|
||||
additive_saw_idle
|
||||
{
|
||||
saw_gunner_idle_mg
|
||||
saw_gunner_lowwall_idle_mg
|
||||
saw_gunner_prone_idle_mg
|
||||
}
|
||||
additive_saw_fire
|
||||
{
|
||||
saw_gunner_firing_mg_add
|
||||
saw_gunner_lowwall_firing_mg
|
||||
saw_gunner_prone_firing_mg
|
||||
}
|
7
BO1/PC/ZM/animtrees/mp_vehicles.atr
Normal file
7
BO1/PC/ZM/animtrees/mp_vehicles.atr
Normal file
@ -0,0 +1,7 @@
|
||||
|
||||
v_huey_door_open
|
||||
v_huey_door_open_state
|
||||
v_huey_door_close_state
|
||||
int_huey_gunner_on
|
||||
veh_car_destroy
|
||||
|
1043
BO1/PC/ZM/animtrees/multiplayer.atr
Normal file
1043
BO1/PC/ZM/animtrees/multiplayer.atr
Normal file
File diff suppressed because it is too large
Load Diff
0
BO1/PC/ZM/animtrees/player.atr
Normal file
0
BO1/PC/ZM/animtrees/player.atr
Normal file
8
BO1/PC/ZM/animtrees/tank.atr
Normal file
8
BO1/PC/ZM/animtrees/tank.atr
Normal file
@ -0,0 +1,8 @@
|
||||
bmp_doors_open
|
||||
tigertank_hatch_open
|
||||
tigertank_hatchopencloseandrun_hatch
|
||||
british_crusader_tank_drive_idle
|
||||
american_sherman_tank_drive_idle
|
||||
german_tiger_tank_drive_idle
|
||||
german_panzer_2_tank_drive_idle
|
||||
panzertank2_tankhatchanim_grenadeguy
|
289
BO1/PC/ZM/animtrees/vehicles.atr
Normal file
289
BO1/PC/ZM/animtrees/vehicles.atr
Normal file
@ -0,0 +1,289 @@
|
||||
v_lvt4_open_ramp
|
||||
v_lvt4_ramp_close
|
||||
v_lvt4_stuck
|
||||
v_willys_peleliu1_jeep_destroyed
|
||||
v_lvt4_peleliu1_jeep_destroyed
|
||||
mi17_heli_idle
|
||||
technical_driving_idle_forward
|
||||
technical_driving_idle_backward
|
||||
uaz_driving_idle_forward
|
||||
uaz_driving_idle_backward
|
||||
bh_rotors
|
||||
mi17_heli_rotors
|
||||
bh_cargo_path
|
||||
bh_idle
|
||||
door_pickup_driver_climb_in
|
||||
door_pickup_passenger_climb_in
|
||||
door_pickup_driver_climb_out
|
||||
door_pickup_passenger_climb_out
|
||||
door_pickup_passenger_RL_climb_out
|
||||
door_pickup_passenger_RR_climb_out
|
||||
cobra_crash
|
||||
cobra_crash_relative
|
||||
abrams_movement
|
||||
abrams_movement_backwards
|
||||
bmp_doors_open
|
||||
bog_b_tank_explosion
|
||||
veh_car_destroy
|
||||
bm21_driver_climbout_door
|
||||
bm21_passenger_climbout_door
|
||||
cobra_copilot_idle
|
||||
cobra_copilot_idle_l
|
||||
cobra_copilot_idle_r
|
||||
coup_opening_car
|
||||
coup_opening_car_driving
|
||||
sniper_escape_ch46_take_off
|
||||
sniper_escape_ch46_land
|
||||
sniper_escape_ch46_idle
|
||||
v_gaz63_driver_door_open
|
||||
v_gaz63_passenger_door_open
|
||||
v_police_driver_door_open
|
||||
v_police_passenger_door_open
|
||||
v_huey_fly
|
||||
v_huey_dash_dials_delta
|
||||
huey_dials: additive
|
||||
{
|
||||
v_huey_tag_gauge_horizon_jnt_pitch_additive
|
||||
v_huey_tag_gauge_horizon_jnt_roll_additive
|
||||
v_huey_tag_guage_airspeed_additive
|
||||
v_huey_tag_guage_altitude_additive
|
||||
v_huey_tag_guage_fuel_additive
|
||||
v_huey_tag_guage_needle_A_additive
|
||||
v_huey_tag_guage_needle_B_additive
|
||||
v_huey_tag_guage_needle_C_additive
|
||||
v_huey_tag_guage_needle_D_additive
|
||||
v_huey_tag_guage_needle_E_additive
|
||||
v_huey_tag_guage_needle_F_additive
|
||||
v_huey_tag_guage_needle_G_additive
|
||||
v_huey_tag_guage_rpm_additive
|
||||
}
|
||||
huey_aiming
|
||||
{
|
||||
v_huey_rightgunner_base_idle
|
||||
huey_right_gun_move_right : additive
|
||||
{
|
||||
v_huey_rightgunner_slideback
|
||||
}
|
||||
huey_right_gun_move_left : additive
|
||||
{
|
||||
v_huey_rightgunner_slideforward
|
||||
}
|
||||
v_huey_leftgunner_base_idle
|
||||
huey_left_gun_move_right : additive
|
||||
{
|
||||
v_huey_leftgunner_slideforward
|
||||
}
|
||||
huey_left_gun_move_left : additive
|
||||
{
|
||||
v_huey_leftgunner_slideback
|
||||
}
|
||||
}
|
||||
v_hind_dash_dials_delta
|
||||
hind_dials: additive
|
||||
{
|
||||
v_hind_dash_tag_artificial_horizon_pitch_additive
|
||||
v_hind_dash_tag_artificial_horizon_roll_additive
|
||||
v_hind_dash_tag_instrument_a_additive
|
||||
v_hind_dash_tag_instrument_c1_additive
|
||||
v_hind_dash_tag_instrument_c_additive
|
||||
v_hind_dash_tag_instrument_d_additive
|
||||
v_hind_dash_tag_instrument_g_additive
|
||||
v_hind_dash_tag_instrument_h_additive
|
||||
v_hind_dash_tag_instrument_i_additive
|
||||
v_hind_dash_tag_instrument_j_additive
|
||||
}
|
||||
v_horse_idle1
|
||||
v_horse_idle2
|
||||
v_horse_run_forward
|
||||
v_horse_run_left
|
||||
v_horse_run_right
|
||||
v_horse_sprint_forward
|
||||
v_horse_sprint_left
|
||||
v_horse_sprint_right
|
||||
v_horse_walk_forward
|
||||
v_horse_walk_left
|
||||
v_horse_walk_right
|
||||
v_horse_jump
|
||||
v_horse_pullback
|
||||
ch_vor_b04_jump2truck_truck
|
||||
v_pbr_upacreek_b03_landing
|
||||
v_pbr_upacreek_b03_landing_loop
|
||||
v_pbr_upacreek_b03_dragged
|
||||
v_chinook_upacreek_b03_landing
|
||||
v_chinook_upacreek_b03_landing_loop
|
||||
v_chinook_upacreek_b03_dragged
|
||||
v_pbr_upacreek_b03_dragged_crash_1
|
||||
v_pbr_upacreek_b03_dragged_crash_2
|
||||
v_pbr_upacreek_b03_dragged_crash_3
|
||||
v_pbr_upacreek_b03_boat_released
|
||||
v_pbr_upacreek_b03_landing_startidle
|
||||
v_chinook_upacreek_b03_landing_startidle
|
||||
v_creek_b04_end_rescue_huey
|
||||
v_quag_b01_aa_ambush_gun
|
||||
v_huey_quag_b3_copilotdeath
|
||||
v_quag_b02_hueyguntransition_huey
|
||||
v_quag_b02_covridlhuey_huey
|
||||
v_quag_b02_outcovrhuey_huey
|
||||
v_quag_b02_intocovrhuey_huey
|
||||
v_quag_b05_repeltomacv_huey
|
||||
v_hue_b02_tankblast_tank
|
||||
v_hue_b02_jumponboat_boat
|
||||
ch_wmd_b01_grdsopengarage_cat_death
|
||||
ch_wmd_b01_grdsopengarage_cat_leadin
|
||||
v_wmd_b01_sr71_intro_sr71
|
||||
v_wmd_b01_loading_boxes_intro_cat
|
||||
ch_wmd_b01_snowcat_doors
|
||||
v_pentagon_chopper_intro
|
||||
v_pentagon_chopper_tarmack
|
||||
v_pentagon_bike01
|
||||
v_pentagon_bike02
|
||||
v_pentagon_bike03
|
||||
v_pentagon_bike04
|
||||
v_pentagon_bike05
|
||||
v_pentagon_bike06
|
||||
v_pentagon_bike07
|
||||
v_pentagon_bike08
|
||||
v_pentagon_sedan_arrival01
|
||||
v_pentagon_sedan_arrival02
|
||||
v_pentagon_limo_arrival
|
||||
v_pentagon_limo_first
|
||||
v_pentagon_limo_accelerate
|
||||
v_pentagon_sedan_accelerate01
|
||||
v_pentagon_sedan_accelerate02
|
||||
v_pentagon_bike_ride_generic
|
||||
v_pow_b03_hind_landandout_exterior
|
||||
v_pow_b03_hind_landandout_interior
|
||||
v_pow_b03_hind_climbin_exterior
|
||||
v_pow_b03_hind_climbin_interior
|
||||
v_pow_b03_hind_exit_exterior
|
||||
v_pow_b03_hind_exit_interior
|
||||
v_pow_b03_hind_inandup_exterior
|
||||
v_pow_b03_hind_inandup_interior
|
||||
v_pow_b03_hind_landed
|
||||
v_pow_b03_hind_crash_left1
|
||||
v_pow_b03_hind_crash_left2
|
||||
v_pow_b03_hind_crash_right1
|
||||
v_pow_b03_hind_crash_right2
|
||||
v_pow_b03_hip_crash_left
|
||||
v_pow_b03_hip_crash_right
|
||||
v_pow_b03_clearing_truckstart
|
||||
v_pow_b04_scene_heli_takeoff_cockpit
|
||||
v_pow_b03_cockpit_horizon_bankleft
|
||||
v_pow_b03_cockpit_horizon_bankright
|
||||
v_pow_b03_cockpit_horizon_tiltdown
|
||||
v_pow_b03_cockpit_horizon_tiltup
|
||||
v_pow_b03_cockpit_horizon_neutral
|
||||
v_rebirth_b02_push_car
|
||||
v_rebirth_b03_btr_crash
|
||||
v_rebirth_b03_btr_crash_loop
|
||||
v_khe_E1B_chinookdropoff_helo
|
||||
v_kowloon_b04_destroy_home_heli
|
||||
v_kowloon_b07_vancrash_van
|
||||
v_kowloon_b04_destroy_home_heli_in
|
||||
v_kowloon_b04_destroy_home_heli_loop
|
||||
v_kowloon_b04_destroy_home_heli_death
|
||||
v_under_b01_playerheli_crash_huey
|
||||
v_uwb_b01_weavers_heli_crash
|
||||
v_uwb_b01_huey_01_hit_by_missle
|
||||
v_uwb_b01_huey_02_hit_by_missle
|
||||
v_under_b02_huey_hit_by_hind
|
||||
v_uwb_b01_huey_crash_spin_left_loop
|
||||
v_uwb_b01_huey_crash_spin_right_loop
|
||||
v_under_b09_F4_flyby_jet01
|
||||
v_under_b09_F4_flyby_jet02
|
||||
v_under_b09_F4_flyby_jet03
|
||||
v_under_b09_F4_flyby_jet04
|
||||
v_under_b09_F4_flyby_jet05
|
||||
v_under_b09_F4_flyby_jet06
|
||||
v_under_b09_p_am_rescue_boat_loop
|
||||
v_under_b01_playerheli_crash_huey_rotor_hub
|
||||
v_under_b01_playerheli_crash_huey_rotor_blade
|
||||
v_under_b01_playerheli_crash_huey_door
|
||||
v_jeep_driver_door_open
|
||||
v_jeep_passenger_door_open
|
||||
motorcycle_player
|
||||
{
|
||||
player_motorcycle_left_arm
|
||||
{
|
||||
player_motorcycle_drive_left_arm
|
||||
{
|
||||
int_bike_m72_drive_turn_left2right_L
|
||||
int_bike_m72_drive_turn_right2left_L
|
||||
}
|
||||
player_motorcycle_shoot_left_arm
|
||||
{
|
||||
int_bike_m72_gun_fire
|
||||
int_bike_m72_gun_idle
|
||||
player_motorcycle_gun_pullout_root
|
||||
{
|
||||
int_bike_m72_gun_pullout_L
|
||||
int_bike_m72_gun_pullout
|
||||
int_bike_m72_gun_pullout_R
|
||||
}
|
||||
player_motorcycle_gun_putaway_root
|
||||
{
|
||||
int_bike_m72_gun_putaway_L
|
||||
int_bike_m72_gun_putaway
|
||||
int_bike_m72_gun_putaway_R
|
||||
}
|
||||
int_bike_m72_gun_reload
|
||||
int_bike_m72_gun_rechamber
|
||||
}
|
||||
}
|
||||
player_motorcycle_right_arm
|
||||
{
|
||||
int_bike_m72_drive_turn_left2right_R
|
||||
int_bike_m72_drive_turn_right2left_R
|
||||
}
|
||||
motorcycle_shotgun
|
||||
{
|
||||
viewmodel_bike_m72_shotgun_fire
|
||||
viewmodel_bike_m72_shotgun_last_fire
|
||||
viewmodel_bike_m72_shotgun_reload
|
||||
viewmodel_bike_m72_shotgun_rechamber
|
||||
}
|
||||
player_motorcycle_drive_throttle_add : additive
|
||||
{
|
||||
int_bike_m72_drive_throttle
|
||||
}
|
||||
player_motorcycle_drive_throttle_add_left : additive
|
||||
{
|
||||
int_bike_m72_drive_throttle_left
|
||||
}
|
||||
player_motorcycle_drive_throttle_add_right : additive
|
||||
{
|
||||
int_bike_m72_drive_throttle_right
|
||||
}
|
||||
}
|
||||
v_cub_b01_carsequence_drivebwd_car
|
||||
v_cub_b01_carsequence_drivefwd_1hand_car
|
||||
v_cub_b01_carsequence_drivefwd_2hands_car
|
||||
v_cub_b01_carsequence_into_car
|
||||
v_cub_b01_carsequence_lookbwd_idle_car
|
||||
v_cub_b01_carsequence_lookfwd_1hand_idle_car
|
||||
v_cub_b01_carsequence_drivefwd_idle_1hand_car
|
||||
v_cub_b01_carsequence_slowmo_car
|
||||
v_cub_b01_car_tag_speedometer_delta
|
||||
car_dials: additive
|
||||
{
|
||||
v_cub_b01_car_tag_speedometer_additive
|
||||
}
|
||||
cuba_car_turning
|
||||
{
|
||||
v_cub_b01_carsequence_turnright_1hand_car_brian
|
||||
v_cub_b01_carsequence_turnleft_1hand_car_brian
|
||||
v_cub_b01_carsequence_turnright_2hands_car_brian
|
||||
v_cub_b01_carsequence_turnleft_2hands_car_brian
|
||||
}
|
||||
veh_river_b01_dropoff_chin_01
|
||||
veh_river_b01_dropoff_chin_02
|
||||
veh_river_b01_dropoff_chin_03
|
||||
veh_river_b01_dropoff_pbr_01
|
||||
veh_river_b01_dropoff_pbr_02
|
||||
veh_river_b01_dropoff_pbr_02_loop
|
||||
v_uaz_driver_door_open
|
||||
v_uaz_passenger_door_open
|
||||
v_uaz_passenger2_door_open
|
||||
v_uaz_passenger3_door_open
|
||||
v_full_b01_snowcat_idle
|
||||
|
3
BO1/PC/ZM/animtrees/waw_zombie_factory.atr
Normal file
3
BO1/PC/ZM/animtrees/waw_zombie_factory.atr
Normal file
@ -0,0 +1,3 @@
|
||||
o_zombie_difference_engine_ani
|
||||
o_zombie_lattice_gate_full
|
||||
o_zombie_lattice_gate_half
|
5
BO1/PC/ZM/animtrees/zombie_coast.atr
Normal file
5
BO1/PC/ZM/animtrees/zombie_coast.atr
Normal file
@ -0,0 +1,5 @@
|
||||
pb_zombie_zipline_grab
|
||||
pb_zombie_zipline_loop
|
||||
pb_zombie_zipline_release
|
||||
pb_rifle_stand_flinger_flail
|
||||
pb_rifle_prone_flinger_flail
|
1
BO1/PC/ZM/animtrees/zombie_cymbal_monkey.atr
Normal file
1
BO1/PC/ZM/animtrees/zombie_cymbal_monkey.atr
Normal file
@ -0,0 +1 @@
|
||||
o_monkey_bomb
|
108
BO1/PC/ZM/animtrees/zombie_dog.atr
Normal file
108
BO1/PC/ZM/animtrees/zombie_dog.atr
Normal file
@ -0,0 +1,108 @@
|
||||
zd_attack_player_late : nonloopsync
|
||||
{
|
||||
zombie_dog_attack_player_late
|
||||
}
|
||||
zombie_dog_attackidle_knob
|
||||
{
|
||||
zombie_dog_attackidle
|
||||
zombie_dog_attackidle_bark
|
||||
zombie_dog_attackidle_growl
|
||||
}
|
||||
zombie_dog_look_2 : additive
|
||||
{
|
||||
zombie_dog_look_down
|
||||
zombie_dog_attack_look_down
|
||||
}
|
||||
zombie_dog_look_4 : additive
|
||||
{
|
||||
zombie_dog_look_right
|
||||
zombie_dog_attack_look_right
|
||||
}
|
||||
zombie_dog_look_6 : additive
|
||||
{
|
||||
zombie_dog_look_left
|
||||
zombie_dog_attack_look_left
|
||||
}
|
||||
zombie_dog_look_8 : additive
|
||||
{
|
||||
zombie_dog_look_up
|
||||
zombie_dog_attack_look_up
|
||||
}
|
||||
zombie_dog_run_start_knob : nonloopsync
|
||||
{
|
||||
zombie_dog_run_start
|
||||
}
|
||||
zombie_dog_run_knob : loopsync
|
||||
{
|
||||
zombie_dog_run
|
||||
zombie_dog_run_lean_l
|
||||
zombie_dog_run_lean_r
|
||||
}
|
||||
zombie_dog_turn_knob : nonloopsync
|
||||
{
|
||||
zombie_dog_turn_90_left
|
||||
zombie_dog_turn_90_right
|
||||
zombie_dog_turn_180_left
|
||||
zombie_dog_turn_180_right
|
||||
zombie_dog_run_turn_90_left
|
||||
zombie_dog_run_turn_90_right
|
||||
zombie_dog_run_turn_180_left
|
||||
zombie_dog_run_turn_180_right
|
||||
}
|
||||
ai_zombie_dog_attack_v1
|
||||
zombie_dog_eating_loop
|
||||
zombie_dog_eating_out
|
||||
zombie_dog_idle
|
||||
zombie_dog_look_forward
|
||||
zombie_dog_player_neck_miss
|
||||
zombie_dog_player_neck_snap
|
||||
zombie_dog_run_attack
|
||||
zombie_dog_run_attack_low
|
||||
zombie_dog_run_attack_miss
|
||||
zombie_dog_run_bark
|
||||
zombie_dog_run_flashbang
|
||||
zombie_dog_run_jump_30
|
||||
zombie_dog_run_jump_40
|
||||
zombie_dog_run_jump_window_40
|
||||
zombie_dog_run_lean_l_bark
|
||||
zombie_dog_run_lean_r_bark
|
||||
zombie_dog_run_pain
|
||||
zombie_dog_run_start_180_l
|
||||
zombie_dog_run_start_180_r
|
||||
zombie_dog_run_start_l
|
||||
zombie_dog_run_start_r
|
||||
zombie_dog_run_stop
|
||||
zombie_dog_sitting_idle
|
||||
zombie_dog_sitting_look_down
|
||||
zombie_dog_sitting_look_forward
|
||||
zombie_dog_traverse_down_96
|
||||
zombie_dog_traverse_down_40
|
||||
zombie_dog_traverse_down_126
|
||||
zombie_dog_traverse_down_190
|
||||
zombie_dog_traverse_up_40
|
||||
zombie_dog_traverse_up_80
|
||||
zombie_dog_wakeup_fast
|
||||
zombie_dog_wakeup_slow
|
||||
zombie_dog_walk
|
||||
zombie_dog_trot
|
||||
zombie_dog_tesla_death_a
|
||||
zombie_dog_tesla_death_b
|
||||
zombie_dog_tesla_death_c
|
||||
zombie_dog_tesla_death_d
|
||||
zombie_dog_tesla_death_e
|
||||
zombie_dog_death_front
|
||||
zombie_dog_death_hit_back
|
||||
zombie_dog_death_hit_left
|
||||
zombie_dog_death_hit_right
|
||||
zombie_dog_pain_hit_back
|
||||
zombie_dog_pain_hit_front
|
||||
zombie_dog_pain_hit_left
|
||||
zombie_dog_pain_hit_right
|
||||
zombie_dog_run_pain_front
|
||||
zombie_dog_attack_player_miss_turnR
|
||||
zombie_dog_attack_player_miss_turnL
|
||||
|
||||
|
||||
|
||||
|
||||
|
1
BO1/PC/ZM/animtrees/zombie_theater.atr
Normal file
1
BO1/PC/ZM/animtrees/zombie_theater.atr
Normal file
@ -0,0 +1 @@
|
||||
o_zombie_theatre_curtain
|
Reference in New Issue
Block a user