Added BO1 ZM rawfiles

This commit is contained in:
InfinityLoader
2024-02-18 17:32:07 -05:00
parent 1a9be4df02
commit b53c55f0c0
934 changed files with 216070 additions and 0 deletions

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tree_desertpalm01_strongwind
tree_desertpalm01_still
tree_desertpalm02_strongwind
tree_desertpalm02_still
tree_desertpalm03_strongwind
tree_desertpalm03_still
palmtree_tall1_sway
palmtree_tall1_still
palmtree_tall2_sway
palmtree_tall2_still
palmtree_tall3_sway
palmtree_tall3_still
palmtree_med1_sway
palmtree_med1_still
palmtree_med2_sway
palmtree_med2_still
palmtree_bushy1_sway
palmtree_bushy1_still
palmtree_bushy2_sway
palmtree_bushy2_still
palmtree_bushy3_sway
palmtree_bushy3_still
ICBM_turbofan50_spin
ICBM_turbofan64_spin
ICBM_turbofan176_spin
launchfacility_b_emergencylight
me_statue_destroy_base_01
o_peleliu1_b_outro_handset
o_peleliu1_b_outro_handset_loop
ch_incubator_ropebridge_collapsingbridge
prop_contextual_melee_garrote_garrotewire
prop_contextual_melee_garrote_garrotewire_quick
prop_contextual_melee_garrotesit_garrotewire
prop_contextual_melee_garrotesit_garrotewire_quick
prop_contextual_melee_garrotesit_chair
prop_contextual_melee_garrotesit_chair_quick
p_quag_b05_repeltomacv_carabiner
o_quag_b02_nvaambush_thatch
o_quag_b05_moris_code_chair
o_quag_b02_tree_falling_1
o_quag_b02_tree_falling_2
o_quag_b02_tree_falling_3
o_quag_b02_tree_falling_4
o_quag_b02_tree_falling_5
o_quag_b06_doorbreach_door
p_quag_b05_repeltomacv_gun
o_pentagon_limo_doss_first
o_pentagon_limo_doss_second
o_pentagon_chair_typing01
o_pentagon_chair_typing02
o_pentagon_chair_pool07
o_pentagon_chair_pool08
o_pentagon_chair_pool01
o_pentagon_chair_pool02
o_pentagon_cart_cartpush_walk
o_pentagon_cart_cartpush_hurry
o_pentagon_rail_finest_people_cig
o_pentagon_rail_the_vip_phone
o_pentagon_rail_we_are_ready_phone
o_pentagon_rail_we_are_ready_clipboard
o_pentagon_chair_moon_walk01
o_pentagon_chair_moon_walk02
o_pentagon_rail_take_care_chair01
o_pentagon_rail_take_care_chair02
o_pentagon_rail_take_care_dossier
ch_hue_b02_killingcivilians1_chair
ch_hue_b02_killingcivilians1_chair_idle
o_hue_b01_reznov_reveal_dossier
v_hue_b02_tankblast_car
v_hue_b02_tankblast_tank
o_hue_b02_rope_bowman_A
o_hue_b02_rope_bowman_B
o_hue_b02_rope_troop1_A
o_hue_b02_rope_troop1_B
ch_flash_b01_kristinafight_door
ch_flash_b01_kristinafight_table
v_flash_b01_takeoutjeep_uaz
o_flash_ev04_comm_link_door
o_flash_ev04_comm_link_door_close
prop_comms_floor1_green_idle_chair
prop_comms_floor1_green_idle_2_alert_chair
prop_comms_floor2_green_idle_chair
prop_comms_floor2_green_idle_2_alert_chair
prop_comms_floor3_orange_idle_chair
prop_comms_floor3_orange_idle_2_alert_chair
prop_comms_floor3_green_idle_chair
prop_comms_floor3_green_idle_2_alert_chair
prop_contextual_melee_comms_floor3_green_chair
prop_comms_floor2_blue_idle_chair
prop_comms_floor2_blue_idle_2_alert_chair
prop_comms_floor2_blue_turn_2_left_chair
prop_comms_floor2_blue_left_idle_chair
prop_comms_floor2_blue_left_2_front_chair
prop_comms_floor2_blue_turn_2_right_chair
prop_comms_floor2_blue_right_idle_chair
prop_comms_floor2_blue_right_2_front_chair
prop_comms_floor2_blue_turn_2_back_chair
prop_comms_floor2_blue_back_idle_chair
prop_comms_floor2_blue_back_2_front_chair
o_flash_ev06_stilltime_door1
o_flash_ev06_stilltime_door2
o_flash_ev06_stilltime_door1_close
o_flash_ev06_stilltime_door1_open
o_flash_ev10_gastrap_door_left
o_flash_ev10_gastrap_door_right
o_flash_ev10_weavervomit_door_left
o_flash_ev10_weavervomit_door_right
o_flash_ev10_gastrap_playermask
o_flash_ev10_gastrap_weavermask_A
o_flash_ev10_gastrap_woodsmask_A
o_flash_ev10_weavervomit_playermask
o_flash_ev10_weavervomit_weavermask
o_flash_ev10_weavervomit_woodsmask
o_flash_ev09_one_handed_fire_table
fxanim_flash_car_crash_anim
o_incountry_spiketrap_launch
o_incountry_spiketrap__trap_death
o_incountry_spiketrap__trap_loop
o_incountry_b02_bike_equip
fxanim_quag_hueyExplode
prop_meatshield_bullet_tip_cam
prop_meatshield_bullet_tip_spin
prop_meatshield_bullet_tip_cam_cuba
o_pow_b01_1a_2_cage_lid
o_pow_b03_cockpit_headset_barnes
o_pow_b03_cockpit_headset_player
o_pow_b03_cockpit_headset_barnes_exit
o_pow_b03_cockpit_headset_player_exit
o_pow_b01_1a_cleaver
o_pow_b01_1a_roulettegun
o_pow_b01_1a_otherchair
o_pow_b01_1a_playerchair
o_pow_b01_1a_table
o_pow_b01_1b_cleaver
o_pow_b01_1b_roulettegun
o_pow_b01_1b_pipe
o_pow_b01_1b_otherchair
o_pow_b01_1b_playerchair
o_pow_b01_1b_table
o_pow_b01_1b2_cleaver
o_pow_b01_1b2_roulettegun
o_pow_b01_1b2_pipe
o_pow_b01_1b2_otherchair
o_pow_b01_1b2_playerchair
o_pow_b01_1b2_table
o_pow_b01_1c_cleaver
o_pow_b01_1c_roulettegun
o_pow_b01_1c_ak47
o_pow_b01_1c_bookiegun
o_pow_b01_1c_pipe
o_pow_b01_1c_otherchair
o_pow_b01_1c_playerchair
o_pow_b01_1c_table
o_pow_b01_1d_cleaver
o_pow_b01_1d_roulettegun
o_pow_b01_1d_ak47
o_pow_b01_1d_bookiegun
o_pow_b01_1d_pipe
o_pow_b01_1d_otherchair
o_pow_b01_1d_playerchair
o_pow_b01_1d_table
o_pow_b02_end_table
o_pow_b02_end_table_wrecked
o_pow_b02_end_door_opening
o_pow_b03_clearing_tentloop
o_pow_b04_cells_rescue_reznov_door
o_pow_b04_cells_rescue_reznov_door2
o_pow_b04_cells_rescue_reznov_door3
o_pow_b04_endfight_chair_enter
o_pow_b04_endfight_chair_firstattack
o_pow_b04_endfight_chair_gundraw
o_pow_b04_endfight_chair_gungrab
o_pow_b04_endfight_chair_kickblock
o_pow_b04_endfight_chair_shoot
o_pow_b04_endfight_pistol_enter
o_pow_b04_endfight_pistol_firstattack
o_pow_b04_endfight_pistol_gundraw
o_pow_b04_endfight_pistol_gungrab
o_pow_b04_endfight_pistol_kickblock
o_pow_b04_endfight_pistol_shoot
o_pow_b04_endfight_knife_enter
o_pow_b04_endfight_knife_firstattack
o_pow_b04_endfight_knife_gundraw
o_pow_b04_endfight_knife_gungrab
o_pow_b04_endfight_knife_kickblock
o_pow_b04_endfight_knife_shoot
o_slingshot_thirdpers_idle
o_slingshot_thirdpers_pull_start
o_slingshot_firstpers_pull_finish
o_slingshot_ammo_pull_finish
slingshot_pulled_idle : loopsync
{
o_slingshot_firstpers_pulled_idle_straight
o_slingshot_firstpers_pulled_idle_left
o_slingshot_firstpers_pulled_idle_right
o_slingshot_ammo_pulled_idle_left
o_slingshot_ammo_pulled_idle_right
}
slingshot_ammo : additive
{
o_slingshot_ammo_pulled_idle_straight
}
o_slingshot_firstpers_release_straight
o_slingshot_firstpers_release_left
o_slingshot_firstpers_release_right
o_slingshot_thirdpers_intro
o_slingshot_thirdpers_intro_death_reaction
o_slingshot_thirdpers_intro_wave_in
o_slingshot_thirdpers_ending
ch_vor_b02_minecart_slingshot
o_slingshot_ammo_release_straight
o_slingshot_ammo_release_left
o_slingshot_ammo_release_right
ch_vor_b01_intro_key_smash
ch_vor_b01_inclinator_door_idle
ch_vor_b01_inclinator_door_open
ch_vor_b01_inc_door_open
ch_vor_b01_inc_door_close
ch_b03_riot_shield_move_left_close
ch_b03_riot_shield_move_left_close_forward
ch_b03_riot_shield_move_left_far
ch_b03_riot_shield_move_left_far_forward
ch_vor_b03_reznov_lift_welder_torch
o_vor_b03_reznov_weld_exit_torch
ch_vor_b02_omaha_door
o_vor_b03_reznov_weld_exit_door
ch_vor_b03_rolling_door_start
ch_vor_b03_rolling_door_loop
ch_vor_b03_rolling_door_end
ch_vor_b03_rolling_door_close
ch_vor_b03_rolling_door_open
ch_vor_b04_step8_bike
ch_vor_b04_step8_bike_loop
ch_vor_b04_jump2truck_bike_player
ch_vor_b04_jump2truck_bike_reznov
o_kowloon_b01_fridge_loop
o_kowloon_b01_fridge_push
o_kowloon_b01_intro_chair
o_kowloon_b01_intro_glass
o_kowloon_b01_intro_hatch
o_kowloon_b01_intro_table
o_kowloon_b07_clarkdeath_gutter
o_kowloon_b01_fridge_push_door
p_interrogation_rightstrap_breakout
p_interrogation_leftstrap_breakout
p_interrogation_leftstrap_idle
p_interrogation_rightstrap_idle
p_interrogation_leftstrap_struggle_l
p_interrogation_rightstrap_struggle_l
p_interrogation_leftstrap_struggle_r
p_interrogation_rightstrap_struggle_r
o_int_ambient_cigarette_cig
o_int_ambient_coffee_mug
o_int_ambient_walk_mug
o_int_b01_hudson_unstraps_plyr_leftstrap
o_int_b01_hudson_unstraps_plyr_rightstrap
o_int_b01_hudson_unstraps_plyr_door
o_int_b02_open_double_doors_door_left
o_int_b02_open_double_doors_door_right
o_int_b02_plyr_enter_morgue_door_left
o_int_b02_plyr_enter_morgue_door_right
o_int_b02_corridor_stumble_cart
o_int_b03_plyr_view_brainwash_leftstrap
o_int_b03_plyr_view_brainwash_rightstrap
o_under_b05_moon_pool_door_entry_airlock_door
o_full_interstitial_03_camera

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civilian_anims
{
}

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a_chicken_death
a_chicken_death_a
a_chicken_idle
a_chicken_idle_a
a_chicken_react
a_chicken_react_a
a_chicken_run
a_chicken_run_panic_a
a_chicken_run_panic_b
a_chicken_react_up_down
a_chicken_idle_peck
a_chicken_react_to_front
a_chicken_react_to_front_notrans
fxanim_zombies_crow_fly_anim
a_pig_death
a_pig_death_from_right
a_pig_death_from_back
a_pig_death_from_front
a_pig_death_from_left
a_pig_idle
a_pig_idle_a
a_pig_idle_scratch
a_pig_idle_scratch_fast
a_pig_react
a_pig_run
a_pig_run_fast
a_pig_run_panic_a
a_rebirth_pig_idle_a
a_rebirth_pig_idle_b
a_rebirth_pig_idle_c
a_rebirth_pig_hoist_squirm
a_rebirth_pig_hoist_death
a_rebirth_pig_hoist_deathpose
a_rebirth_pig_gas_death
a_water_buffalo_death_a
a_water_buffalo_death_b
a_water_buffalo_idle_a
a_water_buffalo_idle_b
a_water_buffalo_react_a
a_water_buffalo_react_b
a_water_buffalo_run_a
a_water_buffalo_run_b
a_monkey_calm_idle_01
a_monkey_calm_idle_02
a_monkey_calm_idle_2_pace
a_monkey_calm_pace
a_monkey_calm_pace_2_idle
a_monkey_calm_idle_03
a_monkey_freaked_01
a_monkey_freaked_02
a_monkey_freaked_03
a_monkey_gas_death
a_monkey_shot_death
a_seagull_take_off
a_seagull_fly
a_seagull_glide_twitch
a_seagull_glide
a_seagull_land
a_seagull_idle_twitch
a_seagull_idle
ai_zombie_monkey_calm_idle_03

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german_shepherd_death_front
german_shepherd_idle
german_shepherd_attackidle_knob
{
german_shepherd_attackidle
german_shepherd_attackidle_bark
german_shepherd_attackidle_growl
}
german_shepherd_run_start_knob : nonloopsync
{
german_shepherd_run_start
german_shepherd_run_start_L
german_shepherd_run_start_R
german_shepherd_run_start_180_R
}
german_shepherd_run_knob : loopsync
{
german_shepherd_run
german_shepherd_run_lean_L
german_shepherd_run_lean_R
}
german_shepherd_run_jump_40
german_shepherd_run_pain
german_shepherd_run_stop
german_shepherd_attack_AI_01_start_a
german_shepherd_attack_AI_02_idle_a
german_shepherd_attack_AI_03_pushed_a
german_shepherd_attack_AI_03_shot_a
german_shepherd_attack_AI_04_middle_a
german_shepherd_attack_AI_05_kill_a
german_shepherd_attack_player_miss
german_shepherd_traverse_down_40
german_shepherd_traverse_up_40
sniper_escape_dog_fence
german_shepherd_run_flashbang
german_shepherd_walk
german_shepherd_player_neck_miss
german_shepherd_player_neck_snap
german_shepherd_run_attack
german_shepherd_run_jump_window_40
german_shepherd_attack_player_miss_turnR
german_shepherd_attack_player_miss_turnL
german_shepherd_traverse_up_80
german_shepherd_eating
german_shepherd_eating_in
german_shepherd_eating_loop
german_shepherd_eating_out
german_shepherd_sleeping
german_shepherd_wakeup_slow
german_shepherd_wakeup_fast
attack_player : nonloopsync
{
german_shepherd_attack_player
}
attack_player_late : nonloopsync
{
german_shepherd_attack_player_late
}
german_shepherd_look_2 : additive
{
german_shepherd_look_down
german_shepherd_attack_look_down
}
german_shepherd_look_4 : additive
{
german_shepherd_look_right
german_shepherd_attack_look_right
}
german_shepherd_look_6 : additive
{
german_shepherd_look_left
german_shepherd_attack_look_left
}
german_shepherd_look_8 : additive
{
german_shepherd_look_up
german_shepherd_attack_look_up
}
incountry
{
ch_incountry_dogattack_dog_start
ch_incountry_dogattack_dog_loop
ch_incountry_dogattack_dog_death
ch_incountry_dogattack_dog_kill
}

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death_run_forward_crumple
death_run_onfront
death_run_onleft
death_explosion_up10
death_explosion_back13
death_explosion_forward13
death_explosion_left11
death_explosion_right13
drone_run_forward_1
death_stand_dropinplace
death_run_stumble
stand2crouch_attack
walk_run : loopsync
{
pistol_crouchrun_loop_forward_1
crouchrun_loop_forward_2
combatrun
precombatrun1
}
facial
{
}

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body
{
combat_directions
{
combat_up
{
stand_aim_up
stand_shoot_up
stand_shoot_auto_up
crouch_aim_up
crouch_shoot_up
crouch_shoot_auto_up
}
combat_straight
{
stand_aim_straight
stand_shoot_straight
stand_shoot_auto_straight
crouch_aim_straight
crouch_shoot_straight
crouch_shoot_auto_straight
}
combat_down
{
stand_aim_down
stand_shoot_down
stand_shoot_auto_down
crouch_aim_down
crouch_shoot_down
crouch_shoot_auto_down
}
}
reload_stand_rifle
exposed_reload
ai_mantle_on_48
step_up_low_wall
traverse_wallhop
death_stand_dropinplace
death_run_forward_crumple
death_run_onleft
death_run_onfront
death_run_stumble
death_explosion_up10
death_explosion_forward13
death_explosion_back13
death_explosion_left11
death_explosion_right13
ai_flame_death_a
ai_flame_death_b
ai_flame_death_c
ai_flame_death_d
ai_flame_death_run
duhoc_climber_dismount
combat_run_fast_3
drone_run_forward_1
jump_across_100
jump_down_56
stand_alert_1
stand_alert_2
stand_alert_3
run_n_gun_F
ai_viet_run_n_gun_F
ai_viet_run_lowready_f
ch_khe_E1B_troopssprint_1
ch_khe_E1B_troopssprint_2
ch_khe_E1B_troopssprint_3
ch_khe_E1B_troopssprint_4
ch_khe_E1B_troopssprint_5
ch_khe_E1B_troopssprint_6
ch_khe_E1B_troopssprint_7
coverstand_trans_OUT_M
coverstand_trans_IN_M
coverstand_hide_idle
coverstand_hide_idle_twitch01
coverstand_hide_idle_twitch02
coverstand_hide_idle_twitch03
coverstand_hide_idle_twitch04
coverstand_hide_idle_twitch05
coverstand_react01
coverstand_react02
coverstand_react03
coverstand_react04
covercrouch_hide_idle
covercrouch_twitch_1
covercrouch_twitch_2
covercrouch_twitch_3
covercrouch_twitch_4
covercrouch_run_out_M
covercrouch_run_in_M
drone_gen_walk_01
patrol_bored_patrolwalk
}
pow_drone
{
patrol_bored_idle
patrol_bored_idle_smoke
patrol_bored_idle_cellphone
}
vorkuta_drone
{
ai_prisoner_run_upright
ai_prisoner_run_hunched_A
ai_prisoner_run_hunched_B
ai_prisoner_run_hunched_C
ch_wmd_b01_grdweldingstand_loop
}

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fxanim_gp_windsock_anim
fxanim_gp_tarp1_anim
fxanim_gp_tarp2_anim
fxanim_gp_cloth01_anim
fxanim_gp_streamer01_anim
fxanim_gp_streamer02_anim
fxanim_gp_hueyinterior_anim
fxanim_gp_hueynecklace_anim
fxanim_gp_hueynecklace_drop_anim
fxanim_gp_distant_rappel_anim
fxanim_gp_crow_look_anim
fxanim_gp_crow_look02_anim
fxanim_gp_crow_eat_anim
fxanim_gp_crow_flap_anim
fxanim_gp_crow_jump_anim
fxanim_gp_crow_die_anim
fxanim_gp_crow_90rflyr_anim
fxanim_gp_crow_quickfly_anim
fxanim_gp_crow_walk01_anim
fxanim_gp_crow_90rfly_fast_anim
fxanim_gp_vinemed_anim
fxanim_gp_vinesm_anim
fxanim_gp_leafmed_anim
fxanim_gp_leafsm_anim
fxanim_gp_pant01_anim
fxanim_gp_shirt01_anim
fxanim_gp_shirt02_anim
fxanim_gp_snakeswim_anim
fxanim_gp_roaches_anim
fxanim_gp_blast_deflector_down_anim
fxanim_gp_tarp_wood_stack_anim
fxanim_gp_wirespark_long_anim
fxanim_gp_wirespark_med_anim
fxanim_gp_tree_aquilaria_dest01_anim
fxanim_gp_tree_aquilaria_dest02_anim
fxanim_gp_tree_palm_coco02_dest01_anim
fxanim_gp_tree_palm_coco02_dest02_anim
fxanim_gp_tarp_crate_stack_anim
fxanim_gp_blind_pulse01_full_anim
fxanim_gp_blind_pulse01_short_anim
fxanim_gp_blind_pulse01_torn_anim
fxanim_gp_blind_pulse01_open_anim
fxanim_gp_ceiling_light_swing_anim
fxanim_gp_hind_dashboard_break_anim
fxanim_gp_hind_dashboard_dmg_anim
fxanim_gp_hind_periscope_dmg_anim
fxanim_gp_hind_top_light_idle_anim
fxanim_gp_hind_top_light_break_anim
fxanim_gp_hind_top_light_dmg_anim
fxanim_gp_hind_wire01_break_anim
fxanim_gp_hind_wire01_dmg_anim
fxanim_gp_hind_wire02_break_anim
fxanim_gp_hind_wire02_dmg_anim
fxanim_gp_ceiling_fan_old_slow_anim
fxanim_gp_ceiling_fan_old_dest_anim
fxanim_gp_wire_sway_01_slow_anim
fxanim_gp_wire_sway_02_slow_anim
fxanim_gp_wire_sway_03_slow_anim
fxanim_gp_wire_sway_04_slow_anim
fxanim_gp_chain_650_anim
fxanim_gp_chain01_anim
fxanim_gp_chain02_anim
fxanim_gp_chain03_anim
fxanim_gp_snake_coiled_loop_anim
fxanim_gp_snake_coiled_death_anim
fxanim_gp_lantern_hang_on_anim
fxanim_gp_fence_tarp_01_anim
fxanim_gp_seagull_falling_anim
fxanim_gp_seagull_circle_01_anim
fxanim_gp_seagull_circle_02_anim
fxanim_gp_seagull_circle_03_anim
fxanim_gp_tree_aquilaria_dest01_sm_anim
fxanim_gp_tree_aquilaria_dest02_sm_anim
fxanim_gp_tree_palm_coco02_dest01_sm_anim
fxanim_gp_tree_palm_coco02_dest02_sm_anim
fxanim_gp_huey_int_idle_anim
fxanim_gp_huey_int_dmg_break_anim
fxanim_gp_huey_int_dmg_idle_anim
fxanim_gp_huey_uwb_necklace_idle_anim
fxanim_quag_hueyExplode_anim
fxanim_quag_courtyard_anim
fxanim_quag_bridgebreak_anim
fxanim_quag_shackfront_anim
fxanim_quag_shackside_anim
fxanim_quag_shacktop_anim
fxanim_quag_balcony01_anim
fxanim_quag_balcony02_anim
fxanim_quag_rappelcrash01_anim
fxanim_quag_rappelcrash02_anim
fxanim_quag_rappelfix_anim
fxanim_creek_fish1_anim
fxanim_creek_fish2_anim
fxanim_creek_fish3_anim
fxanim_creek_hut01_anim
fxanim_creek_windowdive_anim
fxanim_creek_windowshoot_anim
fxanim_creek_banner_anim
fxanim_creek_junk1_anim
fxanim_creek_junk2_anim
fxanim_creek_junk3_anim
fxanim_creek_waterhut_anim
fxanim_creek_vinecluster_anim
fxanim_creek_mg_anim
fxanim_creek_mgcurtainside_anim
fxanim_creek_mgcurtainfront_anim
fxanim_creek_overhang_anim
fxanim_creek_huey_debris01_anim
fxanim_creek_huey_debris02_anim
fxanim_creek_huey_debris03_anim
fxanim_creek_huey_debris04_anim
fxanim_creek_huey_debris05_anim
fxanim_creek_chickencoop_anim
fxanim_creek_cover_anim
fxanim_creek_hueydamage_anim
fxanim_creek_hueywire_anim
fxanim_creek_rat_01_anim
fxanim_creek_rat_02_anim
fxanim_creek_rat_03_anim
fxanim_creek_mgexplode_anim
fxanim_creek_rat_hole_lid_anim
fxanim_creek_cave_pillar_anim
fxanim_creek_cave_bolder_anim
fxanim_creek_cave_sprinkle_anim
fxanim_creek_cave_bolder_ceiling_anim
fxanim_creek_cave_fill_anim
fxanim_creek_net_anim
fxanim_creek_tarp_cover01_anim
fxanim_creek_crane01_anim
fxanim_creek_crane02_anim
fxanim_creek_cave_pillar_break_high_anim
fxanim_creek_cave_pillar_break_med_anim
fxanim_creek_cave_pillar_break_low_anim
fxanim_creek_cave_panel_anim
fxanim_creek_warroom_wires_anim
fxanim_creek_warroom_flags_anim
fxanim_creek_warroom_rocks_anim
fxanim_creek_zpu_hut_anim
fxanim_creek_door_kick_anim
fxanim_cuba_curtain_sheer_anim
fxanim_cuba_curtain_sheer_hang_anim
fxanim_cuba_lamppost_01_hit_anim
fxanim_cuba_lamppost_01_fall_anim
fxanim_cuba_line_flag01_anim
fxanim_cuba_line_flag02_anim
fxanim_cuba_radar_tower_anim
fxanim_cuba_truck_gaz63_flip_anim
fxanim_cuba_truck_gaz63_flip_01_anim
fxanim_cuba_truck_gaz63_flip_02_anim
fxanim_cuba_chandelier_fall_anim
fxanim_cuba_chandelier_sway_anim
fxanim_cuba_chandelier_boards_anim
fxanim_cuba_sign_anim
fxanim_cuba_car_anim
fxanim_cuba_car_fan_anim
fxanim_cuba_car_props_anim
fxanim_cuba_car_cig_anim
fxanim_cuba_rat_01_anim
fxanim_cuba_rat_02_anim
fxanim_flash_sheetmetal_anim
fxanim_flash_rockettarp_anim
fxanim_flash_trespassing_anim
fxanim_flash_lighttower_anim
fxanim_flash_rocket_explode_anim
fxanim_flash_rocket_launch_anim
fxanim_flash_rocket_panel_rattle_01_anim
fxanim_flash_rocket_panel_rattle_02_anim
fxanim_flash_rocket_wall_smash_anim
fxanim_flash_rocket_wall_debris_anim
fxanim_flash_rocket_debris_lrg_01_anim
fxanim_flash_c4_bunker_anim
fxanim_flash_ceiling_light_fall_anim
fxanim_flash_hide_body_tarp_anim
fxanim_flash_hide_body_tarp_idle_anim
fxanim_flash_snake_slither_anim
fxanim_flash_reel_rack_anim
fxanim_flash_table_throw_anim
fxanim_flash_chunk01smb_anim
fxanim_flash_chunk02lrgs_anim
fxanim_flash_chunk02sms_anim
fxanim_flash_chunk01lrgw_anim
fxanim_flash_barrel_01_anim
fxanim_flash_barrel_02_anim
fxanim_flash_barrel_03_anim
fxanim_flash_car_crash_anim
fxanim_flash_grenade_toss_anim
fxanim_fullahead_wires_anim
fxanim_fullahead_panel_rattle_anim
fxanim_fullahead_barrier_anim
fxanim_fullahead_bridge_anim
fxanim_fullahead_warehouse01_anim
fxanim_fullahead_ship_debris_anim
fxanim_fullahead_rocket_fall_anim
fxanim_mp_lift_anim
fxanim_mp_dustdevil_anim
fxanim_pow_woodbridge_anim
fxanim_pow_concbridge_sect01_anim
fxanim_pow_concbridge_sect02_anim
fxanim_pow_concbridge_sect03_anim
fxanim_pow_pipebridge_rope_anim
fxanim_pow_tent_collapse01_anim
fxanim_pow_cave_debris_anim
fxanim_pow_radar_tower_anim
fxanim_pow_tent_flap01_anim
fxanim_pow_tent_flap02_anim
fxanim_pow_rat_01_anim
fxanim_pow_rat_02_anim
fxanim_pow_rat_03_anim
fxanim_pow_cargohanging_hang_anim
fxanim_pow_cargohanging_lean_anim
fxanim_pow_cliff_debris1_01_anim
fxanim_pow_cliff_debris1_02_anim
fxanim_pow_cliff_debris2_01_anim
fxanim_pow_cliff_debris2_02_anim
fxanim_pow_cliff_debris3_03_anim
fxanim_pow_armoredwindow_break_anim
fxanim_hue_benches01_anim
fxanim_hue_wallshoot_anim
fxanim_hue_tile_broke_01_anim
fxanim_hue_tile_broke_03_anim
fxanim_hue_tile_broke_04_anim
fxanim_hue_tile_whole_01_anim
fxanim_hue_tile_whole_02_anim
fxanim_hue_ceiling_light_fall_anim
fxanim_hue_tank01_entrance_anim
fxanim_hue_tank01_death_anim
fxanim_hue_sign_leyna_anim
fxanim_hue_tank01_explode_anim
fxanim_hue_hatchback_anim
fxanim_hue_tank01_shake_anim
fxanim_hue_door_office_anim
fxanim_hue_balcony_anim
fxanim_hue_aagun_bldg_anim
fxanim_hue_aagun_anim
fxanim_hue_gate_kick_anim
fxanim_hue_gate_swing_anim
fxanim_hue_tank01_turret_anim
fxanim_wmd_fuel_hose_anim
fxanim_wmd_aspin_tanker_anim
fxanim_wmd_radar01_anim
fxanim_wmd_radar02_anim
fxanim_wmd_radar03_anim
fxanim_wmd_radar04_anim
fxanim_wmd_radar05_anim
fxanim_wmd_square_anetta_shake_anim
fxanim_wmd_truck_flip_anim
fxanim_wmd_catwalk_anim
fxanim_wmd_catwalk_fall_anim
fxanim_wmd_hangar_doors_anim
fxanim_wmd_heat_pipe01_anim
fxanim_wmd_heat_pipe02_anim
fxanim_wmd_electric_tower01_anim
fxanim_wmd_electric_tower02_anim
fxanim_wmd_electric_tower_top_anim
fxanim_wmd_ava_wall_anim
fxanim_wmd_avalanche_truck_anim
fxanim_wmd_parachute_anim
fxanim_kowloon_awning01_tear_anim
fxanim_kowloon_awning01_loop_anim
fxanim_kowloon_fishtank_lrg_loop_anim
fxanim_kowloon_fishtank_lrg_spill_anim
fxanim_kowloon_fishtank_sm_loop_anim
fxanim_kowloon_fishtank_sm_spill_01_anim
fxanim_kowloon_fishtank_sm_spill_02_anim
fxanim_kowloon_door_breach_anim
fxanim_kowloon_ceiling_collapse_anim
fxanim_kowloon_neon_sign_anim
fxanim_kowloon_ceiling_garbage_anim
fxanim_kowloon_neon_sign_alley_anim
fxanim_kowloon_weapon_cache_anim
fxanim_khesanh_tent_open_anim
fxanim_khesanh_apc_fall_01_anim
fxanim_khesanh_apc_fall_02_anim
fxanim_khesanh_hut_explode_anim
fxanim_khesanh_sandbags01_anim
fxanim_khesanh_sandbags_apc_anim
fxanim_khesanh_deadbody_tarp_idle_anim
fxanim_khesanh_deadbody_tarp_idle02_anim
fxanim_khesanh_barrel_01_anim
fxanim_khesanh_barrel_02_anim
fxanim_khesanh_barrel_03_anim
fxanim_khesanh_barrel_04_anim
fxanim_khesanh_barrel_05_anim
fxanim_khesanh_bunker01_anim
fxanim_khesanh_bunker02_anim
fxanim_khesanh_keychain_anim
fxanim_vorkuta_towers_anim
fxanim_vorkuta_heli_crash_anim
fxanim_vorkuta_elevator_wires_loop_anim
fxanim_vorkuta_elevator_wires_stop_anim
fxanim_vorkuta_doorblast_anim
fxanim_vorkuta_bridge01_anim
fxanim_vorkuta_bridge02_anim
fxanim_vorkuta_armory_anim
fxanim_vorkuta_canister_anim
fxanim_vorkuta_gate_locked_anim
fxanim_vorkuta_bike_tarp_anim
fxanim_rebirth_heli01_crash_anim
fxanim_rebirth_heli01_rotor_anim
fxanim_rebirth_heli01_chunks_anim
fxanim_rebirth_container_01_anim
fxanim_rebirth_container_02_anim
fxanim_rebirth_container_03_anim
fxanim_rebirth_gascan_01_anim
fxanim_rebirth_gascan_02_anim
fxanim_rebirth_gascan_03_anim
fxanim_rebirth_cargo_ropes_loop_anim
fxanim_rebirth_cargo_ropes_stop_anim
fxanim_river_woodbridge_anim
fxanim_river_tent01_anim
fxanim_river_tower_water_anim
fxanim_river_tower_land_anim
fxanim_river_tower_explode_anim
fxanim_river_pbr_props_anim
fxanim_river_bunker01_anim
fxanim_river_bunker02_anim
fxanim_river_boss_boat_death_anim
fxanim_river_plane_blocker_02_anim
fxanim_uwb_fwd_crows_nest_anim
fxanim_uwb_aft_crane_fall_anim
fxanim_uwb_aft_crane_fall_idle_anim
fxanim_uwb_aft_crane_idle_anim
fxanim_uwb_aft_railing_anim
fxanim_uwb_dbl_mast01_anim
fxanim_uwb_dbl_mast02_anim
fxanim_uwb_dbl_mast_platform_anim
fxanim_uwb_aft_radio_tower_anim
fxanim_uwb_aft_radio_flag_rail_anim
fxanim_uwb_fwd_radio_tower_anim
fxanim_uwb_fwd_radio_mast_anim
fxanim_uwb_aft_wire_tower_anim
fxanim_uwb_fwd_wire_tower_b_anim
fxanim_uwb_shiprope_sway_anim
fxanim_uwb_door_burst_anim
fxanim_uwb_sub_drop_anim
fxanim_uwb_sub_hoist_drop01_anim
fxanim_uwb_sub_hoist_drop02_anim
fxanim_uwb_sub_hoist_idle_anim
fxanim_uwb_sub_hoist_rise01_anim
fxanim_uwb_sub_hoist_rise02_anim
fxanim_uwb_sub_rise_anim
fxanim_uwb_umbilical_wires_amb_loop_anim
fxanim_uwb_umbilical_wires_pistons_loop_anim
fxanim_uwb_umbilical_wires_pistons_stop_anim
fxanim_uwb_umbilical_wires_spool_loop_anim
fxanim_uwb_umbilical_wires_spool_stop_anim
fxanim_uwb_umbilical_wires_taught_loop_anim
fxanim_uwb_umbilical_wires_taught_slack_anim
fxanim_uwb_umbilical_wires_taught_slack_loop_anim
fxanim_uwb_moon_pool_wires_anim
fxanim_uwb_panel_anim
fxanim_uwb_preserver_anim
fxanim_uwb_ropes_anim
fxanim_uwb_hallway1_anim
fxanim_uwb_hallway2_anim
fxanim_uwb_broadcast_pipe01_a_anim
fxanim_uwb_broadcast_pipe01_b_anim
fxanim_uwb_broadcast_pipe02_a_anim
fxanim_uwb_broadcast_pipe02_b_anim
fxanim_uwb_broadcast_wires_anim
fxanim_escape_respirator_anim
fxanim_escape_ceiling_sm_anim
fxanim_escape_ceiling_lrg_anim
fxanim_escape_ceiling_cement_anim
fxanim_escape_ui_throw_anim
fxanim_escape_wall_fall_anim
fxanim_escape_tray_curtains_anim
fxanim_escape_tray_anim
fxanim_escape_brainwash_wires_anim
fxanim_escape_brainwash_chains_anim
fxanim_escape_int_room_wires_single_anim
fxanim_escape_int_room_wires_multi_anim

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@ -0,0 +1,31 @@
fxanim_mp_roofvent_snow_anim
fxanim_mp_oildigger_anim
fxanim_mp_zoo_drapes_anim
fxanim_mp_zoo_lights_anim
fxanim_mp_zoo_lights_frnt_anim
fxanim_mp_zoo_lights_back_anim
fxanim_gp_streamer01_anim
fxanim_gp_streamer02_anim
fxanim_gp_wirespark_long_anim
fxanim_gp_wirespark_med_anim
fxanim_mp_os_contrl_wire_anim
fxanim_mp_os_pully_anim
fxanim_mp_os_sign_yellow_anim
fxanim_mp_os_sign_red_anim
fxanim_mp_os_light_hang_anim
fxanim_mp_zoo_fish_01_anim
fxanim_mp_zoo_rail_wire01_anim
fxanim_mp_zoo_rail_wire02_anim
fxanim_gp_chain01_anim
fxanim_gp_chain02_anim
fxanim_gp_chain03_anim
fxanim_zom_ship_crane01_hook_anim
fxanim_zom_ship_lifeboat_anim
fxanim_mp_grid_pennants_anim
fxanim_mp_htl_pool_umbrella_anim
fxanim_mp_htl_spotlight_anim
fxanim_mp_htl_pool_pennant1_anim
fxanim_mp_htl_pool_pennant2_anim
fxanim_mp_htl_pool_pennant3_anim
fxanim_mp_zoo_birdnet_ropes_anim
fxanim_mp_zoo_banner_anim

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fxanim_zom_ztem_crystal_small_anim

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additive_saw_idle
{
saw_gunner_idle_mg
saw_gunner_lowwall_idle_mg
saw_gunner_prone_idle_mg
}
additive_saw_fire
{
saw_gunner_firing_mg_add
saw_gunner_lowwall_firing_mg
saw_gunner_prone_firing_mg
}

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v_huey_door_open
v_huey_door_open_state
v_huey_door_close_state
int_huey_gunner_on
veh_car_destroy

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bmp_doors_open
tigertank_hatch_open
tigertank_hatchopencloseandrun_hatch
british_crusader_tank_drive_idle
american_sherman_tank_drive_idle
german_tiger_tank_drive_idle
german_panzer_2_tank_drive_idle
panzertank2_tankhatchanim_grenadeguy

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v_lvt4_open_ramp
v_lvt4_ramp_close
v_lvt4_stuck
v_willys_peleliu1_jeep_destroyed
v_lvt4_peleliu1_jeep_destroyed
mi17_heli_idle
technical_driving_idle_forward
technical_driving_idle_backward
uaz_driving_idle_forward
uaz_driving_idle_backward
bh_rotors
mi17_heli_rotors
bh_cargo_path
bh_idle
door_pickup_driver_climb_in
door_pickup_passenger_climb_in
door_pickup_driver_climb_out
door_pickup_passenger_climb_out
door_pickup_passenger_RL_climb_out
door_pickup_passenger_RR_climb_out
cobra_crash
cobra_crash_relative
abrams_movement
abrams_movement_backwards
bmp_doors_open
bog_b_tank_explosion
veh_car_destroy
bm21_driver_climbout_door
bm21_passenger_climbout_door
cobra_copilot_idle
cobra_copilot_idle_l
cobra_copilot_idle_r
coup_opening_car
coup_opening_car_driving
sniper_escape_ch46_take_off
sniper_escape_ch46_land
sniper_escape_ch46_idle
v_gaz63_driver_door_open
v_gaz63_passenger_door_open
v_police_driver_door_open
v_police_passenger_door_open
v_huey_fly
v_huey_dash_dials_delta
huey_dials: additive
{
v_huey_tag_gauge_horizon_jnt_pitch_additive
v_huey_tag_gauge_horizon_jnt_roll_additive
v_huey_tag_guage_airspeed_additive
v_huey_tag_guage_altitude_additive
v_huey_tag_guage_fuel_additive
v_huey_tag_guage_needle_A_additive
v_huey_tag_guage_needle_B_additive
v_huey_tag_guage_needle_C_additive
v_huey_tag_guage_needle_D_additive
v_huey_tag_guage_needle_E_additive
v_huey_tag_guage_needle_F_additive
v_huey_tag_guage_needle_G_additive
v_huey_tag_guage_rpm_additive
}
huey_aiming
{
v_huey_rightgunner_base_idle
huey_right_gun_move_right : additive
{
v_huey_rightgunner_slideback
}
huey_right_gun_move_left : additive
{
v_huey_rightgunner_slideforward
}
v_huey_leftgunner_base_idle
huey_left_gun_move_right : additive
{
v_huey_leftgunner_slideforward
}
huey_left_gun_move_left : additive
{
v_huey_leftgunner_slideback
}
}
v_hind_dash_dials_delta
hind_dials: additive
{
v_hind_dash_tag_artificial_horizon_pitch_additive
v_hind_dash_tag_artificial_horizon_roll_additive
v_hind_dash_tag_instrument_a_additive
v_hind_dash_tag_instrument_c1_additive
v_hind_dash_tag_instrument_c_additive
v_hind_dash_tag_instrument_d_additive
v_hind_dash_tag_instrument_g_additive
v_hind_dash_tag_instrument_h_additive
v_hind_dash_tag_instrument_i_additive
v_hind_dash_tag_instrument_j_additive
}
v_horse_idle1
v_horse_idle2
v_horse_run_forward
v_horse_run_left
v_horse_run_right
v_horse_sprint_forward
v_horse_sprint_left
v_horse_sprint_right
v_horse_walk_forward
v_horse_walk_left
v_horse_walk_right
v_horse_jump
v_horse_pullback
ch_vor_b04_jump2truck_truck
v_pbr_upacreek_b03_landing
v_pbr_upacreek_b03_landing_loop
v_pbr_upacreek_b03_dragged
v_chinook_upacreek_b03_landing
v_chinook_upacreek_b03_landing_loop
v_chinook_upacreek_b03_dragged
v_pbr_upacreek_b03_dragged_crash_1
v_pbr_upacreek_b03_dragged_crash_2
v_pbr_upacreek_b03_dragged_crash_3
v_pbr_upacreek_b03_boat_released
v_pbr_upacreek_b03_landing_startidle
v_chinook_upacreek_b03_landing_startidle
v_creek_b04_end_rescue_huey
v_quag_b01_aa_ambush_gun
v_huey_quag_b3_copilotdeath
v_quag_b02_hueyguntransition_huey
v_quag_b02_covridlhuey_huey
v_quag_b02_outcovrhuey_huey
v_quag_b02_intocovrhuey_huey
v_quag_b05_repeltomacv_huey
v_hue_b02_tankblast_tank
v_hue_b02_jumponboat_boat
ch_wmd_b01_grdsopengarage_cat_death
ch_wmd_b01_grdsopengarage_cat_leadin
v_wmd_b01_sr71_intro_sr71
v_wmd_b01_loading_boxes_intro_cat
ch_wmd_b01_snowcat_doors
v_pentagon_chopper_intro
v_pentagon_chopper_tarmack
v_pentagon_bike01
v_pentagon_bike02
v_pentagon_bike03
v_pentagon_bike04
v_pentagon_bike05
v_pentagon_bike06
v_pentagon_bike07
v_pentagon_bike08
v_pentagon_sedan_arrival01
v_pentagon_sedan_arrival02
v_pentagon_limo_arrival
v_pentagon_limo_first
v_pentagon_limo_accelerate
v_pentagon_sedan_accelerate01
v_pentagon_sedan_accelerate02
v_pentagon_bike_ride_generic
v_pow_b03_hind_landandout_exterior
v_pow_b03_hind_landandout_interior
v_pow_b03_hind_climbin_exterior
v_pow_b03_hind_climbin_interior
v_pow_b03_hind_exit_exterior
v_pow_b03_hind_exit_interior
v_pow_b03_hind_inandup_exterior
v_pow_b03_hind_inandup_interior
v_pow_b03_hind_landed
v_pow_b03_hind_crash_left1
v_pow_b03_hind_crash_left2
v_pow_b03_hind_crash_right1
v_pow_b03_hind_crash_right2
v_pow_b03_hip_crash_left
v_pow_b03_hip_crash_right
v_pow_b03_clearing_truckstart
v_pow_b04_scene_heli_takeoff_cockpit
v_pow_b03_cockpit_horizon_bankleft
v_pow_b03_cockpit_horizon_bankright
v_pow_b03_cockpit_horizon_tiltdown
v_pow_b03_cockpit_horizon_tiltup
v_pow_b03_cockpit_horizon_neutral
v_rebirth_b02_push_car
v_rebirth_b03_btr_crash
v_rebirth_b03_btr_crash_loop
v_khe_E1B_chinookdropoff_helo
v_kowloon_b04_destroy_home_heli
v_kowloon_b07_vancrash_van
v_kowloon_b04_destroy_home_heli_in
v_kowloon_b04_destroy_home_heli_loop
v_kowloon_b04_destroy_home_heli_death
v_under_b01_playerheli_crash_huey
v_uwb_b01_weavers_heli_crash
v_uwb_b01_huey_01_hit_by_missle
v_uwb_b01_huey_02_hit_by_missle
v_under_b02_huey_hit_by_hind
v_uwb_b01_huey_crash_spin_left_loop
v_uwb_b01_huey_crash_spin_right_loop
v_under_b09_F4_flyby_jet01
v_under_b09_F4_flyby_jet02
v_under_b09_F4_flyby_jet03
v_under_b09_F4_flyby_jet04
v_under_b09_F4_flyby_jet05
v_under_b09_F4_flyby_jet06
v_under_b09_p_am_rescue_boat_loop
v_under_b01_playerheli_crash_huey_rotor_hub
v_under_b01_playerheli_crash_huey_rotor_blade
v_under_b01_playerheli_crash_huey_door
v_jeep_driver_door_open
v_jeep_passenger_door_open
motorcycle_player
{
player_motorcycle_left_arm
{
player_motorcycle_drive_left_arm
{
int_bike_m72_drive_turn_left2right_L
int_bike_m72_drive_turn_right2left_L
}
player_motorcycle_shoot_left_arm
{
int_bike_m72_gun_fire
int_bike_m72_gun_idle
player_motorcycle_gun_pullout_root
{
int_bike_m72_gun_pullout_L
int_bike_m72_gun_pullout
int_bike_m72_gun_pullout_R
}
player_motorcycle_gun_putaway_root
{
int_bike_m72_gun_putaway_L
int_bike_m72_gun_putaway
int_bike_m72_gun_putaway_R
}
int_bike_m72_gun_reload
int_bike_m72_gun_rechamber
}
}
player_motorcycle_right_arm
{
int_bike_m72_drive_turn_left2right_R
int_bike_m72_drive_turn_right2left_R
}
motorcycle_shotgun
{
viewmodel_bike_m72_shotgun_fire
viewmodel_bike_m72_shotgun_last_fire
viewmodel_bike_m72_shotgun_reload
viewmodel_bike_m72_shotgun_rechamber
}
player_motorcycle_drive_throttle_add : additive
{
int_bike_m72_drive_throttle
}
player_motorcycle_drive_throttle_add_left : additive
{
int_bike_m72_drive_throttle_left
}
player_motorcycle_drive_throttle_add_right : additive
{
int_bike_m72_drive_throttle_right
}
}
v_cub_b01_carsequence_drivebwd_car
v_cub_b01_carsequence_drivefwd_1hand_car
v_cub_b01_carsequence_drivefwd_2hands_car
v_cub_b01_carsequence_into_car
v_cub_b01_carsequence_lookbwd_idle_car
v_cub_b01_carsequence_lookfwd_1hand_idle_car
v_cub_b01_carsequence_drivefwd_idle_1hand_car
v_cub_b01_carsequence_slowmo_car
v_cub_b01_car_tag_speedometer_delta
car_dials: additive
{
v_cub_b01_car_tag_speedometer_additive
}
cuba_car_turning
{
v_cub_b01_carsequence_turnright_1hand_car_brian
v_cub_b01_carsequence_turnleft_1hand_car_brian
v_cub_b01_carsequence_turnright_2hands_car_brian
v_cub_b01_carsequence_turnleft_2hands_car_brian
}
veh_river_b01_dropoff_chin_01
veh_river_b01_dropoff_chin_02
veh_river_b01_dropoff_chin_03
veh_river_b01_dropoff_pbr_01
veh_river_b01_dropoff_pbr_02
veh_river_b01_dropoff_pbr_02_loop
v_uaz_driver_door_open
v_uaz_passenger_door_open
v_uaz_passenger2_door_open
v_uaz_passenger3_door_open
v_full_b01_snowcat_idle

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o_zombie_difference_engine_ani
o_zombie_lattice_gate_full
o_zombie_lattice_gate_half

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pb_zombie_zipline_grab
pb_zombie_zipline_loop
pb_zombie_zipline_release
pb_rifle_stand_flinger_flail
pb_rifle_prone_flinger_flail

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o_monkey_bomb

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zd_attack_player_late : nonloopsync
{
zombie_dog_attack_player_late
}
zombie_dog_attackidle_knob
{
zombie_dog_attackidle
zombie_dog_attackidle_bark
zombie_dog_attackidle_growl
}
zombie_dog_look_2 : additive
{
zombie_dog_look_down
zombie_dog_attack_look_down
}
zombie_dog_look_4 : additive
{
zombie_dog_look_right
zombie_dog_attack_look_right
}
zombie_dog_look_6 : additive
{
zombie_dog_look_left
zombie_dog_attack_look_left
}
zombie_dog_look_8 : additive
{
zombie_dog_look_up
zombie_dog_attack_look_up
}
zombie_dog_run_start_knob : nonloopsync
{
zombie_dog_run_start
}
zombie_dog_run_knob : loopsync
{
zombie_dog_run
zombie_dog_run_lean_l
zombie_dog_run_lean_r
}
zombie_dog_turn_knob : nonloopsync
{
zombie_dog_turn_90_left
zombie_dog_turn_90_right
zombie_dog_turn_180_left
zombie_dog_turn_180_right
zombie_dog_run_turn_90_left
zombie_dog_run_turn_90_right
zombie_dog_run_turn_180_left
zombie_dog_run_turn_180_right
}
ai_zombie_dog_attack_v1
zombie_dog_eating_loop
zombie_dog_eating_out
zombie_dog_idle
zombie_dog_look_forward
zombie_dog_player_neck_miss
zombie_dog_player_neck_snap
zombie_dog_run_attack
zombie_dog_run_attack_low
zombie_dog_run_attack_miss
zombie_dog_run_bark
zombie_dog_run_flashbang
zombie_dog_run_jump_30
zombie_dog_run_jump_40
zombie_dog_run_jump_window_40
zombie_dog_run_lean_l_bark
zombie_dog_run_lean_r_bark
zombie_dog_run_pain
zombie_dog_run_start_180_l
zombie_dog_run_start_180_r
zombie_dog_run_start_l
zombie_dog_run_start_r
zombie_dog_run_stop
zombie_dog_sitting_idle
zombie_dog_sitting_look_down
zombie_dog_sitting_look_forward
zombie_dog_traverse_down_96
zombie_dog_traverse_down_40
zombie_dog_traverse_down_126
zombie_dog_traverse_down_190
zombie_dog_traverse_up_40
zombie_dog_traverse_up_80
zombie_dog_wakeup_fast
zombie_dog_wakeup_slow
zombie_dog_walk
zombie_dog_trot
zombie_dog_tesla_death_a
zombie_dog_tesla_death_b
zombie_dog_tesla_death_c
zombie_dog_tesla_death_d
zombie_dog_tesla_death_e
zombie_dog_death_front
zombie_dog_death_hit_back
zombie_dog_death_hit_left
zombie_dog_death_hit_right
zombie_dog_pain_hit_back
zombie_dog_pain_hit_front
zombie_dog_pain_hit_left
zombie_dog_pain_hit_right
zombie_dog_run_pain_front
zombie_dog_attack_player_miss_turnR
zombie_dog_attack_player_miss_turnL

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o_zombie_theatre_curtain