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Added MW3 Scripts
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63
MW3/PC/MP/maps/mp/_minefields.gsc
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63
MW3/PC/MP/maps/mp/_minefields.gsc
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/*******************************************************************
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* Decompiled By: Bog
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* Decompiled File: maps\mp\_minefields.gsc
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* Game: Call of Duty: Modern Warfare 3
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* Platform: PC
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* Function Count: 3
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* Decompile Time: 64 ms
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* Timestamp: 10/27/2023 2:15:06 AM
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*******************************************************************/
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//Function Number: 1
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minefields()
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{
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var_00 = getentarray("minefield","targetname");
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if(var_00.size > 0)
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{
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level._effect["mine_explosion"] = loadfx("explosions/grenadeExp_dirt");
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}
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for(var_01 = 0;var_01 < var_00.size;var_01++)
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{
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var_00[var_01] thread minefield_think();
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}
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}
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//Function Number: 2
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minefield_think()
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{
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for(;;)
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{
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self waittill("trigger",var_00);
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if(isplayer(var_00))
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{
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var_00 thread minefield_kill(self);
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}
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}
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}
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//Function Number: 3
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minefield_kill(param_00)
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{
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if(isdefined(self.minefield))
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{
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return;
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}
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self.minefield = 1;
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self playsound("minefield_click");
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wait 0.5;
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wait randomfloat(0.5);
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if(isdefined(self) && self istouching(param_00))
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{
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var_01 = self getorigin();
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var_02 = 300;
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var_03 = 2000;
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var_04 = 50;
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self playsound("explo_mine");
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playfx(level._effect["mine_explosion"],var_01);
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radiusdamage(var_01,var_02,var_03,var_04);
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}
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self.minefield = undefined;
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}
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