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https://github.com/InfinityLoader/IL-GSC.git
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Added MW3 Scripts
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352
MW3/PC/SP/maps/_shutter.gsc
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352
MW3/PC/SP/maps/_shutter.gsc
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/*******************************************************************
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* Decompiled By: Bog
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* Decompiled File: maps\_shutter.gsc
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* Game: Call of Duty: Modern Warfare 3
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* Platform: PC
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* Function Count: 12
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* Decompile Time: 195 ms
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* Timestamp: 10/27/2023 2:22:57 AM
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*******************************************************************/
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//Function Number: 1
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main()
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{
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if(!isdefined(level.windstrength))
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{
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level.windstrength = 0.2;
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}
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level.animrate["awning"] = 1;
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level.animrate["palm"] = 1;
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level.animweightmin = level.windstrength - 0.5;
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level.animweightmax = level.windstrength + 0.2;
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if(level.animweightmin < 0.1)
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{
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level.animweightmin = 0.1;
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}
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if(level.animweightmax > 1)
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{
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level.animweightmax = 1;
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}
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level.inc = 0;
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awninganims();
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palmtree_anims();
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thread new_style_shutters();
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common_scripts\utility::array_levelthread(getentarray("wire","targetname"),::wirewander);
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common_scripts\utility::array_levelthread(getentarray("awning","targetname"),::awningwander);
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common_scripts\utility::array_levelthread(getentarray("palm","targetname"),::palmtrees);
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var_00 = [];
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var_01 = getentarray("shutter_left","targetname");
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var_00 = common_scripts\utility::array_combine(var_00,var_01);
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var_01 = getentarray("shutter_right_open","targetname");
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var_00 = common_scripts\utility::array_combine(var_00,var_01);
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var_01 = getentarray("shutter_left_closed","targetname");
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var_00 = common_scripts\utility::array_combine(var_00,var_01);
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foreach(var_03 in var_00)
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{
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var_03 addyaw(180);
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}
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var_05 = [];
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var_01 = getentarray("shutter_right","targetname");
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var_05 = common_scripts\utility::array_combine(var_05,var_01);
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var_01 = getentarray("shutter_left_open","targetname");
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var_05 = common_scripts\utility::array_combine(var_05,var_01);
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var_01 = getentarray("shutter_right_closed","targetname");
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var_05 = common_scripts\utility::array_combine(var_05,var_01);
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wait 0.05;
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var_01 = common_scripts\utility::array_combine(var_00,var_05);
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foreach(var_03 in var_01)
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{
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var_03 thread shuttersound();
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var_03.startyaw = var_03.angles[1];
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}
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var_01 = undefined;
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var_08 = "left";
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level endon("stop_shutters");
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for(;;)
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{
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common_scripts\utility::array_levelthread(var_00,::shutterwanderleft,var_08);
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common_scripts\utility::array_levelthread(var_05,::shutterwanderright,var_08);
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level waittill("wind blows",var_08);
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}
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}
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//Function Number: 2
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windcontroller()
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{
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for(;;)
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{
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var_00 = "left";
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if(randomint(100) > 50)
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{
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var_00 = "right";
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}
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level notify("wind blows",var_00);
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wait 2 + randomfloat(10);
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}
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}
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//Function Number: 3
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new_style_shutters()
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{
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var_00 = getentarray("shutter","targetname");
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foreach(var_02 in var_00)
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{
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var_03 = getent(var_02.target,"targetname");
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var_04 = spawn("script_origin",var_02.origin);
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var_04.angles = var_03.angles;
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var_04.startyaw = var_04.angles[1];
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var_02.pivot = var_04;
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var_02 linkto(var_04);
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var_04 addyaw(randomfloatrange(-90,90));
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var_02 thread shuttersound();
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}
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level endon("stop_shutters");
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var_06 = "left";
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for(;;)
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{
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common_scripts\utility::array_levelthread(var_00,::shutterwander,var_06);
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level waittill("wind blows",var_06);
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}
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}
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//Function Number: 4
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shutterwander(param_00,param_01)
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{
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level endon("stop_shutters");
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level endon("wind blows");
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var_02 = param_00.pivot;
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var_03 = randomint(3) + 1;
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var_04 = 1;
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if(common_scripts\utility::cointoss())
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{
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var_04 = var_04 * -1;
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}
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var_05 = 80;
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var_06 = 80;
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if(isdefined(param_00.script_max_left_angle))
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{
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var_06 = param_00.script_max_left_angle;
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}
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if(isdefined(param_00.script_max_right_angle))
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{
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var_05 = param_00.script_max_right_angle;
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}
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for(;;)
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{
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param_00 notify("shutterSound");
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var_07 = randomintrange(50,80);
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var_03--;
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if(!var_03)
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{
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var_03 = randomint(3) + 1;
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var_04 = var_04 * -1;
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}
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var_07 = var_07 * var_04;
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if(var_04 > 0)
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{
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if(var_07 > var_05)
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{
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var_07 = var_05;
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}
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}
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else if(var_07 > var_06)
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{
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var_07 = var_06;
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}
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var_08 = var_02.startyaw + var_07;
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var_09 = abs(var_02.angles[1] - var_08);
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var_0A = var_09 * 0.05 + randomfloat(1) + 0.25;
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if(var_0A < 0.25)
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{
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var_0A = 0.25;
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}
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var_02 rotateto((0,var_08,0),var_0A,var_0A * 0.5,var_0A * 0.5);
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wait var_0A;
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}
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}
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//Function Number: 5
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shutterwanderleft(param_00,param_01)
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{
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level endon("stop_shutters");
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level.inc++;
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level endon("wind blows");
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var_02 = param_00.startyaw;
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if(param_01 == "left")
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{
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var_02 = var_02 + 179.9;
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}
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var_03 = 0.2;
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param_00 rotateto((param_00.angles[0],var_02,param_00.angles[2]),var_03);
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wait var_03 + 0.1;
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for(;;)
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{
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param_00 notify("shutterSound");
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var_04 = randomint(80);
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if(common_scripts\utility::cointoss())
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{
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var_04 = var_04 * -1;
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}
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var_02 = param_00.angles[1] + var_04;
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var_05 = param_00.angles[1] + var_04 * -1;
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if(var_02 < param_00.startyaw || var_02 > param_00.startyaw + 179)
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{
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var_02 = var_05;
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}
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var_06 = abs(param_00.angles[1] - var_02);
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var_03 = var_06 * 0.02 + randomfloat(2);
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if(var_03 < 0.3)
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{
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var_03 = 0.3;
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}
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param_00 rotateto((param_00.angles[0],var_02,param_00.angles[2]),var_03,var_03 * 0.5,var_03 * 0.5);
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wait var_03;
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}
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}
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//Function Number: 6
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shutterwanderright(param_00,param_01)
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{
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level endon("stop_shutters");
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level.inc++;
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level endon("wind blows");
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var_02 = param_00.startyaw;
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if(param_01 == "left")
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{
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var_02 = var_02 + 179.9;
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}
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var_03 = 0.2;
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param_00 rotateto((param_00.angles[0],var_02,param_00.angles[2]),var_03);
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wait var_03 + 0.1;
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for(;;)
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{
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param_00 notify("shutterSound");
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var_04 = randomint(80);
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if(randomint(100) > 50)
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{
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var_04 = var_04 * -1;
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}
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var_02 = param_00.angles[1] + var_04;
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var_05 = param_00.angles[1] + var_04 * -1;
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if(var_02 < param_00.startyaw || var_02 > param_00.startyaw + 179)
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{
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var_02 = var_05;
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}
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var_06 = abs(param_00.angles[1] - var_02);
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var_03 = var_06 * 0.02 + randomfloat(2);
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if(var_03 < 0.3)
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{
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var_03 = 0.3;
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}
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param_00 rotateto((param_00.angles[0],var_02,param_00.angles[2]),var_03,var_03 * 0.5,var_03 * 0.5);
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wait var_03;
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}
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}
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//Function Number: 7
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shuttersound()
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{
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for(;;)
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{
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self waittill("shutterSound");
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self waittill("sounddone");
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wait randomfloat(2);
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}
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}
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//Function Number: 8
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wirewander(param_00)
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{
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var_01 = getentarray(param_00.target,"targetname");
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var_02 = var_01[0].origin;
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var_03 = var_01[1].origin;
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var_04 = vectortoangles(var_02 - var_03);
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var_05 = spawn("script_model",(0,0,0));
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var_05.origin = var_02 * 0.5 + var_03 * 0.5;
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var_05.angles = var_04;
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param_00 linkto(var_05);
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var_06 = 2;
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var_07 = 0.9;
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var_08 = 4 + randomfloat(2);
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var_05 rotateroll(var_08 * 0.5,0.2);
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wait 0.2;
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for(;;)
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{
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var_09 = var_06 + randomfloat(var_07) - var_07 * 0.5;
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var_05 rotateroll(var_08,var_09,var_09 * 0.5,var_09 * 0.5);
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wait var_09;
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var_05 rotateroll(var_08 * -1,var_09,var_09 * 0.5,var_09 * 0.5);
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wait var_09;
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}
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}
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//Function Number: 9
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awninganims()
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{
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}
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//Function Number: 10
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awningwander(param_00)
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{
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}
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//Function Number: 11
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palmtree_anims()
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{
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}
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//Function Number: 12
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palmtrees(param_00)
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{
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param_00 useanimtree(#animtree);
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switch(param_00.model)
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{
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case "tree_desertpalm01":
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param_00.animname = "ree_desertpalm01";
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break;
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case "tree_desertpalm02":
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param_00.animname = "tree_desertpalm02";
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break;
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case "tree_desertpalm03":
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param_00.animname = "tree_desertpalm03";
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break;
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}
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if(!isdefined(param_00.animname))
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{
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return;
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}
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wait randomfloat(2);
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for(;;)
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{
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var_01 = level.animweightmin + randomfloat(level.animweightmax - level.animweightmin);
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var_02 = 4;
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param_00 setanim(level.scr_anim[param_00.animname]["wind"][0],var_01,var_02,level.animrate["palm"]);
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param_00 setanim(level.scr_anim[param_00.animname]["wind"][1],1 - var_01,var_02,level.animrate["palm"]);
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wait 1 + randomfloat(3);
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}
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}
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