mirror of
https://github.com/InfinityLoader/IL-GSC.git
synced 2025-06-18 05:58:01 -05:00
Added MW3 Scripts
This commit is contained in:
95
MW3/Xbox/SP/animscripts/flashed.gsc
Normal file
95
MW3/Xbox/SP/animscripts/flashed.gsc
Normal file
@ -0,0 +1,95 @@
|
||||
/*******************************************************************
|
||||
* Decompiled By: Bog
|
||||
* Decompiled File: animscripts\flashed.gsc
|
||||
* Game: Call of Duty: Modern Warfare 3
|
||||
* Platform: Console
|
||||
* Function Count: 6
|
||||
* Decompile Time: 106 ms
|
||||
* Timestamp: 10/27/2023 2:30:23 AM
|
||||
*******************************************************************/
|
||||
|
||||
//Function Number: 1
|
||||
initflashed()
|
||||
{
|
||||
level.flashanimarray[0] = %exposed_flashbang_v1;
|
||||
level.flashanimarray[1] = %exposed_flashbang_v2;
|
||||
level.flashanimarray[2] = %exposed_flashbang_v3;
|
||||
level.flashanimarray[3] = %exposed_flashbang_v4;
|
||||
level.flashanimarray[4] = %exposed_flashbang_v5;
|
||||
randomizeflashanimarray();
|
||||
anim.flashanimindex = 0;
|
||||
}
|
||||
|
||||
//Function Number: 2
|
||||
randomizeflashanimarray()
|
||||
{
|
||||
for(var_00 = 0;var_00 < level.flashanimarray.size;var_00++)
|
||||
{
|
||||
var_01 = randomint(level.flashanimarray.size);
|
||||
var_02 = level.flashanimarray[var_00];
|
||||
level.flashanimarray[var_00] = level.flashanimarray[var_01];
|
||||
level.flashanimarray[var_01] = var_02;
|
||||
}
|
||||
}
|
||||
|
||||
//Function Number: 3
|
||||
getnextflashanim()
|
||||
{
|
||||
level.flashanimindex++;
|
||||
if(level.flashanimindex >= level.flashanimarray.size)
|
||||
{
|
||||
anim.flashanimindex = 0;
|
||||
randomizeflashanimarray();
|
||||
}
|
||||
|
||||
return level.flashanimarray[level.flashanimindex];
|
||||
}
|
||||
|
||||
//Function Number: 4
|
||||
func_1C15(param_00)
|
||||
{
|
||||
self endon("killanimscript");
|
||||
self setflaggedanimknoball("flashed_anim",param_00,%body,0.2,randomfloatrange(0.9,1.1));
|
||||
animscripts/shared::donotetracks("flashed_anim");
|
||||
}
|
||||
|
||||
//Function Number: 5
|
||||
main()
|
||||
{
|
||||
self endon("death");
|
||||
self endon("killanimscript");
|
||||
animscripts/utility::initialize("flashed");
|
||||
var_00 = maps\_utility::func_1C16();
|
||||
if(var_00 <= 0)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
animscripts/face::saygenericdialogue("flashbang");
|
||||
if(isdefined(self.specialflashedfunc))
|
||||
{
|
||||
self [[ self.specialflashedfunc ]]();
|
||||
return;
|
||||
}
|
||||
|
||||
var_01 = getnextflashanim();
|
||||
func_1C18(var_01,var_00);
|
||||
}
|
||||
|
||||
//Function Number: 6
|
||||
func_1C18(param_00,param_01)
|
||||
{
|
||||
self endon("death");
|
||||
self endon("killanimscript");
|
||||
if(self.a.var_911 == "prone")
|
||||
{
|
||||
animscripts/utility::exitpronewrapper(1);
|
||||
}
|
||||
|
||||
self.a.var_911 = "stand";
|
||||
self.allowdeath = 1;
|
||||
thread func_1C15(param_00);
|
||||
wait param_01;
|
||||
self notify("stop_flashbang_effect");
|
||||
self.var_1C19 = 0;
|
||||
}
|
Reference in New Issue
Block a user