IL-GSC/BO1/PC/ZM/animtrees/generic_human.atr
2024-02-18 17:32:07 -05:00

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faces : client separate
{
f_death_v1
f_death_v2
f_death_v3
f_death_v4
f_death_v5
f_death_v6
f_death_v7
f_death_v8
f_firing_v1
f_firing_v2
f_firing_v3
f_firing_v4
f_firing_v5
f_firing_v6
f_firing_v7
f_firing_v8
f_firing_v9
f_firing_v10
f_firing_v11
f_firing_v12
f_firing_v13
f_firing_v14
f_firing_v15
f_idle_alert_v1
f_idle_alert_v2
f_idle_alert_v3
f_idle_casual_v1
f_im_reloading
f_melee_v1
f_melee_v2
f_melee_v3
f_melee_v4
f_pain_v1
f_pain_v2
f_pain_v3
f_pain_v4
f_pain_v5
f_pain_v6
f_react_v1
f_react_v2
f_react_v3
f_react_v4
f_react_v5
f_running_v1
f_running_v2
}
body
{
roebuck_80in_t_pose
void
ai_player_rig_test
rope_test
bh_rope_idle_le
bh_rope_idle_ri
bh_rope_idle_cargoship_begin_ri
bh_rope_drop_le
bh_rope_drop_ri
bh_rope_drop_cargoship_begin_ri
upperbody
{
}
shoot
{
stand_shoot : nonloopsync
{
stand_shoot_straight
stand_shoot_up
stand_shoot_down
}
stand_shoot_auto : loopsync
{
stand_shoot_auto_straight
stand_shoot_auto_up
stand_shoot_auto_down
}
crouch_shoot : nonloopsync
{
crouch_shoot_straight
crouch_shoot_straight_cod5
crouch_shoot_up
crouch_shoot_down
}
crouch_shoot_auto : loopsync
{
crouch_shoot_auto_straight
crouch_shoot_auto_up
crouch_shoot_auto_down
}
stand_aim
{
stand_aim_straight
stand_aim_up
stand_aim_down
pistol_standaim_idle
}
crouch_aim
{
crouch_aim_straight
crouch_aim_straight_cod5
crouch_aim_up
crouch_aim_down
pistol_crouchaim_idle
}
pistol_crouchaimstraight2stand
}
stand_and_crouch
{
crouch_alert_A_idle
crouch_alert_A_twitch
crouch_alert_B_idle1
crouch_alert_B_twitch1
crouch2stand
unarmed_crouch_idle1
unarmed_crouch_twitch1
unarmed_walk_slow
standunarmed_idle_loop
casual_stand_v2_idle
casual_stand_v2_twitch_radio
casual_stand_v2_twitch_shift
casual_stand_v2_twitch_talk
ai_viet_casual_stand_v2_idle
ai_viet_casual_stand_v2_twitch_shift
ai_zombie_boss_enrage_start
ai_zombie_boss_enrage_start_coast
ai_zombie_boss_enrage_start_a_coast
ai_zombie_boss_enrage_start_scream_coast
ai_zombie_boss_enrage_start_slamground_coast
ai_zombie_boss_emerge_from_water
ai_zombie_boss_return_to_water
ai_zombie_boss_nuke_react_coast
ai_zombie_boss_stumble_coast
ai_zombie_boss_flinger_flail_coast
ai_zombie_boss_caveslide_traverse_coast
ai_zombie_boss_sprint_2_walk_coast
ai_zombie_boss_walk_2_sprint_coast
casual_crouch_idle
casual_crouch_idle_in
casual_crouch_idle_out
casual_crouch_twitch
casual_crouch_point
casual_stand_idle
casual_stand_idle_trans_in
casual_stand_idle_trans_out
casual_stand_idle_twitch
casual_stand_idle_twitchB
ai_viet_casual_stand_idle
ai_viet_casual_stand_idle_trans_in
ai_viet_casual_stand_idle_trans_out
ai_viet_casual_stand_idle_twitch
ai_viet_casual_stand_idle_twitchB
patrol_bored_walk_2_bored
patrol_bored_2_combat_alarm
patrol_bored_2_combat_alarm_short
patrol_bored_idle
patrol_bored_idle_smoke
patrol_bored_idle_cellphone
patrol_bored_twitch_bug
patrol_bored_twitch_checkphone
patrol_bored_twitch_salute
patrol_bored_twitch_stretch
patrol_bored_2_walk
patrol_bored_2_walk_180turn
patrol_bored_react_look_v1
patrol_bored_react_look_v2
patrol_bored_react_walkstop
patrol_bored_react_walkstop_short
patrol_bored_react_look_advance
patrol_bored_react_look_retreat
patrol_boredwalk_find
patrol_boredjog_find
patrol_boredrun_find
patrol_boredwalk_lookcycle_A
patrol_boredwalk_lookcycle_B
ai_spets_patrolwalk
ai_spets_patrolwalk_180turn
ai_spets_patrolwalk_2_stand
ai_spets_patrolstand_idle
ai_spets_patrolstand_2_walk
cqb_stand_idle
cqb_stand_twitch
stand_alert_1
stand_alert_2
stand_alert_3
patrolstand_twitch
patrolstand_look
patrolstand_idle
RPG_stand_throw
RPG_crouch_throw
shuffle
{
stand_alerta_shuffle_forward
stand_alertb_shuffle_forward
}
stand_alertb_idle1
stand_alertb_twitch1
ai_mg_shoulder_stand_idle
ai_mg_shoulder_run2stand
ai_mg_shoulder_crouch_idle
ai_mg_shoulder_run2crouch
ai_flamethrower_stand_idle_casual_v1
ai_flamethrower_stand_twitch
ai_flamethrower_crouch_idle_a
ai_flamethrower_crouch_idle_b
ai_flamethrower_crouch_twitch
ai_zombie_idle_v1_delta
ai_zombie_idle_crawl_delta
ai_zombie_quad_idle
ai_zombie_quad_idle_2
ai_zombie_boss_idle_a
ai_zombie_boss_idle_b
ai_zombie_boss_idle_confused
ai_zombie_boss_idle_a_coast
ai_zombie_boss_idle_b_coast
ai_semianaut_attack_v1
ai_zombie_simianaut_chest_beat
ai_zombie_simianaut_ground_pound
ai_zombie_simianaut_idle
ai_zombie_simianaut_react_nuke
ai_zombie_simianaut_react_tgun
ai_zombie_simianaut_run
ai_zombie_simianaut_run_fast
ai_zombie_simianaut_run_man
ai_zombie_simianaut_run_side
ai_zombie_simianaut_run_wounded
ai_zombie_simianaut_taunt
ai_zombie_simianaut_walk
ai_zombie_monkey_attack_01
ai_zombie_monkey_attack_02
ai_zombie_monkey_attack_03
ai_zombie_monkey_attack_04
ai_zombie_monkey_attack_05
ai_zombie_monkey_attack_06
ai_zombie_monkey_attack_07
ai_zombie_monkey_attack_perks_front
ai_zombie_monkey_attack_perks_left
ai_zombie_monkey_attack_perks_left_top
ai_zombie_monkey_attack_perks_right
ai_zombie_monkey_attack_perks_right_top
ai_zombie_monkey_attack_perks_left_top_jugg
ai_zombie_monkey_attack_perks_right_top_jugg
ai_zombie_monkey_attack_perks_left_top_marathon
ai_zombie_monkey_attack_perks_right_top_marathon
ai_zombie_monkey_attack_perks_left_top_revive
ai_zombie_monkey_attack_perks_right_top_revive
ai_zombie_monkey_attack_perks_left_top_speed
ai_zombie_monkey_attack_perks_right_top_speed
ai_zombie_monkey_portal_jump_01
ai_zombie_monkey_groundpound_01
ai_zombie_monkey_groundpound_02
ai_zombie_monkey_groundpound_03
ai_zombie_monkey_groundpound_04
ai_zombie_monkey_idle_01
ai_zombie_monkey_run_01
ai_zombie_monkey_run_02
ai_zombie_monkey_sprint_01
ai_zombie_monkey_sprint_02
ai_zombie_monkey_sprint_03
ai_zombie_monkey_sprint_04
ai_zombie_monkey_death_01
ai_zombie_monkey_death_02
ai_zombie_monkey_death_03
ai_zombie_monkey_taunt_01
ai_zombie_monkey_taunt_02
ai_zombie_monkey_taunt_03
ai_zombie_monkey_taunt_04
ai_zombie_monkey_taunt_05
ai_zombie_monkey_jump_up_222
ai_zombie_monkey_jump_down_222
ai_zombie_monkey_jump_down_40
ai_zombie_monkey_jump_down_72
ai_zombie_monkey_jump_down_127
ai_zombie_monkey_jump_down_184
ai_zombie_monkey_jump_down_190
ai_zombie_monkey_jump_down_240
ai_zombie_monkey_grenade_throw_back_run_01
ai_zombie_monkey_grenade_throw_back_run_02
ai_zombie_monkey_grenade_throw_back_run_03
ai_zombie_monkey_grenade_throw_back_run_04
ai_zombie_monkey_grenade_throw_back_still_01
ai_zombie_monkey_grenade_throw_back_still_02
ai_zombie_monkey_grenade_throw_back_still_03
ai_zombie_monkey_grenade_throw_back_still_04
ai_zombie_monkey_thundergun_roll_01
ai_zombie_monkey_thundergun_roll_02
ai_zombie_monkey_thundergun_roll_03
ai_zombie_monkey_thundergun_roll_04
ai_zombie_monkey_watervator_400
ai_zombie_monkey_watervator_400_alt
ai_zombie_monkey_slide_traverse
ai_zombie_tech_idle_base
ai_zombie_tech_taunt_a
ai_zombie_tech_taunt_b
ai_zombie_electrician_run
ai_zombie_electrician_run_v2
ai_zombie_electrician_walk
ai_zombie_tech_grab
ai_zombie_tech_death_fallbackward
ai_zombie_tech_death_fallforward
ai_zombie_blackhole_death_v1
ai_zombie_blackhole_death_v2
ai_zombie_blackhole_death_v3
ai_zombie_blackhole_crawl_death_v1
ai_zombie_blackhole_crawl_death_v2
ai_zombie_blackhole_crawl_death_v3
ai_zombie_blackhole_death_preburst_v1
ai_zombie_blackhole_death_preburst_v2
ai_zombie_blackhole_death_preburst_v3
ai_zombie_blackhole_death_preburst_v4
ai_zombie_quad_blackhole_death_v1
ai_zombie_quad_blackhole_death_v2
ai_zombie_quad_blackhole_death_preburst_v1
ai_zombie_quad_blackhole_death_preburst_v2
stand_grenade_throw
stand_grenade_return_throw
stand_grenade_return_kick
crouch_grenade_throw
crouch_grenade_return_throw
crouch_grenade_return_fumble
grenade_return_running_kick_forward_1
grenade_return_running_kick_forward_2
grenade_return_running_throw_forward
grenade_return_standing_throw_forward_1
grenade_return_standing_throw_forward_2
grenade_return_standing_throw_overhand_forward
stand2crouch_attack
crouch2crouchwalk_straight
ai_civilian_walk_slow
ch_interrogation_chair_idle_full_char
ch_inter_01_hudson
ch_inter_01_weaver
ch_inter_02_interrogator
ch_inter_03_hudson
ch_inter_03_weaver
ch_inter_04_interrogator
ch_inter_05_interrogator
ch_inter_06_interrogator
ch_frontend_guy_01_enter
ch_frontend_guy_01_exit
ch_frontend_guy_01_loop
ch_frontend_guy_02_enter
ch_frontend_guy_02_exit
ch_frontend_guy_02_loop
ai_sergei_stand_idle
ai_prisoner_stand_idle
ai_civ_gen_casual_stand_idle
ai_civ_gen_casual_stand_idle_twitch_01
ai_civ_gen_casual_stand_idle_twitch_02
ai_civ_gen_cower_stand_idle
ai_civ_gen_cower_stand_idle_twitch_01
ai_civ_gen_cower_stand_idle_twitch_02
ai_civ_gen_cower_stand_idle_twitch_03
ai_baton_stand_idle
crouch2crouchrun : nonloopsync
{
crouch2crouchrun_forward
crouch2crouchrun_back
crouch2crouchrun_left
crouch2crouchrun_right
pistol_crouch2crouchrun_forward
}
walk_and_run_loops : loopsync
{
crouchwalk_loop
ai_civ_gen_walk_01
ai_civ_gen_run_01
civilian_run_hunched_A
civilian_run_hunched_B
civilian_run_hunched_C
civilian_run_upright
ai_prisoner_run_upright
ai_prisoner_run_hunched_A
ai_prisoner_run_hunched_B
ai_prisoner_run_hunched_C
ai_sergei_run_upright
combatrun[blend = 0.5]
{
combatrun_forward
{
run_lowready_F
crouch_fastwalk_F
combat_run_fast_pistol
combatrun_forward_1[blend = 0.5]
combatrun_forward_2[blend = 0.2, rate = 0.5]
combat_run_fast_3
mocap_run
precombatrun1
wounded_run_forward1
run_CQB_F_search_v1
run_CQB_F_search_v2
unarmed_run_delta
bog_a_javelin_jog
sprint1_loop
huntedrun_1_idle
huntedrun_1_look_left
huntedrun_1_look_right
huntedrun_2
ai_cqb_sprint
walk_CQB_F_search_v1
walk_CQB_F_search_v2
walk_CQB_F
walk_left
walk_right
Juggernaut_walkF
Juggernaut_sprint
hunted_dazed_walk_A_zombie
hunted_dazed_walk_B_blind
hunted_dazed_walk_C_limp
run_lowready_reload
ai_cqb_walk_f_reload
ai_cqb_run_f_reload
active_patrolwalk_v1
active_patrolwalk_v2
active_patrolwalk_v3
active_patrolwalk_v4
active_patrolwalk_v5
shotgun_CQBrun_pullout
shotgun_CQBrun_putaway
ai_CQBrun_weaponswitch
ai_run_lowready_f_weaponswitch
ai_walk_deep_water_a
ai_walk_deep_water_b
ai_run_deep_water_a
ai_run_deep_water_b
ai_walk_shallow_water_a
ai_walk_shallow_water_b
ai_run_shallow_water_a
ai_run_shallow_water_b
run_n_gun_F
run_n_gun_l
run_n_gun_r
ai_rusher_semi_run_n_gun_F
ai_rusher_semi_run_n_gun_L
ai_rusher_semi_run_n_gun_R
ai_rusher_shotgun_walk_n_gun_F
ai_rusher_shotgun_walk_n_gun_L
ai_rusher_shotgun_walk_n_gun_R
ai_viet_run_n_gun_F
ai_viet_run_n_gun_L
ai_viet_run_n_gun_R
ai_zombie_walk_v1
ai_zombie_walk_v2
ai_zombie_walk_v3
ai_zombie_walk_v4
ai_zombie_walk_v6
ai_zombie_walk_v7
ai_zombie_walk_v8
ai_zombie_walk_v9
ai_zombie_jap_run_v1
ai_zombie_jap_run_v2
ai_zombie_jap_run_v3
ai_zombie_jap_run_v4
ai_zombie_jap_run_v5
ai_zombie_jap_run_v6
ai_zombie_jap_walk_v1
ai_zombie_jap_walk_v2
ai_zombie_jap_walk_v3
ai_zombie_jap_walk_v4
ai_zombie_jap_walk_B
ai_zombie_jap_walk_A
ai_zombie_walk_fast_v1
ai_zombie_walk_fast_v2
ai_zombie_walk_fast_v3
ai_zombie_run_v1
ai_zombie_run_v2
ai_zombie_run_v3
ai_zombie_run_v4
ai_zombie_sprint_v1
ai_zombie_sprint_v2
ai_zombie_sprint_v3
ai_zombie_sprint_v4
ai_zombie_sprint_v5
ai_zombie_fast_sprint_01
ai_zombie_fast_sprint_02
ai_zombie_crawl
ai_zombie_crawl_v1
ai_zombie_crawl_v2
ai_zombie_crawl_v3
ai_zombie_crawl_v4
ai_zombie_crawl_v5
ai_zombie_crawl_v6
ai_zombie_walk_on_hands_a
ai_zombie_walk_on_hands_b
ai_zombie_walk_on_hands_rise
ai_zombie_walk_on_hands_fall
ai_zombie_crawl_sprint
ai_zombie_crawl_sprint_1
ai_zombie_crawl_sprint_2
ai_zombie_crawl_supersprint
ai_zombie_boss_walk_a
ai_zombie_boss_sprint_a
ai_zombie_boss_sprint_b
ai_zombie_boss_walk_a_coast
ai_zombie_boss_walk_slow_coast
ai_zombie_boss_run_a_coast
ai_zombie_boss_run_b_coast
ai_zombie_boss_run_c_coast
ai_zombie_boss_run_d_coast
ai_zombie_boss_sprint_a_coast
ai_zombie_boss_sprint_b_coast
ai_zombie_quad_crawl
ai_zombie_quad_crawl_2
ai_zombie_quad_crawl_3
ai_zombie_quad_crawl_run
ai_zombie_quad_crawl_run_2
ai_zombie_quad_crawl_run_3
ai_zombie_quad_crawl_run_4
ai_zombie_quad_crawl_run_5
ai_zombie_quad_crawl_sprint
ai_zombie_quad_crawl_sprint_2
ai_zombie_quad_crawl_sprint_3
ai_zombie_quad_supersprint
ai_zombie_quad_crawl_01
ai_zombie_quad_crawl_02
ai_zombie_quad_crawl_03
ai_zombie_napalm_run_01
ai_zombie_napalm_run_02
ai_zombie_napalm_run_03
ai_zombie_sonic_run_01
ai_zombie_sonic_run_02
ai_zombie_sonic_run_03
ai_zombie_blackhole_walk_slow_v1
ai_zombie_blackhole_walk_slow_v2
ai_zombie_blackhole_walk_slow_v3
ai_zombie_blackhole_walk_fast_v1
ai_zombie_blackhole_walk_fast_v2
ai_zombie_blackhole_walk_fast_v3
ai_zombie_blackhole_crawl_slow_v1
ai_zombie_blackhole_crawl_slow_v2
ai_zombie_blackhole_crawl_fast_v1
ai_zombie_blackhole_crawl_fast_v2
ai_zombie_blackhole_crawl_fast_v3
ai_zombie_quad_blackhole_crawl_slow_v1
ai_zombie_quad_blackhole_crawl_fast_v1
ai_zombie_quad_blackhole_crawl_slow_v2
ai_zombie_quad_blackhole_crawl_fast_v2
ai_zombie_caveslide_traverse
ai_zombie_walk_moon_v1
ai_zombie_walk_moon_v2
ai_zombie_walk_moon_v3
ai_zombie_walk_moon_v4
ai_zombie_run_moon_v1
ai_zombie_run_moon_v2
ai_zombie_run_moon_v3
ai_zombie_run_moon_v4
ai_zombie_sprint_moon_v1
ai_zombie_sprint_moon_v2
ai_zombie_sprint_moon_v3
ai_zombie_sprint_moon_v4
ai_zombie_supersprint_lowg
ai_zombie_crawl_moon_v1
ai_zombie_crawl_moon_v2
ai_zombie_crawl_moon_v3
ai_zombie_crawl_supersprint_lowg
ai_zombie_astro_walk_moon_v1
ai_zombie_quad_crawl_moon
ai_zombie_quad_crawl_moon_01
ai_zombie_quad_crawl_run_moon
ai_zombie_quad_crawl_run_moon_2
ai_zombie_quad_crawl_run_moon_3
ai_zombie_quad_crawl_run_moon_4
ai_zombie_quad_crawl_run_moon_5
ai_zombie_quad_crawl_sprint_moon
ai_zombie_quad_crawl_sprint_moon_2
ai_zombie_quad_crawl_sprint_moon_3
ai_zombie_quad_supersprint_lowg
patrol_bored_patrolwalk
patrol_bored_patrolwalk_twitch
patrol_jog
patrol_jog_look_up
patrol_jog_360
patrol_jog_orders
combat_jog
combat_jog_lookback
combat_jog_lookside
ai_flamethrower_combatrun_a
ai_flamethrower_combatrun_b
ai_flamethrower_combatrun_c
ai_barnes_run_f
ai_reznov_run_f
ai_spetz_run_f
ai_viet_run_lowready_f
ai_rusher_semi_run_lowready_F
ai_rusher_shotgun_walk_lowready_F
ai_run_lowready_F_wounded
ai_viet_run_f_wounded
ai_viet_run_l_wounded
ai_viet_run_r_wounded
ai_spetz_run_f_wounded
ai_viet_ak47_rusher_run_f_wounded
ai_spets_rusher_run_f_01
ai_spets_rusher_run_f_02
ai_spets_rusher_run_f_03
ai_spets_rusher_run_f_a_01
ai_spets_rusher_run_f_a_02
ai_spets_rusher_run_f_a_03
ai_pistol_run_lowready_f
ai_pistol_run_n_gun_f
ai_pistol_run_n_gun_l
ai_pistol_run_n_gun_r
ai_pistol_rusher_run_f
ai_pistol_rusher_run_r
ai_pistol_rusher_run_l
ai_baton_run_f
ai_sprint_f
}
walk_backward
combatrun_back
combatrun_left
combatrun_right
run_lowready_L
run_lowready_R
run_lowready_B
run_n_gun_B
crouch_fastwalk_B
crouch_fastwalk_L
crouch_fastwalk_R
ai_rusher_semi_run_n_gun_B
ai_rusher_shotgun_walk_n_gun_B
ai_viet_run_n_gun_B
Juggernaut_walkR
Juggernaut_walkL
Juggernaut_walkB
ai_viet_run_lowready_r
ai_viet_run_lowready_l
ai_viet_run_lowready_b
ai_viet_run_lowready_f_lean_l
ai_viet_run_lowready_f_lean_r
ai_viet_run_b_wounded
ai_viet_run_lowready_l_wounded
ai_viet_run_lowready_r_wounded
ai_viet_run_f_wounded_lean_l
ai_viet_run_f_wounded_lean_r
ai_rusher_semi_run_lowready_R
ai_rusher_semi_run_lowready_L
ai_rusher_semi_run_lowready_B
ai_rusher_shotgun_walk_lowready_R
ai_rusher_shotgun_walk_lowready_L
ai_rusher_shotgun_walk_lowready_B
ai_run_lowready_f_lean_l
ai_run_lowready_f_lean_r
walk_lowready_L
walk_lowready_R
walk_lowready_B
walk_lowready_F
ai_bonzai_sprint_a
ai_bonzai_sprint_b
ai_bonzai_sprint_c
ai_bonzai_sprint_d
ai_mg_shoulder_run
ai_idle_strafe_forward_a
ai_idle_strafe_forward_b
ai_idle_strafe_forward_c
ai_idle_strafe_left_a
ai_idle_strafe_left_b
ai_idle_strafe_left_c
ai_idle_strafe_right_a
ai_idle_strafe_right_b
ai_idle_strafe_right_c
ai_pistol_idle_strafe_forward_a
ai_pistol_idle_strafe_forward_b
ai_pistol_idle_strafe_forward_c
ai_pistol_idle_strafe_left_a
ai_pistol_idle_strafe_left_b
ai_pistol_idle_strafe_left_c
ai_pistol_idle_strafe_right_a
ai_pistol_idle_strafe_right_b
ai_pistol_idle_strafe_right_c
ai_pistol_run_n_gun_b
ai_pistol_rusher_run_b
ai_pistol_run_r
ai_pistol_run_l
ai_pistol_run_b
ai_pistol_run_fwd_lean_l
ai_pistol_run_fwd_lean_r
run_aim_2 : additive
{
ai_run_n_gun_f_aim_2
ai_crouch_fastwalk_f_aim_2
ai_viet_run_f_wounded_aim_2
ai_viet_run_n_gun_F_aim_2
ai_viet_run_n_gun_B_aim_2
ai_pistol_run_f_aim_2
ai_pistol_idle_strafe_forward_aim2
ai_pistol_rusher_run_f_aim2
walk_aim_2
}
run_aim_4 : additive
{
ai_run_n_gun_f_aim_4
ai_crouch_fastwalk_f_aim_4
ai_viet_run_f_wounded_aim_4
ai_viet_run_n_gun_F_aim_4
ai_viet_run_n_gun_B_aim_4
ai_pistol_run_f_aim_4
ai_pistol_idle_strafe_forward_aim4
ai_pistol_rusher_run_f_aim4
walk_aim_4
}
run_aim_6 : additive
{
ai_run_n_gun_f_aim_6
ai_crouch_fastwalk_f_aim_6
ai_viet_run_f_wounded_aim_6
ai_viet_run_n_gun_F_aim_6
ai_viet_run_n_gun_B_aim_6
ai_pistol_run_f_aim_6
ai_pistol_idle_strafe_forward_aim6
ai_pistol_rusher_run_f_aim6
walk_aim_6
}
run_aim_8 : additive
{
ai_run_n_gun_f_aim_8
ai_crouch_fastwalk_f_aim_8
ai_viet_run_f_wounded_aim_8
ai_viet_run_n_gun_F_aim_8
ai_viet_run_n_gun_B_aim_8
ai_pistol_run_f_aim_8
ai_pistol_idle_strafe_forward_aim8
ai_pistol_rusher_run_f_aim8
walk_aim_8
}
}
stand_walk_combat_loop_01
stand_walk_combat_loop_02
stand_walk_combat_loop_03
MG42_run
saw_gunner_run_fast
saw_gunner_run_slow
RPG_run_onshoulder
duhoc_german_shellshocked_walk
combat_run_onehand
combat_run_helmethand
unarmed_walk_russian
unarmed_run_russian
patrolwalk_tired
patrolwalk_swagger
patrolwalk_bounce
stand_shoot_run
{
stand_shoot_run_forward
stand_shoot_run_back
stand_shoot_run_left
stand_shoot_run_right
}
crouch_shoot_run
{
crouch_shoot_run_forward
crouch_shoot_run_back
crouch_shoot_run_left
crouch_shoot_run_right
}
}
stand_walk_stop_lff
stand_walk_stop_rff
crouchwalk_stop_rff
crouchrun2prone_straight
crouchrun2prone_left
crouchrun2prone_right
reloads
{
reload_stand_rifle
}
exposed_dive_grenade_F
exposed_dive_grenade_B
exposed_squat_down_grenade_F
exposed_squat_idle_grenade_F
ai_exposed_dive_grenade_f_large
ai_exposed_dive_grenade_b_large
ai_exposed_squat_down_grenade_f_large
ai_exposed_squat_idle_grenade_f_large
grenadehide_crouch2left
grenadehide_left
grenadehide_left2crouch
grenadehide_crouch2right
grenadehide_right
grenadehide_right2crouch
}
exposed_modern
{
CQB_stand_wave_on_me
CQB_stand_wave_go_v1
CQB_stand_signal_stop
CQB_stand_signal_move_up
CQB_stand_signal_move_out
exposed_aiming
{
ai_zombie_idle_base
ai_zombie_idle_crawl_base
exposed_aim_5
exposed_crouch_aim_5
covercrouch_aim5
covercrouch_lean_aim5
pistol_stand_aim_5
RPG_stand_aim_5
RPG_crouch_aim_5
CornerStndL_lean_aim_5
CornerStndR_lean_aim_5
CQB_stand_aim5
prone_aim_5
shotgun_aim_5
shotgun_crouch_aim_5
heat_stand_aim_5
Juggernaut_aim5
ai_flamethrower_aim_5
ai_flamethrower_crouch_aim_5
covercrouch_rechamber
exposed_rechamber
ai_viet_exposed_aim_5
ai_viet_exposed_crouch_aim_5
ai_pillar_stand_aim5_r_idle
ai_pillar_stand_aim5_l_idle
ai_pillar_crouch_aim5_r_idle
ai_pillar_crouch_aim5_l_idle
ai_cover_crouch_suppressed_l_aim5
ai_cover_crouch_suppressed_r_aim5
ai_pistol_stand_exposed_aim_5
ai_pistol_crouch_exposed_aim_5
ai_pistol_rusher_stand_exposed_aim5
ai_pistol_crouchcover_hide_aim_5
ai_pistol_crouchcorner_right_aim_5
ai_pistol_crouchcorner_left_aim_5
ai_pistol_standcover_hide_aim_5
ai_pistol_cornerstand_right_aim_5
ai_pistol_cornerstand_left_aim_5
ai_m202_heat_stand_aim_5
evasive
{
ai_spets_rusher_roll_forward_01
ai_spets_rusher_roll_forward_02
ai_spets_rusher_roll_45l_2_run_01
ai_spets_rusher_roll_45l_2_run_02
ai_spets_rusher_roll_45l_2_run_a_01
ai_spets_rusher_roll_45l_2_run_a_02
ai_spets_rusher_roll_45r_2_run_01
ai_spets_rusher_roll_45r_2_run_02
ai_spets_rusher_roll_45r_2_run_a_01
ai_spets_rusher_roll_45r_2_run_a_02
ai_spets_rusher_step_45l_2_run_01
ai_spets_rusher_step_45l_2_run_02
ai_spets_rusher_step_45l_2_run_a_01
ai_spets_rusher_step_45l_2_run_a_02
ai_spets_rusher_step_45r_2_run_01
ai_spets_rusher_step_45r_2_run_02
ai_spets_rusher_step_45r_2_run_a_01
ai_spets_rusher_step_45r_2_run_a_02
ai_spets_pistol_rusher_step_45l_2_run_01
ai_spets_pistol_rusher_step_45r_2_run_01
ai_spets_pistol_rusher_roll_45l_2_run_01
ai_spets_pistol_rusher_roll_45r_2_run_01
ai_spets_pistol_rusher_roll_forward_01
exposed_crouch_2_stand
ai_flamethrower_crouch_2_stand
exposed_stand_2_crouch
ai_flamethrower_stand_2_crouch
ai_viet_exposed_crouch_2_stand
ai_spets_aim_aware_stand_1_a
ai_spets_aim_aware_stand_1_b
ai_spets_aim_aware_stand_3_a
ai_spets_aim_aware_stand_3_b
ai_spets_aim_aware_stand_4_a
ai_spets_aim_aware_stand_4_b
ai_spets_aim_aware_stand_6_a
ai_spets_aim_aware_stand_6_b
ai_spets_aim_aware_stand_7_a
ai_spets_aim_aware_stand_7_b
ai_spets_aim_aware_stand_9_a
ai_spets_aim_aware_stand_9_b
ai_spets_aim_aware_crouch_1_a
ai_spets_aim_aware_crouch_1_b
ai_spets_aim_aware_crouch_3_a
ai_spets_aim_aware_crouch_3_b
ai_spets_aim_aware_crouch_4_a
ai_spets_aim_aware_crouch_4_b
ai_spets_aim_aware_crouch_6_a
ai_spets_aim_aware_crouch_6_b
ai_spets_aim_aware_crouch_7_a
ai_spets_aim_aware_crouch_7_b
ai_spets_aim_aware_crouch_9_a
ai_spets_aim_aware_crouch_9_b
ai_pistol_crouch_2_stand
ai_pistol_stand_2_crouch
ai_idle_strafe_exposed_to_left
ai_idle_strafe_exposed_to_right
ai_idle_strafe_exposed_to_forward
ai_idle_strafe_left_to_exposed
ai_idle_strafe_right_to_exposed
ai_idle_strafe_forward_to_exposed
ai_pistol_idle_strafe_exposed_to_left
ai_pistol_idle_strafe_exposed_to_right
ai_pistol_idle_strafe_exposed_to_forward
ai_pistol_idle_strafe_left_to_exposed
ai_pistol_idle_strafe_right_to_exposed
ai_pistol_idle_strafe_forward_to_exposed
}
aim_4 : additive
{
exposed_aim_4
exposed_turn_aim_4
exposed_crouch_aim_4
exposed_crouch_turn_aim_4
covercrouch_aim4_add
pistol_stand_aim_4_add
pistol_stand_aim_4_alt
RPG_stand_aim_4
RPG_crouch_aim_4
CornerStndL_lean_aim_4
CornerStndR_lean_aim_4
CQB_stand_aim4
prone_aim_4_add
shotgun_aim_4
shotgun_crouch_aim_4
heat_stand_aim_4
ai_flame_fire_left
ai_flamethrower_aim_4
ai_flamethrower_crouch_aim_4
covercrouch_rechamber_aim_left
exposed_rechamber_left
ai_viet_exposed_aim_4
ai_viet_exposed_crouch_aim_4
ai_viet_exposed_crouch_turn_aim_4
ai_viet_exposed_turn_aim_4
ai_pillar_crouch_aim4_r
ai_pillar_crouch_aim4_l
ai_pillar_stand_aim4_r
ai_pillar_stand_aim4_l
ai_cover_crouch_suppressed_l_aim4
ai_cover_crouch_suppressed_r_aim4
ai_run_f_aim_4
ai_pistol_stand_exposed_aim_4
ai_pistol_crouch_exposed_aim_4
ai_pistol_rusher_stand_exposed_aim4
ai_pistol_crouchcorner_left_aim_4
ai_pistol_crouchcorner_right_aim_4
ai_pistol_crouchcover_hide_aim_4
ai_pistol_standcover_hide_aim_4
ai_pistol_cornerstand_right_aim_4
ai_pistol_cornerstand_left_aim_4
ai_m202_heat_stand_aim_4
}
aim_6 : additive
{
exposed_aim_6
exposed_turn_aim_6
exposed_crouch_aim_6
exposed_crouch_turn_aim_6
covercrouch_aim6_add
pistol_stand_aim_6_add
pistol_stand_aim_6_alt
RPG_stand_aim_6
RPG_crouch_aim_6
CornerStndL_lean_aim_6
CornerStndR_lean_aim_6
CQB_stand_aim6
prone_aim_6_add
shotgun_aim_6
shotgun_crouch_aim_6
heat_stand_aim_6
ai_flame_fire_right
ai_flamethrower_aim_6
ai_flamethrower_crouch_aim_6
covercrouch_rechamber_aim_right
exposed_rechamber_right
ai_viet_exposed_aim_6
ai_viet_exposed_crouch_aim_6
ai_viet_exposed_crouch_turn_aim_6
ai_viet_exposed_turn_aim_6
ai_pillar_crouch_aim6_r
ai_pillar_crouch_aim6_l
ai_pillar_stand_aim6_r
ai_pillar_stand_aim6_l
ai_cover_crouch_suppressed_l_aim6
ai_cover_crouch_suppressed_r_aim6
ai_run_f_aim_6
ai_pistol_stand_exposed_aim_6
ai_pistol_crouch_exposed_aim_6
ai_pistol_rusher_stand_exposed_aim6
ai_pistol_crouchcorner_left_aim_6
ai_pistol_crouchcorner_right_aim_6
ai_pistol_crouchcover_hide_aim_6
ai_pistol_standcover_hide_aim_6
ai_pistol_cornerstand_right_aim_6
ai_pistol_cornerstand_left_aim_6
ai_m202_heat_stand_aim_6
}
aim_2 : additive
{
exposed_aim_2
exposed_turn_aim_2
exposed_crouch_aim_2
exposed_crouch_turn_aim_2
covercrouch_aim2_add
pistol_stand_aim_2_add
pistol_stand_aim_2_alt
RPG_stand_aim_2
RPG_crouch_aim_2
CornerStndL_lean_aim_2
CornerStndR_lean_aim_2
CQB_stand_aim2
prone_aim_2_add
shotgun_aim_2
ai_flamethrower_aim_2
ai_flamethrower_crouch_aim_2
shotgun_crouch_aim_2
heat_stand_aim_2
covercrouch_rechamber_aim_down
exposed_rechamber_down
ai_viet_exposed_aim_2
ai_viet_exposed_crouch_aim_2
ai_viet_exposed_crouch_turn_aim_2
ai_viet_exposed_turn_aim_2
ai_pillar_crouch_aim2_r
ai_pillar_crouch_aim2_l
ai_pillar_stand_aim2_r
ai_pillar_stand_aim2_l
ai_cover_crouch_suppressed_l_aim2
ai_cover_crouch_suppressed_r_aim2
ai_run_f_aim_2
ai_pistol_stand_exposed_aim_2
ai_pistol_crouch_exposed_aim_2
ai_pistol_rusher_stand_exposed_aim2
ai_pistol_crouchcorner_left_aim_2
ai_pistol_crouchcorner_right_aim_2
ai_pistol_crouchcover_hide_aim_2
ai_pistol_standcover_hide_aim_2
ai_pistol_cornerstand_right_aim_2
ai_pistol_cornerstand_left_aim_2
ai_m202_heat_stand_aim_2
}
aim_8 : additive
{
exposed_aim_8
exposed_turn_aim_8
exposed_crouch_aim_8
exposed_crouch_turn_aim_8
covercrouch_aim8_add
pistol_stand_aim_8_add
pistol_stand_aim_8_alt
RPG_stand_aim_8
RPG_crouch_aim_8
CornerStndL_lean_aim_8
CornerStndR_lean_aim_8
CQB_stand_aim8
prone_aim_8_add
shotgun_aim_8
ai_flamethrower_aim_8
ai_flamethrower_crouch_aim_8
shotgun_crouch_aim_8
heat_stand_aim_8
covercrouch_rechamber_aim_up
exposed_rechamber_up
ai_viet_exposed_aim_8
ai_viet_exposed_crouch_aim_8
ai_viet_exposed_crouch_turn_aim_8
ai_viet_exposed_turn_aim_8
ai_pillar_crouch_aim8_r
ai_pillar_crouch_aim8_l
ai_pillar_stand_aim8_r
ai_pillar_stand_aim8_l
ai_cover_crouch_suppressed_l_aim8
ai_cover_crouch_suppressed_r_aim8
ai_run_f_aim_8
ai_pistol_stand_exposed_aim_8
ai_pistol_crouch_exposed_aim_8
ai_pistol_rusher_stand_exposed_aim8
ai_pistol_crouchcorner_left_aim_8
ai_pistol_crouchcorner_right_aim_8
ai_pistol_crouchcover_hide_aim_8
ai_pistol_standcover_hide_aim_8
ai_pistol_cornerstand_right_aim_8
ai_pistol_cornerstand_left_aim_8
ai_m202_heat_stand_aim_8
}
turn
{
exposed_crouch_turn_left
exposed_crouch_turn_right
ai_viet_exposed_crouch_turn_left
ai_viet_exposed_crouch_turn_right
exposed_tracking_turn45L
exposed_tracking_turn90L
exposed_tracking_turn135L
exposed_tracking_turn45R
exposed_tracking_turn90R
exposed_tracking_turn135R
exposed_tracking_turn180L
ai_viet_exposed_tracking_turn45L
ai_viet_exposed_tracking_turn90L
ai_viet_exposed_tracking_turn135L
ai_viet_exposed_tracking_turn45R
ai_viet_exposed_tracking_turn90R
ai_viet_exposed_tracking_turn135R
ai_viet_exposed_tracking_turn180L
pistol_stand_turn45R
pistol_stand_turn45L
pistol_stand_turn90R
pistol_stand_turn90L
pistol_stand_turn180L
pistol_stand_turn180R
ai_pistol_stand_exposed_turn_180_l
ai_pistol_stand_exposed_turn_180_r
ai_pistol_stand_exposed_turn_135_l
ai_pistol_stand_exposed_turn_135_r
ai_pistol_stand_exposed_turn_45_l
ai_pistol_stand_exposed_turn_45_r
ai_pistol_stand_exposed_turn_90_l
ai_pistol_stand_exposed_turn_90_r
ai_pistol_crouch_exposed_turn_180_l
ai_pistol_crouch_exposed_turn_180_r
ai_pistol_crouch_exposed_turn_135_l
ai_pistol_crouch_exposed_turn_135_r
ai_pistol_crouch_exposed_turn_45_l
ai_pistol_crouch_exposed_turn_45_r
ai_pistol_crouch_exposed_turn_90_l
ai_pistol_crouch_exposed_turn_90_r
ai_pistol_rusher_stand_exposed_turn_180_l
ai_pistol_rusher_stand_exposed_turn_180_r
ai_pistol_rusher_stand_exposed_turn_135_l
ai_pistol_rusher_stand_exposed_turn_135_r
ai_pistol_rusher_stand_exposed_turn_45_l
ai_pistol_rusher_stand_exposed_turn_45_r
ai_pistol_rusher_stand_exposed_turn_90_l
ai_pistol_rusher_stand_exposed_turn_90_r
ai_flamethrower_turn45L
ai_flamethrower_turn45R
ai_flamethrower_turn90L
ai_flamethrower_turn90R
ai_flamethrower_turn135L
ai_flamethrower_turn135R
ai_flamethrower_turn180
ai_flamethrower_crouch_turn90L
ai_flamethrower_crouch_turn90R
heat_stand_turn_180
heat_stand_turn_L
heat_stand_turn_R
}
add_idle : additive
{
exposed_idle_alert_v1
exposed_idle_alert_v2
exposed_idle_alert_v3
exposed_crouch_idle_alert_v1
exposed_crouch_idle_alert_v2
exposed_crouch_idle_alert_v3
covercrouch_hide_idlea
covercrouch_hide_idleb
ai_viet_exposed_idle_alert_v1
ai_viet_exposed_idle_alert_v2
ai_viet_exposed_idle_alert_v3
ai_viet_exposed_idle_alert_v4
ai_viet_exposed_idle_alert_v5
ai_viet_exposed_idle_alert_v6
ai_viet_exposed_crouch_idle_alert_v1
ai_viet_exposed_crouch_idle_alert_v2
ai_viet_exposed_crouch_idle_alert_v3
CornerStndR_lean_idle
CornerStndL_lean_idle
RPG_stand_idle
RPG_crouch_idle
ai_flamethrower_stand_idle_alert_v1
ai_flamethrower_crouch_idle_a_alert_v1
pistol_stand_idle_alert
ai_pistol_stand_exposed_idle
ai_pistol_crouch_exposed_idle
ai_pistol_rusher_stand_exposed_idle
ai_zombie_idle_v1
ai_zombie_idle_crawl
ai_stand_exposed_idle_alert_v1_large
prone_idle
ai_pillar_crouch_aim5_r
ai_pillar_crouch_aim5_l
ai_pillar_stand_aim5_r
ai_pillar_stand_aim5_l
ai_cover_crouch_suppressed_l_aim5_idle
ai_cover_crouch_suppressed_r_aim5_idle
heat_stand_idle
heat_stand_twitchA
heat_stand_twitchB
heat_stand_scanA
heat_stand_scanB
ai_stand_exposed_idle_movement
ai_pistol_cornerstand_left_aim_5_add
ai_pistol_cornerstand_right_aim_5_add
ai_pistol_crouchcorner_left_aim_5_add
ai_pistol_crouchcorner_right_aim_5_add
ai_m202_heat_stand_idle
ai_m202_heat_stand_idle_scan_a
ai_m202_heat_stand_idle_scan_b
ai_m202_heat_stand_twitch_a
ai_m202_heat_stand_twitch_b
}
prone_legs_up : additive
{
prone_aim_feet_45up
}
prone_legs_down : additive
{
prone_aim_feet_45down
}
corner
{
corner_standL_trans_A_2_B
corner_standL_trans_A_2_B_v2
corner_standL_trans_alert_2_A
corner_standL_trans_alert_2_A_v2
corner_standL_trans_alert_2_A_v3
corner_standL_trans_alert_2_B
corner_standL_trans_alert_2_B_v2
corner_standL_trans_B_2_A
corner_standL_trans_B_2_A_v2
corner_standR_trans_A_2_B
corner_standR_trans_A_2_B_v2
corner_standR_trans_alert_2_A
corner_standR_trans_alert_2_A_v2
corner_standR_trans_alert_2_B
corner_standR_trans_alert_2_B_v2
corner_standR_trans_alert_2_B_v3
corner_standR_trans_B_2_A
corner_standR_trans_B_2_A_v2
CornerCrL_trans_A_2_B
CornerCrL_trans_B_2_A
CornerCrL_trans_alert_2_A
CornerCrL_trans_alert_2_B
CornerCrR_trans_A_2_B
CornerCrR_trans_B_2_A
CornerCrR_trans_alert_2_A
CornerCrR_trans_alert_2_B
corner_standL_trans_A_2_alert
corner_standL_trans_A_2_alert_v2
corner_standL_trans_B_2_alert
corner_standL_trans_B_2_alert_v2
corner_standR_trans_A_2_alert
corner_standR_trans_A_2_alert_v2
corner_standR_trans_B_2_alert
corner_standR_trans_B_2_alert_v2
corner_standR_trans_B_2_alert_v3
CornerCrL_trans_B_2_alert
CornerCrL_trans_A_2_alert
CornerCrR_trans_B_2_alert
CornerCrR_trans_A_2_alert
RPG_conceal_2_standR
RPG_standR_2_conceal
CornerStndL_lean_2_alert
CornerStndL_alert_2_lean
CornerStndR_lean_2_alert
CornerStndR_alert_2_lean
ai_cover_crouch_suppressed_r_trans_2_aim5
ai_cover_crouch_suppressed_r_aim5_2_cover
ai_cover_crouch_suppressed_l_trans_2_aim5
ai_cover_crouch_suppressed_l_aim5_2_cover
ai_viet_cornerCrL_trans_alert_2_b
ai_viet_cornerCrL_trans_b_2_alert
ai_viet_cornerCrouchL_trans_b_2_alert
ai_viet_cornerCrouchR_alert_2_b
ai_viet_cornerCrR_reload_b_2_alert
ai_viet_cornerCrR_trans_alert_2_b
ai_viet_cornerCrR_trans_b_2_alert
ai_viet_corner_StandL_trans_alert_2_b
ai_viet_corner_StandL_trans_alert_2_b_v2
ai_viet_corner_StandL_trans_b_2_alert
ai_viet_corner_StandL_trans_b_2_alert_v2
ai_viet_corner_StandL_reload_b_2_alert
ai_viet_corner_StandR_trans_b_2_alert_v2
ai_viet_corner_StandR_trans_b_2_alert_v3
ai_viet_corner_StandR_trans_alert_2_b
ai_viet_corner_StandR_trans_b_2_alert
ai_viet_cornercrl_trans_a_2_alert
ai_viet_cornercrl_trans_a_2_b
ai_viet_cornercrl_trans_alert_2_a
ai_viet_cornercrl_trans_b_2_a
ai_viet_cornercrouchr_a_2_alert
ai_viet_cornercrouchr_a_2_alert_v2
ai_viet_cornercrouchr_alert_2_a
ai_viet_cornercrouchr_alert_2_a_v2
ai_viet_CornerCrouchR_A_2_B
ai_viet_cornercrouchr_b_2_a
ai_viet_cornerstndl_trans_a_2_alert
ai_viet_cornerstndl_trans_a_2_alert_v2
ai_viet_cornerstndl_trans_a_2_b
ai_viet_cornerstndl_trans_a_2_b_v2
ai_viet_cornerstndl_trans_alert_2_a
ai_viet_cornerstndl_trans_alert_2_a_v2
ai_viet_cornerstndl_trans_alert_2_a_v3
ai_viet_cornerstndl_trans_b_2_a
ai_viet_cornerstndl_trans_b_2_a_v2
ai_viet_cornerstndr_trans_a_2_alert
ai_viet_cornerstndr_trans_a_2_alert_v2
ai_viet_cornerstndr_trans_a_2_b
ai_viet_cornerstndr_trans_a_2_b_v2
ai_viet_cornerstndr_trans_alert_2_a
ai_viet_cornerstndr_trans_alert_2_a_v2
ai_viet_cornerstndr_trans_b_2_a
ai_pillar_crouch_aim5_l_2_idle
ai_pillar_crouch_aim5_r_2_idle
ai_pillar_stand_aim5_l_2_idle
ai_pillar_stand_aim5_r_2_idle
ai_pillar_cornercrl_trans_a_2_alert
ai_pillar_cornercrl_trans_a_2_b
ai_pillar_cornercrl_trans_alert_2_a
ai_pillar_cornercrl_trans_alert_2_b
ai_pillar_cornercrl_trans_b_2_a
ai_pillar_cornercrl_trans_b_2_alert
ai_pillar_cornercrouchr_reload_b_2_alert
ai_pillar_cornercrouchr_trans_a_2_alert
ai_pillar_cornercrouchr_trans_b_2_a
ai_pillar_cornercrouchr_trans_a_2_b
ai_pillar_cornercrouchr_trans_alert_2_a
ai_pillar_cornercrouchr_trans_alert_2_b
ai_pillar_cornercrouchr_trans_b_2_alert
ai_pillar_cornerstndl_reload_b_2_alert
ai_pillar_cornerstndl_trans_a_2_alert
ai_pillar_cornerstndl_trans_a_2_b
ai_pillar_cornerstndl_trans_alert_2_a
ai_pillar_cornerstndl_trans_alert_2_b
ai_pillar_cornerstndl_trans_b_2_a
ai_pillar_cornerstndl_trans_b_2_alert
ai_pillar_cornerstndr_trans_a_2_alert
ai_pillar_cornerstndr_trans_a_2_b
ai_pillar_cornerstndr_trans_alert_2_a
ai_pillar_cornerstndr_trans_alert_2_b
ai_pillar_cornerstndr_trans_b_2_a
ai_pillar_cornerstndr_trans_b_2_alert
ai_pistol_crouchcorner_left_to_aim5
ai_pistol_crouchcorner_aim5_to_left
ai_pistol_crouchcorner_right_to_aim5
ai_pistol_crouchcorner_aim5_to_right
ai_pistol_cornerstand_right_to_aim5
ai_pistol_cornerstand_aim5_to_right
ai_pistol_cornerstand_left_to_aim5
ai_pistol_cornerstand_aim5_to_left
}
rechamber : additive
{
exposed_rechamber_v1
covercrouch_rechamber_aim
exposed_crouch_rechamber_v1
CornerStndL_lean_rechamber
CornerStndR_lean_rechamber
}
}
reload
{
exposed_reload
exposed_reloadb
exposed_reloadc
exposed_topload
exposed_crouch_reload
exposed_crouch_topload
pistol_stand_reload_A
RPG_stand_reload
RPG_crouch_reload
shotgun_stand_reload_A
shotgun_stand_reload_B
shotgun_stand_reload_C
shotgun_crouch_reload
CornerCrL_toploadA
CornerCrL_toploadB
CornerCrR_toploadA
CornerCrR_toploadB
CornerStndR_lean_reload
CornerStndL_lean_reload
CQB_stand_reload_steady
CQB_stand_reload_knee
CornerStndR_lean_topload
CornerStndL_lean_topload
CornerStndR_reload_v1
CornerStndL_reload_v1
CornerStndL_topload
CornerStndR_topload
coverstand_topload
covercrouch_topload_hide
ai_viet_exposed_crouch_reload
ai_viet_exposed_reload
ai_viet_exposed_reloadb
heat_exposed_reload
ai_m202_heat_stand_reload
ai_pistol_crouch_exposed_reload
ai_pistol_rusher_stand_exposed_reload
}
exposed_melee
{
melee_test_guy0_death_pose
}
pistol_stand_pullout
pistol_stand_switch
exposed_grenadeThrowB
exposed_grenadeThrowC
ai_viet_exposed_grenadeThrowB
ai_viet_exposed_grenadeThrowC
weapon_switch
{
ai_stand_exposed_weaponswitch
ai_crouch_exposed_weaponswitch
ai_stand_cover_hide_weaponswitch
ai_crouch_cover_hide_weaponswitch
ai_corner_left_weaponswitch
ai_corner_right_weaponswitch
ai_crouch_corner_left_weaponswitch
ai_crouch_corner_right_weaponswitch
ai_shotgun_cob_weaponswitch
ai_cob_stand_weaponswitch
ai_cover_crouch_aim_weaponswitch
}
run_2_stand_F_6
run_2_stand_90L
run_2_stand_90R
run_2_stand_180L
stand_2_run_L
stand_2_run_R
stand_2_run_F_2
stand_2_run_180_med
run_2_crouch_F
run_2_crouch_90L
run_2_crouch_90R
run_2_crouch_180L
crouch_2run_L
crouch_2run_R
crouch_2run_F
crouch_2run_180
ai_viet_run_2_stand_F_6
ai_viet_run_2_stand_90L
ai_viet_run_2_stand_90R
ai_viet_run_2_stand_180l
ai_viet_run_2_crouch_F
ai_viet_run_2_crouch_90L
ai_viet_run_2_crouch_90R
ai_viet_run_2_crouch_180L
ai_viet_stand_2_run_180_med
ai_viet_stand_2_run_L
ai_viet_stand_2_run_R
ai_viet_stand_2_run_F_2
ai_viet_crouch_2_run_180_f
ai_viet_crouch_2_run_L
ai_viet_crouch_2_run_R
ai_viet_crouch_2_run_F
ai_viet_run_2_crouch_180_l_wounded
ai_viet_run_2_crouch_180_r_wounded
ai_viet_run_2_crouch_90_l_wounded
ai_viet_run_2_crouch_90_r_wounded
ai_viet_run_2_crouch_f_wounded
ai_viet_run_2_stand_180_l_wounded
ai_viet_run_2_stand_180_r_wounded
ai_viet_run_2_stand_90_l_wounded
ai_viet_run_2_stand_90_r_wounded
ai_viet_run_2_stand_f_wounded
ai_viet_crouch_2_run_180_l_wounded
ai_viet_crouch_2_run_180_r_wounded
ai_viet_crouch_2_run_f_wounded
ai_viet_crouch_2_run_l_wounded
ai_viet_crouch_2_run_r_wounded
ai_viet_stand_2_run_r_wounded
ai_viet_stand_2_run_180_l_wounded
ai_viet_stand_2_run_180_r_wounded
ai_viet_stand_2_run_f_wounded
ai_viet_stand_2_run_l_wounded
ai_civ_gen_alert_stand_idle_2_run_b
ai_civ_gen_alert_stand_idle_2_run_l
ai_civ_gen_alert_stand_idle_2_run_r
ai_sergei_stand2run
ai_prisoner_stand2run
ai_sergei_run2stand
ai_prisoner_run2stand
ai_civilian_run_2_stand_90L
ai_civilian_run_2_stand_90R
ai_civilian_run_2_stand_180L
ai_run_b2f_a
ai_run_b2f
ai_run_f2b_a
ai_run_f2b
ai_pistol_run_b2f_a
ai_pistol_run_b2f
ai_pistol_run_f2b_a
ai_pistol_run_f2b
CQB_stop_1
CQB_stop_2
CQB_stop_3
CQB_stop_4
CQB_stop_6
CQB_stop_7
CQB_stop_8
CQB_stop_9
CQB_crouch_stop_1
CQB_crouch_stop_2
CQB_crouch_stop_3
CQB_crouch_stop_4
CQB_crouch_stop_6
CQB_crouch_stop_7
CQB_crouch_stop_8
CQB_crouch_stop_9
CQB_start_1
CQB_start_2
CQB_start_3
CQB_start_4
CQB_start_6
CQB_start_7
CQB_start_8
CQB_start_9
CQB_crouch_start_1
CQB_crouch_start_2
CQB_crouch_start_3
CQB_crouch_start_4
CQB_crouch_start_6
CQB_crouch_start_7
CQB_crouch_start_8
CQB_crouch_start_9
heat_approach_1
heat_approach_2
heat_approach_3
heat_approach_4
heat_approach_6
heat_approach_8
heat_exit_1
heat_exit_2
heat_exit_3
heat_exit_4
heat_exit_6
heat_exit_7
heat_exit_8
heat_exit_9
ai_pistol_run_to_exposed_1
ai_pistol_run_to_exposed_2
ai_pistol_run_to_exposed_3
ai_pistol_run_to_exposed_4
ai_pistol_run_to_exposed_6
ai_pistol_run_to_exposed_7
ai_pistol_run_to_exposed_8
ai_pistol_run_to_exposed_9
ai_pistol_run_2_crouch_exposed_1
ai_pistol_run_2_crouch_exposed_2
ai_pistol_run_2_crouch_exposed_3
ai_pistol_run_2_crouch_exposed_4
ai_pistol_run_2_crouch_exposed_6
ai_pistol_run_2_crouch_exposed_7
ai_pistol_run_2_crouch_exposed_8
ai_pistol_run_2_crouch_exposed_9
ai_pistol_exposed_to_run_1
ai_pistol_exposed_to_run_2
ai_pistol_exposed_to_run_3
ai_pistol_exposed_to_run_4
ai_pistol_exposed_to_run_6
ai_pistol_exposed_to_run_7
ai_pistol_exposed_to_run_8
ai_pistol_exposed_to_run_9
ai_pistol_crouch_exposed_2_run_1
ai_pistol_crouch_exposed_2_run_2
ai_pistol_crouch_exposed_2_run_3
ai_pistol_crouch_exposed_2_run_4
ai_pistol_crouch_exposed_2_run_6
ai_pistol_crouch_exposed_2_run_7
ai_pistol_crouch_exposed_2_run_8
ai_pistol_crouch_exposed_2_run_9
exposed_turn
{
ai_run_lowready_f_turn_45_l
ai_run_lowready_f_turn_45_r
ai_run_lowready_f_turn_90_l
ai_run_lowready_f_turn_90_r
ai_run_lowready_f_turn_180_l
ai_run_lowready_f_turn_180_r
ai_rusher_shotgun_walk_lowready_f_turn_180_l
ai_rusher_shotgun_walk_lowready_f_turn_180_r
ai_rusher_shotgun_walk_lowready_f_turn_45_l
ai_rusher_shotgun_walk_lowready_f_turn_45_r
ai_rusher_shotgun_walk_lowready_f_turn_90_l
ai_rusher_shotgun_walk_lowready_f_turn_90_r
ai_viet_run_lowready_f_turn_45l
ai_viet_run_lowready_f_turn_90l
ai_viet_run_lowready_f_turn_180l
ai_viet_run_lowready_f_turn_45r
ai_viet_run_lowready_f_turn_90r
ai_viet_run_lowready_f_turn_180r
ai_viet_run_lowready_f_turn_180_l_wounded
ai_viet_run_lowready_f_turn_180_r_wounded
ai_viet_run_lowready_f_turn_45_l_wounded
ai_viet_run_lowready_f_turn_45_r_wounded
ai_viet_run_lowready_f_turn_90_l_wounded
ai_viet_run_lowready_f_turn_90_r_wounded
civilian_run_hunched_turnL45
civilian_run_hunched_turnL90
civilian_run_upright_turn180
civilian_run_upright_turnR45
civilian_run_upright_turnR90
ai_prisoner_run_hunched_turn_l45
ai_prisoner_run_hunched_turn_l90
ai_prisoner_run_upright_turn_l180
ai_prisoner_run_upright_turn_r45
ai_prisoner_run_upright_turn_r90
ai_prisoner_run_upright_turn_r180
ai_sergei_run_hunched_turnL45
ai_sergei_run_hunched_turnL90
ai_sergei_run_upright_turn180
ai_sergei_run_upright_turnR45
ai_sergei_run_upright_turnR90
CQB_walk_turn_7
CQB_walk_turn_4
CQB_walk_turn_9
CQB_walk_turn_6
CQB_walk_turn_2
ai_pistol_run_f_turn_180_l
ai_pistol_run_f_turn_180_r
ai_pistol_run_f_turn_45_l
ai_pistol_run_f_turn_45_r
ai_pistol_run_f_turn_90_l
ai_pistol_run_f_turn_90_r
ai_sprint_turn_45_r
ai_sprint_turn_45_l
ai_sprint_turn_90_r
ai_sprint_turn_90_l
ai_sprint_turn_180_r
ai_sprint_turn_180_l
}
stand2prone_onehand
stand_2_prone
stand_2_prone_nodelta
stand_2_prone_firing
crouch_2_prone
crouch_2_prone_firing
prone_2_stand
prone_2_stand_nodelta
prone_2_stand_firing
prone_2_crouch
prone_2_crouch_firing
prone_legsstraight
{
prone_crawl2aim
prone_crawl_2_prone
prone_crawl
prone_2_prone_crawl
prone_aim_idle
prone_aim2crawl
prone2crouchrun_straight
crouch2prone_gunsupport
reload_prone_rifle
}
prone_modern
{
prone_grenade_a
prone_melee
prone_reaction_A
prone_reaction_B
prone_reload
prone_twitch_ammocheck
prone_twitch_look
prone_twitch_lookfast
prone_twitch_lookup
prone_twitch_scan
prone_twitch_ammocheck2
prone_twitch_scan2
}
}
juggernaut_pain : additive
{
pain_add_standing_belly
pain_add_standing_left_arm
pain_add_standing_left_leg
pain_add_standing_right_arm
pain_add_standing_right_leg
}
add_fire : additive
{
exposed_shoot_semi1
exposed_shoot_semi2
exposed_shoot_semi3
exposed_shoot_semi4
exposed_shoot_semi5
exposed_shoot_auto_v2
exposed_shoot_auto_v3
exposed_shoot_burst3
exposed_shoot_burst4
exposed_shoot_burst5
exposed_shoot_burst6
exposed_crouch_shoot_auto_v2
exposed_crouch_shoot_burst3
exposed_crouch_shoot_burst4
exposed_crouch_shoot_burst5
exposed_crouch_shoot_burst6
exposed_crouch_shoot_semi1
exposed_crouch_shoot_semi2
exposed_crouch_shoot_semi3
exposed_crouch_shoot_semi4
exposed_crouch_shoot_semi5
ai_viet_exposed_shoot_semi1
ai_viet_exposed_shoot_semi2
ai_viet_exposed_shoot_semi3
ai_viet_exposed_shoot_semi4
ai_viet_exposed_shoot_semi5
ai_viet_exposed_shoot_auto_v2
ai_viet_exposed_shoot_auto_v3
ai_viet_exposed_shoot_burst3
ai_viet_exposed_shoot_burst4
ai_viet_exposed_shoot_burst5
ai_viet_exposed_shoot_burst6
ai_viet_exposed_crouch_shoot_auto_v2
ai_viet_exposed_crouch_shoot_burst3
ai_viet_exposed_crouch_shoot_burst4
ai_viet_exposed_crouch_shoot_burst5
ai_viet_exposed_crouch_shoot_burst6
ai_viet_exposed_crouch_shoot_semi1
ai_viet_exposed_crouch_shoot_semi2
ai_viet_exposed_crouch_shoot_semi3
ai_viet_exposed_crouch_shoot_semi4
ai_viet_exposed_crouch_shoot_semi5
pistol_stand_fire_A
ai_pistol_fire
ai_pistol_stand_exposed_fire
ai_pistol_stand_exposed_shoot_semi1
ai_pistol_stand_exposed_shoot_semi2
ai_pistol_stand_exposed_shoot_semi3
ai_pistol_stand_exposed_shoot_semi4
ai_pistol_stand_exposed_shoot_semi5
ai_pistol_crouch_exposed_shoot_semi1
ai_pistol_crouch_exposed_shoot_semi2
ai_pistol_crouch_exposed_shoot_semi3
ai_pistol_crouch_exposed_shoot_semi4
ai_pistol_crouch_exposed_shoot_semi5
RPG_stand_fire
RPG_crouch_fire
shotgun_stand_fire_1A
shotgun_stand_fire_1B
shotgun_crouch_fire
CornerStndR_lean_auto
CornerStndR_lean_fire
CornerStndL_lean_auto
CornerStndL_lean_fire
ai_flame_fire_center
ai_flame_crouch_fire_center
ai_stand_exposed_semiauto_burst3_large
ai_stand_exposed_autofire_v2_large
ai_stand_exposed_burst3_large
prone_fire_1
prone_fire_2
prone_fire_burst
ai_pillar_stand_shoot_auto_r
ai_pillar_stand_shoot_semi1_r
ai_pillar_stand_shoot_semi2_r
ai_pillar_stand_shoot_semi3_r
ai_pillar_stand_shoot_semi4_r
ai_pillar_stand_shoot_semi5_r
ai_pillar_stand_shoot_burst3_r
ai_pillar_stand_shoot_burst4_r
ai_pillar_stand_shoot_burst5_r
ai_pillar_stand_shoot_burst6_r
ai_pillar_stand_shoot_auto_l
ai_pillar_stand_shoot_semi1_l
ai_pillar_stand_shoot_semi2_l
ai_pillar_stand_shoot_semi3_l
ai_pillar_stand_shoot_semi4_l
ai_pillar_stand_shoot_semi5_l
ai_pillar_stand_shoot_burst3_l
ai_pillar_stand_shoot_burst4_l
ai_pillar_stand_shoot_burst5_l
ai_pillar_stand_shoot_burst6_l
ai_pillar_crouch_shoot_auto_r
ai_pillar_crouch_shoot_semi1_r
ai_pillar_crouch_shoot_semi2_r
ai_pillar_crouch_shoot_semi3_r
ai_pillar_crouch_shoot_semi4_r
ai_pillar_crouch_shoot_semi5_r
ai_pillar_crouch_shoot_burst3_r
ai_pillar_crouch_shoot_burst4_r
ai_pillar_crouch_shoot_burst5_r
ai_pillar_crouch_shoot_burst6_r
ai_pillar_crouch_shoot_auto_l
ai_pillar_crouch_shoot_semi1_l
ai_pillar_crouch_shoot_semi2_l
ai_pillar_crouch_shoot_semi3_l
ai_pillar_crouch_shoot_semi4_l
ai_pillar_crouch_shoot_semi5_l
ai_pillar_crouch_shoot_burst3_l
ai_pillar_crouch_shoot_burst4_l
ai_pillar_crouch_shoot_burst5_l
ai_pillar_crouch_shoot_burst6_l
heat_stand_fire_single
heat_stand_fire_burst
heat_stand_fire_auto
ai_pistol_crouchcorner_left_shoot_semi1
ai_pistol_crouchcorner_left_shoot_semi2
ai_pistol_crouchcorner_left_shoot_semi3
ai_pistol_crouchcorner_left_shoot_semi4
ai_pistol_crouchcorner_left_shoot_semi5
ai_pistol_crouchcorner_right_shoot_semi1
ai_pistol_crouchcorner_right_shoot_semi2
ai_pistol_crouchcorner_right_shoot_semi3
ai_pistol_crouchcorner_right_shoot_semi4
ai_pistol_crouchcorner_right_shoot_semi5
ai_pistol_crouchcover_hide_shoot_semi1
ai_pistol_crouchcover_hide_shoot_semi2
ai_pistol_crouchcover_hide_shoot_semi3
ai_pistol_crouchcover_hide_shoot_semi4
ai_pistol_crouchcover_hide_shoot_semi5
ai_pistol_standcover_hide_shoot_semi1
ai_pistol_standcover_hide_shoot_semi2
ai_pistol_standcover_hide_shoot_semi3
ai_pistol_standcover_hide_shoot_semi4
ai_pistol_standcover_hide_shoot_semi5
ai_pistol_cornerstand_left_shoot_semi1
ai_pistol_cornerstand_left_shoot_semi2
ai_pistol_cornerstand_left_shoot_semi3
ai_pistol_cornerstand_left_shoot_semi4
ai_pistol_cornerstand_left_shoot_semi5
ai_pistol_cornerstand_right_shoot_semi1
ai_pistol_cornerstand_right_shoot_semi2
ai_pistol_cornerstand_right_shoot_semi3
ai_pistol_cornerstand_right_shoot_semi4
ai_pistol_cornerstand_right_shoot_semi5
ai_m202_heat_stand_fire
ai_pistol_rusher_stand_exposed_shoot_semi1
ai_pistol_rusher_stand_exposed_shoot_semi2
ai_pistol_rusher_stand_exposed_shoot_semi3
ai_pistol_rusher_stand_exposed_shoot_semi4
ai_pistol_rusher_stand_exposed_shoot_semi5
covercrouch_hide_burst1
covercrouch_hide_semiauto_burst2
covercrouch_hide_burst3
covercrouch_hide_burst4
covercrouch_hide_burst5
covercrouch_hide_burst6
}
flashed
{
exposed_flashbang_v1
exposed_flashbang_v2
exposed_flashbang_v3
exposed_flashbang_v4
exposed_flashbang_v5
}
covercrouch_modern
{
covercrouch_hide_idle
covercrouch_twitch_1
covercrouch_twitch_2
covercrouch_twitch_3
covercrouch_twitch_4
covercrouch_hide_2_stand
covercrouch_aim_2_hide
covercrouch_lean_2_hide
covercrouch_stand_2_hide
covercrouch_hide_2_lean
covercrouch_hide_2_aim
covercrouch_run_in_L
covercrouch_run_in_ML
covercrouch_run_in_M
covercrouch_run_in_MR
covercrouch_run_in_R
covercrouch_run_out_L
covercrouch_run_out_ML
covercrouch_run_out_M
covercrouch_run_out_MR
covercrouch_run_out_R
covercrouch_reload_hide
covercrouch_grenadeA
covercrouch_grenadeB
covercrouch_hide_look
covercrouch_blindfire_1
covercrouch_blindfire_2
covercrouch_blindfire_3
covercrouch_blindfire_4
covercrouch_death_1
covercrouch_death_2
covercrouch_death_3
covercrouch_pain_front
covercrouch_pain_left_3
covercrouch_pain_right
covercrouch_pain_right_2
ai_spets_run_2_crouch_cover_hide_1
ai_spets_run_2_crouch_cover_hide_2
ai_spets_run_2_crouch_cover_hide_3
ai_spets_crouch_cover_hide_2_run_4
ai_spets_crouch_cover_hide_2_run_6
ai_pistol_crouchcover_hide_arrive_1
ai_pistol_crouchcover_hide_arrive_2
ai_pistol_crouchcover_hide_arrive_3
ai_pistol_crouchcover_hide_arrive_4
ai_pistol_crouchcover_hide_arrive_6
ai_pistol_crouchcover_hide_exit_1
ai_pistol_crouchcover_hide_exit_2
ai_pistol_crouchcover_hide_exit_3
ai_pistol_crouchcover_hide_exit_4
ai_pistol_crouchcover_hide_exit_6
ai_pistol_crouchcover_hide_to_aim5
ai_pistol_crouchcover_aim5_to_hide
ai_pistol_crouchcover_hide_idle_d
ai_pistol_crouchcover_hide_blindfire
ai_pistol_crouchcover_hide_reload
ai_pistol_crouchcover_hide_peek
ai_pistol_crouchcover_hide_twitch_v1
ai_pistol_crouchcover_hide_twitch_v2
ai_pistol_crouchcover_hide_twitch_v3
ai_pistol_crouchcover_hide_pain_chest
ai_pistol_crouchcover_hide_pain_groin
ai_pistol_crouchcover_hide_pain_left
ai_pistol_crouchcover_hide_pain_right
}
ai_dive_over_40
jump_over_high_wall
step_up_low_wall
ai_jump_down_36
jump_down_96
jump_down_56
ai_jump_down_40
ai_jump_down_56
ai_jump_down_96
ai_mantle_on_36
ai_mantle_on_40
ai_mantle_on_48
ai_mantle_on_52
ai_mantle_on_56
ai_jump_across_72
ladder_climbdown
ladder_climbon
ladder_climboff
ladder_climbup
ladder_climbon_bottom_walk
climbstairs_up
climbstairs_down
climbstairs_up_armed
climbstairs_down_armed
traverse_wallhop
traverse_wallhop_3
ai_mantle_over_40_down_80
ai_mantle_over_40_down_80_v2
ai_mantle_over_36
ai_mantle_over_40
ai_mantle_over_96
ai_prisoner_mantle_over_96
ai_mantle_over_96_pistol
traverse40_death_start
traverse40_death_start_2
traverse40_death_end
traverse40_death_end_2
traverse40_2_cover
ai_jump_across_120
windowclimb_fall
windowclimb_land
ai_viet_rathole_mantle_on_56_2_crch
ai_viet_rathole_mantle_on_56_2_run
ai_viet_rathole_mantle_on_56_2_stnd
traversal
{
hill
{
ai_run_slope_up_20_in
ai_run_slope_up_20_out
ai_run_slope_up_25_in
ai_run_slope_up_25_out
ai_run_slope_up_30_in
ai_run_slope_up_30_out
ai_run_slope_up_35_in
ai_run_slope_up_35_out
ai_run_slope_down_20_in
ai_run_slope_down_20_out
ai_run_slope_down_25_in
ai_run_slope_down_25_out
ai_run_slope_down_30_in
ai_run_slope_down_30_out
ai_run_slope_down_35_in
ai_run_slope_down_35_out
slope_runs : loopsync
{
ai_run_slope_up_20
ai_run_slope_up_25
ai_run_slope_up_30
ai_run_slope_up_35
ai_run_slope_down_20
ai_run_slope_down_25
ai_run_slope_down_30
ai_run_slope_down_35
}
}
stairs
{
ai_staircase_sprint_up_8x8_in
ai_staircase_sprint_up_8x8_in_even
ai_staircase_sprint_up_8x8_out
ai_staircase_sprint_up_8x8_1
ai_staircase_sprint_up_8x8_2
ai_staircase_sprint_up_8x8_3
ai_staircase_sprint_up_8x8_4
ai_staircase_sprint_up_8x8_5
ai_staircase_sprint_down_8x8_in
ai_staircase_sprint_down_8x8_out
ai_staircase_sprint_down_8x8_out_even
ai_staircase_sprint_down_8x8_1
ai_staircase_sprint_down_8x8_2
ai_staircase_sprint_down_8x8_3
ai_staircase_sprint_down_8x8_4
ai_staircase_sprint_down_8x8_5
ai_staircase_run_up_8x12_in
ai_staircase_run_up_8x12_in_even
ai_staircase_run_up_8x12_out
ai_staircase_run_up_8x12_1
ai_staircase_run_up_8x12_2
ai_staircase_run_up_8x12_3
ai_staircase_run_up_8x12_4
ai_staircase_run_up_8x12_5
ai_staircase_sprint_up_8x12_in
ai_staircase_sprint_up_8x12_in_even
ai_staircase_sprint_up_8x12_out
ai_staircase_sprint_up_8x12_1
ai_staircase_sprint_up_8x12_2
ai_staircase_sprint_up_8x12_3
ai_staircase_sprint_up_8x12_4
ai_staircase_sprint_up_8x12_5
ai_staircase_sprint_unarmed_up_8x12_in
ai_staircase_sprint_unarmed_up_8x12_in_even
ai_staircase_sprint_unarmed_up_8x12_out
ai_staircase_sprint_unarmed_up_8x12_1
ai_staircase_sprint_unarmed_up_8x12_2
ai_staircase_sprint_unarmed_up_8x12_3
ai_staircase_sprint_unarmed_up_8x12_4
ai_staircase_sprint_unarmed_up_8x12_5
ai_staircase_run_down_8x12_in
ai_staircase_run_down_8x12_out
ai_staircase_run_down_8x12_out_even
ai_staircase_run_down_8x12_1
ai_staircase_run_down_8x12_2
ai_staircase_run_down_8x12_3
ai_staircase_run_down_8x12_4
ai_staircase_run_down_8x12_5
ai_staircase_sprint_down_8x12_in
ai_staircase_sprint_down_8x12_out
ai_staircase_sprint_down_8x12_out_even
ai_staircase_sprint_down_8x12_1
ai_staircase_sprint_down_8x12_2
ai_staircase_sprint_down_8x12_3
ai_staircase_sprint_down_8x12_4
ai_staircase_sprint_down_8x12_5
ai_staircase_run_up_8x16_in
ai_staircase_run_up_8x16_in_even
ai_staircase_run_up_8x16_out
ai_staircase_run_up_8x16_1
ai_staircase_run_up_8x16_2
ai_staircase_run_up_8x16_3
ai_staircase_run_up_8x16_4
ai_staircase_run_up_8x16_5
ai_staircase_sprint_up_8x16_in
ai_staircase_sprint_up_8x16_in_even
ai_staircase_sprint_up_8x16_out
ai_staircase_sprint_up_8x16_1
ai_staircase_sprint_up_8x16_2
ai_staircase_sprint_up_8x16_3
ai_staircase_sprint_up_8x16_4
ai_staircase_sprint_up_8x16_5
ai_staircase_run_down_8x16_in
ai_staircase_run_down_8x16_out
ai_staircase_run_down_8x16_out_even
ai_staircase_run_down_8x16_1
ai_staircase_run_down_8x16_2
ai_staircase_run_down_8x16_3
ai_staircase_run_down_8x16_4
ai_staircase_run_down_8x16_5
ai_staircase_sprint_down_8x16_in
ai_staircase_sprint_down_8x16_out
ai_staircase_sprint_down_8x16_out_even
ai_staircase_sprint_down_8x16_1
ai_staircase_sprint_down_8x16_2
ai_staircase_sprint_down_8x16_3
ai_staircase_sprint_down_8x16_4
ai_staircase_sprint_down_8x16_5
}
traverse_aim_2 : additive
{
ai_stair_run_f_aim_2
}
traverse_aim_4 : additive
{
ai_stair_run_f_aim_4
}
traverse_aim_6 : additive
{
ai_stair_run_f_aim_6
}
traverse_aim_8 : additive
{
ai_stair_run_f_aim_8
}
}
ai_slide_across_car
slide_across_car_2_cover
slide_across_car_death
traverse90_IN_M
traverse90_IN_ML
traverse90_IN_MR
traverse90_start_death
traverse90_end_death
ai_mantle_window_dive_36
ai_mantle_window_36_run
ai_mantle_window_36_stop
traverse_window_death_start
traverse_window_death_end
ai_zombie_traverse_v1
ai_zombie_traverse_v2
ai_zombie_traverse_v3
ai_zombie_traverse_v4
ai_zombie_traverse_v5
ai_zombie_traverse_v6
ai_zombie_traverse_v7
ai_zombie_traverse_crawl_v1
ai_zombie_jump_up_2_climb
ai_zombie_jump_up_2_climb_coast
ai_zombie_jump_up_2_climb_reverse_coast
ai_zombie_jump_up_2_climb_reverse_crawler_coast
ai_zombie_crawl_jump_up_2_climb
ai_zombie_jump_up_90
ai_zombie_jump_up_waterfall_barrier
ai_zombie_jump_up
ai_zombie_quad_crawl_sprint_wall_intro
ai_zombie_quad_crawl_sprint_wall_intro_2
ai_zombie_quad_crawl_sprint_wall_intro_quick
ai_zombie_quad_wall_jump_off
ai_zombie_quad_jump_down_128
ai_zombie_ceiling_crawl
ai_zombie_quad_crawl_sprint_wall
ai_zombie_quad_jump_down_vent
wall_death : nonloopsync
{
ai_zombie_quad_wall_death_heavy
ai_zombie_quad_wall_death_heavy2
ai_zombie_quad_wall_death_mg
ai_zombie_quad_wall_death_mg2
}
ai_zombie_traverse_ground_v1_crawl
ai_zombie_traverse_ground_v1_crawlfast
ai_zombie_traverse_ground_v1_deathinside
ai_zombie_traverse_ground_v1_deathinside_alt
ai_zombie_traverse_ground_v1_deathoutside
ai_zombie_traverse_ground_v1_deathoutside_alt
ai_zombie_traverse_ground_v1_idle
ai_zombie_traverse_ground_v1_run
ai_zombie_traverse_ground_v1_walk
ai_zombie_traverse_ground_v2_death_high
ai_zombie_traverse_ground_v2_death_high_alt
ai_zombie_traverse_ground_v2_death_low
ai_zombie_traverse_ground_v2_death_low_alt
ai_zombie_traverse_ground_v2_walk
ai_zombie_traverse_ground_v2_walk_altA
ai_zombie_traverse_ground_v2_walk_altB
ai_zombie_traverse_ground_climbout_fast
ai_zombie_quad_traverse_ground_crawlfast
ai_zombie_lighthouse_crawl_down
ai_zombie_climb_chain
ai_zombie_climb_chain_coast
ai_zombie_zipline_traverse_ship
ai_zombie_zipline_traverse_lighthouse
ai_zombie_crawler_zipline_traverse_lighthouse
ai_zombie_crawler_zipline_traverse_ship
ai_zombie_climb_chain_fast
ai_zombie_climb_chain_fast_coast
ai_zombie_ladder_climb_loop
ai_zombie_ladder_climb_off
ai_zombie_ladder_climb_on
ai_zombie_boss_zipline_traverse_lighthouse
ai_zombie_boss_zipline_traverse_ship
ai_zombie_boss_jump_up_2_climb_coast
ai_zombie_boss_jump_up_2_climb_reverse_coast
ai_zombie_boss_icyramp_jump_up_2_climb_coast
ai_zombie_boss_jump_down_72_coast
ai_zombie_boss_jump_up_222_coast
ai_zombie_boss_jump_down_184_coast
ai_zombie_boss_jump_down_127_coast
ai_zombie_boss_jump_down_97_coast
ai_zombie_flinger_flail
ai_zombie_dying_back_idle
ai_zombie_jump_up_222
ai_zombie_jump_down_222
ai_zombie_jump_down_232
ai_zombie_boss_jump_down_232_coast
ai_zombie_crawl_jump_down_48
ai_zombie_jump_down_48
ai_zombie_crawl_jump_down_386
ai_zombie_crawl_jump_down_lowg_386
ai_zombie_jump_down_386
ai_zombie_quad_jump_down_386
ai_zombie_watervator_400
ai_zombie_watervator_400_alt
ai_zombie_crawl_watervator_400
ai_zombie_crawl_watervator_400_alt
ai_zombie_jump_down_mine_cart
ai_zombie_jump_up_mine_cart
ai_zombie_crawl_jump_down_mine_cart
ai_zombie_crawl_jump_up_mine_cart
ai_zombie_monkey_jump_down_mine_cart
ai_zombie_monkey_jump_up_mine_cart
ai_zombie_jump_up_geyser_alt
ai_zombie_jump_down_geyser_alt
ai_zombie_crawl_jump_down_geyser_alt
ai_zombie_crawl_jump_up_geyser_alt
ai_zombie_monkey_jump_down_geyser_alt
ai_zombie_monkey_jump_up_geyser_alt
ai_zombie_jump_up_waterfall
ai_zombie_jump_down_waterfall
ai_zombie_crawl_jump_down_waterfall
ai_zombie_crawl_jump_up_waterfall
ai_zombie_monkey_jump_down_waterfall
ai_zombie_monkey_jump_up_waterfall
ai_zombie_temple_crawl_jump_up_pap
ai_zombie_temple_jump_up_pap
ai_zombie_monkey_jump_up_pap
ai_zombie_temple_slide_exit
ai_zombie_crawl_temple_slide_exit
ai_zombie_monkey_temple_slide_exit
ai_zombie_monkey_pap_escape
ai_zombie_jump_down_40
ai_zombie_jump_down_72
ai_zombie_jump_down_90
ai_zombie_jump_down_96
ai_zombie_jump_down_120
ai_zombie_jump_down_127
ai_zombie_jump_down_184
ai_zombie_jump_down_189
ai_zombie_jump_down_190
ai_zombie_jump_down_240
ai_zombie_jump_down_286
ai_zombie_crawl_jump_down_40
ai_zombie_crawl_jump_down_72
ai_zombie_crawl_jump_down_90
ai_zombie_crawl_jump_down_97
ai_zombie_crawl_jump_down_120
ai_zombie_crawl_jump_down_127
ai_zombie_crawl_jump_down_184
ai_zombie_crawl_jump_down_189
ai_zombie_crawl_jump_down_240
ai_zombie_crawl_jump_down_286
ai_zombie_crawl_jump_down_222
ai_zombie_crawl_jump_down_232
ai_zombie_crawl_jump_up_222
ai_zombie_crawl_jump_up_222_coast
ai_zombie_crawl_jump_up_90
ai_zombie_crawl_jump_up_waterfall_barrier
ai_zombie_monkey_jump_down_90
ai_zombie_monkey_jump_up_90
ai_zombie_monkey_jump_up_waterfall_barrier
ai_zombie_ceiling_emerge_01
ai_zombie_ceiling_dropdown_01
ai_zombie_ceiling_fall_loop
ai_zombie_ceiling_fall_land
ai_zombie_ceiling_fall_land_02
ai_zombie_ceiling_attack_01
ai_zombie_ceiling_attack_02
ai_zombie_ceiling_death
ai_zombie_spets_sidestep_left_a
ai_zombie_spets_sidestep_left_b
ai_zombie_spets_sidestep_right_a
ai_zombie_spets_sidestep_right_b
ai_zombie_spets_roll_a
ai_zombie_spets_roll_b
ai_zombie_spets_roll_c
ai_zombie_sonic_sidestep_left_a
ai_zombie_sonic_sidestep_left_b
ai_zombie_sonic_sidestep_right_a
ai_zombie_sonic_sidestep_right_b
ai_zombie_sonic_duck_a
ai_zombie_sonic_duck_b
ai_zombie_sonic_duck_c
ai_zombie_MP_sidestep_left_a
ai_zombie_MP_sidestep_left_b
ai_zombie_MP_sidestep_right_a
ai_zombie_MP_sidestep_right_b
ai_zombie_quad_phaseleft_long_a
ai_zombie_quad_phaseleft_long_b
ai_zombie_quad_phaseleft_short_a
ai_zombie_quad_phaseleft_short_b
ai_zombie_quad_phaseright_long_a
ai_zombie_quad_phaseright_long_b
ai_zombie_quad_phaseright_short_a
ai_zombie_quad_phaseright_short_b
ai_zombie_quad_phaseforward_long_a
ai_zombie_quad_phaseforward_long_b
ai_zombie_quad_phaseforward_short_a
ai_zombie_quad_phaseforward_short_b
ai_traverse_wallhop_large
melee
{
ai_bonzai_buddy_success_front
ai_bonzai_buddy_success_left
ai_bonzai_buddy_success_right
ai_bonzai_buddy_success_rear
ai_bonzai_enemy_success_front
ai_bonzai_enemy_success_rear
ai_bonzai_enemy_attack_player_impact
ai_bonzai_enemy_attack_player
ai_bonzai_enemy_attack_player_intro
ai_bonzai_enemy_attack_player_fail
ai_bonzai_enemy_attack_player_success
ai_bayonet_stab_melee
run_2_melee_charge
stand_2_melee_1
melee_1
ai_baton_run_2_melee_charge
ai_baton_stand_2_melee_1
ai_baton_melee_1
ai_spets_run_2_melee_charge
ai_spets_stand_2_melee
ai_spets_melee
ai_pistol_run_2_melee_charge
ai_pistol_stand_2_melee
ai_pistol_melee
ai_zombie_attack_forward_v1
ai_zombie_attack_forward_v2
ai_zombie_attack_v1
ai_zombie_attack_v2
ai_zombie_attack_v3
ai_zombie_attack_v4
ai_zombie_attack_v6
ai_zombie_walk_attack_v1
ai_zombie_walk_attack_v2
ai_zombie_walk_attack_v3
ai_zombie_walk_attack_v4
ai_zombie_run_attack_v1
ai_zombie_run_attack_v2
ai_zombie_run_attack_v3
ai_zombie_attack_crawl
ai_zombie_attack_crawl_lunge
ai_zombie_crawl_attack_A
ai_zombie_window_attack_arm_R_out
ai_zombie_window_attack_arm_L_out
ai_zombie_window_attack_crawl_l
ai_zombie_window_attack_crawl_m
ai_zombie_window_attack_crawl_r
ai_zombie_walk_on_hands_shot_a
ai_zombie_walk_on_hands_shot_b
ai_zombie_jap_attack_v1
ai_zombie_jap_attack_v2
ai_zombie_jap_attack_v3
ai_zombie_jap_attack_v4
ai_zombie_jap_attack_v5
ai_zombie_jap_attack_v6
ai_zombie_jap_run_attack_v1
ai_zombie_jap_run_attack_v2
ai_zombie_thundergun_hit
ai_zombie_thundergun_idle
ai_zombie_thundergun_getup
ai_zombie_boss_attack_multiswing_a
ai_zombie_boss_attack_multiswing_b
ai_zombie_boss_attack_swing_overhead
ai_zombie_boss_attack_swing_swipe
ai_zombie_boss_headbutt
ai_zombie_boss_attack_running
ai_zombie_boss_attack_sprinting
ai_zombie_boss_run_hitground
ai_zombie_boss_push_coast
ai_zombie_boss_walk_headhit_coast
ai_zombie_boss_swing_coast
ai_zombie_boss_attack_multiswing_a_coast
ai_zombie_boss_attack_multiswing_b_coast
ai_zombie_boss_attack_swing_overhead_coast
ai_zombie_boss_attack_swing_swipe_coast
ai_zombie_boss_attack_running_coast
ai_zombie_boss_attack_sprinting_coast
ai_zombie_boss_run_hitground_coast
ai_zombie_quad_attack
ai_zombie_quad_attack_2
ai_zombie_quad_attack_3
ai_zombie_quad_attack_4
ai_zombie_quad_attack_5
ai_zombie_quad_attack_6
ai_zombie_quad_attack_double
ai_zombie_quad_attack_double_2
ai_zombie_quad_attack_double_3
ai_zombie_quad_attack_double_4
ai_zombie_quad_attack_double_5
ai_zombie_quad_attack_double_6
ai_zombie_quad_attack_leap_loop_in
ai_zombie_quad_attack_leap_loop
ai_zombie_quad_attack_leap_attack
ai_zombie_quad_attack_leap_loop_out
ai_zombie_napalm_attack_01
ai_zombie_napalm_attack_02
ai_zombie_napalm_attack_03
ai_zombie_sonic_attack_01
ai_zombie_sonic_attack_02
ai_zombie_sonic_attack_03
ai_zombie_astro_headbutt
ai_zombie_astro_headbutt_release
}
melee_dog
{
AI_attacked_german_shepherd_01_start_a
AI_attacked_german_shepherd_02_idle_a
AI_attacked_german_shepherd_02_getup_a
AI_attacked_german_shepherd_03_push_a
AI_attacked_german_shepherd_03_shoot_a
AI_attacked_german_shepherd_04_middle_a
AI_attacked_german_shepherd_04_getup_a
AI_attacked_german_shepherd_05_death_a
}
cover
{
pistol_leftcrouch_hide_idle
pistol_leftstand_hide_idle
pistol_rightcrouch_hide_idle
pistol_rightstand_hide_idle
corner_directions
{
corner_45_left
{
corner_right_stand_aim_45left
}
corner_45_right
{
corner_right_stand_aim_45right
}
}
corner_pose
{
corner_right_stand_aimbehind2alert
corner_right_stand_alert2aimbehind
corner_right_stand_aimleft2alert
corner_right_stand_alert2aimleft
corner_right_stand_aimright2alert
corner_right_stand_alert2aimright
corner_right_stand_aimstraight2alert
corner_right_stand_alert2aimstraight
corner_right_stand_left2straight
corner_right_stand_straight2left
corner_right_stand_straight2right
corner_right_stand_right2straight
corner_right_stand_right2behind
corner_right_stand_behind2right
corner_right_stand_alert2look
corner_right_stand_look2alert
corner_right_stand_alertlookidle
corner_right_crouch_alert2aimstraight
corner_right_crouch_aimstraight2alert
corner_right_crouch_alert2aimleft
corner_right_crouch_aimleft2alert
corner_right_crouch_alert2aimright
corner_right_crouch_aimright2alert
corner_right_crouch_alert2aimbehind
corner_right_crouch_aimbehind2alert
corner_right_crouch_left2straight
corner_right_crouch_straight2left
corner_right_crouch_straight2right
corner_right_crouch_right2straight
corner_right_crouch_right2behind
corner_right_crouch_behind2right
corner_right_crouch_alert2look
corner_right_crouch_alertlookidle
corner_right_crouch_look2alert
corner_left_stand_aimbehind2alert
corner_left_stand_alert2aimbehind
corner_left_stand_aimleft2alert
corner_left_stand_alert2aimleft
corner_left_stand_aimright2alert
corner_left_stand_alert2aimright
corner_left_stand_aimstraight2alert
corner_left_stand_alert2aimstraight
corner_left_stand_left2straight
corner_left_stand_straight2left
corner_left_stand_straight2right
corner_left_stand_right2straight
corner_left_stand_left2behind
corner_left_stand_behind2left
corner_left_stand_alert2look
corner_left_stand_look2alert
corner_left_stand_alertlookidle
corner_left_crouch_alert2aimstraight
corner_left_crouch_aimstraight2alert
corner_left_crouch_alert2aimleft
corner_left_crouch_alert2aimright
corner_left_crouch_aimright2alert
corner_left_crouch_alert2aimbehind
corner_left_crouch_aimbehind2alert
corner_left_crouch_left2straight
corner_left_crouch_straight2left
corner_left_crouch_straight2right
corner_left_crouch_right2straight
corner_left_crouch_left2behind
corner_left_crouch_behind2left
corner_left_crouch_alert2look
corner_left_crouch_alertlookidle
corner_left_crouch_look2alert
}
modern_corner
{
corner_standL_reload_B_2_alert
corner_standR_reload_B_2_alert
corner_standL_alert_2_look
corner_standL_look_2_alert
corner_standl_look_2_alert_fast_v1
corner_standL_look_idle
corner_standL_alert_idle
corner_standL_alert_twitch01
corner_standL_alert_twitch02
corner_standL_alert_twitch03
corner_standL_alert_twitch04
corner_standL_alert_twitch05
corner_standL_alert_twitch06
corner_standL_alert_twitch07
corner_standL_blindfire_v1
corner_standL_blindfire_v2
corner_standL_rambo_jam
corner_standL_rambo_set
corner_standL_deathA
corner_standL_deathB
corner_standL_flinch
corner_standL_grenade_A
corner_standL_grenade_B
corner_standL_look
corner_standL_reload_v1
corner_standL_reload_v2
corner_standL_pain
corner_standL_painB
corner_standL_painC
corner_standL_painD
corner_standL_painE
CornerCrL_alert_idle
CornerCrL_look_fast
CornerCrL_reloadA
CornerCrL_reloadB
CornerCrL_grenadeA
CornerCrL_grenadeB
CornerCrL_alert_2_stand
CornerCrL_stand_2_alert
CornerCrL_trans_IN_F
CornerCrL_trans_IN_L
CornerCrL_trans_IN_M
CornerCrL_trans_IN_MF
CornerCrL_trans_IN_ML
CornerCrL_trans_IN_MR
CornerCrL_trans_IN_R
CornerCrL_trans_OUT_F
CornerCrL_trans_OUT_L
CornerCrL_trans_OUT_M
CornerCrL_trans_OUT_MF
CornerCrL_trans_OUT_ML
CornerCrL_trans_OUT_MR
CornerCrL_trans_OUT_R
ai_cover_crouch_suppressed_r_blindfire_01
ai_cover_crouch_suppressed_r_blindfire_02
ai_cover_crouch_suppressed_l_blindfire_01
ai_cover_crouch_suppressed_l_blindfire_02
corner_standR_alert_2_look
corner_standR_look_2_alert
corner_standR_look_2_alert_fast
corner_standR_look_idle
corner_standR_alert_idle
corner_standR_alert_twitch01
corner_standR_alert_twitch02
corner_standR_alert_twitch03
corner_standR_alert_twitch04
corner_standR_alert_twitch05
corner_standR_alert_twitch06
corner_standR_alert_twitch07
corner_standR_blindfire_v1
corner_standR_blindfire_v2
corner_standR_rambo_short
corner_standR_rambo_jam
corner_standR_rambo_med
corner_standR_deathA
corner_standR_deathB
corner_standR_flinch
corner_standR_flinchB
corner_standR_grenade_A
corner_standR_grenade_B
corner_standR_look
corner_standR_reload_v1
corner_standR_reload_v2
corner_standR_death_grenade_explode
corner_standR_death_grenade_hit
corner_standR_death_grenade_idle
corner_standR_death_grenade_slump
corner_standR_pain
corner_standR_painB
corner_standR_painC
corner_standR_trans_IN_4
corner_standR_trans_IN_2
corner_standR_trans_IN_1
corner_standR_trans_IN_3
corner_standR_trans_IN_6
corner_standR_trans_IN_8
corner_standR_trans_IN_9
corner_standR_trans_OUT_1
corner_standR_trans_OUT_2
corner_standR_trans_OUT_3
corner_standR_trans_OUT_4
corner_standR_trans_OUT_6
corner_standR_trans_OUT_8
corner_standR_trans_OUT_9
corner_standL_trans_IN_4
corner_standL_trans_IN_1
corner_standL_trans_IN_2
corner_standL_trans_IN_3
corner_standL_trans_IN_6
corner_standL_trans_IN_7
corner_standL_trans_IN_8
corner_standL_trans_OUT_1
corner_standL_trans_OUT_2
corner_standL_trans_OUT_3
corner_standL_trans_OUT_4
corner_standL_trans_OUT_6
corner_standL_trans_OUT_7
corner_standL_trans_OUT_8
CornerCrR_alert_idle
CornerCrR_look_idle
CornerCrR_reloadA
CornerCrR_reloadB
CornerCrR_grenadeA
CornerCrR_alert_twitch_v1
CornerCrR_alert_twitch_v2
CornerCrR_alert_twitch_v3
CornerCrR_alert_2_look
CornerCrR_look_2_alert
CornerCrR_look_2_alert_fast
CornerCrR_alert_2_stand
CornerCrR_stand_2_alert
CornerCrR_reload_B_2_alert
CornerCrR_trans_IN_F
CornerCrR_trans_IN_L
CornerCrR_trans_IN_M
CornerCrR_trans_IN_MF
CornerCrR_trans_IN_ML
CornerCrR_trans_IN_MR
CornerCrR_trans_IN_R
CornerCrR_trans_OUT_F
CornerCrR_trans_OUT_L
CornerCrR_trans_OUT_M
CornerCrR_trans_OUT_MF
CornerCrR_trans_OUT_ML
CornerCrR_trans_OUT_MR
CornerCrR_trans_OUT_R
corner_crouchR_grenade_alert
saw_gunner_prone_runin_M
saw_gunner_prone_runin_ML
saw_gunner_prone_runin_MR
saw_gunner_prone_runout_F
saw_gunner_prone_runout_M
saw_gunner_prone_runout_L
saw_gunner_prone_runout_R
ai_corner_r_2_crouch_corner_l
ai_corner_r_2_crouch_corner_r
ai_crouch_corner_r_2_corner_r
ai_crouch_corner_l_2_corner_l
ai_corner_l_2_corner_r
ai_corner_r_2_corner_l
ai_corner_l_2_crouch_corner_l
ai_corner_l_2_crouch_corner_r
ai_crouch_corner_l_2_corner_r
ai_crouch_corner_l_2_crouch_corner_r
ai_crouch_corner_r_2_corner_l
ai_crouch_corner_r_2_crouch_corner_l
corner_standR_trans_CQB_IN_1
corner_standR_trans_CQB_IN_2
corner_standR_trans_CQB_IN_3
corner_standR_trans_CQB_IN_4
corner_standR_trans_CQB_IN_6
corner_standR_trans_CQB_IN_8
corner_standR_trans_CQB_IN_9
CornerCrR_CQB_trans_IN_1
CornerCrR_CQB_trans_IN_2
CornerCrR_CQB_trans_IN_3
CornerCrR_CQB_trans_IN_4
CornerCrR_CQB_trans_IN_6
CornerCrR_CQB_trans_IN_8
CornerCrR_CQB_trans_IN_9
corner_standL_trans_CQB_IN_1
corner_standL_trans_CQB_IN_2
corner_standL_trans_CQB_IN_3
corner_standL_trans_CQB_IN_4
corner_standL_trans_CQB_IN_6
corner_standL_trans_CQB_IN_7
corner_standL_trans_CQB_IN_8
CornerCrL_CQB_trans_IN_1
CornerCrL_CQB_trans_IN_2
CornerCrL_CQB_trans_IN_3
CornerCrL_CQB_trans_IN_4
CornerCrL_CQB_trans_IN_6
CornerCrL_CQB_trans_IN_7
CornerCrL_CQB_trans_IN_8
corner_standR_trans_CQB_OUT_1
corner_standR_trans_CQB_OUT_2
corner_standR_trans_CQB_OUT_3
corner_standR_trans_CQB_OUT_4
corner_standR_trans_CQB_OUT_6
corner_standR_trans_CQB_OUT_8
corner_standR_trans_CQB_OUT_9
CornerCrR_CQB_trans_OUT_1
CornerCrR_CQB_trans_OUT_2
CornerCrR_CQB_trans_OUT_3
CornerCrR_CQB_trans_OUT_4
CornerCrR_CQB_trans_OUT_6
CornerCrR_CQB_trans_OUT_8
CornerCrR_CQB_trans_OUT_9
corner_standL_trans_CQB_OUT_1
corner_standL_trans_CQB_OUT_2
corner_standL_trans_CQB_OUT_3
corner_standL_trans_CQB_OUT_4
corner_standL_trans_CQB_OUT_6
corner_standL_trans_CQB_OUT_7
corner_standL_trans_CQB_OUT_8
CornerCrL_CQB_trans_OUT_1
CornerCrL_CQB_trans_OUT_2
CornerCrL_CQB_trans_OUT_3
CornerCrL_CQB_trans_OUT_4
CornerCrL_CQB_trans_OUT_6
CornerCrL_CQB_trans_OUT_7
CornerCrL_CQB_trans_OUT_8
ai_spets_run_2_corner_crouch_l_1
ai_spets_run_2_corner_crouch_l_2
ai_spets_run_2_corner_crouch_l_3
ai_spets_run_2_corner_crouch_l_4
ai_spets_run_2_corner_crouch_l_6
ai_spets_run_2_corner_crouch_l_7
ai_spets_run_2_corner_crouch_l_8
ai_spets_run_2_corner_crouch_r_1
ai_spets_run_2_corner_crouch_r_2
ai_spets_run_2_corner_crouch_r_3
ai_spets_run_2_corner_crouch_r_4
ai_spets_run_2_corner_crouch_r_6
ai_spets_run_2_corner_crouch_r_8
ai_spets_run_2_corner_crouch_r_9
ai_spets_run_2_corner_stand_l_1
ai_spets_run_2_corner_stand_l_2
ai_spets_run_2_corner_stand_l_3
ai_spets_run_2_corner_stand_l_4
ai_spets_run_2_corner_stand_l_6
ai_spets_run_2_corner_stand_l_7
ai_spets_run_2_corner_stand_l_8
ai_spets_run_2_corner_stand_r_1
ai_spets_run_2_corner_stand_r_2
ai_spets_run_2_corner_stand_r_3
ai_spets_run_2_corner_stand_r_4
ai_spets_run_2_corner_stand_r_6
ai_spets_run_2_corner_stand_r_8
ai_spets_run_2_corner_stand_r_9
ai_spets_corner_stand_r_2_run_4
ai_spets_corner_stand_r_2_run_6
ai_spets_corner_crouch_r_2_run_4
ai_spets_corner_crouch_r_2_run_6
ai_spets_corner_stand_l_2_run_4
ai_spets_corner_stand_l_2_run_6
ai_spets_corner_crouch_l_2_run_4
ai_spets_corner_crouch_l_2_run_6
ai_pistol_cornercrouch_left_arrive_1
ai_pistol_cornercrouch_left_arrive_2
ai_pistol_cornercrouch_left_arrive_3
ai_pistol_cornercrouch_left_arrive_4
ai_pistol_cornercrouch_left_arrive_6
ai_pistol_cornercrouch_left_arrive_7
ai_pistol_cornercrouch_left_arrive_8
ai_pistol_cornercrouch_left_exit_1
ai_pistol_cornercrouch_left_exit_2
ai_pistol_cornercrouch_left_exit_3
ai_pistol_cornercrouch_left_exit_4
ai_pistol_cornercrouch_left_exit_6
ai_pistol_cornercrouch_left_exit_7
ai_pistol_cornercrouch_left_exit_8
ai_pistol_cornercrouch_left_exit_9
ai_pistol_cornercrouch_right_arrive_1
ai_pistol_cornercrouch_right_arrive_2
ai_pistol_cornercrouch_right_arrive_3
ai_pistol_cornercrouch_right_arrive_4
ai_pistol_cornercrouch_right_arrive_6
ai_pistol_cornercrouch_right_arrive_8
ai_pistol_cornercrouch_right_arrive_9
ai_pistol_cornercrouch_right_exit_1
ai_pistol_cornercrouch_right_exit_2
ai_pistol_cornercrouch_right_exit_3
ai_pistol_cornercrouch_right_exit_4
ai_pistol_cornercrouch_right_exit_6
ai_pistol_cornercrouch_right_exit_8
ai_pistol_cornercrouch_right_exit_9
ai_pistol_cornerstand_left_arrive_1
ai_pistol_cornerstand_left_arrive_2
ai_pistol_cornerstand_left_arrive_3
ai_pistol_cornerstand_left_arrive_4
ai_pistol_cornerstand_left_arrive_6
ai_pistol_cornerstand_left_arrive_7
ai_pistol_cornerstand_left_arrive_8
ai_pistol_cornerstand_left_exit_1
ai_pistol_cornerstand_left_exit_2
ai_pistol_cornerstand_left_exit_3
ai_pistol_cornerstand_left_exit_4
ai_pistol_cornerstand_left_exit_6
ai_pistol_cornerstand_left_exit_7
ai_pistol_cornerstand_left_exit_8
ai_pistol_cornerstand_right_arrive_1
ai_pistol_cornerstand_right_arrive_2
ai_pistol_cornerstand_right_arrive_3
ai_pistol_cornerstand_right_arrive_4
ai_pistol_cornerstand_right_arrive_6
ai_pistol_cornerstand_right_arrive_8
ai_pistol_cornerstand_right_arrive_9
ai_pistol_cornerstand_right_exit_1
ai_pistol_cornerstand_right_exit_2
ai_pistol_cornerstand_right_exit_3
ai_pistol_cornerstand_right_exit_4
ai_pistol_cornerstand_right_exit_6
ai_pistol_cornerstand_right_exit_8
ai_pistol_cornerstand_right_exit_9
ai_pistol_cornerstand_right_idle_d
ai_pistol_cornerstand_left_idle_d
ai_pistol_cornercrouch_right_idle_d
ai_pistol_cornercrouch_left_idle_d
ai_pistol_cornercrouch_left_reload
ai_pistol_cornercrouch_right_reload
ai_pistol_cornerstand_left_reload
ai_pistol_cornerstand_right_reload
ai_pistol_cornercrouch_left_blindfire
ai_pistol_cornercrouch_right_blindfire
ai_pistol_cornerstand_left_blindfire
ai_pistol_cornerstand_right_blindfire
ai_pistol_cornercrouch_left_peek
ai_pistol_cornercrouch_left_twitch_v1
ai_pistol_cornercrouch_left_twitch_v2
ai_pistol_cornercrouch_left_twitch_v3
ai_pistol_cornercrouch_right_peek
ai_pistol_cornercrouch_right_twitch_v1
ai_pistol_cornercrouch_right_twitch_v2
ai_pistol_cornercrouch_right_twitch_v3
ai_pistol_cornerstand_left_peek
ai_pistol_cornerstand_left_twitch_v1
ai_pistol_cornerstand_left_twitch_v2
ai_pistol_cornerstand_right_peek
ai_pistol_cornerstand_right_twitch_v1
ai_pistol_cornerstand_right_twitch_v2
ai_pistol_cornerstand_right_twitch_v3
ai_pistol_cornerstand_left_pain_chest
ai_pistol_cornerstand_left_pain_groin
ai_pistol_cornerstand_left_pain_head
ai_pistol_cornerstand_left_pain_leftleg
ai_pistol_cornerstand_left_pain_rightleg
ai_pistol_cornerstand_right_pain_chest
ai_pistol_cornerstand_right_pain_groin
ai_pistol_cornerstand_right_pain_rightleg
ai_pistol_cornercrouch_left_pain_chest
ai_pistol_cornercrouch_left_pain_groin
ai_pistol_cornercrouch_left_pain_head
ai_pistol_cornercrouch_left_pain_leftleg
ai_pistol_cornercrouch_left_pain_rightleg
ai_pistol_cornercrouch_right_pain_chest
ai_pistol_cornercrouch_right_pain_groin
ai_pistol_cornercrouch_right_pain_rightleg
}
coverstand_modern
{
coverstand_hide_idle
coverstand_hide_idle_twitch01
coverstand_hide_idle_twitch02
coverstand_hide_idle_twitch03
coverstand_hide_idle_twitch04
coverstand_hide_idle_twitch05
coverstand_hide_idle_wave01
coverstand_hide_idle_wave02
coverstand_look_moveup
coverstand_look_idle
coverstand_look_movedown
coverstand_look_movedown_fast
coverstand_look_quick
coverstand_look_quick_v2
coverstand_hide_2_aim
coverstand_aim_2_hide
coverstand_grenadeA
coverstand_grenadeB
coverstand_reloadA
coverstand_blindfire_1
coverstand_blindfire_2
coverstand_trans_OUT_L
coverstand_trans_OUT_M
coverstand_trans_OUT_R
coverstand_trans_OUT_ML
coverstand_trans_OUT_MR
coverstand_trans_IN_L
coverstand_trans_IN_M
coverstand_trans_IN_R
coverstand_trans_IN_ML
coverstand_trans_IN_MR
coverstand_death_left
coverstand_death_right
coverstand_pain_groin
coverstand_pain_leg
coverstand_react01
coverstand_react02
coverstand_react03
coverstand_react04
coverstand_mini_approach_1
coverstand_mini_approach_2
coverstand_mini_approach_3
coverstand_mini_approach_4
coverstand_mini_approach_6
saw_gunner_runin_L
saw_gunner_runin_R
saw_gunner_runin_M
saw_gunner_runin_ML
saw_gunner_runin_MR
saw_gunner_runout_L
saw_gunner_runout_R
saw_gunner_runout_M
saw_gunner_runout_ML
saw_gunner_runout_MR
saw_gunner_lowwall_runin_L
saw_gunner_lowwall_runin_R
saw_gunner_lowwall_runin_M
saw_gunner_lowwall_runin_ML
saw_gunner_lowwall_runin_MR
saw_gunner_lowwall_runout_L
saw_gunner_lowwall_runout_R
saw_gunner_lowwall_runout_M
saw_gunner_lowwall_runout_ML
saw_gunner_lowwall_runout_MR
saw_gunner_reload
saw_gunner_prone_reload
saw_gunner_lowwall_reload
ai_spets_run_2_stand_cover_hide_1
ai_spets_run_2_stand_cover_hide_2
ai_spets_run_2_stand_cover_hide_3
ai_spets_run_2_stand_cover_hide_4
ai_spets_run_2_stand_cover_hide_6
ai_spets_stand_cover_hide_2_run_4
ai_spets_stand_cover_hide_2_run_6
ai_pistol_standcover_hide_arrive_1
ai_pistol_standcover_hide_arrive_2
ai_pistol_standcover_hide_arrive_3
ai_pistol_standcover_hide_arrive_4
ai_pistol_standcover_hide_arrive_6
ai_pistol_standcover_hide_exit_1
ai_pistol_standcover_hide_exit_2
ai_pistol_standcover_hide_exit_3
ai_pistol_standcover_hide_exit_4
ai_pistol_standcover_hide_exit_6
ai_pistol_standcover_aim5_to_hide
ai_pistol_standcover_hide_to_aim5
ai_pistol_standcover_hide_idle_d
ai_pistol_standcover_hide_blindfire
ai_pistol_standcover_hide_reload
ai_pistol_standcover_hide_peek
ai_pistol_standcover_hide_twitch_v1
ai_pistol_standcover_hide_twitch_v2
ai_pistol_standcover_hide_twitch_v3
ai_pistol_standcover_hide_pain_chest
ai_pistol_standcover_hide_pain_groin
ai_pistol_standcover_hide_pain_leftleg
ai_pistol_standcover_hide_pain_rightleg
}
cover_pillar
{
ai_pillar_stand_exit_1
ai_pillar_stand_exit_2
ai_pillar_stand_exit_3
ai_pillar_stand_exit_4
ai_pillar_stand_exit_6
ai_pillar_stand_exit_7
ai_pillar_stand_exit_8l
ai_pillar_stand_exit_8r
ai_pillar_stand_exit_9
ai_pillar_crouch_exit_1
ai_pillar_crouch_exit_2
ai_pillar_crouch_exit_3
ai_pillar_crouch_exit_4
ai_pillar_crouch_exit_6
ai_pillar_crouch_exit_7
ai_pillar_crouch_exit_8r
ai_pillar_crouch_exit_9
ai_pillar_stand_arrive_1
ai_pillar_stand_arrive_2
ai_pillar_stand_arrive_3
ai_pillar_stand_arrive_4
ai_pillar_stand_arrive_6
ai_pillar_stand_arrive_7
ai_pillar_stand_arrive_8l
ai_pillar_stand_arrive_8r
ai_pillar_stand_arrive_9
ai_pillar_crouch_arrive_1
ai_pillar_crouch_arrive_2
ai_pillar_crouch_arrive_3
ai_pillar_crouch_arrive_4
ai_pillar_crouch_arrive_6
ai_pillar_crouch_arrive_7
ai_pillar_crouch_arrive_8r
ai_pillar_crouch_arrive_9
ai_pillar_stand_idle
ai_pillar_stand_idle_twitch_01
ai_pillar_stand_idle_twitch_02
ai_pillar_stand_idle_twitch_03
ai_pillar_crouch_idle
ai_pillar_crouch_idle_twitch_01
ai_pillar_crouch_idle_twitch_02
ai_pillar_crouch_idle_twitch_03
ai_pillar_crouch_alert_l_01
ai_pillar_crouch_alert_l_02
ai_pillar_crouch_alert_l_03
ai_pillar_stand_idle_2_aim5_l
ai_pillar_stand_idle_2_aim5_r
ai_pillar_crouch_idle_2_aim5_r
ai_pillar_crouch_idle_2_aim5_l
ai_pillar_stand_reload_01
ai_pillar_stand_reload_02
ai_pillar_stand_reload_03
ai_pillar_crouch_reload_01
ai_pillar_crouch_reload_02
ai_pillar_crouch_reload_03
ai_pillar_crouch_idle_2_stand_idle
ai_pillar_stand_idle_2_crouch_idle
ai_pillar_stand_pain_l_remain
ai_pillar_stand_pain_l_return
ai_pillar_stand_pain_r_remain
ai_pillar_stand_pain_r_return
ai_pillar_stand_death_idle
ai_pillar_stand_death_left
ai_pillar_stand_death_right
ai_pillar_stand_grenade_throw_01
ai_pillar_stand_grenade_throw_02
ai_pillar_stand_grenade_throw_03
ai_pillar_crouch_pain_l_remain
ai_pillar_crouch_pain_l_return
ai_pillar_crouch_pain_r_remain
ai_pillar_crouch_pain_r_return
ai_pillar_crouch_death_idle_01
ai_pillar_crouch_death_idle_02
ai_pillar_crouch_death_left_01
ai_pillar_crouch_death_left_02
ai_pillar_crouch_death_right_01
ai_pillar_crouch_death_right_02
ai_pillar_crouch_grenade_throw_01
ai_pillar_crouch_grenade_throw_02
ai_pillar_crouch_grenade_throw_03
}
casualcornerA_idle_left
}
death
{
prone_death_quickdeath
crouch_death_clutchchest
death_stand_dropinplace
death_run_onfront
death_run_onleft
death_run_stumble
death_run_forward_crumple
death_explosion_up10
death_explosion_back13
death_explosion_forward13
death_explosion_left11
death_explosion_right13
death_explosion_stand_B_v1
death_explosion_stand_B_v2
death_explosion_stand_B_v3
death_explosion_stand_B_v4
death_explosion_stand_F_v1
death_explosion_stand_F_v2
death_explosion_stand_F_v3
death_explosion_stand_F_v4
death_explosion_stand_L_v1
death_explosion_stand_L_v2
death_explosion_stand_L_v3
death_explosion_stand_R_v1
death_explosion_stand_R_v2
death_explosion_run_F_v1
death_explosion_run_F_v2
death_explosion_run_F_v3
death_explosion_run_F_v4
death_explosion_run_B_v1
death_explosion_run_B_v2
death_explosion_run_R_v1
death_explosion_run_R_v2
death_explosion_run_L_v1
death_explosion_run_L_v2
death_explosion_stand_UP_v1
death_explosion_stand_UP_v2
crawl_death_front
balcony_stumble_forward
ai_balcony_death_01
ai_balcony_death_02
ai_balcony_death_03
ai_balcony_death_04
ai_balcony_death_05
ai_roof_death_01
ai_roof_death_02
ai_roof_death_03
ai_roof_death_04
ai_roof_death_05
ai_roof_death_06
ai_roof_death_07
RPG_stand_death
RPG_stand_death_stagger
exposed_crouch_death_fetal
exposed_crouch_death_flip
exposed_crouch_death_twist
ai_viet_exposed_crouch_death_fetal
ai_viet_exposed_crouch_death_flip
ai_viet_exposed_crouch_death_twist
exposed_death
exposed_death_02
exposed_death_falltoknees
exposed_death_falltoknees_02
exposed_death_firing
exposed_death_firing_02
exposed_death_groin
exposed_death_headshot
exposed_death_headtwist
exposed_death_nerve
exposed_death_twist
exposed_death_neckgrab
run_death_facedown
run_death_fallonback
run_death_fallonback_02
run_death_roll
saw_gunner_death
saw_gunner_prone_death
saw_gunner_lowwall_death
pistol_death_1
pistol_death_2
pistol_death_3
pistol_death_4
ai_flame_death_A
ai_flame_death_B
ai_flame_death_C
ai_flame_death_D
ai_flame_death_E
ai_flame_death_F
ai_flame_death_G
ai_flame_death_H
ai_flame_death_crouch_a
ai_flame_death_crouch_b
ai_flame_death_crouch_c
ai_flame_death_crouch_d
ai_flame_death_crouch_e
ai_flame_death_crouch_f
ai_flame_death_crouch_g
ai_flame_death_crouch_h
ai_deadly_wounded_flamedA_hit
ai_deadly_wounded_flamedA_loop
ai_deadly_wounded_flamedA_die
ai_deadly_wounded_flamedB_hit
ai_deadly_wounded_flamedB_loop
ai_deadly_wounded_flamedB_die
ai_gas_death_a
ai_gas_death_b
ai_gas_death_c
ai_gas_death_d
ai_gas_death_e
ai_gas_death_f
ai_gas_death_g
ai_gas_death_h
ai_deadly_wounded_gassedA_die
ai_deadly_wounded_gassedA_hit
ai_deadly_wounded_gassedA_loop
ai_deadly_wounded_gassedB_die
ai_deadly_wounded_gassedB_hit
ai_deadly_wounded_gassedB_loop
ai_deadly_wounded_leg_L_hit
ai_deadly_wounded_leg_L_loop
ai_deadly_wounded_leg_L_die
ai_deadly_wounded_leg_R_hit
ai_deadly_wounded_leg_R_loop
ai_deadly_wounded_leg_R_die
ai_deadly_wounded_torso_hit
ai_deadly_wounded_torso_loop
ai_deadly_wounded_torso_die
ai_gib_bothlegs_gib
ai_gib_bothlegs_loop
ai_gib_bothlegs_death
ai_gib_torso_gib
ai_gib_torso_loop
ai_gib_torso_death
ai_gib_leftarm_back_gib
ai_gib_leftarm_back_loop
ai_gib_leftarm_back_death
ai_gib_leftleg_front_gib
ai_gib_leftleg_front_loop
ai_gib_leftleg_front_death
ai_gib_rightarm_back_gib
ai_gib_rightarm_back_loop
ai_gib_rightarm_back_death
ai_gib_leftarm_front_gib
ai_gib_leftarm_front_loop
ai_gib_leftarm_front_death
ai_gib_leftleg_back_gib
ai_gib_leftleg_back_loop
ai_gib_leftleg_back_death
ai_gib_rightarm_front_gib
ai_gib_rightarm_front_loop
ai_gib_rightarm_front_death
ai_gib_rightleg_front_gib
ai_gib_rightleg_front_loop
ai_gib_rightleg_front_death
ai_gib_rightleg_back_gib
ai_gib_rightleg_back_loop
ai_gib_rightleg_back_death
ai_flamethrower_death_b
ai_flamethrower_stand_death
ai_flamethrower_crouch_death
ai_bayonet_thrust_death
ai_bayonet_shoulder_death
ai_bayonet_back_death
ai_bayonet_left_death
ai_bayonet_right_death
ai_bonzai_enemy_fail_front
ai_bonzai_enemy_fail_left
ai_bonzai_enemy_fail_right
ai_bonzai_enemy_fail_rear
ai_bonzai_buddy_fail_front
ai_bonzai_buddy_fail_rear
ai_death_armslegsforward
ai_death_flyback
ai_death_flyback_far
ai_death_jackiespin_inplace
ai_death_jackiespin_left
ai_death_jackiespin_right
ai_death_jackiespin_vertical
ai_death_collapse_in_place
ai_death_deadfallknee
ai_death_fallforward
ai_death_fallforward_b
ai_death_forwardtoface
ai_death_gutshot_fallback
ai_death_stumblefall
ai_death_throathit_collapse
ai_death_faceplant
ai_death_flatonback
ai_death_legsout_left
ai_death_legsout_right
ai_death_upontoback
ai_death_stand_heavyshot_back
ai_death_crossbow_back
ai_death_crossbow_back_panic_explode
ai_death_crossbow_back_reach_explode
ai_death_crossbow_front
ai_death_crossbow_front_panic_explode
ai_death_crossbow_front_warn_explode
ai_death_crossbow_l_arm
ai_death_crossbow_l_arm_explode
ai_death_crossbow_l_arm_panic_explode
ai_death_crossbow_l_leg
ai_death_crossbow_l_leg_explode
ai_death_crossbow_l_leg_hop_explode
ai_death_crossbow_r_arm
ai_death_crossbow_r_arm_explode
ai_death_crossbow_r_arm_panic_explode
ai_death_crossbow_r_leg
ai_death_crossbow_r_leg_explode
ai_death_crossbow_r_leg_hop_explode
ai_death_crossbow_run_back
ai_death_crossbow_run_back_explode
ai_death_crossbow_run_front
ai_death_crossbow_run_front_explode
ai_death_crossbow_run_l_arm
ai_death_crossbow_run_l_arm_explode
ai_death_crossbow_run_l_leg
ai_death_crossbow_run_l_leg_explode
ai_death_crossbow_run_r_arm
ai_death_crossbow_run_r_arm_explode
ai_death_crossbow_run_r_leg
ai_death_crossbow_run_r_leg_explode
stand_death_chest_blowback
stand_death_chest_spin
stand_death_chest_stunned
stand_death_crotch
stand_death_face
stand_death_fallside
stand_death_guts
stand_death_head_straight_back
stand_death_headshot_slowfall
stand_death_leg
stand_death_shoulder_spin
stand_death_shoulder_stumble
stand_death_shoulderback
stand_death_tumbleback
stand_death_tumbleforward
}
pain
{
saw_gunner_pain
saw_gunner_prone_pain
saw_gunner_prone_pain2
saw_gunner_lowwall_pain_01
saw_gunner_lowwall_pain_02
back_pain
exposed_crouch_pain_chest
exposed_crouch_pain_flinch
exposed_crouch_pain_headsnap
exposed_crouch_pain_left_arm
exposed_crouch_pain_right_arm
exposed_pain_2_crouch
exposed_pain_back
exposed_pain_dropgun
exposed_pain_groin
exposed_pain_left_arm
exposed_pain_leg
exposed_pain_right_arm
ai_viet_exposed_crouch_pain_chest
ai_viet_exposed_crouch_pain_flinch
ai_viet_exposed_crouch_pain_headsnap
ai_viet_exposed_crouch_pain_left_arm
ai_viet_exposed_crouch_pain_right_arm
ai_viet_exposed_pain_2_crouch
ai_viet_exposed_pain_back
ai_viet_exposed_pain_dropgun
ai_viet_exposed_pain_groin
ai_viet_exposed_pain_left_arm
ai_viet_exposed_pain_leg
ai_viet_exposed_pain_right_arm
pistol_stand_pain_chest
pistol_stand_pain_groin
pistol_stand_pain_head
pistol_stand_pain_leftshoulder
pistol_stand_pain_rightshoulder
ai_pistol_rusher_stand_exposed_pain_chest
ai_pistol_rusher_stand_exposed_pain_groin
ai_pistol_rusher_stand_exposed_pain_head
run_pain_fallonknee
run_pain_fallonknee_02
run_pain_fallonknee_03
run_pain_stomach
run_pain_stumble
ai_flame_wounded_crouch_a
ai_flame_wounded_crouch_b
ai_flame_wounded_crouch_c
ai_flame_wounded_crouch_d
ai_flame_wounded_stand_a
ai_flame_wounded_stand_b
ai_flame_wounded_stand_c
ai_flame_wounded_stand_d
ai_flamethrower_wounded_stand_arm
ai_flamethrower_wounded_stand_chest
ai_flamethrower_wounded_stand_head
ai_flamethrower_wounded_stand_leg
ai_flamethrower_stand_pain
ai_flamethrower_crouch_pain
ai_pistol_rusher_run_f_pain_chest
ai_pistol_rusher_run_f_pain_groin
ai_pistol_rusher_run_f_pain_leftleg_stumble
}
reaction
{
ai_stand_exposed_miss_detect_left_head
ai_stand_exposed_miss_detect_left_torso
ai_stand_exposed_miss_detect_left_legs
ai_stand_exposed_miss_detect_right_head
ai_stand_exposed_miss_detect_right_torso
ai_stand_exposed_miss_detect_right_legs
ai_crouch_exposed_miss_detect_left_head
ai_crouch_exposed_miss_detect_left_torso
ai_crouch_exposed_miss_detect_left_legs
ai_crouch_exposed_miss_detect_right_head
ai_crouch_exposed_miss_detect_right_torso
ai_crouch_exposed_miss_detect_right_legs
ai_run_lowready_f_miss_detect_legs
ai_run_lowready_f_miss_detect_head
ai_run_lowready_f_miss_detect_stop
ai_sprint_f_miss_detect_head
ai_sprint_f_miss_detect_legs
ai_sprint_f_miss_detect_stop
civilian_run_hunched_dodge
civilian_run_hunched_flinch
ai_prisoner_run_hunched_dodge
ai_prisoner_run_hunched_flinch
ai_sergei_run_hunched_dodge
ai_sergei_run_hunched_flinch
exposed_idle_reactB
exposed_idle_reactA
exposed_idle_twitch
exposed_idle_twitch_v4
ai_viet_exposed_idle_reactA
ai_viet_exposed_idle_reactB
ai_viet_exposed_idle_twitch
ai_viet_exposed_idle_twitch_v4
}
minor_pain
{
minorpain_head_front
minorpain_head_back
minorpain_head_left
minorpain_head_right
minorpain_chest_front
minorpain_chest_back
minorpain_chest_left
minorpain_chest_right
minorpain_leftarm_front
minorpain_leftarm_back
minorpain_leftarm_left
minorpain_leftarm_right
minorpain_rightarm_front
minorpain_rightarm_back
minorpain_rightarm_left
minorpain_rightarm_right
}
revive
{
ai_revive_reviver_onback_left
ai_revive_reviver_onback_left_align
ai_revive_reviver_onback_left_align_2
ai_revive_reviver_onback_left_align_end_a
ai_revive_reviver_onback_right_align
ai_revive_reviver_onback_toe_align
ai_revive_reviver_onback_head_align
ai_revive_wounded_onback_left_loop_2
ai_revive_wounded_onback_left_get_up_2
ai_revive_wounded_onback_right_loop
ai_revive_wounded_onback_right_get_up
ai_revive_wounded_onback_toe_loop
ai_revive_wounded_onback_toe_get_up
ai_revive_wounded_onback_head_loop
ai_revive_wounded_onback_head_get_up
ai_dying_stand_2_back_revive
ai_dying_crouch_2_back_revive
ai_dying_crawl_2_back_revive
ai_revive_wounded_onback_fall_stand
ai_revive_wounded_onback_fall_crouch
ai_revive_wounded_onback_loop
ai_revive_wounded_onback_left_revive
ai_revive_wounded_onback_left_get_up
ai_revive_reviver_onback_left_revive
ai_revive_reviver_onback_left_get_up
}
dying
{
dying_base
{
dying_pistol_death
wounded_bellycrawl_forward
wounded_bellycrawl_death
wounded_crawl2bellycrawl
dying_stand_2_crawl_v1
dying_stand_2_crawl_v2
dying_stand_2_crawl_v3
dying_crouch_2_crawl
dying_crawl
dying_crawl_death_v1
dying_crawl_death_v2
dying_crawl_2_back
dying_stand_2_back_v1
dying_stand_2_back_v2
dying_stand_2_back_v3
dying_crouch_2_back
dying_back_idle
dying_crawl_back
dying_back_death_v1
dying_back_death_v2
dying_back_death_v3
dying_back_death_v4
dying_back_twitch_A
dying_back_twitch_B
dying_back_fire
}
dying_back_aim_4_wrapper : additive
{
dying_back_aim_4
}
dying_back_aim_6_wrapper : additive
{
dying_back_aim_6
}
}
scripted
{
door_kicking
{
door_bash_and_block
clear_left_idle
stack1_stand_idle
stack_3_idle
stack1_shootandkick
door_kick_in
clear_left
}
doorpeek
{
doorpeek_close
doorpeek_deathA
doorpeek_deathB
doorpeek_fireA
doorpeek_fireB
doorpeek_fireC
doorpeek_grenade
doorpeek_idle
doorpeek_jump
doorpeek_kick
doorpeek_open
}
shutterpeek
{
ai_shutterpeek_close
ai_shutterpeek_death_a
ai_shutterpeek_death_b
ai_shutterpeek_fire_a
ai_shutterpeek_fire_b
ai_shutterpeek_fire_c
ai_shutterpeek_grenade
ai_shutterpeek_idle
ai_shutterpeek_melee
ai_shutterpeek_open
ai_shutterpeek_2ndstory_fire_a
ai_shutterpeek_2ndstory_fire_b
ai_shutterpeek_2ndstory_fire_c
ai_shutterpeek_hide_2_stand
ai_shutterpeek_stand_2_hide
}
special_turns
{
run_CQB_F_turn_L
run_CQB_F_turn_R
walk_CQB_F_turn_L
walk_CQB_F_turn_R
}
shotgun_breach_mocap
{
shotgunbreach_v1_shotgun
shotgunbreach_v1_shotgun_idle
shotgunbreach_v1_shotgun_ready_idle
shotgunbreach_v1_shotgun_runin
shotgunbreach_v1_stackA
shotgunbreach_v1_stackA_idle
shotgunbreach_v1_stackA_ready_idle
shotgunbreach_v1_stackA_runin
shotgunbreach_v1_shoot_hinge
shotgunbreach_v1_shoot_hinge_idle
shotgunbreach_v1_shoot_hinge_ready_idle
shotgunbreach_v1_shoot_hinge_runin
shotgunbreach_v1_stackB
shotgunbreach_v1_stackB_idle
shotgunbreach_v1_stackB_ready_idle
shotgunbreach_v1_stackB_runin
}
shotgun_breach_hinges_mocap
{
breach_sh_breacherL1_idle
breach_sh_breacherL1_enter
breach_sh_stackR1_idle
breach_sh_stackR1_enter
}
ram_breach_mocap
{
rambreach_v1_ram
rambreach_v1_ram_checkhandle
rambreach_v1_ram_idle
rambreach_v1_stackA
rambreach_v1_StackA_idle
}
explosive_breach_mocap
{
breach_explosive_approach
breach_stackL_approach
explosivebreach_v1_detcord
explosivebreach_v1_detcord_idle
explosivebreach_v1_stackL
explosivebreach_v1_stackL_idle
}
test_breach_right
{
test_breach_R_enter
test_breach_R_flashbang
test_breach_R_idle
test_breach_R2_enter
test_breach_R2_idle
}
flash_breach_mocap
{
breach_flash_R1_idle
breach_flash_R1_throw
breach_flash_R1_enter
breach_flash_R2_idle
breach_flash_R2_throw
breach_flash_R2_enter
}
mocap_test
{
mocap_corner_approach
mocap_corner_exit
mocap_corner_idle
}
stretcher
{
stretcher_F_drop
stretcher_F_pickup
stretcher_F_wait_idle
stretcher_R_drop
stretcher_R_pickup
stretcher_R_wait_idle
}
tree_snipers
{
ch_climb_tree_a
ch_fall_tree_a
ch_fall_tree_idle_a
}
corner_approach_test
{
corner_approach_straight
corner_approach_45
corner_approach_45_left
corner_approach_idle
}
descent
{
backdraft
blow_through_wall
}
level_module_10_aitypes
{
ai_untrained_idle_2
ai_untrained_idle_3
ai_untrained_walk_2
ai_untrained_walk_3
ai_untrained_run_1
ai_untrained_run_2
ai_untrained_run_3
ai_untrained_dodge_run_1
ai_untrained_dodge_run_2
ai_untrained_dodge_run_3
ai_untrained_sidestep_left_2
ai_untrained_sidestep_left_3
ai_untrained_sidestep_right_2
ai_untrained_sidestep_right_3
ai_command_megaphone_signals
}
insurgent
{
insurgent_rambo_tagRifle_tagHands1
insurgent_rambo_tagRifle_tagHands2
}
turret_ai
{
standSAWgunner_aim : complete nonloopsync
{
standSAWgunner_aim_15down
{
saw_gunner_aim_down_right45
saw_gunner_aim_down_right30
saw_gunner_aim_down_right15
saw_gunner_aim_down_center
saw_gunner_aim_down_left15
saw_gunner_aim_down_left30
saw_gunner_aim_down_left45
}
standSAWgunner_aim_level
{
saw_gunner_aim_level_right45
saw_gunner_aim_level_right30
saw_gunner_aim_level_right15
saw_gunner_aim_level_center
saw_gunner_aim_level_left15
saw_gunner_aim_level_left30
saw_gunner_aim_level_left45
}
standSAWgunner_aim_15up
{
saw_gunner_aim_up_right45
saw_gunner_aim_up_right30
saw_gunner_aim_up_right15
saw_gunner_aim_up_center
saw_gunner_aim_up_left15
saw_gunner_aim_up_left30
saw_gunner_aim_up_left45
}
}
proneSAWgunner_aim : complete nonloopsync
{
proneSAWgunner_aim_15down
{
saw_gunner_prone_aim_down_left40
saw_gunner_prone_aim_down_left20
saw_gunner_prone_aim_down_center
saw_gunner_prone_aim_down_right20
saw_gunner_prone_aim_down_right40
}
proneSAWgunner_aim_level
{
saw_gunner_prone_aim_level_left40
saw_gunner_prone_aim_level_left20
saw_gunner_prone_aim_level_center
saw_gunner_prone_aim_level_right20
saw_gunner_prone_aim_level_right40
}
proneSAWgunner_aim_15up
{
saw_gunner_prone_aim_up_left40
saw_gunner_prone_aim_up_left20
saw_gunner_prone_aim_up_center
saw_gunner_prone_aim_up_right20
saw_gunner_prone_aim_up_right40
}
}
technicalGunner_aim : complete nonloopsync
{
technicalGunner_aim_15down
{
technical_turret_aim_down_center
}
technicalGunner_aim_level
{
technical_turret_aim_level_center
}
technicalGunner_aim_15up
{
technical_turret_aim_up_center
}
}
crouchSAWgunner_aim : complete nonloopsync
{
crouchSAWgunner_aim_15down
{
saw_gunner_lowwall_aim_down_left45
saw_gunner_lowwall_aim_down_left30
saw_gunner_lowwall_aim_down_left15
saw_gunner_lowwall_aim_down_center
saw_gunner_lowwall_aim_down_right15
saw_gunner_lowwall_aim_down_right30
saw_gunner_lowwall_aim_down_right45
}
crouchSAWgunner_aim_level
{
saw_gunner_lowwall_aim_level_left45
saw_gunner_lowwall_aim_level_left30
saw_gunner_lowwall_aim_level_left15
saw_gunner_lowwall_aim_level_center
saw_gunner_lowwall_aim_level_right15
saw_gunner_lowwall_aim_level_right30
saw_gunner_lowwall_aim_level_right45
}
crouchSAWgunner_aim_15up
{
saw_gunner_lowwall_aim_up_left45
saw_gunner_lowwall_aim_up_left30
saw_gunner_lowwall_aim_up_left15
saw_gunner_lowwall_aim_up_center
saw_gunner_lowwall_aim_up_right15
saw_gunner_lowwall_aim_up_right30
saw_gunner_lowwall_aim_up_right45
}
}
additive_saw_idle : additive
{
saw_gunner_idle
saw_gunner_lowwall_idle
saw_gunner_prone_idle
}
additive_saw_fire : additive
{
saw_gunner_firing_add
saw_gunner_lowwall_firing
saw_gunner_prone_firing
}
}
mi17
{
mi17_1_drop
mi17_1_idle
mi17_2_idle
mi17_2_drop
mi17_3_idle
mi17_3_drop
mi17_4_idle
mi17_4_drop
mi17_5_idle
mi17_5_drop
mi17_6_idle
mi17_6_drop
mi17_7_idle
mi17_7_drop
mi17_8_idle
mi17_8_drop
mi17_pilot_idle
mi17_copilot_idle
mi17_heli_idle
ai_mi8_pilot1_idle_loop1
ai_mi8_pilot1_idle_loop2
}
blackhawk
{
bh_side01_fastrope_whole_test
bh_side01_idle01_test
bh_side02_fastrope_whole_test
bh_side02_idle01_test
bh_fastrope_land
bh_fastrope_loop
bh_Pilot_idle
bh_coPilot_idle
bh_1_idle
bh_1_drop
bh_1_begining
bh_2_idle
bh_2_drop
bh_2_begining
bh_3_idle
bh_3_drop
bh_3_begining
bh_4_idle
bh_4_drop
bh_4_begining
bh_5_idle
bh_5_drop
bh_5_begining
bh_6_idle
bh_6_drop
bh_6_begining
bh_7_idle
bh_7_drop
bh_7_begining
bh_8_idle
bh_8_drop
bh_8_begining
bh_player_idle
bh_player_rope_end
bh_player_rope_start
bh_player_rope_middle
cs_bh_1_drop
cs_bh_2_drop
cs_bh_4_drop
cs_bh_5_drop
cs_bh_6_drop
cs_bh_1_idle_start
cs_bh_2_idle_start
cargoship_opening_position1
cargoship_opening_price
bh_idle_start_guy1
bh_idle_start_guy2
bh_crew_idle_guy1
bh_crew_idle_guy2
}
huey
{
ai_huey_pilot1_intro
ai_huey_pilot1_idle_loop1
ai_huey_pilot2_idle_loop1
ai_huey_gunner1
ai_huey_gunner1_enter
ai_huey_gunner1_exit
ai_huey_gunner2
ai_huey_gunner2_enter
ai_huey_gunner2_exit
ai_huey_passenger_b_lt
ai_huey_passenger_b_lt_enter
ai_huey_passenger_b_lt_exit
ai_huey_passenger_f_lt
ai_huey_passenger_f_lt_enter
ai_huey_passenger_f_lt_exit
ai_huey_passenger_m_lt
ai_huey_passenger_m_lt_enter
ai_huey_passenger_m_lt_exit
ai_huey_passenger_m_rt
ai_huey_passenger_m_rt_enter
ai_huey_passenger_m_rt_exit
ai_huey_passenger_f_rt
ai_huey_passenger_f_rt_enter
ai_huey_passenger_f_rt_exit
ai_huey_passenger_b_rt
ai_huey_passenger_b_rt_enter
ai_huey_passenger_b_rt_exit
ai_huey_passenger_b_lt_switch_exit
ai_huey_passenger_f_lt_switch_exit
ai_huey_gunner_aim_60down_60left
ai_huey_gunner_aim_60down_60right
ai_huey_gunner_aim_60left_level
ai_huey_gunner_aim_60right_level
ai_huey_gunner_aim_60up_60left
ai_huey_gunner_aim_60up_60right
ai_huey_gunner_aim_forward_60down
ai_huey_gunner_aim_forward_60up
ai_huey_gunner_aim_forward_level
ai_huey_passenger_switch
ai_huey_passenger_waiting
}
bmp
{
bmp_exit_1
bmp_exit_2
bmp_exit_3
bmp_exit_4
bmp_idle_1
bmp_idle_2
bmp_idle_3
bmp_idle_4
}
ch46e
{
ch_side01_idle01_test
ch_side01_fastrope_whole_test
ch_side01_idle02_test
ch_side02_idle01_test
ch_side02_fastrope_whole_test
ch_side02_idle02_test
}
humvee
{
humvee_driver_climb_idle
humvee_driver_climb_in
humvee_driver_climb_out
humvee_passenger_idle_L
humvee_passenger_idle_R
humvee_passenger_in_L
humvee_passenger_in_R
humvee_passenger_out_L
humvee_passenger_out_R
humvee_turret_fire
humvee_turret_idle
}
technical
{
pickup_driver_climb_in
pickup_passenger_climb_in
technical_driver_duck
technical_driver_idle
technical_driver_climb_out
pickup_driver_climb_out
technical_passenger_duck
technical_passenger_idle
technical_passenger_climb_out
pickup_passenger_climb_out
pickup_passenger_RL_idle
pickup_passenger_RL_climb_out
pickup_passenger_RR_idle
pickup_passenger_RR_climb_out
}
zpu
{
zpu_gunner_deathslouch
zpu_gunner_deathslouchidle
zpu_gunner_dismount
zpu_gunner_fire_a
zpu_gunner_fire_b
}
BM21
{
bm21_driver_climbout
bm21_driver_idle
bm21_passenger_climbout
bm21_passenger_idle
}
flak88
{
ai_88antitank_aimer_idle
ai_88antitank_aimer_loadandfire
ai_88antitank_aimer_turnleft
ai_88antitank_aimer_turnright
ai_88antitank_aimer_twitch
ai_88antitank_ejecter_idle
ai_88antitank_ejecter_loadandfire
ai_88antitank_ejecter_turnleft
ai_88antitank_ejecter_turnright
ai_88antitank_ejecter_twitch
ai_88antitank_leader_commandleft
ai_88antitank_leader_commandright
ai_88antitank_leader_idle
ai_88antitank_leader_loadandfire
ai_88antitank_leader_turnleft
ai_88antitank_leader_turnright
ai_88antitank_leader_twitch
ai_88antitank_loader_idle
ai_88antitank_loader_loadandfire
ai_88antitank_loader_turnleft
ai_88antitank_loader_turnright
ai_88antitank_loader_twitch
ai_88antitank_passer_idle
ai_88antitank_passer_loadandfire
ai_88antitank_passer_turnleft
ai_88antitank_passer_turnright
ai_88antitank_passer_twitch
}
mortarteam
{
ai_mortar_aimguy_fire
ai_mortar_aimguy_fire_alone
ai_mortar_aimguy_pickup
ai_mortar_aimguy_pickup_alone
ai_mortar_aimguy_readyidle
ai_mortar_aimguy_readyidle_alone
ai_mortar_aimguy_waitidle
ai_mortar_aimguy_waittwitch
ai_mortar_loadguy_fire
ai_mortar_loadguy_pickup
ai_mortar_loadguy_readyidle
ai_mortar_loadguy_run
ai_mortar_loadguy_setup
ai_mortar_loadguy_setup_left
ai_mortar_loadguy_setup_right
ai_mortar_loadguy_waitidle
ai_mortar_loadguy_waittwitch
ai_mortar_open_setup
ai_mortar_closed_setup
}
buffalo
{
crew_lvt4_guy1_idle
crew_lvt4_guy1_exit_normal
crew_lvt4_guy2_idle
crew_lvt4_guy2_exit_normal
crew_lvt4_guy3_idle
crew_lvt4_guy3_exit_normal
crew_lvt4_guy4_idle
crew_lvt4_guy4_exit_normal
crew_lvt4_guy5_idle
crew_lvt4_guy5_exit_normal
crew_lvt4_guy6_idle
crew_lvt4_guy6_exit_normal
crew_lvt4_guy7_idle
crew_lvt4_guy7_exit_normal
crew_lvt4_guy8_idle
crew_lvt4_guy8_exit_normal
crew_lvt4_guy9_idle
crew_lvt4_guy9_exit_normal
crew_lvt4_guy10_idle
crew_lvt4_guy10_exit_normal
}
jeep
{
crew_jeep1_driver_drive_idle
crew_jeep1_passenger1_drive_idle
crew_jeep1_passenger2_drive_idle
crew_jeep1_passenger3_drive_idle
crew_jeep1_driver_drive_under_fire
crew_jeep1_passenger1_drive_under_fire
crew_jeep1_passenger2_drive_under_fire
crew_jeep1_passenger3_drive_under_fire
crew_jeep1_driver_death_shot
crew_jeep1_passenger1_death_shot
crew_jeep1_passenger2_death_shot
crew_jeep1_passenger3_death_shot
crew_jeep1_driver_death_fire
crew_jeep1_passenger1_death_fire
crew_jeep1_passenger2_death_fire
crew_jeep1_passenger3_death_fire
crew_jeep1_driver_climbout
crew_jeep1_passenger1_climbout
crew_jeep1_passenger2_climbout
crew_jeep1_passenger3_climbout
crew_jeep1_driver_climbin
crew_jeep1_passenger1_climbin
crew_jeep1_passenger2_climbin
crew_jeep1_passenger3_climbin
crew_jeep1_driver_start
crew_jeep1_passenger1_start
crew_jeep1_passenger2_start
crew_jeep1_passenger3_start
crew_jeep1_driver_stop
crew_jeep1_passenger1_stop
crew_jeep1_passenger2_stop
crew_jeep1_passenger3_stop
crew_jeep1_driver_turn_left_light
crew_jeep1_passenger1_turn_left_light
crew_jeep1_passenger2_turn_left_light
crew_jeep1_passenger3_turn_left_light
crew_jeep1_driver_turn_left_heavy
crew_jeep1_passenger1_turn_left_heavy
crew_jeep1_passenger2_turn_left_heavy
crew_jeep1_passenger3_turn_left_heavy
crew_jeep1_driver_turn_right_light
crew_jeep1_passenger1_turn_right_light
crew_jeep1_passenger2_turn_right_light
crew_jeep1_passenger3_turn_right_light
crew_jeep1_driver_turn_right_heavy
crew_jeep1_passenger1_turn_right_heavy
crew_jeep1_passenger2_turn_right_heavy
crew_jeep1_passenger3_turn_right_heavy
}
uaz
{
uaz_driver_idle_drive
uaz_passenger_idle_drive
crew_uaz_driver_climbout
crew_uaz_passenger1_climbout
crew_uaz_passenger2_climbout
crew_uaz_passenger3_climbout
uaz_driver_enter_from_huntedrun
crew_uaz_driver_tumbleout
crew_uaz_passenger1_tumbleout
crew_uaz_passenger2_tumbleout
crew_uaz_passenger3_tumbleout
uaz_driver_exit_into_run
uaz_passenger_enter_from_huntedrun
uaz_passenger_exit_into_run
crew_uaz_driver_idle
crew_uaz_passenger1_idle
crew_uaz_passenger2_idle
crew_uaz_passenger3_idle
}
police
{
crew_police_driver_idle
crew_police_passenger_idle
crew_police_driver_climbout
crew_police_passenger_climbout
}
truck
{
crew_gaz63_passenger_climbin
crew_truck_driver_sit_idle
crew_truck_passenger_sit_idle
crew_gaz63_passenger_sit_idle
crew_truck_guy1_sit_idle
crew_truck_guy2_sit_idle
crew_truck_guy3_sit_idle
crew_truck_guy4_sit_idle
crew_truck_guy5_sit_idle
crew_truck_guy6_sit_idle
crew_truck_guy7_sit_idle
crew_truck_guy8_sit_idle
crew_truck_driver_climbout
crew_truck_passenger_climbout
crew_truck_guy1_climbout
crew_truck_guy2_climbout
crew_truck_guy3_climbout
crew_truck_guy4_climbout
crew_truck_guy5_climbout
crew_truck_guy6_climbout
crew_truck_guy7_climbout
crew_truck_guy8_climbout
crew_gaz63_driver_jump_out
crew_gaz63_passenger_climbout_fast
crew_truck_guy1_climbout_fast
crew_truck_guy2_climbout_fast
crew_truck_guy5_climbout_fast
crew_truck_guy6_climbout_fast
crew_truck_turret_mount
crew_flak1_tag1_idle_1
}
artillery
{
crew_artillery1_commander_fire
crew_artillery1_commander_idle
crew_artillery1_commander_pinneddown
crew_artillery1_handleleft_push_medium
crew_artillery1_handleleft_stop
crew_artillery1_handleleft_start
crew_artillery1_handleleft_rotate_cw
crew_artillery1_handleleft_rotate_ccw
crew_artillery1_shieldleft_fire
crew_artillery1_shieldleft_idle
crew_artillery1_shieldleft_pinneddown
crew_artillery1_shieldleft_push_medium
crew_artillery1_shieldleft_push_stop
crew_artillery1_shieldleft_push_start
crew_artillery1_shieldleft_rotate_cw
crew_artillery1_shieldleft_rotate_ccw
crew_artillery1_shieldright_fire
crew_artillery1_shieldright_idle
crew_artillery1_shieldright_pinneddown
crew_artillery1_shieldright_push_medium
crew_artillery1_shieldright_push_stop
crew_artillery1_shieldright_push_start
crew_artillery1_shieldright_rotate_cw
crew_artillery1_shieldright_rotate_ccw
crew_artillery1_loader_fire
crew_artillery1_loader_idle
crew_artillery1_loader_pinneddown
crew_artillery1_handleright_push_medium
crew_artillery1_handleright_stop
crew_artillery1_handleright_start
crew_artillery1_handleright_rotate_cw
crew_artillery1_handleright_rotate_ccw
}
model3
{
crew_model3_driver_fire
crew_model3_driver_idle
crew_model3_loader_left_fire
crew_model3_loader_left_idle
crew_model3_loader_right_fire
crew_model3_loader_right_idle
}
halftrack
{
crew_halftrack_guy1_exit_jumpout
crew_halftrack_guy1_exit_normal
crew_halftrack_guy1_idle
crew_halftrack_guy2_exit_jumpout
crew_halftrack_guy2_exit_normal
crew_halftrack_guy2_idle
crew_halftrack_guy3_exit_jumpout
crew_halftrack_guy3_exit_normal
crew_halftrack_guy3_idle
crew_halftrack_guy4_exit_jumpout
crew_halftrack_guy4_exit_normal
crew_halftrack_guy4_idle
crew_halftrack_guy5_exit_jumpout
crew_halftrack_guy5_exit_normal
crew_halftrack_guy5_idle
crew_halftrack_guy6_exit_jumpout
crew_halftrack_guy6_exit_normal
crew_halftrack_guy6_idle
}
vehicle_gunner_50cal
{
ai_50cal_gunner_aim
ai_50cal_gunner_aim_up
ai_50cal_gunner_aim_down
}
vehicle_pbr_gunner
{
ai_boat_pbr_gunner_aim
ai_boat_pbr_gunner_aim_down
ai_boat_pbr_gunner_aim_up
}
vehicle_apc
{
ai_m113_gunner_aim
ai_m113_gunner_aim_down
ai_m113_gunner_aim_up
}
motorcycle
{
crew_bike_m72_aim_gun_pullot
crew_bike_m72_aim_gun_putaway
crew_bike_m72_drive_straight
crew_bike_m72_jump_start_armed
crew_bike_m72_jump_start_unarmed
crew_bike_m72_jump_land_armed
crew_bike_m72_jump_land_unarmed
crew_bike_m72_lean_left_armed
crew_bike_m72_lean_left_unarmed
crew_bike_m72_lean_right_armed
crew_bike_m72_lean_right_unarmed
crew_bike_m72_blindfire
crew_bike_m72_aim_f_5
crew_bike_m72_aim_l_5
crew_bike_m72_aim_r_5
moto_aim_2 : additive
{
crew_bike_m72_aim_f_2
crew_bike_m72_aim_l_2
crew_bike_m72_aim_r_2
}
moto_aim_4 : additive
{
crew_bike_m72_aim_f_4
crew_bike_m72_aim_l_4
crew_bike_m72_aim_r_4
}
moto_aim_6 : additive
{
crew_bike_m72_aim_f_6
crew_bike_m72_aim_l_6
crew_bike_m72_aim_r_6
}
moto_aim_8 : additive
{
crew_bike_m72_aim_f_8
crew_bike_m72_aim_l_8
crew_bike_m72_aim_r_8
}
moto_fire : additive loopsync
{
crew_bike_m72_f_fire
crew_bike_m72_l_fire
crew_bike_m72_r_fire
}
}
bog
{
bog_melee_R_attack
bog_melee_R_defend
}
zombie
{
ai_zombie_door_tear_v1
ai_zombie_door_tear_v2
ai_zombie_door_tear_high
ai_zombie_door_tear_left
ai_zombie_door_tear_right
ai_zombie_door_tear_low
ai_zombie_door_pound_v1
ai_zombie_door_pound_v2
ai_zombie_shot_arm_left
ai_zombie_shot_arm_right
ai_zombie_shot_leg_left_2_crawl
ai_zombie_shot_leg_right_2_crawl
ai_zombie_taunts_1
ai_zombie_taunts_2
ai_zombie_taunts_3
ai_zombie_taunts_4
ai_zombie_taunts_5
ai_zombie_taunts_5b
ai_zombie_taunts_5c
ai_zombie_taunts_5d
ai_zombie_taunts_5e
ai_zombie_taunts_5f
ai_zombie_taunts_6
ai_zombie_taunts_7
ai_zombie_taunts_8
ai_zombie_taunts_9
ai_zombie_quad_taunt
ai_zombie_quad_taunt_2
ai_zombie_quad_taunt_3
ai_zombie_quad_taunt_4
ai_zombie_quad_taunt_5
ai_zombie_quad_taunt_6
ai_zombie_boardtear_l_1
ai_zombie_boardtear_l_2
ai_zombie_boardtear_l_3
ai_zombie_boardtear_l_4
ai_zombie_boardtear_l_5
ai_zombie_boardtear_l_6
ai_zombie_boardtear_m_1
ai_zombie_boardtear_m_2
ai_zombie_boardtear_m_3
ai_zombie_boardtear_m_4
ai_zombie_boardtear_m_5
ai_zombie_boardtear_m_6
ai_zombie_boardtear_r_1
ai_zombie_boardtear_r_2
ai_zombie_boardtear_r_3
ai_zombie_boardtear_r_4
ai_zombie_boardtear_r_5
ai_zombie_boardtear_r_6
ai_zombie_boardtear_roof
ai_zombie_boardtear_crawl_l_1
ai_zombie_boardtear_crawl_l_2
ai_zombie_boardtear_crawl_l_3
ai_zombie_boardtear_crawl_l_4
ai_zombie_boardtear_crawl_l_5
ai_zombie_boardtear_crawl_l_6
ai_zombie_boardtear_crawl_m_1
ai_zombie_boardtear_crawl_m_2
ai_zombie_boardtear_crawl_m_3
ai_zombie_boardtear_crawl_m_4
ai_zombie_boardtear_crawl_m_5
ai_zombie_boardtear_crawl_m_6
ai_zombie_boardtear_crawl_r_1
ai_zombie_boardtear_crawl_r_2
ai_zombie_boardtear_crawl_r_3
ai_zombie_boardtear_crawl_r_4
ai_zombie_boardtear_crawl_r_5
ai_zombie_boardtear_crawl_r_6
ai_zombie_bar_bend_l
ai_zombie_bar_bend_l_2
ai_zombie_bar_bend_m_1
ai_zombie_bar_bend_m_2
ai_zombie_bar_bend_r
ai_zombie_bar_bend_r_2
ai_zombie_bartear_l_1
ai_zombie_bartear_l_2
ai_zombie_bartear_l_3
ai_zombie_bartear_l_4
ai_zombie_bartear_l_5
ai_zombie_bartear_l_6
ai_zombie_bartear_m_1
ai_zombie_bartear_m_2
ai_zombie_bartear_m_3
ai_zombie_bartear_m_4
ai_zombie_bartear_m_5
ai_zombie_bartear_m_6
ai_zombie_bartear_r_1
ai_zombie_bartear_r_2
ai_zombie_bartear_r_3
ai_zombie_bartear_r_4
ai_zombie_bartear_r_5
ai_zombie_bartear_r_6
ai_zombie_bartear_crawl_l_1
ai_zombie_bartear_crawl_l_2
ai_zombie_bartear_crawl_l_3
ai_zombie_bartear_crawl_l_4
ai_zombie_bartear_crawl_l_5
ai_zombie_bartear_crawl_l_6
ai_zombie_bartear_crawl_m_1
ai_zombie_bartear_crawl_m_2
ai_zombie_bartear_crawl_m_3
ai_zombie_bartear_crawl_m_4
ai_zombie_bartear_crawl_m_5
ai_zombie_bartear_crawl_m_6
ai_zombie_bartear_crawl_r_1
ai_zombie_bartear_crawl_r_2
ai_zombie_bartear_crawl_r_3
ai_zombie_bartear_crawl_r_4
ai_zombie_bartear_crawl_r_5
ai_zombie_bartear_crawl_r_6
ch_dazed_a_death
ch_dazed_b_death
ch_dazed_c_death
ch_dazed_d_death
ai_zombie_death_v1
ai_zombie_death_v2
ai_zombie_crawl_death_v1
ai_zombie_crawl_death_v2
ai_zombie_tesla_death_a
ai_zombie_tesla_death_b
ai_zombie_tesla_death_c
ai_zombie_tesla_death_d
ai_zombie_tesla_death_e
ai_zombie_tesla_crawl_death_a
ai_zombie_tesla_crawl_death_b
ai_zombie_thundergun_getup_a
ai_zombie_thundergun_getup_quick_a
ai_zombie_thundergun_getup_b
ai_zombie_thundergun_getup_c
ai_zombie_thundergun_getup_quick_b
ai_zombie_thundergun_getup_quick_c
ai_zombie_thundergun_hit_faceplant
ai_zombie_thundergun_hit_armslegsforward
ai_zombie_thundergun_hit_deadfallknee
ai_zombie_thundergun_hit_doublebounce
ai_zombie_thundergun_hit_flatonback
ai_zombie_thundergun_hit_forwardtoface
ai_zombie_thundergun_hit_jackiespin_vertical
ai_zombie_thundergun_hit_stumblefall
ai_zombie_thundergun_hit_upontoback
ai_zombie_thundergun_hit_jackiespin_left
ai_zombie_thundergun_hit_legsout_left
ai_zombie_thundergun_hit_jackiespin_right
ai_zombie_thundergun_hit_legsout_right
ai_zombie_freeze_death_a
ai_zombie_freeze_death_b
ai_zombie_freeze_death_c
ai_zombie_freeze_death_d
ai_zombie_freeze_death_e
ai_zombie_crawl_freeze_death_01
ai_zombie_crawl_freeze_death_02
ai_zombie_humangun_run_a
ai_zombie_humangun_run_b
ai_zombie_humangun_react
ai_zombie_microwave_death_a
ai_zombie_microwave_death_b
ai_zombie_microwave_death_c
ai_zombie_microwave_death_walking_a
ai_zombie_microwave_death_walking_b
ai_zombie_microwave_death_walking_c
ai_zombie_crawl_microwave_death_a
ai_zombie_crawl_microwave_death_b
ai_zombie_crawl_microwave_death_c
ai_zombie_crawl_microwave_death_walking_a
ai_zombie_crawl_microwave_death_walking_b
ai_zombie_crawl_microwave_death_walking_c
ai_zombie_quad_death
ai_zombie_quad_death_2
ai_zombie_quad_death_3
ai_zombie_quad_death_4
ai_zombie_quad_death_5
ai_zombie_quad_death_6
ai_zombie_quad_death_tesla
ai_zombie_quad_death_tesla_2
ai_zombie_quad_death_tesla_3
ai_zombie_quad_death_tesla_4
ai_zombie_quad_freeze_death_a
ai_zombie_quad_freeze_death_b
ai_zombie_quad_microwave_death_a
ai_zombie_quad_microwave_death_b
ai_zombie_quad_microwave_death_c
ai_zombie_boss_death
ai_zombie_boss_death_a
ai_zombie_boss_death_explode
ai_zombie_boss_death_mg
ai_zombie_boss_tesla_death_a
ai_zombie_boss_death_coast
ai_zombie_boss_death_a_coast
ai_zombie_boss_death_explode_coast
ai_zombie_boss_death_mg_coast
ai_zombie_boss_tesla_death_a_coast
ai_zombie_napalm_death_01
ai_zombie_napalm_death_02
ai_zombie_napalm_death_03
ai_zombie_sonic_death_01
ai_zombie_sonic_death_02
ai_zombie_sonic_death_03
}
spiderhole
{
ch_spiderHole1_jumpoff_A
ch_spiderHole1_jumpoff_B
ch_spiderHole2_jumpoff_A
ch_spiderHole2_jumpoff_B
ai_spiderhole_jump_out
ai_spiderhole_stumble_out
ai_spiderhole_grenade_toss
ai_spiderhole_gun_spray
ai_spiderhole_idle
ai_spiderhole_jump_attack
}
rappel
{
ai_rappel_in
ai_rappel_loop_in_place
ai_rappel_loop
ai_rappel_out
}
basejump
{
ai_base_jump_chuteopen_loop
ai_base_jump_cord_pull
ai_base_jump_freefall
ai_base_jump_jumpoff
ai_base_jump_jumpoff_leftguy
ai_base_jump_jumpoff_rightguy
ch_wmd_b01_freefall_fall_guy01
ch_wmd_b01_freefall_chutepull_guy01
ch_wmd_b01_freefall_chutefloat_guy01
ch_wmd_b01_freefall_land_guy01
ch_wmd_b01_freefall_fall_kristina
ch_wmd_b01_freefall_chutepull_kristina
ch_wmd_b01_freefall_chutefloat_kristina
ch_wmd_b01_freefall_land_kristina
ai_base_jump_freefall_left_loop
ai_base_jump_freefall_right_loop
ai_base_jump_deadfall_loop
ai_base_jump_deadfall2freefall
ch_wmd_b01_basejump_leadin_brooks
ch_wmd_b01_basejump_leadin_weaver
ch_wmd_b01_basejump_prepLoop_brooks
ch_wmd_b01_basejump_prepLoop_weaver
ch_wmd_b01_basejump_react_brooks
ch_wmd_b01_basejump_react_weaver
ch_wmd_b01_basejump_waitLoop_weaver
}
door_breach
{
pb_breach_shoulder
}
freefall_ai
{
ch_freefall_loop
}
humanshield_ai
{
ai_humanshield_holder_back
ai_humanshield_holder_idle
ai_humanshield_victim_back
ai_humanshield_victim_idle
}
module_2_anims
{
ai_flagbearer_pickup
ai_spawning_radio_crouched
ai_spawning_squad_enter_A_char1
ai_spawning_squad_enter_A_char2
ai_spawning_squad_enter_A_char3
ai_spawning_squad_enter_B_char1
ai_spawning_squad_enter_B_char2
ai_spawning_squad_enter_B_char3
ai_spawning_squad_enter_C_char1
ai_spawning_squad_enter_C_char2
ai_spawning_squad_enter_C_char3
ch_makinraid_wounded_c
ch_makinraid_wounded_d
}
module_animation
{
ch_antsnest_arguing1_loop
ch_antsnest_arguing2_loop
ch_makinraid_e2_arguing1_loop
ch_makinraid_e2_arguing2_loop
ch_sniper_resnov_cheer
ch_module_peleliu2_grenadethrow_guy1_out
ch_module_peleliu2_grenadethrow_guy2_out
ch_module_peleliu2_grenadethrow_guy3_out
ch_module_oki3_tableguys_guy1_loop
ch_module_oki3_tableguys_guy2_loop
ch_module_oki3_tableguys_guy3_loop
ch_module_carrybox_tandem1_guy1
ch_module_carrybox_tandem1_guy1death
ai_module_flame_death_e
ai_stand_module_pistol_switch
}
techdemo_streaming_test
{
crew_lvt4_peleliu1_character3
}
module_3_anims
{
ch_holland3_slipping_a
ch_holland3_slipping_b
}
module_5_anims
{
crew_jeep1_driver_climbout_fast
crew_jeep1_passenger1_climbout_fast
crew_jeep1_passenger2_climbout_fast
crew_jeep1_passenger3_climbout_fast
crew_jeep1_driver_climbin_fast
crew_jeep1_passenger1_climbin_fast
crew_jeep1_passenger2_climbin_fast
crew_jeep1_passenger3_climbin_fast
crew_jeep1_passenger_to_driver
ai_carjack_jeep
}
module_4_anims
{
crew_dpv_idle
crew_dpv_dissmount_high
crew_dpv_dissmount_low
ch_module4_swimming_crevasse_death
ch_module4_swimming_crevasse_guy_1
ch_module4_swimming_crevasse_guy_2
ch_module4_swimming_jump_cover
ch_module4_swimming_jump_cover_death
ch_module4_swimming_jump_shoot
ch_module4_swimming_moonpool_dive_attack
ch_module4_swimming_moonpool_fall_attack
}
level_module_8_boost
{
ai_boost_loop
ai_boost_up
ai_grab_pull_up
ai_transition_to_boost
ai_transition_to_idle
}
level_module_12_core_movements
{
ch_module_12_slide_base_legs
}
level_module_14_anims
{
ch_cameratest
}
level_task6_sullivan_run
{
ch_makinraid_sullivan_3_route
ch_makinraid_sullivan_3_route_fixed
ch_makinraid_sullivan_3_route_extended
}
level_scripted_anim_test
{
ch_scripted_tests_b0_posetest
ch_scripted_tests_b0_reaction_explosion
ch_scripted_tests_b0_ice_slip
ch_scripted_tests_b0_grenadetoss_guy1_in
ch_scripted_tests_b0_grenadetoss_guy2_in
ch_scripted_tests_b0_grenadetoss_guy1_loop
ch_scripted_tests_b0_grenadetoss_guy2_loop
ch_scripted_tests_b0_grenadetoss_guy1_out
ch_scripted_tests_b0_grenadetoss_guy2_out
ch_scripted_tests_b0_coveralign
ch_scripted_tests_b0_interactive_enemy
ch_scripted_tests_b0_interactive_prisoner_alive
ch_scripted_tests_b0_interactive_prisoner_dead
ch_scripted_tests_b0_interactive_prisoner_died
ch_scripted_tests_death_ragdoll_loop
ch_scripted_tests_death_ragdoll
}
art_vignette
{
rom_face_rig
air_field
mercy_killing_dave
mercy_killing_jeremy
mercy_killing_yanick
creekintro_inplace
}
contextual_melee
{
int_contextual_melee_garrote
int_contextual_melee_garrotesit
int_contextual_melee_necksnap
int_contextual_melee_neckstab
int_contextual_melee_neckstabcrouch
int_contextual_melee_garrote_quick
int_contextual_melee_garrotesit_quick
int_contextual_melee_necksnap_quick
int_contextual_melee_neckstab_quick
int_contextual_melee_neckstabcrouch_quick
int_contextual_melee_crouch_neckstab_quick
int_contextual_melee_kneekick_quick
int_contextual_melee_elbow_hit_quick
int_contextual_melee_judochop_quick
int_contextual_melee_headpunch_quick
int_contextual_melee_karambit
int_contextual_melee_comms_floor1_tapemachine
int_contextual_melee_comms_floor4_orange
int_contextual_melee_hatchet_worker
int_contextual_melee_hatchet_to_throw
ai_contextual_melee_garrote
ai_contextual_melee_garrotesit_idle
ai_contextual_melee_garrotesit_death
ai_contextual_melee_garrotesit_deathpose
ai_contextual_melee_necksnap
ai_contextual_melee_neckstab
ai_contextual_melee_neckstabcrouch_idle
ai_contextual_melee_neckstabcrouch_death
ai_contextual_melee_garrote_quick
ai_contextual_melee_garrotesit_death_quick
ai_contextual_melee_necksnap_quick
ai_contextual_melee_neckstab_quick
ai_contextual_melee_neckstabcrouch_death_quick
ai_contextual_melee_crouch_neckstab_quick
ai_contextual_melee_kneekick_quick
ai_contextual_melee_elbow_hit_quick
ai_contextual_melee_judochop_quick
ai_contextual_melee_headpunch_quick
ai_contextual_melee_karambit
ai_contextual_melee_comms_floor1_tapemachine
ai_contextual_melee_comms_floor4_orange
ai_contextual_melee_comms_floor4_orange_deathpose
ai_contextual_melee_hatchet_worker
ai_contextual_melee_hatchet_worker_deathpose
ai_contextual_melee_hatchet_to_throw
ai_contextual_melee_hatchet_to_throw_deathpose
ai_contextual_melee_hatchet_patroller_deathpose
ai_contextual_melee_ladderpull
}
woundedman
{
ch_incubator_wounded_guy_compress_trans_in
ch_incubator_wounded_guy_compress_trans_out
ch_incubator_wounded_guy_in_pain_a
ch_incubator_wounded_guy_in_pain_b
ch_incubator_wounded_guy_in_pain_c
ch_incubator_wounded_guy_in_pain_d
ch_incubator_wounded_guy_resting
ch_incubator_wounded_guy_hold_down_pain_large
ch_incubator_wounded_guy_hold_down_pain_small
ch_incubator_wounded_guy_hold_down_trans_in
ch_incubator_wounded_guy_hold_down_trans_out
ch_incubator_wounded_guy_1
ch_incubator_wounded_guy_2
ch_incubator_wounded_guy_3
}
Ropebridge
{
ch_incubator_ropebridge_ropebridgefallguy
ai_climb_rope_loop
ai_climb_rope_idle
}
gasmask
{
ai_maskpull_on_crouch_cover_hide
}
animation_first_person_test_map
{
cin_viewmodelanimationtest_char1
cin_viewmodelanimationtest_char2
cin_viewmodelanimationtest_player
}
zombie_cutscene
{
ch_zom_s01_intro_pentzombie_castro
ch_zom_s02_intro_pentzombie_castro
ch_zom_s03_intro_pentzombie_castro
ch_zom_b03_lockandload_castro
ch_zom_s01_intro_pentzombie_jfk
ch_zom_s02_intro_pentzombie_jfk
ch_zom_s03_intro_pentzombie_jfk
ch_zom_b03_lockandload_jfk
ch_zom_s01_intro_pentzombie_mcnamara
ch_zom_s02_intro_pentzombie_mcnamara
ch_zom_s03_intro_pentzombie_mcnamara
ch_zom_b03_lockandload_mcnamara
ch_zom_s01_intro_pentzombie_nixon
ch_zom_s02_intro_pentzombie_nixon
ch_zom_s03_intro_pentzombie_nixon
ch_zom_b03_lockandload_nixon
}
collateral_damage
{
ai_doorbreach_kick
ch_col_b04_jump4huey_bowman_idle
ch_col_b04_jump4huey_pfc_idle
ch_col_b04_jump4huey_woods_idle
ch_col_b04_jump4huey_bowman
ch_col_b04_jump4huey_pfc
ch_col_b04_jump4huey_woods
ch_col_b04_jump4huey_bowman_jump
ch_col_b04_jump4huey_woods_jump
}
quagmire
{
ch_quag_b01_civilianwalkloops_civ1
ch_quag_b01_civilianwalkloops_civ2
ch_quag_b01_civilianwalkloops_civ3
ch_quag_b01_escapetown1_civ1
ch_quag_b01_escapetown1_civ2
ch_quag_b01_escapetown1_civ3
ch_quag_b01_escapetown1_civ4
ch_quag_b01_escapetown1_civ5
ch_quag_b01_escapetown1_civ6
ch_quag_b01_escapetown2_civ1
ch_quag_b01_escapetown2_civ2
ch_quag_b01_escapetown2_civ3
ch_quag_b01_escapetown2_civ4
ch_quag_b01_escapetown2_civ5
ch_quag_b01_escapetown3_civ1
ch_quag_b01_roadsequence1_civ1
ch_quag_b01_roadsequence1_civ10
ch_quag_b01_roadsequence1_civ11
ch_quag_b01_roadsequence1_civ12
ch_quag_b01_roadsequence1_civ13
ch_quag_b01_roadsequence1_civ14
ch_quag_b01_roadsequence1_civ15
ch_quag_b01_roadsequence1_civ16
ch_quag_b01_roadsequence1_civ17
ch_quag_b01_roadsequence1_civ18
ch_quag_b01_roadsequence1_civ19
ch_quag_b01_roadsequence1_civ2
ch_quag_b01_roadsequence1_civ3
ch_quag_b01_roadsequence1_civ4
ch_quag_b01_roadsequence1_civ5
ch_quag_b01_roadsequence1_civ6
ch_quag_b01_roadsequence1_civ7
ch_quag_b01_roadsequence1_civ8
ch_quag_b01_roadsequence1_civ9
ch_quag_b01_roadsequence2_civ1
ch_quag_b01_roadsequence2_civ10
ch_quag_b01_roadsequence2_civ11
ch_quag_b01_roadsequence2_civ12
ch_quag_b01_roadsequence2_civ13
ch_quag_b01_roadsequence2_civ14
ch_quag_b01_roadsequence2_civ15
ch_quag_b01_roadsequence2_civ16
ch_quag_b01_roadsequence2_civ17
ch_quag_b01_roadsequence2_civ18
ch_quag_b01_roadsequence2_civ19
ch_quag_b01_roadsequence2_civ2
ch_quag_b01_roadsequence2_civ3
ch_quag_b01_roadsequence2_civ4
ch_quag_b01_roadsequence2_civ5
ch_quag_b01_roadsequence2_civ6
ch_quag_b01_roadsequence2_civ7
ch_quag_b01_roadsequence2_civ8
ch_quag_b01_roadsequence2_civ9
ch_quag_b01_roadsequence3_civ1
ch_quag_b01_roadsequence3_civ2
ch_quag_b01_roadsequence3_civ3
ch_quag_b01_roadsequence3_civ4
ch_quag_b01_roadsequence3_soldier1
ch_quag_b01_roadsequence3_soldier2
ch_quag_b01_roadsequence3_soldier3
ch_quag_b01_roadsequence3_soldier4
ch_quag_b01_roadsequence3_soldier5
ch_quag_b01_roadsequence3_soldier6
ch_quag_b01_roadsequence3_soldier7
ch_quag_b01_roadsequence3_vc1
ch_quag_b01_roadsequence3_vc2
ch_quag_b01_roadsequence3_vc3
ch_quag_b01_roadsequence4_civ1
ch_quag_b01_roadsequence4_civ10
ch_quag_b01_roadsequence4_civ11
ch_quag_b01_roadsequence4_civ12
ch_quag_b01_roadsequence4_civ13
ch_quag_b01_roadsequence4_civ14
ch_quag_b01_roadsequence4_civ2
ch_quag_b01_roadsequence4_civ3
ch_quag_b01_roadsequence4_civ4
ch_quag_b01_roadsequence4_civ5
ch_quag_b01_roadsequence4_civ6
ch_quag_b01_roadsequence4_civ7
ch_quag_b01_roadsequence4_civ8
ch_quag_b01_roadsequence4_civ9
ch_quag_b01_roadsequence5_civ1
ch_quag_b01_roadsequence5_civ10
ch_quag_b01_roadsequence5_civ11
ch_quag_b01_roadsequence5_civ12
ch_quag_b01_roadsequence5_civ13
ch_quag_b01_roadsequence5_civ14
ch_quag_b01_roadsequence5_civ2
ch_quag_b01_roadsequence5_civ3
ch_quag_b01_roadsequence5_civ4
ch_quag_b01_roadsequence5_civ5
ch_quag_b01_roadsequence5_civ6
ch_quag_b01_roadsequence5_civ7
ch_quag_b01_roadsequence5_civ8
ch_quag_b01_roadsequence5_civ9
ch_quag_b01_intro_copilot
ch_quag_b01_intro_pilot
ch_quag_b01_aa_ambush_guy1
ch_quag_b01_aa_ambush_guy2
ch_quag_b02_hatcrowd_front_civ1
ch_quag_b02_hatcrowd_front_civ2
ch_quag_b02_hatcrowd_front_civ3
ch_quag_b02_hatcrowd_front_civ4
ch_quag_b02_hatcrowd_front_civ5
ch_quag_b02_hatcrowd_hatbomber
ch_quag_b02_hatcrowd_mid_civ1
ch_quag_b02_hatcrowd_mid_civ2
ch_quag_b02_hatcrowd_mid_civ3
ch_quag_b02_hatcrowd_mid_civ4
ch_quag_b02_hatcrowd_mid_civ5
ch_quag_b02_hatcrowd_rear_civ1
ch_quag_b02_hatcrowd_rear_civ2
ch_quag_b02_hatcrowd_rear_civ3
ch_quag_b02_hatcrowd_rear_civ4
ch_quag_b02_hatcrowd_rear_civ5
ch_quag_b02_crowd1_civ1
ch_quag_b02_crowd1_civ2
ch_quag_b02_crowd1_civ3
ch_quag_b02_crowd1_civ4
ch_quag_b02_crowd1_civ5
ch_quag_b02_crowd1_soldier1
ch_quag_b02_crowd3_civ1
ch_quag_b02_crowd3_civ2
ch_quag_b02_crowd3_civ3
ch_quag_b02_crowd3_civ4
ch_quag_b02_crowd3_civ5
ch_quag_b02_crowd3_civ6
ch_quag_b02_crowd5_civ1
ch_quag_b02_crowd5_civ2
ch_quag_b02_crowd5_civ3
ch_quag_b02_crowd5_civ4
ch_quag_b02_crowd5_civ5
ch_quag_b02_crowd5_civ6
ch_quag_b02_crowd6_civ1
ch_quag_b02_crowd6_civ2
ch_quag_b02_crowd6_civ3
ch_quag_b02_crowd6_civ4
ch_quag_b02_crowd6_soldier1
ch_quag_b02_crowd6_soldier2
ch_quag_b02_crowd7_civ1
ch_quag_b02_crowd7_civ2
ch_quag_b02_crowd7_civ3
ch_quag_b02_crowd8_captain
ch_quag_b02_crowd8_civ1
ch_quag_b02_crowd8_soldier1
ch_quag_b02_crowd8_soldier2
ch_quag_b2_crowd7_civ1
ch_quag_b2_crowd7_civ2
ch_quag_b2_crowd7_civ3
ch_quag_b02_triagesequence_medic1
ch_quag_b02_triagesequence_medic2
ch_quag_b02_triagesequence_medic3
ch_quag_b02_triagesequence_medic4
ch_quag_b02_triagesequence_soldier1
ch_quag_b02_triagesequence_soldier2
ch_quag_b02_triagesequence_soldier3
ch_quag_b02_triagesequence_soldier4
ch_quag_b02_triagesequence_soldier5
ch_quag_b02_triagesequence_soldier6
ch_quag_b02_triagesequence_soldier7
ch_quag_b02_triagesequence_stretcher1
ch_quag_b02_triagesequence_stretcher2
ch_quag_b02_triagesequence_stretcher3
ch_quag_b02_troopclearingbuilding_civ1
ch_quag_b02_troopclearingbuilding_civ2
ch_quag_b02_troopclearingbuilding_civ3
ch_quag_b02_troopclearingbuilding_civ4
ch_quag_b02_troopclearingbuilding_soldier1
ch_quag_b02_troopclearingbuilding_soldier2
ch_quag_b02_hatbomber_at_player
ch_quag_b02_nvaambush_nva1
ch_quag_b02_nvaambush_nva2
ch_quag_b3_copilotdeath_copilot
ch_quag_b3_copilotdeath_pilot
crew_zpu4_death
crew_zpu4_fire
crew_zpu4_idle
ch_quag_b05_sldrrepel_sldr
ch_quag_b05_nvachasingafterncivs_civ1
ch_quag_b05_nvachasingafterncivs_civ2
ch_quag_b05_nvachasingafterncivs_civ3
ch_quag_b05_nvachasingafterncivs_civ4
ch_quag_b05_nvachasingafterncivs_civ5
ch_quag_b05_nvachasingafterncivs_civ6
ch_quag_b05_nvachasingafterncivs_civ7
ch_quag_b05_nvachasingafterncivs_civ8
ch_quag_b05_nvachasingafterncivs_nva1
ch_quag_b05_nvachasingafterncivs_nva2
ch_quag_b05_nvachasingafterncivsdeath_civ1
ch_quag_b05_nvachasingafterncivsdeath_civ2
ch_quag_b05_nvachasingafterncivsdeath_civ3
ch_quag_b05_nvachasingafterncivsdeath_civ4
ch_quag_b05_nvachasingafterncivsdeath_civ5
ch_quag_b05_nvachasingafterncivsdeath_civ6
ch_quag_b05_repeltomacv_barnes
ch_quag_b05_repeltomacv_player
ch_quag_b05_repeltomacv_soldier
ch_quag_b05_rifle_guy1_loop
ch_quag_b05_rifle_guy1_reaction
ch_quag_b05_rifle_guy2_loop
ch_quag_b05_rifle_guy2_reaction
ch_quag_b05_rifle_guy3_loop
ch_quag_b05_rifle_guy3_reaction
ch_quag_b05_table_map_guy1
ch_quag_b05_table_map_guy2
ch_quag_b05_table_map_guy3
ch_quag_b05_hallway_huddle_guy1
ch_quag_b05_hallway_huddle_guy2
ch_quag_b05_moris_code_reaction
ch_quag_b05_beatendown_civ
ch_quag_b05_beatendown_civ_death_pose
ch_quag_b05_beatendown_nva
ch_quag_b05_beatenup_civ_alert
ch_quag_b05_beatenup_civ_idle
ch_quag_b05_beatenup_civ_loop
ch_quag_b05_beatenup_nva_alert
ch_quag_b05_beatenup_nva_loop
ch_quag_b05_repeltomacv_nva1
ch_quag_b05_repeltomacv_nva2
ch_quag_b05_repeltomacv_nva3
ch_quag_b05_civsaroundcornersurprisedleft2_civ1
ch_quag_b05_civsaroundcornersurprisedleft_civ2
ch_quag_b05_civscowerincorner1_civ1
ch_quag_b05_civscowerincorner1_civ2
ch_quag_b05_civscowerincorner2_civ2
ch_quag_b05_civscowering1_civ1
ch_quag_b05_civscowering3_civ2
ch_quag_b05_dead01
ch_quag_b05_dead02
ch_quag_b05_dead03
ch_quag_b05_dead04
ch_quag_b05_dead05
ch_quag_b05_dead06
ch_quag_b05_dead07
ch_quag_b05_dead08
ch_quag_b05_dead09
ch_quag_b05_dead10
ch_quag_b05_dead11
ch_quag_b05_dead12
ch_quag_b05_dead13
ch_quag_b05_dead14
ch_quag_b06_reznovreveal_barnes
ch_quag_b06_reznovreveal_reznov
ch_quag_b05_heli_shoot_nva1
ch_quag_b05_heli_shoot_nva2
ch_quag_b05_heli_shoot_nva3
ch_quag_b05_heli_shoot_nva4
ch_quag_b06_doorbreach_dead_guy_1
ch_quag_b06_doorbreach_dead_guy_2
ch_quag_b06_doorbreach_guy1
ch_quag_b06_doorbreach_guy1_wave
ch_quag_b06_doorbreach_guy2
ch_quag_b01_intro_barnes
ch_quag_b01_barnes_trans2door
ch_quag_b01_barnes_door_idle
ch_quag_b01_barnes_shootingloop
ch_quag_b01_barnes_trans2cover
ch_quag_b01_barnes_cover_idle
ch_quag_b01_barnes_cover_ruok
ch_quag_b01_barnes_trans2door2
ch_quag_b01_barnes_cover_stream
ch_hue_b01_1sthallwaymowdown_civ1
ch_hue_b01_1sthallwaymowdown_civ2
ch_quag_b05_civscowering4_civ2
ch_quag_b05_civscowering4_civ2_death
ch_hue_b01_choppermowdown_death_noragdoll_nva1
ch_hue_b01_choppermowdown_loop_nva1
ch_hue_b01_choppermowdown_death_ragdoll_nva2
ch_hue_b01_choppermowdown_loop_nva2
ch_hue_b01_choppermowdown_death_ragdoll_nva3
ch_hue_b01_choppermowdown_loop_nva3
ch_hue_b01_choppermowdown_death_ragdoll_nva4
ch_hue_b01_choppermowdown_loop_nva4
ch_hue_b01_stairtumbledeath_nva_back
ch_hue_b01_stairtumbledeath_nva_front
ch_hue_b01_shotguntothewall_death
ch_hue_b01_fieldagent_idle
ch_hue_b01_fieldagent_fires
ch_hue_b01_fieldagent_dies
ch_hue_b01_repelthroughceiling_bowman
ch_hue_b01_repelthroughceiling_troop1
ch_hue_b01_repelthroughceiling_nva1
ch_hue_b01_repelthroughceiling_nva2
ch_hue_b05_civsaroundcornersurprisedleft_civ2
ch_hue_b05_civsaroundcornersurprisedleft_civ2_cowerloop
ch_hue_b01_runningawaystairs_civ1
ch_hue_b01_runningawaystairs_civ2
ch_hue_b01_runningawaystairs_civ3
ch_hue_b01_runningawaystairs_nva
ch_hue_b01_runningawaystairs_nva2
}
hue_city
{
ch_hue_b02_tankblast_crosby_coveridle
ch_hue_b02_tankblast_crosby_idle1
ch_hue_b02_tankblast_crosby_intoposition
ch_hue_b02_tankblast_crosby_ohshit
ch_hue_b02_tankblast_redshirt1_coveridle
ch_hue_b02_tankblast_redshirt1_explosion
ch_hue_b02_tankblast_redshirt1_idle1
ch_hue_b02_tankblast_redshirt1_intoposition
ch_hue_b02_tankblast_redshirt1_ohshit
ch_hue_b02_tankblast_redshirt2_coveridle
ch_hue_b02_tankblast_redshirt2_death
ch_hue_b02_tankblast_redshirt2_idle1
ch_hue_b02_tankblast_redshirt2_intoposition
ch_hue_b02_tankblast_tank
ch_hue_b02_tankblast_woods_explosion
ch_hue_b02_tankblast_woods_helpmemason
ch_hue_b02_tankblast_woods_idle1
ch_hue_b02_tankblast_woods_intoposition
ch_hue_b02_tankblast_woods_ohshit
ch_hue_b02_tankblast_woods_pushloop
ch_hue_b02_tankblast_crosby
ch_hue_b02_tankblast_idle_woods
ch_hue_b02_tankblast_troop1
ch_hue_b02_tankblast_troop2
ch_hue_b02_tankblast_woods
ch_hue_b02_badlyinjuredtroops_troop1
ch_hue_b02_badlyinjuredtroops_troop2
ch_hue_b02_badlyinjuredtroops_troop3
ch_hue_b02_badlyinjuredtroops_troop4
ch_hue_b02_badlyinjuredtroops_troop5
ch_hue_b02_badlyinjuredtroops_troop5_idle
ch_hue_b02_badlyinjuredtroops_troop7
ch_hue_b02_badlyinjuredtroops_troop7_idle
ch_hue_b02_badlyinjuredtroops_troop8
ch_hue_b02_badlyinjuredtroops_troop9
ch_hue_b02_badlyinjuredtroops_medic1
ch_hue_b02_badlyinjuredtroops_medic2
ch_hue_b02_badlyinjuredtroops_medic3
ch_hue_b02_badlyinjuredtroops_medic3_idle
ch_hue_b02_badlyinjuredtroops_medic4
ch_hue_b02_badlyinjuredtroops_medic4_idle
ch_hue_b02_mourndead_civ1
ch_hue_b02_mourndead_civ2
ch_hue_b02_killingcivilians1_civ1
ch_hue_b02_killingcivilians1_civ1_idle
ch_hue_b02_killingcivilians1_nva1
ch_hue_b02_killingcivilians1_nva1_idle
ch_hue_b02_killingcivilians2_nva1
ch_hue_b02_killingcivilians2_nva2
ch_hue_b02_killingcivilians2_civ1
ch_hue_b02_killingcivilians2_civ2
ch_hue_b02_killingcivilians2_civ3
ch_hue_b02_killingcivilians2_civ4
ch_hue_b02_crushedbytank_nva1
ch_hue_b02_crushedbytank_nva2
ch_hue_b02_commandeerradio_a_crosby
ch_hue_b02_commandeerradio_a_idle1_crosby
ch_hue_b02_commandeerradio_a_idle2_crosby
ch_hue_b02_commandeerradio_a_player
ch_hue_b02_commandeerradio_a_redshirt
ch_hue_b02_commandeerradio_b_crosby
ch_hue_b02_commandeerradio_c_crosby
ch_hue_b02_commandeerradio_idle1_crosby
ch_hue_b02_commandeerradio_idle2_crosby
ch_hue_b02_commandeerradio_idle3_crosby
ch_hue_b02_commandeerradio_idle4_crosby
ch_hue_b02_loading_wounded_a_troop1
ch_hue_b02_loading_wounded_a_troop2
ch_hue_b02_loading_wounded_a_troop3
ch_hue_b02_loading_wounded_b_troop1
ch_hue_b02_loading_wounded_b_troop2
ch_hue_b02_loading_wounded_b_troop3
ch_hue_b02_loading_wounded_idle1_troop1
ch_hue_b02_loading_wounded_idle1_troop2
ch_hue_b02_loading_wounded_idle1_troop3
ch_hue_b02_loading_wounded_idle2_troop1
ch_hue_b02_loading_wounded_idle2_troop2
ch_hue_b02_loading_wounded_idle2_troop3
ch_hue_b01_reznov_hallway_breach
ch_hue_b01_reznov_hallway_breach_idle
ch_hue_b02_mortar_spotters_a
ch_hue_b02_mortar_spotters_b
ch_hue_b02_mortar_spotters_c
ch_hue_b02_nva_shoot_at_heli_a
ch_hue_b02_nva_shoot_at_heli_b
ch_hue_b02_jumponboat_bowman
ch_hue_b02_jumponboat_reznov
ch_hue_b02_jumponboat_woods
ch_hue_b01_reznov_reveal_nva
ch_hue_b01_reznov_reveal_reznov
ch_hue_b01_reznov_reveal_deadguy
}
flashpoint
{
ai_flashpoint_jump_down_330
ch_flash_ev03_tire_change_brooks
ch_flash_ev03_tire_change_bowman
ch_flash_ev03_tire_change_spetz1
ch_flash_ev03_tire_change_spetz2
ch_flash_ev03_tire_change_woods
ch_flash_b01_barnes
ch_flash_b01_barnes4
ch_flash_ev08_jump_across
ch_flash_ev01_intro_a_woods
ch_flash_ev01_aboutlaunch_idle_woods
ch_flash_ev01_aboutotlaunch_woods
ch_flash_ev01_woods_wait_idle
ch_flash_ev01_woodswalktogivebinocular
ch_flash_ev01_woodsgivesbinoculars_loop
ch_flash_ev01_woodsgivesbinoculars
ch_flash_ev01_poi_weaver_stab_krav
ch_flash_ev01_poi_weaver_stab_weaver
ch_flash_ev02_down_behind_pipe_idle_to_walk_woods
ch_flash_ev02_vault_over_pipe_woods
ch_flash_ev03_karambit_attack_soldier1
ch_flash_ev03_karambit_attack_soldier2
ch_flash_ev03_karambit_aim_idle_soldier2
ch_flash_ev03_karambit_attack_woods
ch_flash_ev03_karambit_dead_idle_soldier1
ch_flash_ev03_karambit_dead_idle_soldier2
ch_flash_ev03_karambit_drag_body_woods
ch_flash_ev03_karambit_dragged_soldier1
ch_flash_ev03_karambit_idle_soldier1
ch_flash_ev03_karambit_idle_soldier2
ch_flash_ev03_karambit_idle_woods
ch_flash_ev03_karambit_into_cover_idle_woods
ch_flash_ev03_karambit_into_cover_woods
ch_flash_ev03_karambit_patrolwalk_soldier1
ch_flash_ev03_karambit_patrolwalk_soldier2
ch_flash_ev03_karambit_wait_idle_woods
ai_hide_body_pickup
ai_hide_body_idle
ai_hide_body_walk
ai_hide_body_drop
ch_flash_ev03_inspect_sewers_woods
ch_flash_ev03_whats_that_noise_spetz1
ch_flash_ev03_whats_that_noise_spetz2
ch_flash_ev03_whats_that_noise_woods
ch_flash_ev04_walkingrail_loop_soldier1
ch_flash_ev04_guardswalking_guard01
ch_flash_ev04_guardswalking_guard01_idle
ch_flash_ev04_guardswalking_guard02
ch_flash_ev04_guardswalking_guard02_idle
ch_flash_ev04_guardswalking_guard03
ch_flash_ev04_guardswalking_guard03_idle
ch_flash_ev06_make_it_quick_handoff
ch_flash_ev06_make_it_quick_handoff_idle_woods
ch_flash_ev06_make_it_quick_idle_woods
ch_flash_ev06_make_it_quick_secure_line_woods
ch_flash_ev06_make_it_quick_woods
ch_flash_ev06_sniper_l_idle
ch_flash_ev06_sniper_l_in
ch_flash_ev06_sniper_l_out
ch_flash_ev06_sniper_r_idle
ch_flash_ev06_sniper_r_in
ch_flash_ev06_sniper_r_out
ch_flash_ev06_stunnedguard_guardbywindow_idle
ch_flash_ev06_stunnedguard_guardbywindow_looptoidle
ch_flash_ev06_stunnedguard_guardbywindow_pacingloop
ch_flash_ev06_stunnedguard_guardbywindow_reaction
ch_flash_ev06_stunnedguard_pistolguy
ch_flash_ev03_base_activity_spetz_crate
ch_flash_ev03_base_activity_spetz_truck1a
ch_flash_ev03_base_activity_spetz_truck1b
ch_flash_ev03_base_activity_spetz1a
ch_flash_ev03_base_activity_spetz1b
ch_flash_ev03_base_activity_spetz2a
ch_flash_ev03_base_activity_spetz2b
ch_flash_ev03_base_activity_spetz3a
ch_flash_ev03_base_activity_spetz3b
ch_flash_ev03_base_activity_spetz3c
ch_flash_ev03_base_activity_spetzalert1a
ch_flash_ev03_base_activity_spetzalert1b
ch_flash_ev03_base_activity_spetz_alertidle1
ch_flash_ev03_base_activity_spetz_idle1
ch_flash_ev03_base_activity_spetz_idle2
ch_flash_ev03_base_activity_spetz_idle3
ch_flash_ev04_play_it_cool_woods
ch_flash_ev04_play_it_cool_bowman
ch_flash_ev04_play_it_cool_spetz1
ch_flash_ev04_play_it_cool_spetz2
ch_flash_b04_reduced2one_friend1_idle
ch_flash_b04_reduced2one_friend2_idle
ch_flash_b04_reduced2one_friend1
ch_flash_b04_reduced2one_friend2
ch_flash_b04_reduced2one_guard1_action
ch_flash_b04_reduced2one_guard1_deadloop
ch_flash_b04_reduced2one_guard1_idle
ch_flash_b04_reduced2one_guard2_action
ch_flash_b04_reduced2one_guard2_deadloop
ch_flash_b04_reduced2one_guard2_idle
ch_flash_ev04_comm_link_woods_trans_in
ch_flash_ev04_comm_link_woods
ch_flash_ev04_reduced_to_one_woods_idle
ch_flash_ev16_limo_burning_guy_driver
ch_flash_ev16_limo_burning_guy_passenger
ch_flash_diorama01_mason
ch_flash_diorama01_vc
ch_flash_diorama01_weaver
ch_flash_diorama01_woods
ch_flash_diorama02_woods
ch_flash_diorama06_guard01
ch_flash_diorama06_guard02
ch_flash_diorama06_guard03
ch_flash_diorama06_guard04
ch_flash_diorama06_krav
ch_flash_diorama06_kravguard01
ch_flash_diorama06_kravguard02
ch_flash_diorama06_kravguard03
ai_comms_floor1_orange_idle
ai_comms_floor1_blue_idle
ai_comms_floor1_blue_idle_2_inspect
ai_comms_floor1_blue_inspect_idle
ai_comms_floor1_blue_inspect_2_idle
ai_comms_floor1_green_idle
ai_comms_floor1_green_idle_2_alert
ai_comms_floor1_tapemachine_idle
ai_comms_floor1_tapemachine_idle_2_alert
ai_comms_floor4_orange_idle
ai_comms_floor4_orange_idle_2_alert
ch_flash_ev06_woodsladderattack_enemy
ch_flash_ev06_woodsladderattack_woods
ch_flash_ev06_woodsladderattack_woods_idle
ch_flash_ev06_stunnedguard_guardbyweaver
ch_flash_ev06_stunnedguard_guardbywindow
ch_flash_ev06_stunnedguard_weaver_idle
ch_flash_ev06_stilltime_bowman
ch_flash_ev06_stilltime_woods
ch_flash_ev06_stilltime_weaver
ch_flash_ev06_stilltime_brooks
ch_flash_ev06_weaverrescue_guard_act
ch_flash_ev06_weaverrescue_guard_idle
ch_flash_ev06_weaverrescue_weaver_act
ch_flash_ev06_weaverrescue_weaver_idle
ch_flash_ev06_squad_vault_wall_bowman
ch_flash_ev06_squad_vault_wall_brooks
ch_flash_ev06_squad_vault_wall_weaver
ch_flash_ev06_squad_vault_wall_woods
ch_flash_ev07_workers_upthestairs_wkr1
ch_flash_ev07_workers_upthestairs_wkr2
ch_flash_ev07_workers_upthestairs_wkr3
ch_flash_ev07_workers_upthestairs_wkr4
ch_flash_ev07_workers_upthestairs_wkr5
ch_flash_b08_nomatterwhat_weaver_speech
ch_flash_b08_nomatterwhat_weaver_waitloop
ch_flash_b08_nomatterwhat_woods_speech
ch_flash_b08_nomatterwhat_woods_waitloop
ch_flash_b08_nomatterwhat_brooks_guardloop
ch_flash_b08_nomatterwhat_bowman_stairguard
ch_flash_b08_nomatterwhat_bowman_waitloop
ch_flash_b08_nomatterwhat_brooks_waitloop
ch_flash_b08_c4bunker_scientist1_cowerloop
ch_flash_b08_c4bunker_scientist1_explodereact
ch_flash_b08_c4bunker_scientist1_startloop
ch_flash_b08_c4bunker_scientist2_cowerloop
ch_flash_b08_c4bunker_scientist2_explodereact
ch_flash_b08_c4bunker_scientist2_startloop
ch_flash_b08_c4bunker_scientist3_cowerloop
ch_flash_b08_c4bunker_scientist3_explodereact
ch_flash_b08_c4bunker_scientist3_startloop
ch_flash_b08_c4bunker_scientist4_cowerloop
ch_flash_b08_c4bunker_scientist4_explodereact
ch_flash_b08_c4bunker_scientist4_startloop
ch_flash_b08_planb_woods
ch_flash_b08_planb_woods_launcher_wait_idle
ch_flash_b08_planb_bowman_guardloop
ch_flash_b08_planb_bowman_guard2give
ch_flash_b08_planb_bowman_giveidle
ch_flash_b08_planb_bowman_move2endguard
ch_flash_b08_planb_bowman_endguard_idle
ch_flash_ev08_weaverc4room_enter
ch_flash_ev08_weaverc4room_terminal
ch_flash_b08_holyshit_woods_talkexit
ch_flash_b08_holyshit_woods_waitloop
ch_flash_ev08_slidebeneath_woods
ch_flash_ev08_slidebeneath_bowman
ch_flash_ev08_slidebeneath_brooks
ch_flash_ev08_slidebeneath_weaver
ch_flash_ev08_workersonfire_guy01
ch_flash_ev08_workersonfire_guy02
ch_flash_ev08_workersonfire_guy03
ch_flash_ev08_workersonfire_guy04
ch_flash_ev08_steamreactions_weaver
ch_flash_ev08_steamreactions_woods
ch_flash_ev09_onehandedfire_spetznatz
ch_flash_casual_walk_woods
ch_flash_casual_walk_bowman
ch_flash_ev10_weavervomit_edit_weaver
ch_flash_ev10_gastrap_weaver_A
ch_flash_ev10_gastrap_weaver_B
ch_flash_ev10_gastrap_weaver_idle_A
ch_flash_ev10_gastrap_weaver_idle_B
ch_flash_ev10_gastrap_weaver_mantlewindow
ch_flash_ev10_gastrap_woods_A
ch_flash_ev10_gastrap_woods_B
ch_flash_ev10_gastrap_woods_idle_A
ch_flash_ev10_gastrap_woods_idle_B
ch_flash_ev10_gastrap_woods_mantlewindow
ch_flash_ev10_weavervomit_weaver
ch_flash_ev10_weavervomit_woods
ch_flash_ev13_boardingbtr_woods
ch_flash_ev13_boardingbtr_weaver
ch_flash_ev13_boardingbtr_bowman
ch_flash_ev13_boardingbtr_brooks
}
creek_1
{
ch_creek_b02_start_guy_1_start
ch_creek_b02_start_reznov_start
ch_creek_b02_start_vc_1_start
ch_creek_b02_start_vc_2_start
ch_creek_b02_start_swim_barnes
ch_creek_b02_start_move_to_look_barnes
ch_creek_b02_start_climb_onto_deck_barnes
ch_creek_b02_start_ifihadgun_barnes
ch_creek_b02_start_ifihadgun_reznov
ch_creek_b02_start_move_to_water_barnes
ch_creek_b02_start_pulled_under_water_vc_1
ch_creek_b02_start_shot_and_die_vc_2
ch_creek_b02_start_pull_vc_in_water_reznov
ch_creek_b02_start_shoot_vc_guy_1
ch_creek_b02_village_hut_windowloop_barnes
ch_creek_b02_village_hut_windowaim_barnes
ch_creek_b02_village_hut_windowaimloop_barnes
ch_creek_b02_village_hut_window_barnes
ch_creek_b02_start_climb_out_water_hut_barnes
ch_creek_b02_start_open_window_shoot_climb_thru_barnes
ch_creek_b02_village_hut_encounter_barnes
ch_creek_b02_village_hut_encounter_guy_1
ch_creek_b02_hey_charlie_woods_loop
ch_creek_b02_hey_charlie_bowman_loop
ch_creek_b02_hey_charlie_nva_1_loop
ch_creek_b02_hey_charlie_nva_2_loop
ch_creek_b02_hey_charlie_redshirt_loop
ch_creek_b02_hey_charlie_woods_approach
ch_creek_b02_hey_charlie_woods_approach_loop
ch_creek_b02_hey_charlie_woods
ch_creek_b02_hey_charlie_bowman
ch_creek_b02_hey_charlie_nva_1
ch_creek_b02_hey_charlie_nva_2
ch_creek_b02_hey_charlie_redshirt
ch_creek_b02_hey_charlie_reznov
ch_creek_b02_hey_charlie_nva_1_death_loop
ch_creek_b02_epilog_watching_you_barnes
ch_creek_b02_epilog_watching_you_guy_1
ch_creek_b02_epilog_watching_you_reznov
ch_creek_b02_village_hut_encounter_reznoff
ch_creek_b02_stealth_vc1_kill
ch_creek_b02_stealth_vc1_kill_loop
ch_creek_b02_stealth_vc2_kill
ch_creek_b02_stealth_vc2_kill_loop
ai_deathbalcony_b
ai_deathbalcony_c
ch_creek_b02_distraction_idle_bowman
ch_creek_b02_distraction_idle_woods
ch_creek_b02_distraction_pt1_bowman
ch_creek_b02_distraction_pt1_woods
ch_creek_b02_distraction_pt2_bowman
ch_creek_b02_distraction_pt2_woods
ch_creek_b02_village_bridge_lower_idle
ch_creek_b02_village_bridge_lower_react
ch_creek_b02_village_bridge_upper_idle
ch_creek_b02_village_bridge_upper_react
ch_creek_b02_village_bridge_upper_death
ch_creek_b02_village_rooftop_rolloff_death
ch_creek_b02_village_window_dive
ch_creek_b02_village_attack_signal
ch_creek_b02_village_hut_corner_slide
ch_creek_b02_village_cook_idle
ch_creek_b02_village_cookexplo_react
ch_creek_b02_village_sitoncrate_idle
ch_creek_b02_village_sitoncrateexplo_react
ch_creek_b02_village_sitting_bridge_vc1
ch_creek_b02_village_sitting_bridge_exploreact_vc1
ch_creek_b02_village_sitting_bridge_vc2
ch_creek_b02_village_sitting_bridge_exploreact_vc2
ch_creek_b02_village_explointro_a_vc1
ch_creek_b02_village_explointro_b_vc1
ch_creek_b02_village_explointro_fail_vc1
ch_creek_b02_village_explointro_a_vc2
ch_creek_b02_village_explointro_b_vc2
ch_creek_b02_village_explointro_fail_vc2
ch_creek_b02_village_explointro_a_vc3
ch_creek_b02_village_explointro_b_vc3
ch_creek_b02_village_explointro_fail_vc3
ch_creek_b02_village_hurdle2fight
ch_creek_b02_village_parkour2roof
ch_creek_b03_rpg_opens_flap
ch_creek_b03_opens_flap
ch_creek_b02_village_lewis_distraction
ch_creek_b02_vc_window_jump
ch_creek_b03_slope_slide_1
ch_creek_b03_tree_slide_1
ch_creek_b02_roof_traverse_A
crew_model3_driver_death
ch_creek_b03_sampan_offload_driver_death
ch_creek_b03_sampan_offload_driver_idle
ch_creek_b03_sampan_offload_guy_1
ch_creek_b03_sampan_offload_guy_2
ch_creek_b03_sampan_offload_guy_3
ai_barnes_run_f_v2
ai_barnes_walk_f
ai_barnes_walk_f_aim_up
ch_creek_b01_barnes_swim_ashore
ch_creek_b02_barnes_walk_jungle_path
ch_creek_b02_barnes_start2gap
ch_creek_b02_barnes_treadwatergap
ch_creek_b02_barnes_gap2sampan
ch_creek_b02_barnes_tread_sampan2
ch_creek_b02_barnes_treadwatersampan
ch_creek_b02_sampan_barnes_swimtodock
ch_creek_b02_sampan_barnes_swimtodock_idle
ai_sampan_melee_search_close
ai_sampan_melee_search_medium
ai_sampan_melee_search_distant
ai_sampan_melee
ai_sampan_melee_crouch_2_stand
ai_sampan_melee_crouch_idle
ai_sampan_melee_flinch_2_stand
ai_sampan_melee_stand_2_flinch
ai_sampan_melee_stand_idle
ai_sampan_melee_barnesvictim_crouch_idle
ai_sampan_melee_barnesvictim_crouch_2_stand
ai_sampan_melee_barnesvictim_stand_idle
ai_sampan_melee_barnesvictim_stand_2_flinch
ai_sampan_melee_barnesvictim
ai_sampan_melee_barnes
ch_creek_b02_start_idle_vc_1
ch_creek_b02_start_idle_vc_2
ch_creek_b02_start_idle_shooter
ai_vc_eating_melee_curtain_open
ai_vc_eating_melee_attack_opportunity
ai_vc_eating_melee
ai_vc_eating_melee_fail_grabs_gun
ch_creek_b02_hammock_sleep_guy01
ch_creek_b02_hammock_sleep_guy02
ai_creek_hammock_melee_woods_guy01
ai_creek_hammock_melee_woodsvictim_guy01
ai_creek_hammock_melee_woods_guy02
ai_creek_hammock_melee_woodsvictim_guy02
ai_creek_hammock_melee_guy01
ai_creek_hammock_melee_guy02
ai_creek_hammock_melee_guy01_dead_idle
ai_creek_hammock_melee_guy02_dead_idle
ch_creek_b02_lewis_signaling
ch_creek_b02_woods_splittingup
ch_creek_b02_windowlook_woods
ch_creek_b02_windowlook_vc
ch_creek_b02_windowlook_vc2
ch_creek_b02_barnes_swim_climb_dock
ch_creek_b02_barnes_swim_dock
ch_creek_b02_barnes_swim_climb_loop
ch_creek_b02_barnes_window_loop_left
ch_creek_b02_barnes_window_loop_right
ch_creek_b02_barnes_window_shimy
ch_creek_b02_barnes_window_sneek_in
ch_creek_b02_sleeping_guy_1
ch_creek_b02_sleeping_guy_1_death
ch_creek_b02_sleeping_guy_2
ch_creek_b02_sleeping_guy_2_death
ch_creek_b02_dock_gaurds_talking_guy_1_loop
ch_creek_b02_dock_gaurds_talking_guy_2_loop
ai_viet_splash_death
ch_creek_b02_regroup_before_village_barnes
ch_creek_b02_vc1_ridge
ch_creek_b02_vc2_ridge
ch_creek_b02_m202_guy_run_cycle
ch_creek_b02_m202_guy
ch_creek_b02_m202_wingman
ch_creek_b04_vc_tunnel_strafe
ch_creek_b04_rat_tunnel_intro_A_barnes
ch_creek_b04_rat_tunnel_intro_A_lewis
ch_creek_b04_rat_tunnel_intro_wait_barnes
ch_creek_b04_rat_tunnel_intro_wait_lewis
ch_creek_b04_rat_tunnel_intro_B_barnes
ch_creek_b04_rat_tunnel_intro_B_lewis
ch_creek_b04_rat_tunnel_intro_C_barnes
ch_creek_b04_rat_tunnel_intro_C_lewis
ch_creek_b04_rat_tunnel_intro_bowman
ch_creek_b04_rat_tunnel_intro_swift
ch_creek_b04_rat_tunnel_intro_woods
ai_reznov_crouchrun
ai_reznov_crouchsprint
ai_reznov_crouchwalk_b
ai_reznov_crouchwalk_f
ai_reznov_crouchwalk_slow_f
ai_reznov_crouchwalk_slow_knee_f
ai_reznov_crouchwalk_idle
ai_reznov_crouchwalk_idle_in
ai_reznov_crouchwalk_idle_out
ch_creek_b04_traphole_idle_vc
ch_creek_b04_traphole_stab_vc
ch_creek_b04_traphole_idle_death
ch_creek_b04_ambush_1
ch_creek_b04_ambush_2
ch_creek_b04_ambush_1_idle
ch_creek_b04_ambush_2_idle
ch_creek_b04_tunnel_swift_death
ch_creek_b04_tunnel_VC_attack
ch_creek_b04_tunnel_VC_death1
ch_creek_b04_tunnel_VC_death2
ch_creek_b04_tunnel_swift_death_loop
ch_creek_b02_reznov_move_shelf_enter_tunnel
ch_creek_b02_reznov_move_shelf_wait_loop
ch_creek_b02_reznov_pushvc_walktoshelf
ch_creek_b02_vc_deathandrop
ch_creek_b02_vc_firingloop
ch_creek_b04_tunnel_reznovdrown_rez
ch_creek_b04_tunnel_reznovdrown_vc
ch_creek_b04_tunnel_reznovdrown_rez_loop
ch_creek_b04_tunnel_reznovdrown_vc_loop
ch_creek_b04_tunnel_reznovblinded_idle
ch_creek_b04_tunnel_reznovblinded
ai_suicide_bomber_run
ai_huey_creek_passenger_b_lt_switch_exit
ai_huey_creek_passenger_b_rt_exit
ai_huey_creek_passenger_f_lt_switch_exit
ai_huey_creek_passenger_f_rt_exit
ch_creek_b04_end_rescue_barnes
ch_creek_b04_end_rescue_bowman
ch_creek_b04_tunnel_popout_vc_shoot_1
ch_creek_b04_tunnel_popout_vc_shoot_2
ch_creek_b04_tunnel_topofincline_vc_shoot_1
ch_creek_b04_tunnel_topofincline_vc_shoot_2
ch_creek_b04_tunnel_kravlair_reznov_enter
ch_creek_b04_tunnel_kravlair_reznov_exit
ch_creek_b04_tunnel_kravlair_reznov_searchloop
}
meatshield
{
ch_creek_b01_huey_crash_VC1
ch_creek_b01_huey_crash_VC1_shoot_loop
ch_creek_b01_huey_crash_VC1_death
ch_creek_b01_huey_crash_VC1_death_loop
ch_creek_b01_huey_crash_VC2
ch_creek_b01_huey_crash_VC2_shoot_loop
ch_creek_b01_huey_crash_VC2_death
ch_creek_b01_huey_crash_VC2_death_loop
ch_creek_b01_huey_crash_barnes
ch_creek_b01_huey_crash_barnes_fall
ch_creek_b01_huey_crash_barnes_exit
ch_creek_b01_huey_woods_loop_at_door
ch_creek_b01_huey_woods_swim_away
ch_creek_b01_huey_crash_copilot
ch_creek_b01_huey_crash_copilot_loop
ch_creek_b01_huey_pilot_start_loop
ch_creek_b01_huey_crash_pilot
ch_creek_b01_huey_crash_pilot_loop
ch_creek_b01_huey_crash_reznov
ch_creek_b01_huey_crash_reznov_approach
ch_creek_b01_huey_crash_reznov_door_loop
ch_creek_b01_huey_crash_reznov_door_open
ch_creek_b01_huey_crash_reznov_door_exit
ch_creek_b01_huey_crash_reznov_sampan_wait
ch_creek_b01_huey_crash_reznov_killsign
ch_creek_b01_ms_vc1
ch_creek_b01_ms_vc2_alerted
ch_creek_b01_ms_vc2_search_loop
ch_creek_b01_ms_vc2_shoot_loop
ch_creek_b01_ms_VC2_death
ch_creek_b01_ms_vc3_alerted
ch_creek_b01_ms_vc3_search_loop
ch_creek_b01_ms_vc3_shoot_loop
ch_creek_b01_ms_VC3_death
ch_creek_b01_ms_vc4_alerted
ch_creek_b01_ms_vc4_search_loop
ch_creek_b01_ms_vc4_shoot_loop
ch_creek_b01_ms_VC4_death
ch_creek_b01_ms_vc5_alerted
ch_creek_b01_ms_vc5_search_loop
ch_creek_b01_ms_vc5_shoot_loop
ch_creek_b01_ms_VC5_death
ch_creek_b01_ms_vc6_alerted
ch_creek_b01_ms_vc6_search_loop
ch_creek_b01_ms_vc6_shoot_loop
ch_creek_b01_ms_VC6_death
ch_creek_b01_ms_vc7_alerted
ch_creek_b01_ms_vc7_search_loop
ch_creek_b01_ms_vc7_shoot_loop
ch_creek_b01_ms_VC7_death
ch_creek_b01_ms_vc10_search_loop
ch_creek_b01_ms_vc10_shoot_loop
ch_creek_b01_ms_VC10_death
ch_creek_b01_ms_woods_sampan_melee
int_meatshield_grab
ai_meatshield_grab
int_meatshield_shot
ai_meatshield_shot
int_meatshield_drop
ai_meatshield_drop
int_meatshield_player_aim_idle_leftarm
ai_meatshield_victim_aim_idle
int_meatshield_player_aim_idle_leftarm_steady
ai_meatshield_victim_aim_idle_steady
int_meatshield_hostage_trans_2_dead
ai_meatshield_hostage_trans_2_dead
int_meatshield_hostage_dead_idle
ai_meatshield_hostage_dead_idle
int_meatshield_hostage_dead_idle_steady
ai_meatshield_hostage_dead_idle_steady
int_meatshield_hostage_dead_drop
ai_meatshield_hostage_dead_drop
}
river
{
ch_river_b03_enemy_kick_gun
ch_river_b03_bowman
ch_river_b03_enemy_pick_up_bowman_guy1
ch_river_b03_enemy_pick_up_bowman_guy2
ch_river_b03_playerstruggle_kravchenko
ch_river_b03_playerstruggle_dragovich
ch_river_b03_playerstruggle_woods
ch_river_b03_c130_crate_bowman
ch_river_b03_c130_crate_bowman_loop
ch_river_b03_c130_crate_dead_guy
ch_river_b03_c130_crate_dead_guy_loop
ch_river_b03_c130_crate_woods
ch_river_b03_c130_crate_woods_loop
ch_river_b02_young_soldier_dead_woods
ch_river_b02_young_soldier_dead_bowman
ch_river_b02_young_soldier_dead_youngsoldier
ch_river_b02_young_soldier_dead_youngsoldier_death
ch_river_b02_young_soldier_dead_youngsoldier_death_idle
ch_river_b02_hookupropes_bowman_A
ch_river_b02_hookupropes_woods_A
ch_river_b02_hookupropes_bowman_B
ch_river_b02_hookupropes_woods_B
ch_upacreek_b03_dragged_pbr_guy_1
ch_upacreek_b03_dragged_pbr_guy_2
ch_upacreek_b03_dragged_pbr_guy_3
ch_upacreek_b03_dragged_pbr_guy_4
ch_upacreek_b03_dragged_pbr_ply_stdin
ch_river_b02_woods_binocs_down
ch_river_b02_woods_binocs_halfway_2_upidle
ch_river_b02_woods_binocs_halfway_idle
ch_river_b02_woods_binocs_up
ch_river_b02_woods_binocs_up_idle
ch_river_b02_woods_binocs_upidle_2_halfway
ch_river_b01_intro_activity_usher_01
ch_river_b01_intro_activity_usher_02
ch_river_intro_activity_guard_1
ch_river_intro_activity_guard_2
ch_river_b01_intro_activity_photographer
ch_river_b01_intro_activity_photographer_idle_a
ch_river_b01_intro_activity_photographer_idle_b
ch_river_b03_squaddeboard_bowman
ch_river_b03_squaddeboard_resnov
ch_river_b03_squaddeboard_woods
ch_river_b02_bowman_exit_turret
ch_river_b03_all_yours_soldier
ch_river_b03_all_yours_soldier_idle
ch_river_b03_all_yours_woods
ch_river_b03_all_yours_woods_idle
ch_river_intro_activity_bowman_reassures
ch_river_b02_stay_with_us_woods
ch_river_b02_gone_for_now_woods
ch_river_b01_soright_bowman
ch_river_b01_soright_bowman_loops
ch_river_b01_soright_kid
ch_river_b01_soright_kid_loop
ch_river_b01_soright_woods
ch_river_b01_soright_woods_loops
ch_river_b01_soright_woods_stall
ch_river_b01_soright_bowman_stall
ch_river_b01_soright_resnov_loops
ch_river_b01_soright_resnov
ch_river_b01_soright_resnov_stall
ch_river_b03_vc_appear_A_1
ch_river_b03_vc_appear_A_2
ch_river_b03_vc_appear_B_1
ch_river_b03_vc_appear_B_2
ch_river_b03_vc_appear_D_1
ch_river_b03_vc_appear_D_2
ch_river_b03_vc_appear_F_1
ch_river_b03_vc_appear_F_2
ch_river_b03_vc_appear_firstwave_1
ch_river_b03_vc_appear_firstwave_2
ch_river_b03_vc_appear_firstwave_3
ch_river_b02_finallymason_reznov
ch_river_b02_kravchenkonear_reznov
}
cuba
{
ch_cub_barscene_bowman
ch_cub_barscene_carlos
ch_cub_barscene_woman
ch_cub_barscene_woods
ch_cub_barscene_thug1
ch_cub_barscene_thug2
ch_cub_barscene_thug3
ch_cub_barscene_thug3_shoot
ch_cub_barscene_leader
ch_cub_b01_bar_exit_leader
ch_cub_barscene_patron_chest
ch_cub_barscene_patron_1
ch_cub_barscene_patron_2
ch_cub_barscene_patron_pee
ch_cub_b01_bar_exit_bowman
ch_cub_b01_bar_exit_carlos
ch_cub_b01_bar_exit_woods
ch_cub_b01_bar_exit_coveridle_woods
ch_cub_b01_bar_exit_vaultsover_woods
ch_cub_b01_bar_exit_policecar_police1
ch_cub_b01_bar_exit_policecar_police2
ch_cub_b01_bar_exit_civ1
ch_cub_b01_bar_exit_civ2
ch_cub_b01_bar_exit_civ3
ch_cub_b01_bar_exit_civ4
ch_cub_b01_bar_exit_civ5
ch_cub_b01_bar_exit_civ6
ch_cub_b01_bar_exit_civ7
ch_cub_b01_bar_exit_civ8
ch_cub_b01_bar_exit_civ9
ch_cub_b01_bar_exit_civ10
ch_cub_b01_bar_exit_police1
ch_cub_b01_bar_exit_police2
ch_police_exit_car_01
ch_police_exit_car_02
ch_police_intro_pistol_driver
ch_police_intro_pistol_pass
ch_police_out_of_car_B_driver
ch_police_out_of_car_B_pass
ch_police_out_of_car_C_driver
ch_police_out_of_car_C_pass
ch_police_out_of_car_D_driver
ch_police_out_of_car_D_pass
ch_cub_out_of_way_woods
ch_cub_out_of_way_bowman
ai_cuba_woods_signal_01
ai_cuba_woods_police01_kill
ai_cuba_police01_struggle
ai_cuba_police01_death
ai_cuba_police02_death
ai_cuba_police03_death
ai_cuba_police01_passenger_death
ai_cuba_woods_leapfrog_01
ai_cuba_bowman_leapfrog_02
ch_cub_b01_wave_carlos_intro
ch_cub_b01_wave_carlos
ch_cuba_b05_rifle_guy1_reaction
ch_cuba_b05_rifle_guy2_reaction
ch_cub_b01_carsequence_drivebwd_bowman
ch_cub_b01_carsequence_drivebwd_player
ch_cub_b01_carsequence_drivebwd_woods
ch_cub_b01_carsequence_drivefwd_1hand_bowman
ch_cub_b01_carsequence_drivefwd_1hand_player
ch_cub_b01_carsequence_drivefwd_1hand_woods
ch_cub_b01_carsequence_drivefwd_idle_1hand_bowman
ch_cub_b01_carsequence_drivefwd_idle_1hand_player
ch_cub_b01_carsequence_drivefwd_idle_1hand_woods
ch_cub_b01_carsequence_drivefwd_2hands_bowman
ch_cub_b01_carsequence_drivefwd_2hands_player
ch_cub_b01_carsequence_drivefwd_2hands_woods
ch_cub_b01_carsequence_into_bowman
ch_cub_b01_carsequence_into_carlos
ch_cub_b01_carsequence_into_player
ch_cub_b01_carsequence_into_woods
ch_cub_b01_carsequence_lookbwd_idle_bowman
ch_cub_b01_carsequence_lookbwd_idle2_bowman
ch_cub_b01_carsequence_lookbwd_idle_player
ch_cub_b01_carsequence_lookbwd_idle_woods
ch_cub_b01_carsequence_lookfwd_1hand_idle_bowman
ch_cub_b01_carsequence_lookfwd_1hand_idle_player
ch_cub_b01_carsequence_lookfwd_1hand_idle_woods
ch_cub_b01_carsequence_slowmo_bowman
ch_cub_b01_carsequence_slowmo_player
ch_cub_b01_carsequence_slowmo_woods
ch_cub_b01_carsequence_turnleft_1hand_bowman
ch_cub_b01_carsequence_turnleft_1hand_woods
ch_cub_b01_carsequence_turnleft_2hands_bowman
ch_cub_b01_carsequence_turnleft_2hands_woods
ch_cub_b01_carsequence_turnright_1hand_bowman
ch_cub_b01_carsequence_turnright_1hand_woods
ch_cub_b01_carsequence_turnright_2hands_bowman
ch_cub_b01_carsequence_turnright_2hands_woods
cuba_car_turning
{
ch_cub_b01_carsequence_turnright_1hand_player_brian
ch_cub_b01_carsequence_turnleft_1hand_player_brian
ch_cub_b01_carsequence_turnright_2hands_player_brian
ch_cub_b01_carsequence_turnleft_2hands_player_brian
}
ch_zip_entry_bowman
ch_zip_entry_idle_bowman
ch_zip_entry2_line_bowman
ch_zip_idle_bowman
ch_zip_exit_bowman
ch_zip_entry_woods
ch_zip_entry_idle_woods
ch_zip_entry2_line_woods
ch_zip_idle_woods
ch_zip_exit_woods
ch_zip_idle_guard_left
ch_zip_idle_guard_right
ch_zip_death_guard_left
ch_zip_death_guard_right
ch_b02_guard_in_building_loop
ch_b02_guard_in_building_exit
ch_cuba_b02_troops_signal_1
ch_cuba_b02_troops_signal_2
ch_cuba_b02_troops_signal_3
ch_cuba_b02_troops_signal_4
ai_death_stair_a
ai_death_stair_b
ch_cuba_b02_cuba_door_breach_1_woods_reshoot
ch_cuba_b02_cuba_door_breach_1_bowman_reshoot
ch_cuba_b02_cuba_door_breach_1_bowman_reshoot_crouch
ch_cuba_b02_cuba_door_breach_1_bowman_reshoot_idle
ch_cuba_b02_cuba_door_breach_2_woods
ch_cuba_b02_cuba_door_breach_2_bowman
ch_cuba_b02_climb_out_window_bowman_002
ch_cuba_b02_climb_out_window_woods
ch_cuba_b02_climb_out_window_cabinet_death_guard
ch_cuba_b02_climb_out_window_win_death_guard
ch_cuba_b02_door_breach_woods
ch_cuba_b02_door_breach_woods_loop
ch_cuba_b02_assig_pre_guard1_idle
ch_cuba_b02_assig_pre_guard1_attack
ch_cuba_b02_assig_pre_guard2_idle
ch_cuba_b02_assig_pre_guard2_attack
ch_cuba_b02_assig_pre_guard3_idle
ch_cuba_b02_assig_pre_guard3_attack
ch_cuba_b02_castro_assassination_part1_woods
ch_cuba_b02_castro_assassination_part2a_woods
ch_cuba_b02_castro_assassination_part2b_woods
ch_cuba_b02_castro_stack_up_woods_loop
ch_cuba_b02_castro_stack_up_woods_intro_to_loop
ch_cuba_b02_castro_assassination_part1_castro
ch_cuba_b02_castro_assassination_part2a_castro
ch_cuba_b02_castro_assassination_part2b_castro
ch_cuba_b02_castro_assassination_castro_death_loop
ch_cuba_b02_castro_assassination_part1_woman
ch_cuba_b02_castro_assassination_part2a_woman
ch_cuba_b02_castro_assassination_part2b_woman
ch_cuba_b02_castro_assassination_guard_left_death
ch_cuba_b02_castro_assassination_guard_right_death
ch_makinraid_showdown_guy1
ch_makinraid_showdown_guy2
ch_b03_guard_riddled_bowman
ch_b03_guard_riddled_guard
ch_b04_get_on_plane_bowman
ch_b04_get_on_plane_woods
ch_b04_get_on_plane_carlos_exit
ch_b04_get_on_plane_carlos_loop
ch_b04_getting_caught_enemy
ch_b04_getting_caught_enemy2
ch_b04_youre_dead_castro
ch_b04_youre_dead_dragovich
ch_b04_youre_dead_kravchenko
ch_b03_radio_carlos_woods
ch_cuba_b02_make_cover_L
ch_cuba_b02_make_cover_R
ch_cuba_b02_shot_hit_table
ai_forward_rappel_leftguy_rappel
ai_forward_rappel_rightguy_rappel
ai_forward_rappel_leftguy_idle
ai_forward_rappel_rightguy_idle
ai_forward_rappel_leftguy_trans_2_idle
ai_forward_rappel_rightguy_trans_2_idle
}
incountry
{
ch_incountry_unloading_guy_1
ch_incountry_unloading_guy_2
ch_incountry_truck_crate_guy_1
ch_incountry_truck_crate_guy_2
ch_incountry_truck_crate_guy_3
ch_incountry_b02_shoveling_alert_guy_1
ch_incountry_b02_shoveling_guy_1
ch_incountry_dogattack_guy_start
ch_incountry_dogattack_guy_loop
ch_incountry_dogattack_guy_recover
ch_incountry_dogattack_guy_death
ch_incountry_spiketrap__guy_1_loop
ch_incountry_spiketrap__guy_1_death
ch_incountry_spiketrap__guy_2_loop
ch_incountry_spiketrap__guy_2_reaction
ch_incountry_b08_face_bash
ch_incountry_b01_slide_first_guy
ch_incountry_b01_slide_lift_branch
ch_incountry_b01_slide_lift_branch_loop
ch_incountry_b02_mele_tutlorial_guy_1
ch_incountry_b02_mele_tutlorial_guy_1_loop
ch_incountry_b02_mele_tutlorial_nva
ch_incountry_b01_cliff_climb_woods_1
ch_incountry_b01_cliff_climb_woods_2
ch_incountry_b01_cliff_climb_woods_idle
ch_incountry_b01_cliff_climb_squad_2
ch_incountry_b01_critical_in_helping_guy01_in
ch_incountry_b01_critical_in_helping_guy01_loop
ch_incountry_b01_critical_in_helping_guy01_out
ch_incountry_b01_critical_in_helping_guy02_in
ch_incountry_b01_critical_in_helping_guy02_loop
ch_incountry_b01_critical_in_helping_guy02_out
ch_incountry_b01_rock_attack_guy_1
ch_incountry_b01_rock_attack_guy_2
ch_incountry_b02_bike_equip
ch_incountry_b02_boxcheck_stand_guy_1
ch_incountry_b02_boxcheck_stand_guy_2
ch_incountry_b02_boxcheck_stand_alert_guy_1
ch_incountry_b02_talking_guy_1
ch_incountry_b02_talking_guy_2
ch_incountry_b02_ruins_branch_off_guy_1
ch_incountry_b02_ruins_branch_off_guy_2
ch_incountry_b02_ruins_branch_off_guy_3
ch_incountry_b03_mantle_up_96
ch_incountry_b02_stealth_scare
ch_incountry_b05_heli_escape
ch_incountry_b05_line_up_guy_1
ch_incountry_b05_line_up_guy_2
ch_incountry_b05_line_up_guy_3
ch_incountry_b05_line_up_guy_4
ch_incountry_b05_line_up_nva_1
ch_incountry_b05_line_up_nva_1_loop
ch_incountry_b04_throw_bodies_carrier1
ch_incountry_b04_throw_bodies_carrier2
ch_incountry_b04_throw_bodies_deadbody
ch_incountry_b04_setting_on_fire
ch_incountry_b02_veng_reveal_woods
ch_incountry_b02_veng_reveal_bowman
ch_incountry_b02_veng_reveal_reznov
ch_incountry_b02_veng_reveal_veng
ch_incountry_b02_veng_reveal_woods_loop
ch_incountry_b02_veng_reveal_bowman_loop
ch_incountry_b02_veng_reveal_reznov_loop
ch_incountry_b02_veng_reveal_veng_loop
ch_incountry_b02_the_brutality_bowmanloop
ch_incountry_b02_the_brutality_bowmanexit
ch_incountry_b02_the_brutality_woodsloop
ch_incountry_b02_the_brutality_woodsexit
ch_incountry_b03_veng_ask_villager_veng
ch_incountry_b03_veng_ask_villager_villagerloop
ch_incountry_b03_veng_ask_villager_villagertalk
}
kowloon
{
ch_kowloon_136_dropdown_a
ch_kowloon_136_dropdown_run2run_leap
ch_kowloon_136_dropdown_run2run_roll
ch_kowloon_136_dropdown_run2stand_roll
ch_kowloon_136_dropdown_stand2stand
ch_kowloon_dropdown_awnings_01
ch_kowloon_dropdown_awnings_02
ch_kowloon_b01_intro_clark_escape
ch_kowloon_b01_intro_clark_table_idle
ch_kowloon_b01_intro_clark_glass
ch_kowloon_b01_intro_clark_glass_idle
ch_kowloon_b01_intro_clark_in
ch_kowloon_b01_intro_clark_out
ch_kowloon_b01_intro_clark_punch
ch_kowloon_b01_intro_clark_punch_idle
ch_kowloon_b01_intro_guy_glass
ch_kowloon_b01_intro_guy_glass_idle
ch_kowloon_b01_intro_guy_in
ch_kowloon_b01_intro_guy_out
ch_kowloon_b01_intro_guy_punch
ch_kowloon_b01_intro_guy_punch_idle
ch_kowloon_b01_first_jump_clark
ch_kowloon_b01_first_jump_weaver
ch_kowloon_b01_first_jump_guy_1
ch_kowloon_b07_clarkdeath_clark
ch_kowloon_b07_clarkdeath_clark_jump
ch_kowloon_b07_clarkdeath_weaver
ch_kowloon_b07_clarkdeath_clark_loop
ch_kowloon_b04_pipe_slide_clark
ch_kowloon_b04_pipe_slide_weaver
ch_kowloon_b06_clark_move2lock
ch_kowloon_b06_clark_open2stand
ch_kowloon_b06_clark_unlockloop
ch_kowloon_b02_spetz_rappel_breach_1
ch_kowloon_b02_spetz_rappel_breach_2
ch_kowloon_b04_destroy_home_clark
ch_kowloon_b04_destroy_home_clark_loop
ch_kowloon_b04_destroy_home_spetz1
ch_kowloon_b04_destroy_home_spetz2
ch_kowloon_b01_fridge_clark_loop
ch_kowloon_b01_fridge_weaver_loop
ch_kowloon_b01_fridge_push_weaver
ch_kowloon_b01_fridge_push_clark
ch_kowloon_b01_fridge_push_wait_clark
ch_kowloon_b01_fridge_push_wait_weaver
ch_kowloon_b01_fridge_push_out_clark
ch_kowloon_b01_fridge_push_out_weaver
ch_kowloon_b04_window_push_civ
ch_kowloon_b04_window_push_spetz1
ch_kowloon_b07_vancrash_hero_01
ch_kowloon_b07_vancrash_hero_01_loop
ch_kowloon_b07_vancrash_hero_01_out
ch_kowloon_b07_vancrash_hero_02
ch_kowloon_b07_vancrash_hero_02_loop
ch_kowloon_b07_vancrash_hero_02_out
ch_kowloon_b07_vancrash_passenger
ch_kowloon