Files
IL-GSC/BO2/PC/ZM/maps/mp/animscripts/zm_scripted.gsc
2023-10-28 00:17:17 -04:00

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/*******************************************************************
* Decompiled By: Bog
* Decompiled File: maps\mp\animscripts\zm_scripted.gsc
* Game: Call of Duty: Black Ops 2
* Platform: PC
* Function Count: 3
* Decompile Time: 0 ms
* Timestamp: 10/28/2023 12:11:31 AM
*******************************************************************/
//Function Number: 1
main()
{
self endon("death");
self notify("killanimscript");
self endon("end_sequence");
if(!(IsDefined(self.codescripted["animState"])))
{
return;
}
self startscriptedanim(self.codescripted["origin"],self.codescripted["angles"],self.codescripted["animState"],self.codescripted["animSubState"],self.codescripted["AnimMode"]);
self.a.script = "scripted";
self.codescripted = undefined;
if(IsDefined(self.deathstring_passed))
{
self.deathstring = self.deathstring_passed;
}
self waittill("killanimscript");
}
//Function Number: 2
init(origin,angles,animstate,animsubstate,animmode)
{
self.codescripted["origin"] = origin;
self.codescripted["angles"] = angles;
self.codescripted["animState"] = animstate;
self.codescripted["animSubState"] = animsubstate;
if(IsDefined(animmode))
{
self.codescripted["AnimMode"] = animmode;
}
else
{
self.codescripted["AnimMode"] = "normal";
}
}
//Function Number: 3
end_script()
{
}