mirror of
https://github.com/InfinityLoader/IL-GSC.git
synced 2025-06-11 18:57:57 -05:00
193 lines
3.5 KiB
Plaintext
193 lines
3.5 KiB
Plaintext
/*******************************************************************
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* Decompiled By: Bog
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* Decompiled File: animscripts\cqb.gsc
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* Game: Call of Duty: Modern Warfare 3
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* Platform: PC
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* Function Count: 5
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* Decompile Time: 94 ms
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* Timestamp: 10/27/2023 2:18:14 AM
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*******************************************************************/
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//Function Number: 1
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func_1075()
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{
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animscripts/run::func_FFD();
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if(self.a.pose != "stand")
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{
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self clearanim(%root,0.2);
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if(self.a.pose == "prone")
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{
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animscripts/utility::func_F7D(1);
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}
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self.a.pose = "stand";
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}
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self.a.movement = self.movemode;
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thread func_1079();
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var_00 = func_1076();
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var_01 = self.moveplaybackrate;
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if(self.movemode == "walk")
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{
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var_01 = var_01 * 0.6;
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}
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if(self.var_786 == "none")
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{
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var_02 = 0.3;
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}
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else
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{
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var_02 = 0.1;
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}
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self setflaggedanimknoball("runanim",var_00,%walk_and_run_loops,1,var_02,var_01,1);
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animscripts/run::func_FF7(%walk_backward,%walk_left,%walk_right);
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thread animscripts/run::func_FF8("cqb");
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animscripts/notetracks::func_D4F(0.2,"runanim");
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thread animscripts/run::func_FE5();
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}
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//Function Number: 2
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func_1076()
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{
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if(isdefined(self.custommoveanimset) && isdefined(self.custommoveanimset["cqb"]))
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{
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return animscripts/run::func_FC2();
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}
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if(self.var_786 == "up")
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{
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return %traverse_stair_run;
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}
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if(self.var_786 == "down")
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{
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return %traverse_stair_run_down_01;
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}
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if(self.movemode == "walk")
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{
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return %walk_cqb_f;
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}
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var_00 = animscripts/utility::func_1078(self.a.var_1077,2);
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if(var_00 == 0)
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{
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return %run_cqb_f_search_v1;
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}
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return %run_cqb_f_search_v2;
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}
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//Function Number: 3
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func_1079()
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{
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if(animscripts/move::func_FDE())
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{
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animscripts/run::func_FE3();
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}
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animscripts/run::func_FE1();
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}
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//Function Number: 4
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func_107A()
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{
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level.var_107B = [];
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var_00 = getentarray("cqb_point_of_interest","targetname");
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for(var_01 = 0;var_01 < var_00.size;var_01++)
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{
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level.var_107B[var_01] = var_00[var_01].origin;
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var_00[var_01] delete();
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}
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}
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//Function Number: 5
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func_107C()
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{
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if(isdefined(level.var_107D))
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{
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return;
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}
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anim.var_107D = 1;
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if(!level.var_107B.size)
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{
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return;
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}
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for(;;)
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{
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var_00 = getaiarray();
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var_01 = 0;
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foreach(var_03 in var_00)
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{
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if(isalive(var_03) && var_03 animscripts/utility::func_C98() && !isdefined(var_03.var_107E))
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{
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var_04 = var_03.a.movement != "stop";
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var_05 = (var_03.origin[0],var_03.origin[1],var_03 getshootatpos()[2]);
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var_06 = var_05;
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var_07 = anglestoforward(var_03.angles);
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if(var_04)
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{
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var_08 = bullettrace(var_06,var_06 + var_07 * 128,0,undefined);
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var_06 = var_08["position"];
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}
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var_09 = -1;
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var_0A = 1048576;
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for(var_0B = 0;var_0B < level.var_107B.size;var_0B++)
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{
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var_0C = level.var_107B[var_0B];
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var_0D = distancesquared(var_0C,var_06);
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if(var_0D < var_0A)
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{
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if(var_04)
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{
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if(distancesquared(var_0C,var_05) < 4096)
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{
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continue;
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}
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var_0E = vectordot(vectornormalize(var_0C - var_05),var_07);
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if(var_0E < 0.643 || var_0E > 0.966)
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{
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continue;
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}
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}
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else if(var_0D < 2500)
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{
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continue;
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}
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if(!sighttracepassed(var_06,var_0C,0,undefined))
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{
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continue;
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}
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var_0A = var_0D;
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var_09 = var_0B;
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}
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}
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if(var_09 < 0)
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{
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var_03.cqb_point_of_interest = undefined;
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}
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else
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{
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var_03.cqb_point_of_interest = level.var_107B[var_09];
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}
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wait 0.05;
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var_01 = 1;
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}
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}
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if(!var_01)
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{
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wait 0.25;
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}
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}
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} |