IL-GSC/WW2/PC/ALL/1403.gsc
2023-10-27 03:49:01 -04:00

66 lines
1.2 KiB
Plaintext

/*******************************************************************
* Decompiled By: Bog
* Decompiled File: 1403.gsc
* Game: Call of Duty: WWII
* Platform: PC
* Function Count: 4
* Decompile Time: 0 ms
* Timestamp: 10/27/2023 3:26:02 AM
*******************************************************************/
//Function Number: 1
func_00D5()
{
level.var_1EB9 = 20;
level.var_5A61["zm_camouflage"] = ::func_9E3E;
}
//Function Number: 2
func_9E3E(param_00,param_01)
{
thread func_73BA();
return 1;
}
//Function Number: 3
func_73BA(param_00)
{
if(!isdefined(param_00))
{
param_00 = level.var_1EB9;
}
var_01 = int(gettime() + param_00 * 1000);
if(isdefined(self.var_2747) && self.var_2747)
{
var_02 = self getclientomnvar("ui_zm_camo");
if(var_02 >= var_01)
{
return;
}
}
self notify("playerCamouflageMode");
if(!isdefined(self.var_2747))
{
self.var_2747 = 0;
}
self method_8615("zmb_ss_camo_use");
self.var_2747++;
lib_0547::func_8A6D(1);
self setclientomnvar("ui_zm_camo",var_01);
func_73BB(param_00);
if(isdefined(self))
{
lib_0547::func_8A6D(0);
self.var_2747--;
}
}
//Function Number: 4
func_73BB(param_00)
{
self endon("playerCamouflageMode");
wait(param_00);
}